| // Copyright 2011 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "cc/trees/damage_tracker.h" | 
 |  | 
 | #include <stddef.h> | 
 |  | 
 | #include "cc/base/math_util.h" | 
 | #include "cc/layers/layer_impl.h" | 
 | #include "cc/output/filter_operation.h" | 
 | #include "cc/output/filter_operations.h" | 
 | #include "cc/test/fake_impl_task_runner_provider.h" | 
 | #include "cc/test/fake_layer_tree_host_impl.h" | 
 | #include "cc/test/geometry_test_utils.h" | 
 | #include "cc/test/test_shared_bitmap_manager.h" | 
 | #include "cc/test/test_task_graph_runner.h" | 
 | #include "cc/trees/layer_tree_host_common.h" | 
 | #include "cc/trees/layer_tree_impl.h" | 
 | #include "cc/trees/single_thread_proxy.h" | 
 | #include "testing/gtest/include/gtest/gtest.h" | 
 | #include "third_party/skia/include/effects/SkBlurImageFilter.h" | 
 | #include "ui/gfx/geometry/quad_f.h" | 
 | #include "ui/gfx/geometry/rect_conversions.h" | 
 |  | 
 | namespace cc { | 
 | namespace { | 
 |  | 
 | void ExecuteCalculateDrawProperties(LayerImpl* root, | 
 |                                     LayerImplList* render_surface_layer_list) { | 
 |   // Sanity check: The test itself should create the root layer's render | 
 |   //               surface, so that the surface (and its damage tracker) can | 
 |   //               persist across multiple calls to this function. | 
 |   ASSERT_FALSE(render_surface_layer_list->size()); | 
 |  | 
 |   FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root); | 
 |   LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( | 
 |       root, root->bounds(), render_surface_layer_list); | 
 |   LayerTreeHostCommon::CalculateDrawPropertiesForTesting(&inputs); | 
 |   ASSERT_TRUE(root->render_surface()); | 
 | } | 
 |  | 
 | void ClearDamageForAllSurfaces(LayerImpl* root) { | 
 |   for (auto* layer : *root->layer_tree_impl()) { | 
 |     if (layer->render_surface()) | 
 |       layer->render_surface()->damage_tracker()->DidDrawDamagedArea(); | 
 |   } | 
 | } | 
 |  | 
 | void EmulateDrawingOneFrame(LayerImpl* root) { | 
 |   // This emulates only steps that are relevant to testing the damage tracker: | 
 |   //   1. computing the render passes and layerlists | 
 |   //   2. updating all damage trackers in the correct order | 
 |   //   3. resetting all update_rects and property_changed flags for all layers | 
 |   //      and surfaces. | 
 |  | 
 |   LayerImplList render_surface_layer_list; | 
 |   ExecuteCalculateDrawProperties(root, &render_surface_layer_list); | 
 |  | 
 |   // Iterate back-to-front, so that damage correctly propagates from descendant | 
 |   // surfaces to ancestors. | 
 |   size_t render_surface_layer_list_size = render_surface_layer_list.size(); | 
 |   for (size_t i = 0; i < render_surface_layer_list_size; ++i) { | 
 |     size_t index = render_surface_layer_list_size - 1 - i; | 
 |     RenderSurfaceImpl* target_surface = | 
 |         render_surface_layer_list[index]->render_surface(); | 
 |     target_surface->damage_tracker()->UpdateDamageTrackingState( | 
 |         target_surface->layer_list(), target_surface, | 
 |         target_surface->SurfacePropertyChangedOnlyFromDescendant(), | 
 |         target_surface->content_rect(), | 
 |         render_surface_layer_list[index]->render_surface()->MaskLayer(), | 
 |         render_surface_layer_list[index]->filters()); | 
 |   } | 
 |  | 
 |   root->layer_tree_impl()->ResetAllChangeTracking(); | 
 | } | 
 |  | 
 | class DamageTrackerTest : public testing::Test { | 
 |  public: | 
 |   DamageTrackerTest() | 
 |       : host_impl_(&task_runner_provider_, | 
 |                    &shared_bitmap_manager_, | 
 |                    &task_graph_runner_) {} | 
 |  | 
 |   LayerImpl* CreateTestTreeWithOneSurface() { | 
 |     host_impl_.active_tree()->DetachLayers(); | 
 |     std::unique_ptr<LayerImpl> root = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 1); | 
 |     std::unique_ptr<LayerImpl> child = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 2); | 
 |  | 
 |     root->SetPosition(gfx::PointF()); | 
 |     root->SetBounds(gfx::Size(500, 500)); | 
 |     root->SetDrawsContent(true); | 
 |     root->test_properties()->force_render_surface = true; | 
 |  | 
 |     child->SetPosition(gfx::PointF(100.f, 100.f)); | 
 |     child->SetBounds(gfx::Size(30, 30)); | 
 |     child->SetDrawsContent(true); | 
 |     root->test_properties()->AddChild(std::move(child)); | 
 |     host_impl_.active_tree()->SetRootLayerForTesting(std::move(root)); | 
 |  | 
 |     return host_impl_.active_tree()->root_layer_for_testing(); | 
 |   } | 
 |  | 
 |   LayerImpl* CreateTestTreeWithTwoSurfaces() { | 
 |     // This test tree has two render surfaces: one for the root, and one for | 
 |     // child1. Additionally, the root has a second child layer, and child1 has | 
 |     // two children of its own. | 
 |  | 
 |     host_impl_.active_tree()->DetachLayers(); | 
 |     std::unique_ptr<LayerImpl> root = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 1); | 
 |     std::unique_ptr<LayerImpl> child1 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 2); | 
 |     std::unique_ptr<LayerImpl> child2 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 3); | 
 |     std::unique_ptr<LayerImpl> grand_child1 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 4); | 
 |     std::unique_ptr<LayerImpl> grand_child2 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 5); | 
 |  | 
 |     root->SetPosition(gfx::PointF()); | 
 |     root->SetBounds(gfx::Size(500, 500)); | 
 |     root->SetDrawsContent(true); | 
 |     root->test_properties()->force_render_surface = true; | 
 |  | 
 |     child1->SetPosition(gfx::PointF(100.f, 100.f)); | 
 |     child1->SetBounds(gfx::Size(30, 30)); | 
 |     // With a child that draws_content, opacity will cause the layer to create | 
 |     // its own RenderSurface. This layer does not draw, but is intended to | 
 |     // create its own RenderSurface. | 
 |     child1->SetDrawsContent(false); | 
 |     child1->test_properties()->force_render_surface = true; | 
 |  | 
 |     child2->SetPosition(gfx::PointF(11.f, 11.f)); | 
 |     child2->SetBounds(gfx::Size(18, 18)); | 
 |     child2->SetDrawsContent(true); | 
 |  | 
 |     grand_child1->SetPosition(gfx::PointF(200.f, 200.f)); | 
 |     grand_child1->SetBounds(gfx::Size(6, 8)); | 
 |     grand_child1->SetDrawsContent(true); | 
 |  | 
 |     grand_child2->SetPosition(gfx::PointF(190.f, 190.f)); | 
 |     grand_child2->SetBounds(gfx::Size(6, 8)); | 
 |     grand_child2->SetDrawsContent(true); | 
 |  | 
 |     child1->test_properties()->AddChild(std::move(grand_child1)); | 
 |     child1->test_properties()->AddChild(std::move(grand_child2)); | 
 |     root->test_properties()->AddChild(std::move(child1)); | 
 |     root->test_properties()->AddChild(std::move(child2)); | 
 |     host_impl_.active_tree()->SetRootLayerForTesting(std::move(root)); | 
 |  | 
 |     return host_impl_.active_tree()->root_layer_for_testing(); | 
 |   } | 
 |  | 
 |   LayerImpl* CreateAndSetUpTestTreeWithOneSurface() { | 
 |     LayerImpl* root = CreateTestTreeWithOneSurface(); | 
 |  | 
 |     // Setup includes going past the first frame which always damages | 
 |     // everything, so that we can actually perform specific tests. | 
