| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_EXO_GAMING_SEAT_H_ |
| #define COMPONENTS_EXO_GAMING_SEAT_H_ |
| |
| #include <memory> |
| |
| #include "base/containers/flat_map.h" |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/sequenced_task_runner.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/thread.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "components/exo/wm_helper.h" |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| #include "ui/aura/client/focus_change_observer.h" |
| |
| #if defined(USE_OZONE_GAMEPAD) |
| #include "ui/events/ozone/gamepad/gamepad_observer.h" |
| #endif |
| |
| namespace exo { |
| class GamingSeatDelegate; |
| class GamepadDelegate; |
| |
| using CreateGamepadDataFetcherCallback = |
| base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; |
| |
| // TODO(jkwang): always use ozone_gamepad when ozone is default for all Chrome |
| // OS builds. https://crbug.com/717246 |
| // This class represents one gaming seat. It uses /device/gamepad or |
| // ozone/gamepad as backend and notifies corresponding GamepadDelegate of any |
| // gamepad changes. |
| class GamingSeat : public WMHelper::FocusObserver |
| #if defined(USE_OZONE_GAMEPAD) |
| , |
| public ui::GamepadObserver |
| #endif |
| { |
| public: |
| // This class will monitor gamepad connection changes and manage gamepad |
| // returned by gaming_seat_delegate. |
| GamingSeat(GamingSeatDelegate* gaming_seat_delegate, |
| base::SingleThreadTaskRunner* polling_task_runner); |
| |
| ~GamingSeat() override; |
| |
| // Overridden from WMHelper::FocusObserver: |
| void OnWindowFocused(aura::Window* gained_focus, |
| aura::Window* lost_focus) override; |
| |
| #if defined(USE_OZONE_GAMEPAD) |
| // Overridden from ui::GamepadObserver: |
| void OnGamepadDevicesUpdated() override; |
| void OnGamepadEvent(const ui::GamepadEvent& event) override; |
| #endif |
| |
| private: |
| // The delegate that handles gamepad_added. |
| GamingSeatDelegate* const delegate_; |
| |
| #if defined(USE_OZONE_GAMEPAD) |
| // Contains the delegate for each gamepad device. |
| base::flat_map<int, GamepadDelegate*> gamepads_; |
| |
| // The flag if a valid target for gaming seat is focused. In other words, if |
| // it's true, this class is observing gamepad events. |
| bool focused_ = false; |
| #else |
| class ThreadSafeGamepadChangeFetcher; |
| |
| // Processes updates of gamepad data and passes changes on to delegate. |
| void ProcessGamepadChanges(int index, const device::Gamepad new_pad); |
| |
| // Private implementation of methods and resources that are used on the |
| // polling thread. |
| scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_; |
| |
| // The delegate instances that all other events are dispatched to. |
| GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap]; |
| |
| // The current state of the gamepad represented by this instance. |
| device::Gamepads pad_state_; |
| |
| // ThreadChecker for the origin thread. |
| THREAD_CHECKER(thread_checker_); |
| |
| base::WeakPtrFactory<GamingSeat> weak_ptr_factory_; |
| #endif |
| |
| DISALLOW_COPY_AND_ASSIGN(GamingSeat); |
| }; |
| |
| } // namespace exo |
| |
| #endif // COMPONENTS_EXO_GAMING_SEAT_H_ |