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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_SURFACE_LAYER_IMPL_H_
#define CC_LAYERS_SURFACE_LAYER_IMPL_H_
#include <memory>
#include "base/bind.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "cc/cc_export.h"
#include "cc/layers/layer_impl.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "components/viz/common/surfaces/surface_info.h"
namespace cc {
// This must match SurfaceLayer::UpdateSubmissionStateCB.
using UpdateSubmissionStateCB = base::RepeatingCallback<void(bool)>;
class CC_EXPORT SurfaceLayerImpl : public LayerImpl {
public:
static std::unique_ptr<SurfaceLayerImpl> Create(
LayerTreeImpl* tree_impl,
int id,
UpdateSubmissionStateCB update_submission_state_callback) {
return base::WrapUnique(new SurfaceLayerImpl(
tree_impl, id, std::move(update_submission_state_callback)));
}
static std::unique_ptr<SurfaceLayerImpl> Create(LayerTreeImpl* tree_impl,
int id) {
return base::WrapUnique(
new SurfaceLayerImpl(tree_impl, id, base::BindRepeating([](bool) {})));
}
~SurfaceLayerImpl() override;
void SetPrimarySurfaceId(const viz::SurfaceId& surface_id,
base::Optional<uint32_t> deadline_in_frames);
const viz::SurfaceId& primary_surface_id() const {
return primary_surface_id_;
}
// A fallback Surface is a Surface that is already known to exist in the
// display compositor. If surface synchronization is enabled, the display
// compositor will use the fallback if the primary surface is unavailable
// at the time of surface aggregation. If surface synchronization is not
// enabled, then the primary and fallback surfaces will always match.
void SetFallbackSurfaceId(const viz::SurfaceId& surface_id);
const viz::SurfaceId& fallback_surface_id() const {
return fallback_surface_id_;
}
base::Optional<uint32_t> deadline_in_frames() const {
return deadline_in_frames_;
}
void SetStretchContentToFillBounds(bool stretch_content);
bool stretch_content_to_fill_bounds() const {
return stretch_content_to_fill_bounds_;
}
void SetSurfaceHitTestable(bool surface_hit_testable);
bool surface_hit_testable() const { return surface_hit_testable_; }
// LayerImpl overrides.
std::unique_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
void PushPropertiesTo(LayerImpl* layer) override;
bool WillDraw(DrawMode draw_mode,
viz::ClientResourceProvider* resource_provider) override;
void AppendQuads(viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) override;
bool is_surface_layer() const override;
protected:
SurfaceLayerImpl(LayerTreeImpl* tree_impl, int id, UpdateSubmissionStateCB);
private:
viz::SurfaceDrawQuad* CreateSurfaceDrawQuad(
viz::RenderPass* render_pass,
const viz::SurfaceId& surface_id,
const base::Optional<viz::SurfaceId>& fallback_surface_id);
void GetDebugBorderProperties(SkColor* color, float* width) const override;
void AppendRainbowDebugBorder(viz::RenderPass* render_pass);
void AsValueInto(base::trace_event::TracedValue* dict) const override;
const char* LayerTypeAsString() const override;
UpdateSubmissionStateCB update_submission_state_callback_;
viz::SurfaceId primary_surface_id_;
viz::SurfaceId fallback_surface_id_;
base::Optional<uint32_t> deadline_in_frames_;
bool stretch_content_to_fill_bounds_ = false;
bool surface_hit_testable_ = false;
bool will_draw_ = false;
DISALLOW_COPY_AND_ASSIGN(SurfaceLayerImpl);
};
} // namespace cc
#endif // CC_LAYERS_SURFACE_LAYER_IMPL_H_