 |     root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |     EmulateDrawingOneFrame(root); | 
 |  | 
 |     return root; | 
 |   } | 
 |  | 
 |   LayerImpl* CreateAndSetUpTestTreeWithTwoSurfaces() { | 
 |     LayerImpl* root = CreateTestTreeWithTwoSurfaces(); | 
 |  | 
 |     // Setup includes going past the first frame which always damages | 
 |     // everything, so that we can actually perform specific tests. | 
 |     root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |     EmulateDrawingOneFrame(root); | 
 |  | 
 |     return root; | 
 |   } | 
 |  | 
 |  protected: | 
 |   FakeImplTaskRunnerProvider task_runner_provider_; | 
 |   TestSharedBitmapManager shared_bitmap_manager_; | 
 |   TestTaskGraphRunner task_graph_runner_; | 
 |   FakeLayerTreeHostImpl host_impl_; | 
 | }; | 
 |  | 
 | TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) { | 
 |   // Sanity check that the simple test tree will actually produce the expected | 
 |   // render surfaces and layer lists. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |  | 
 |   EXPECT_EQ(2u, root->render_surface()->layer_list().size()); | 
 |   EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id()); | 
 |   EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id()); | 
 |  | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) { | 
 |   // Sanity check that the complex test tree will actually produce the expected | 
 |   // render surfaces and layer lists. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |  | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* child2 = root->test_properties()->children[1]; | 
 |   gfx::Rect child_damage_rect = | 
 |       child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   ASSERT_TRUE(child1->render_surface()); | 
 |   EXPECT_FALSE(child2->render_surface()); | 
 |   EXPECT_EQ(3u, root->render_surface()->layer_list().size()); | 
 |   EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); | 
 |  | 
 |   // The render surface for child1 only has a content_rect that encloses | 
 |   // grand_child1 and grand_child2, because child1 does not draw content. | 
 |   EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   // CASE 1: Setting the update rect should cause the corresponding damage to | 
 |   //         the surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of update_rect (10, 11) | 
 |   // relative to the child (100, 100). | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(), | 
 |             root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: The same update rect twice in a row still produces the same | 
 |   //         damage. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(), | 
 |             root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 3: Setting a different update rect should cause damage on the new | 
 |   //         update region, but no additional exposed old region. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(20, 25, 1, 2)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of update_rect (20, 25) | 
 |   // relative to the child (100, 100). | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   // CASE 1: Adding the layer damage rect should cause the corresponding damage | 
 |   // to the surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(10, 11, 12, 13)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of layer damage_rect | 
 |   // (10, 11) relative to the child (100, 100). | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13))); | 
 |  | 
 |   // CASE 2: The same layer damage rect twice in a row still produces the same | 
 |   // damage. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(10, 11, 12, 13)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13))); | 
 |  | 
 |   // CASE 3: Adding a different layer damage rect should cause damage on the | 
 |   // new damaged region, but no additional exposed old region. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(20, 25, 1, 2)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of layer damage_rect | 
 |   // (20, 25) relative to the child (100, 100). | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2))); | 
 |  | 
 |   // CASE 4: Adding multiple layer damage rects should cause a unified | 
 |   // damage on root damage rect. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(20, 25, 1, 2)); | 
 |   child->AddDamageRect(gfx::Rect(10, 15, 3, 4)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of layer damage_rect | 
 |   // (20, 25) relative to the child (100, 100). | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2))); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4))); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   // CASE 1: Adding the layer damage rect and update rect should cause the | 
 |   // corresponding damage to the surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(5, 6, 12, 13)); | 
 |   child->SetUpdateRect(gfx::Rect(15, 16, 14, 10)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of unified layer | 
 |   // damage_rect and update rect (5, 6) | 
 |   // relative to the child (100, 100). | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20))); | 
 |  | 
 |   // CASE 2: The same layer damage rect and update rect twice in a row still | 
 |   // produces the same damage. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(10, 11, 12, 13)); | 
 |   child->SetUpdateRect(gfx::Rect(10, 11, 14, 15)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15))); | 
 |  | 
 |   // CASE 3: Adding a different layer damage rect and update rect should cause | 
 |   // damage on the new damaged region, but no additional exposed old region. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->AddDamageRect(gfx::Rect(20, 25, 2, 3)); | 
 |   child->SetUpdateRect(gfx::Rect(5, 10, 7, 8)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of unified layer damage | 
 |   // rect and update rect (5, 10) relative to the child (100, 100). | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18))); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   // CASE 1: The layer's property changed flag takes priority over update rect. | 
 |   // | 
 |   child->test_properties()->force_render_surface = true; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); | 
 |   child->OnOpacityAnimated(0.5f); | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   ASSERT_EQ(2u, root->render_surface()->layer_list().size()); | 
 |  | 
 |   // Damage should be the entire child layer in target_surface space. | 
 |   gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30); | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: If a layer moves due to property change, it damages both the new | 
 |   //         location and the old (exposed) location. The old location is the | 
 |   //         entire old layer, not just the update_rect. | 
 |  | 
 |   // Cycle one frame of no change, just to sanity check that the next rect is | 
 |   // not because of the old damage state. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 |  | 
 |   // Then, test the actual layer movement. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetPosition(gfx::PointF(200.f, 230.f)); | 
 |   child->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Expect damage to be the combination of the previous one and the new one. | 
 |   expected_rect.Union(gfx::Rect(200, 230, 30, 30)); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageWhenSurfaceRemoved) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* surface = root->test_properties()->children[0]; | 
 |   LayerImpl* child = surface->test_properties()->children[0]; | 
 |   child->SetDrawsContent(true); | 
 |   EmulateDrawingOneFrame(root); | 
 |   ClearDamageForAllSurfaces(root); | 
 |  | 
 |   surface->test_properties()->force_render_surface = false; | 
 |   child->SetDrawsContent(false); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) { | 
 |   // If a layer is transformed, the damage rect should still enclose the entire | 
 |   // transformed layer. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |   child->test_properties()->force_render_surface = true; | 
 |  | 
 |   gfx::Transform rotation; | 
 |   rotation.Rotate(45.0); | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->test_properties()->transform_origin = gfx::Point3F( | 
 |       child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f); | 
 |   child->SetPosition(gfx::PointF(85.f, 85.f)); | 
 |   child->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that the layer actually moved to (85, 85), damaging its old | 
 |   // location and new location. | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // With the anchor on the layer's center, now we can test the rotation more | 
 |   // intuitively, since it applies about the layer's anchor. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->OnTransformAnimated(rotation); | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Since the child layer is square, rotation by 45 degrees about the center | 
 |   // should increase the size of the expected rect by sqrt(2), centered around | 
 |   // (100, 100). The old exposed region should be fully contained in the new | 
 |   // region. | 
 |   float expected_width = 30.f * sqrt(2.f); | 
 |   float expected_position = 100.f - 0.5f * expected_width; | 
 |   gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF( | 
 |       expected_position, expected_position, expected_width, expected_width)); | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) { | 
 |   // If a layer has a perspective transform that causes w < 0, then not | 
 |   // clipping the layer can cause an invalid damage rect. This test checks that | 
 |   // the w < 0 case is tracked properly. | 
 |   // | 
 |   // The transform is constructed so that if w < 0 clipping is not performed, | 
 |   // the incorrect rect will be very small, specifically: position (500.972504, | 
 |   // 498.544617) and size 0.056610 x 2.910767.  Instead, the correctly | 
 |   // transformed rect should actually be very huge (i.e. in theory, -infinity | 
 |   // on the left), and positioned so that the right-most bound rect will be | 
 |   // approximately 501 units in root surface space. | 
 |   // | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   gfx::Transform transform; | 
 |   transform.Translate3d(550.0, 500.0, 0.0); | 
 |   transform.ApplyPerspectiveDepth(1.0); | 
 |   transform.RotateAboutYAxis(45.0); | 
 |   transform.Translate3d(-50.0, -50.0, 0.0); | 
 |  | 
 |   // Set up the child | 
 |   child->SetPosition(gfx::PointF(0.f, 0.f)); | 
 |   child->SetBounds(gfx::Size(100, 100)); | 
 |   child->SetTransform(transform); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that the child layer's bounds would actually get clipped by | 
 |   // w < 0, otherwise this test is not actually testing the intended scenario. | 
 |   gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f))); | 
 |   bool clipped = false; | 
 |   MathUtil::MapQuad(transform, test_quad, &clipped); | 
 |   EXPECT_TRUE(clipped); | 
 |  | 
 |   // Damage the child without moving it. | 
 |   child->test_properties()->force_render_surface = true; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->OnOpacityAnimated(0.5f); | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // The expected damage should cover the entire root surface (500x500), but we | 
 |   // don't care whether the damage rect was clamped or is larger than the | 
 |   // surface for this test. | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500)); | 
 |   EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about)); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* surface = root->test_properties()->children[0]; | 
 |   LayerImpl* child = surface->test_properties()->children[0]; | 
 |  | 
 |   FilterOperations filters; | 
 |   filters.Append(FilterOperation::CreateBlurFilter(5.f)); | 
 |   int outset_top, outset_right, outset_bottom, outset_left; | 
 |   filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); | 
 |  | 
 |   // Setting the filter will damage the whole surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   surface->SetFilters(filters); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Setting the update rect should cause the corresponding damage to the | 
 |   // surface, blurred based on the size of the blur filter. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(1, 2, 3, 4)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damage position on the surface should be: position of update_rect (1, 2) | 
 |   // relative to the child (300, 300), but expanded by the blur outsets. | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   gfx::Rect expected_damage_rect = gfx::Rect(301, 302, 3, 4); | 
 |  | 
 |   expected_damage_rect.Inset(-outset_left, | 
 |                              -outset_top, | 
 |                              -outset_right, | 
 |                              -outset_bottom); | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |   gfx::Rect root_damage_rect, child_damage_rect; | 
 |  | 
 |   // Allow us to set damage on child too. | 
 |   child->SetDrawsContent(true); | 
 |  | 
 |   FilterOperations filters; | 
 |   filters.Append(FilterOperation::CreateReferenceFilter( | 
 |       SkBlurImageFilter::Make(2, 2, nullptr))); | 
 |   int outset_top, outset_right, outset_bottom, outset_left; | 
 |   filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); | 
 |  | 
 |   // Setting the filter will damage the whole surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->test_properties()->force_render_surface = true; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child->OnFilterAnimated(filters); | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   child_damage_rect = | 
 |           child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(100 - outset_left, 100 - outset_top, | 
 |                       30 + outset_left + outset_right, | 
 |                       30 + outset_top + outset_bottom), | 
 |             root_damage_rect); | 
 |   EXPECT_EQ( | 
 |       gfx::Rect(-outset_left, -outset_top, 30 + (outset_left + outset_right), | 
 |                 30 + (outset_top + outset_bottom)), | 
 |       child_damage_rect); | 
 |  | 
 |   // CASE 1: Setting the update rect should damage the whole surface (for now) | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(1, 1)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   child_damage_rect = | 
 |           child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   int expect_width = 1 + outset_left + outset_right; | 
 |   int expect_height = 1 + outset_top + outset_bottom; | 
 |   EXPECT_EQ(gfx::Rect(100 - outset_left, 100 - outset_top, expect_width, | 
 |                       expect_height), | 
 |             root_damage_rect); | 
 |   EXPECT_EQ(gfx::Rect(-outset_left, -outset_top, expect_width, expect_height), | 
 |             child_damage_rect); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForTransformedImageFilter) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |   gfx::Rect root_damage_rect, child_damage_rect; | 
 |  | 
 |   // Allow us to set damage on child too. | 
 |   child->SetDrawsContent(true); | 
 |  | 
 |   FilterOperations filters; | 
 |   filters.Append(FilterOperation::CreateReferenceFilter( | 
 |       SkBlurImageFilter::Make(2, 2, nullptr))); | 
 |   int outset_top, outset_right, outset_bottom, outset_left; | 
 |   filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); | 
 |  | 
 |   // Setting the filter will damage the whole surface. | 
 |   gfx::Transform transform; | 
 |   transform.RotateAboutYAxis(60); | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->test_properties()->force_render_surface = true; | 
 |   child->SetTransform(transform); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child->OnFilterAnimated(filters); | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   child_damage_rect = | 
 |       child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   int rotated_outset_left = outset_left / 2; | 
 |   int expected_rotated_width = (30 + outset_left + outset_right) / 2; | 
 |   gfx::Rect expected_root_damage(100 - rotated_outset_left, 100 - outset_top, | 
 |                                  expected_rotated_width, | 
 |                                  30 + outset_top + outset_bottom); | 
 |   expected_root_damage.Union(gfx::Rect(100, 100, 30, 30)); | 
 |   EXPECT_EQ(expected_root_damage, root_damage_rect); | 
 |   EXPECT_EQ( | 
 |       gfx::Rect(-outset_left, -outset_top, 30 + (outset_left + outset_right), | 
 |                 30 + (outset_top + outset_bottom)), | 
 |       child_damage_rect); | 
 |  | 
 |   // Setting the update rect should damage the whole surface (for now) | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(30, 30)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   child_damage_rect = | 
 |       child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   int expect_width = 30 + outset_left + outset_right; | 
 |   int expect_height = 30 + outset_top + outset_bottom; | 
 |   EXPECT_EQ(gfx::Rect(100 - outset_left / 2, 100 - outset_top, expect_width / 2, | 
 |                       expect_height), | 
 |             root_damage_rect); | 
 |   EXPECT_EQ(gfx::Rect(-outset_left, -outset_top, expect_width, expect_height), | 
 |             child_damage_rect); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* child2 = root->test_properties()->children[1]; | 
 |  | 
 |   // Allow us to set damage on child1 too. | 
 |   child1->SetDrawsContent(true); | 
 |  | 
 |   FilterOperations filters; | 
 |   filters.Append(FilterOperation::CreateBlurFilter(2.f)); | 
 |   int outset_top, outset_right, outset_bottom, outset_left; | 
 |   filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); | 
 |  | 
 |   // Setting the filter will damage the whole surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->test_properties()->background_filters = filters; | 
 |   child1->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // CASE 1: Setting the update rect should cause the corresponding damage to | 
 |   //         the surface, blurred based on the size of the child's background | 
 |   //         blur filter. Note that child1's render surface has a size of | 
 |   //         206x208 due to contributions from grand_child1 and grand_child2. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->SetUpdateRect(gfx::Rect(297, 297, 2, 2)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   // Damage position on the surface should be a composition of the damage on | 
 |   // the root and on child2.  Damage on the root should be: position of | 
 |   // update_rect (297, 297), but expanded by the blur outsets. | 
 |   gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2); | 
 |  | 
 |   expected_damage_rect.Inset(-outset_left, | 
 |                              -outset_top, | 
 |                              -outset_right, | 
 |                              -outset_bottom); | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: Setting the update rect should cause the corresponding damage to | 
 |   //         the surface, blurred based on the size of the child's background | 
 |   //         blur filter. Since the damage extends to the right/bottom outside | 
 |   //         of the blurred layer, only the left/top should end up expanded. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->SetUpdateRect(gfx::Rect(297, 297, 30, 30)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   // Damage position on the surface should be a composition of the damage on | 
 |   // the root and on child2.  Damage on the root should be: position of | 
 |   // update_rect (297, 297), but expanded on the left/top by the blur outsets. | 
 |   expected_damage_rect = gfx::Rect(297, 297, 30, 30); | 
 |  | 
 |   expected_damage_rect.Inset(-outset_left, | 
 |                              -outset_top, | 
 |                              0, | 
 |                              0); | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 3: Setting this update rect outside the blurred content_bounds of the | 
 |   //         blurred child1 will not cause it to be expanded. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->SetUpdateRect(gfx::Rect(30, 30, 2, 2)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   // Damage on the root should be: position of update_rect (30, 30), not | 
 |   // expanded. | 
 |   expected_damage_rect = gfx::Rect(30, 30, 2, 2); | 
 |  | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 4: Setting this update rect inside the blurred content_bounds but | 
 |   //         outside the original content_bounds of the blurred child1 will | 
 |   //         cause it to be expanded. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->SetUpdateRect(gfx::Rect(99, 99, 1, 1)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   // Damage on the root should be: the originally damaged rect (99,99 1x1) | 
 |   // plus the rect that can influence with a 2px blur (93,93 13x13) intersected | 
 |   // with the surface rect (100,100 206x208). So no additional damage occurs | 
 |   // above or to the left, but there is additional damage within the blurred | 
 |   // area. | 
 |   expected_damage_rect = gfx::Rect(99, 99, 7, 7); | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 5: Setting the update rect on child2, which is above child1, will | 
 |   // not get blurred by child1, so it does not need to get expanded. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child2->SetUpdateRect(gfx::Rect(1, 1)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   // Damage on child2 should be: position of update_rect offset by the child's | 
 |   // position (11, 11), and not expanded by anything. | 
 |   expected_damage_rect = gfx::Rect(11, 11, 1, 1); | 
 |  | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 6: Setting the update rect on child1 will also blur the damage, so | 
 |   //         that any pixels needed for the blur are redrawn in the current | 
 |   //         frame. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->SetUpdateRect(gfx::Rect(1, 1)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   // Damage on child1 should be: position of update_rect offset by the child's | 
 |   // position (100, 100), and expanded by the damage. | 
 |  | 
 |   // Damage should be (0,0 1x1), offset by the 100,100 offset of child1 in | 
 |   // root, and expanded 6px for the 2px blur (i.e., 94,94 13x13), but there | 
 |   // should be no damage outside child1 (i.e. none above or to the left of | 
 |   // 100,100. | 
 |   expected_damage_rect = gfx::Rect(100, 100, 7, 7); | 
 |   EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |  | 
 |   // CASE 1: Adding a new layer should cause the appropriate damage. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   { | 
 |     std::unique_ptr<LayerImpl> child2 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 3); | 
 |     child2->SetPosition(gfx::PointF(400.f, 380.f)); | 
 |     child2->SetBounds(gfx::Size(6, 8)); | 
 |     child2->SetDrawsContent(true); | 
 |     root->test_properties()->AddChild(std::move(child2)); | 
 |   } | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check - all 3 layers should be on the same render surface; render | 
 |   // surfaces are tested elsewhere. | 
 |   ASSERT_EQ(3u, root->render_surface()->layer_list().size()); | 
 |  | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: If the layer is removed, its entire old layer becomes exposed, not | 
 |   //         just the last update rect. | 
 |  | 
 |   // Advance one frame without damage so that we know the damage rect is not | 
 |   // leftover from the previous case. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 |  | 
 |   // Then, test removing child1. | 
 |   root->test_properties()->RemoveChild(child1); | 
 |   child1 = NULL; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) { | 
 |   // If child2 is added to the layer tree, but it doesn't have any explicit | 
 |   // damage of its own, it should still indeed damage the target surface. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |   { | 
 |     std::unique_ptr<LayerImpl> child2 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 3); | 
 |     child2->SetPosition(gfx::PointF(400.f, 380.f)); | 
 |     child2->SetBounds(gfx::Size(6, 8)); | 
 |     child2->SetDrawsContent(true); | 
 |     root->test_properties()->AddChild(std::move(child2)); | 
 |     root->layer_tree_impl()->BuildLayerListForTesting(); | 
 |     host_impl_.active_tree()->ResetAllChangeTracking(); | 
 |     LayerImpl* child2_ptr = host_impl_.active_tree()->LayerById(3); | 
 |     // Sanity check the initial conditions of the test, if these asserts | 
 |     // trigger, it means the test no longer actually covers the intended | 
 |     // scenario. | 
 |     ASSERT_FALSE(child2_ptr->LayerPropertyChanged()); | 
 |     ASSERT_TRUE(child2_ptr->update_rect().IsEmpty()); | 
 |   } | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check - all 3 layers should be on the same render surface; render | 
 |   // surfaces are tested elsewhere. | 
 |   ASSERT_EQ(3u, root->render_surface()->layer_list().size()); | 
 |  | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |  | 
 |   // In this test we don't want the above tree manipulation to be considered | 
 |   // part of the same frame. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   { | 
 |     std::unique_ptr<LayerImpl> child2 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 3); | 
 |     child2->SetPosition(gfx::PointF(400.f, 380.f)); | 
 |     child2->SetBounds(gfx::Size(6, 8)); | 
 |     child2->SetDrawsContent(true); | 
 |     root->test_properties()->AddChild(std::move(child2)); | 
 |   } | 
 |   LayerImpl* child2 = root->test_properties()->children[1]; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Damaging two layers simultaneously should cause combined damage. | 
 |   // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2); | 
 |   // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4); | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->SetUpdateRect(gfx::Rect(1, 2)); | 
 |   child2->SetUpdateRect(gfx::Rect(3, 4)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* child2 = root->test_properties()->children[1]; | 
 |   LayerImpl* grand_child1 = | 
 |       root->test_properties()->children[0]->test_properties()->children[0]; | 
 |   child2->test_properties()->force_render_surface = true; | 
 |   grand_child1->test_properties()->force_render_surface = true; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   gfx::Rect child_damage_rect; | 
 |   gfx::Rect root_damage_rect; | 
 |  | 
 |   // CASE 1: Damage to a descendant surface should propagate properly to | 
 |   //         ancestor surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   grand_child1->OnOpacityAnimated(0.5f); | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: Same as previous case, but with additional damage elsewhere that | 
 |   //         should be properly unioned. | 
 |   // - child1 surface damage in root surface space: | 
 |   //   gfx::Rect(300, 300, 6, 8); | 
 |   // - child2 damage in root surface space: | 
 |   //   gfx::Rect(11, 11, 18, 18); | 
 |   ClearDamageForAllSurfaces(root); | 
 |   grand_child1->OnOpacityAnimated(0.7f); | 
 |   child2->OnOpacityAnimated(0.7f); | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) { | 
 |   // If descendant layer changes and affects the content bounds of the render | 
 |   // surface, then the entire descendant surface should be damaged, and it | 
 |   // should damage its ancestor surface with the old and new surface regions. | 
 |  | 
 |   // This is a tricky case, since only the first grand_child changes, but the | 
 |   // entire surface should be marked dirty. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* grand_child1 = | 
 |       root->test_properties()->children[0]->test_properties()->children[0]; | 
 |   gfx::Rect child_damage_rect; | 
 |   gfx::Rect root_damage_rect; | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |   grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   // The new surface bounds should be damaged entirely, even though only one of | 
 |   // the layers changed. | 
 |   EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |  | 
 |   // Damage to the root surface should be the union of child1's *entire* render | 
 |   // surface (in target space), and its old exposed area (also in target | 
 |   // space). | 
 |   EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) { | 
 |   // An ancestor/owning layer changes that affects the position/transform of | 
 |   // the render surface. Note that in this case, the layer_property_changed flag | 
 |   // already propagates to the subtree (tested in LayerImpltest), which damages | 
 |   // the entire child1 surface, but the damage tracker still needs the correct | 
 |   // logic to compute the exposed region on the root surface. | 
 |  | 
 |   // TODO(shawnsingh): the expectations of this test case should change when we | 
 |   // add support for a unique scissor_rect per RenderSurface. In that case, the | 
 |   // child1 surface should be completely unchanged, since we are only | 
 |   // transforming it, while the root surface would be damaged appropriately. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* grand_child1 = child1->test_properties()->children[0]; | 
 |   LayerImpl* grand_child2 = child1->test_properties()->children[1]; | 
 |   gfx::Rect child_damage_rect; | 
 |   gfx::Rect root_damage_rect; | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->SetPosition(gfx::PointF(50.f, 50.f)); | 
 |   child1->NoteLayerPropertyChanged(); | 
 |   grand_child1->NoteLayerPropertyChanged(); | 
 |   grand_child2->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   // The new surface bounds should be damaged entirely. | 
 |   EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |  | 
 |   // The entire child1 surface and the old exposed child1 surface should damage | 
 |   // the root surface. | 
 |   //  - old child1 surface in target space: gfx::Rect(290, 290, 16, 18) | 
 |   //  - new child1 surface in target space: gfx::Rect(240, 240, 16, 18) | 
 |   EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   gfx::Rect child_damage_rect; | 
 |   gfx::Rect root_damage_rect; | 
 |  | 
 |   // CASE 1: If a descendant surface disappears, its entire old area becomes | 
 |   //         exposed. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->test_properties()->force_render_surface = false; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that there is only one surface now. | 
 |   ASSERT_FALSE(child1->render_surface()); | 
 |   ASSERT_EQ(4u, root->render_surface()->layer_list().size()); | 
 |  | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), | 
 |             root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: If a descendant surface appears, its entire old area becomes | 
 |   //         exposed. | 
 |  | 
 |   // Cycle one frame of no change, just to sanity check that the next rect is | 
 |   // not because of the old damage state. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 |  | 
 |   // Then change the tree so that the render surface is added back. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->test_properties()->force_render_surface = true; | 
 |  | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that there is a new surface now. | 
 |   ASSERT_TRUE(child1->render_surface()); | 
 |   EXPECT_EQ(3u, root->render_surface()->layer_list().size()); | 
 |   EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); | 
 |  | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), | 
 |             root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   gfx::Rect child_damage_rect; | 
 |   gfx::Rect root_damage_rect; | 
 |  | 
 |   // CASE 1: If nothing changes, the damage rect should be empty. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(child_damage_rect.IsEmpty()); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 |  | 
 |   // CASE 2: If nothing changes twice in a row, the damage rect should still be | 
 |   //         empty. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(child_damage_rect.IsEmpty()); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   gfx::Rect child_damage_rect; | 
 |   gfx::Rect root_damage_rect; | 
 |  | 
 |   // In our specific tree, the update rect of child1 should not cause any | 
 |   // damage to any surface because it does not actually draw content. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child1->SetUpdateRect(gfx::Rect(1, 2)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(child_damage_rect.IsEmpty()); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForReplica) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* grand_child1 = child1->test_properties()->children[0]; | 
 |   LayerImpl* grand_child2 = child1->test_properties()->children[1]; | 
 |  | 
 |   // Damage on a surface that has a reflection should cause the target surface | 
 |   // to receive the surface's damage and the surface's reflected damage. | 
 |  | 
 |   // For this test case, we modify grand_child2, and add grand_child3 to extend | 
 |   // the bounds of child1's surface. This way, we can test reflection changes | 
 |   // without changing content_bounds of the surface. | 
 |   grand_child2->SetPosition(gfx::PointF(180.f, 180.f)); | 
 |   { | 
 |     std::unique_ptr<LayerImpl> grand_child3 = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 6); | 
 |     grand_child3->SetPosition(gfx::PointF(240.f, 240.f)); | 
 |     grand_child3->SetBounds(gfx::Size(10, 10)); | 
 |     grand_child3->SetDrawsContent(true); | 
 |     child1->test_properties()->AddChild(std::move(grand_child3)); | 
 |   } | 
 |   child1->test_properties()->opacity = 0.5f; | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // CASE 1: adding a reflection about the left edge of grand_child1. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   { | 
 |     std::unique_ptr<LayerImpl> grand_child1_replica = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 7); | 
 |     grand_child1_replica->SetPosition(gfx::PointF()); | 
 |     gfx::Transform reflection; | 
 |     reflection.Scale3d(-1.0, 1.0, 1.0); | 
 |     grand_child1_replica->SetTransform(reflection); | 
 |     grand_child1->test_properties()->SetReplicaLayer( | 
 |         std::move(grand_child1_replica)); | 
 |     grand_child1->test_properties()->force_render_surface = true; | 
 |     grand_child1->NoteLayerPropertyChanged(); | 
 |   } | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   gfx::Rect grand_child_damage_rect = | 
 |       grand_child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   gfx::Rect child_damage_rect = | 
 |       child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   // The grand_child surface damage should not include its own replica. The | 
 |   // child surface damage should include the normal and replica surfaces. | 
 |   EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: moving the descendant surface should cause both the original and | 
 |   //         reflected areas to be damaged on the target. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   gfx::Rect old_content_rect = child1->render_surface()->content_rect(); | 
 |   grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); | 
 |   grand_child1->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   ASSERT_EQ(old_content_rect.width(), | 
 |             child1->render_surface()->content_rect().width()); | 
 |   ASSERT_EQ(old_content_rect.height(), | 
 |             child1->render_surface()->content_rect().height()); | 
 |  | 
 |   grand_child_damage_rect = | 
 |           grand_child1->render_surface()-> | 
 |               damage_tracker()->current_damage_rect(); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   // The child surface damage should include normal and replica surfaces for | 
 |   // both old and new locations. | 
 |   //  - old location in target space: gfx::Rect(194, 200, 12, 8) | 
 |   //  - new location in target space: gfx::Rect(189, 205, 12, 8) | 
 |   EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(), | 
 |             root_damage_rect.ToString()); | 
 |  | 
 |   // CASE 3: removing the reflection should cause the entire region including | 
 |   //         reflection to damage the target surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   grand_child1->test_properties()->SetReplicaLayer(nullptr); | 
 |   grand_child1->test_properties()->force_render_surface = false; | 
 |   grand_child1->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   ASSERT_EQ(old_content_rect.width(), | 
 |             child1->render_surface()->content_rect().width()); | 
 |   ASSERT_EQ(old_content_rect.height(), | 
 |             child1->render_surface()->content_rect().height()); | 
 |  | 
 |   EXPECT_FALSE(grand_child1->render_surface()); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(), | 
 |             child_damage_rect.ToString()); | 
 |   EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForMask) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   // In the current implementation of the damage tracker, changes to mask | 
 |   // layers should damage the entire corresponding surface. | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |  | 
 |   // Set up the mask layer. | 
 |   { | 
 |     std::unique_ptr<LayerImpl> mask_layer = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 3); | 
 |     mask_layer->SetPosition(child->position()); | 
 |     mask_layer->SetBounds(child->bounds()); | 
 |     child->test_properties()->SetMaskLayer(std::move(mask_layer)); | 
 |     child->test_properties()->force_render_surface = true; | 
 |   } | 
 |   LayerImpl* mask_layer = child->test_properties()->mask_layer; | 
 |  | 
 |   // Add opacity and a grand_child so that the render surface persists even | 
 |   // after we remove the mask. | 
 |   { | 
 |     std::unique_ptr<LayerImpl> grand_child = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 4); | 
 |     grand_child->SetPosition(gfx::PointF(2.f, 2.f)); | 
 |     grand_child->SetBounds(gfx::Size(2, 2)); | 
 |     grand_child->SetDrawsContent(true); | 
 |     child->test_properties()->AddChild(std::move(grand_child)); | 
 |   } | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // CASE 1: the update_rect on a mask layer should damage the entire target | 
 |   //         surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   gfx::Rect child_damage_rect = | 
 |       child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: a property change on the mask layer should damage the entire | 
 |   //         target surface. | 
 |  | 
 |   // Advance one frame without damage so that we know the damage rect is not | 
 |   // leftover from the previous case. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(child_damage_rect.IsEmpty()); | 
 |  | 
 |   // Then test the property change. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   mask_layer->NoteLayerPropertyChanged(); | 
 |  | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); | 
 |  | 
 |   // CASE 3: removing the mask also damages the entire target surface. | 
 |   // | 
 |  | 
 |   // Advance one frame without damage so that we know the damage rect is not | 
 |   // leftover from the previous case. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   child_damage_rect = | 
 |           child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(child_damage_rect.IsEmpty()); | 
 |  | 
 |   // Then test mask removal. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->test_properties()->SetMaskLayer(nullptr); | 
 |   child->NoteLayerPropertyChanged(); | 
 |   ASSERT_TRUE(child->LayerPropertyChanged()); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that a render surface still exists. | 
 |   ASSERT_TRUE(child->render_surface()); | 
 |  | 
 |   child_damage_rect = | 
 |           child->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* grand_child1 = child1->test_properties()->children[0]; | 
 |  | 
 |   // Changes to a replica's mask should not damage the original surface, | 
 |   // because it is not masked. But it does damage the ancestor target surface. | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |  | 
 |   // Create a reflection about the left edge of grand_child1. | 
 |   { | 
 |     std::unique_ptr<LayerImpl> grand_child1_replica = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 6); | 
 |     grand_child1_replica->SetPosition(gfx::PointF()); | 
 |     gfx::Transform reflection; | 
 |     reflection.Scale3d(-1.0, 1.0, 1.0); | 
 |     grand_child1_replica->SetTransform(reflection); | 
 |     grand_child1->test_properties()->SetReplicaLayer( | 
 |         std::move(grand_child1_replica)); | 
 |     grand_child1->test_properties()->force_render_surface = true; | 
 |   } | 
 |   LayerImpl* grand_child1_replica = | 
 |       grand_child1->test_properties()->replica_layer; | 
 |  | 
 |   // Set up the mask layer on the replica layer | 
 |   { | 
 |     std::unique_ptr<LayerImpl> replica_mask_layer = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 7); | 
 |     replica_mask_layer->SetPosition(gfx::PointF()); | 
 |     replica_mask_layer->SetBounds(grand_child1->bounds()); | 
 |     grand_child1_replica->test_properties()->SetMaskLayer( | 
 |         std::move(replica_mask_layer)); | 
 |   } | 
 |   LayerImpl* replica_mask_layer = | 
 |       grand_child1_replica->test_properties()->mask_layer; | 
 |  | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that the appropriate render surfaces were created | 
 |   ASSERT_TRUE(grand_child1->render_surface()); | 
 |  | 
 |   // CASE 1: a property change on the mask should damage only the reflected | 
 |   //         region on the target surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   replica_mask_layer->NoteLayerPropertyChanged(); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   gfx::Rect grand_child_damage_rect = | 
 |       grand_child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   gfx::Rect child_damage_rect = | 
 |       child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   EXPECT_TRUE(grand_child_damage_rect.IsEmpty()); | 
 |   EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString()); | 
 |  | 
 |   // CASE 2: removing the replica mask damages only the reflected region on the | 
 |   //         target surface. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   grand_child1_replica->test_properties()->SetMaskLayer(nullptr); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   grand_child_damage_rect = | 
 |           grand_child1->render_surface()->damage_tracker()-> | 
 |               current_damage_rect(); | 
 |   child_damage_rect = | 
 |           child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |  | 
 |   EXPECT_TRUE(grand_child_damage_rect.IsEmpty()); | 
 |   EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithTransformOrigin) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces(); | 
 |   LayerImpl* child1 = root->test_properties()->children[0]; | 
 |   LayerImpl* grand_child1 = child1->test_properties()->children[0]; | 
 |  | 
 |   // Verify that the correct replica_origin_transform is used for the | 
 |   // replica_mask. | 
 |   ClearDamageForAllSurfaces(root); | 
 |  | 
 |   // This is not actually the transform origin point being tested, but by | 
 |   // convention its | 
 |   // expected to be the same as the replica's anchor point. | 
 |   grand_child1->test_properties()->transform_origin = | 
 |       gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f); | 
 |  | 
 |   { | 
 |     std::unique_ptr<LayerImpl> grand_child1_replica = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 6); | 
 |     grand_child1_replica->SetPosition(gfx::PointF()); | 
 |  | 
 |     // This is the anchor being tested. | 
 |     grand_child1_replica->test_properties()->transform_origin = | 
 |         gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f); | 
 |     gfx::Transform reflection; | 
 |     reflection.Scale3d(-1.0, 1.0, 1.0); | 
 |     grand_child1_replica->SetTransform(reflection); | 
 |     // We need to set parent on replica layer for property tree building. | 
 |     grand_child1_replica->test_properties()->parent = grand_child1; | 
 |     grand_child1->test_properties()->SetReplicaLayer( | 
 |         std::move(grand_child1_replica)); | 
 |     grand_child1->test_properties()->force_render_surface = true; | 
 |   } | 
 |   LayerImpl* grand_child1_replica = | 
 |       grand_child1->test_properties()->replica_layer; | 
 |  | 
 |   // Set up the mask layer on the replica layer | 
 |   { | 
 |     std::unique_ptr<LayerImpl> replica_mask_layer = | 
 |         LayerImpl::Create(host_impl_.active_tree(), 7); | 
 |     replica_mask_layer->SetPosition(gfx::PointF()); | 
 |     // Note: this is not the transform origin being tested. | 
 |     replica_mask_layer->SetBounds(grand_child1->bounds()); | 
 |     grand_child1_replica->test_properties()->SetMaskLayer( | 
 |         std::move(replica_mask_layer)); | 
 |   } | 
 |   LayerImpl* replica_mask_layer = | 
 |       grand_child1_replica->test_properties()->mask_layer; | 
 |  | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check that the appropriate render surfaces were created | 
 |   ASSERT_TRUE(grand_child1->render_surface()); | 
 |  | 
 |   // A property change on the replica_mask should damage the reflected region on | 
 |   // the target surface. | 
 |   ClearDamageForAllSurfaces(root); | 
 |   replica_mask_layer->NoteLayerPropertyChanged(); | 
 |  | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   gfx::Rect child_damage_rect = | 
 |       child1->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, DamageWhenAddedExternally) { | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   // Case 1: This test ensures that when the tracker is given damage, that | 
 |   //         it is included with any other partial damage. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); | 
 |   root->render_surface()->damage_tracker()->AddDamageNextUpdate( | 
 |       gfx::Rect(15, 16, 32, 33)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33), | 
 |                             gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(), | 
 |             root_damage_rect.ToString()); | 
 |  | 
 |   // Case 2: An additional sanity check that adding damage works even when | 
 |   //         nothing on the layer tree changed. | 
 |   // | 
 |   ClearDamageForAllSurfaces(root); | 
 |   root->render_surface()->damage_tracker()->AddDamageNextUpdate( | 
 |       gfx::Rect(30, 31, 14, 15)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) { | 
 |   // Though it should never happen, its a good idea to verify that the damage | 
 |   // tracker does not crash when it receives an empty layer_list. | 
 |  | 
 |   std::unique_ptr<LayerImpl> root = | 
 |       LayerImpl::Create(host_impl_.active_tree(), 1); | 
 |   root->test_properties()->force_render_surface = true; | 
 |   host_impl_.active_tree()->SetRootLayerForTesting(std::move(root)); | 
 |   LayerImpl* root_ptr = host_impl_.active_tree()->root_layer_for_testing(); | 
 |   root_ptr->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root_ptr); | 
 |  | 
 |   DCHECK_EQ(root_ptr->render_surface(), root_ptr->render_target()); | 
 |   RenderSurfaceImpl* target_surface = root_ptr->render_surface(); | 
 |  | 
 |   LayerImplList empty_list; | 
 |   target_surface->damage_tracker()->UpdateDamageTrackingState( | 
 |       empty_list, target_surface, false, gfx::Rect(), NULL, FilterOperations()); | 
 |  | 
 |   gfx::Rect damage_rect = | 
 |       target_surface->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(damage_rect.IsEmpty()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) { | 
 |   // If damage is not cleared, it should accumulate. | 
 |  | 
 |   LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface(); | 
 |   LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |   ClearDamageForAllSurfaces(root); | 
 |   child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |  | 
 |   // Sanity check damage after the first frame; this isnt the actual test yet. | 
 |   gfx::Rect root_damage_rect = | 
 |       root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString()); | 
 |  | 
 |   // New damage, without having cleared the previous damage, should be unioned | 
 |   // to the previous one. | 
 |   child->SetUpdateRect(gfx::Rect(20, 25, 1, 2)); | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(), | 
 |             root_damage_rect.ToString()); | 
 |  | 
 |   // If we notify the damage tracker that we drew the damaged area, then damage | 
 |   // should be emptied. | 
 |   root->render_surface()->damage_tracker()->DidDrawDamagedArea(); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 |  | 
 |   // Damage should remain empty even after one frame, since there's yet no new | 
 |   // damage. | 
 |   root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |   EmulateDrawingOneFrame(root); | 
 |   root_damage_rect = | 
 |           root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |   EXPECT_TRUE(root_damage_rect.IsEmpty()); | 
 | } | 
 |  | 
 | TEST_F(DamageTrackerTest, HugeDamageRect) { | 
 |   // This number is so large that we start losting floating point accuracy. | 
 |   const int kBigNumber = 900000000; | 
 |   // Walk over a range to find floating point inaccuracy boundaries that move | 
 |   // toward the wrong direction. | 
 |   const int kRange = 5000; | 
 |  | 
 |   for (int i = 0; i < kRange; ++i) { | 
 |     LayerImpl* root = CreateTestTreeWithOneSurface(); | 
 |     LayerImpl* child = root->test_properties()->children[0]; | 
 |  | 
 |     gfx::Transform transform; | 
 |     transform.Translate(-kBigNumber, -kBigNumber); | 
 |  | 
 |     // The child layer covers (0, 0, i, i) of the viewport, | 
 |     // but has a huge negative position. | 
 |     child->SetPosition(gfx::PointF()); | 
 |     child->SetBounds(gfx::Size(kBigNumber + i, kBigNumber + i)); | 
 |     child->SetTransform(transform); | 
 |     root->layer_tree_impl()->property_trees()->needs_rebuild = true; | 
 |     EmulateDrawingOneFrame(root); | 
 |  | 
 |     // The expected damage should cover the visible part of the child layer, | 
 |     // which is (0, 0, i, i) in the viewport. | 
 |     gfx::Rect root_damage_rect = | 
 |         root->render_surface()->damage_tracker()->current_damage_rect(); | 
 |     gfx::Rect damage_we_care_about = gfx::Rect(i, i); | 
 |     EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right()); | 
 |     EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom()); | 
 |   } | 
 | } | 
 |  | 
 | }  // namespace | 
 | }  // namespace cc |