blob: 132bbe5339cc64a89db71c256309187169120367 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/surface_texture_gl_owner.h"
#include <memory>
#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/bind.h"
#include "base/check_op.h"
#include "base/debug/alias.h"
#include "base/debug/dump_without_crashing.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_macros.h"
#include "base/notreached.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_task_runner_handle.h"
#include "gpu/command_buffer/service/abstract_texture.h"
#include "gpu/config/gpu_finch_features.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"
namespace gpu {
namespace {
// Makes |texture_owner|'s context current if it isn't already.
std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded(
gpu::TextureOwner* texture_owner) {
gl::GLContext* context = texture_owner->GetContext();
// Note: this works for virtual contexts too, because IsCurrent() returns true
// if their shared platform context is current, regardless of which virtual
// context is current.
if (context->IsCurrent(nullptr))
return nullptr;
auto scoped_current = std::make_unique<ui::ScopedMakeCurrent>(
context, texture_owner->GetSurface());
// Log an error if ScopedMakeCurrent failed for debugging
// https://crbug.com/878042.
// TODO(ericrk): Remove this once debugging is completed.
if (!context->IsCurrent(nullptr)) {
LOG(ERROR) << "Failed to make context current in CodecImage. Subsequent "
"UpdateTexImage may fail.";
}
return scoped_current;
}
} // namespace
SurfaceTextureGLOwner::SurfaceTextureGLOwner(
std::unique_ptr<gles2::AbstractTexture> texture,
scoped_refptr<SharedContextState> context_state)
: TextureOwner(true /*binds_texture_on_update */,
std::move(texture),
std::move(context_state)),
surface_texture_(gl::SurfaceTexture::Create(GetTextureId())),
context_(gl::GLContext::GetCurrent()),
surface_(gl::GLSurface::GetCurrent()) {
DCHECK(context_);
DCHECK(surface_);
DCHECK(!features::NeedThreadSafeAndroidMedia());
}
SurfaceTextureGLOwner::~SurfaceTextureGLOwner() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Do ReleaseResources() if it hasn't already. This will do nothing if it
// has already been destroyed.
ReleaseResources();
}
void SurfaceTextureGLOwner::ReleaseResources() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Make sure that the SurfaceTexture isn't using the GL objects.
surface_texture_ = nullptr;
}
void SurfaceTextureGLOwner::SetFrameAvailableCallback(
const base::RepeatingClosure& frame_available_cb) {
DCHECK(!is_frame_available_callback_set_);
// Setting the callback to be run from any thread since |frame_available_cb|
// is thread safe.
is_frame_available_callback_set_ = true;
surface_texture_->SetFrameAvailableCallbackOnAnyThread(frame_available_cb);
}
void SurfaceTextureGLOwner::RunWhenBufferIsAvailable(
base::OnceClosure callback) {
// SurfaceTexture can always render to front buffer.
std::move(callback).Run();
}
gl::ScopedJavaSurface SurfaceTextureGLOwner::CreateJavaSurface() const {
// |surface_texture_| might be null, but that's okay.
return gl::ScopedJavaSurface(surface_texture_.get());
}
void SurfaceTextureGLOwner::UpdateTexImage() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (surface_texture_) {
// UpdateTexImage bounds texture to the SurfaceTexture context, so make it
// current.
auto scoped_make_current = MakeCurrentIfNeeded(this);
// UpdateTexImage might change gl binding and we never should alter gl
// binding without updating state tracking, which we can't do here, so
// restore previous after we done.
ScopedRestoreTextureBinding scoped_restore_texture;
surface_texture_->UpdateTexImage();
}
}
void SurfaceTextureGLOwner::EnsureTexImageBound(GLuint service_id) {
// We can't bind SurfaceTexture to different ids.
DCHECK_EQ(service_id, GetTextureId());
}
void SurfaceTextureGLOwner::ReleaseBackBuffers() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (surface_texture_)
surface_texture_->ReleaseBackBuffers();
}
gl::GLContext* SurfaceTextureGLOwner::GetContext() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return context_.get();
}
gl::GLSurface* SurfaceTextureGLOwner::GetSurface() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return surface_.get();
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
SurfaceTextureGLOwner::GetAHardwareBuffer() {
NOTREACHED() << "Don't use AHardwareBuffers with SurfaceTextureGLOwner";
return nullptr;
}
bool SurfaceTextureGLOwner::GetCodedSizeAndVisibleRect(
gfx::Size rotated_visible_size,
gfx::Size* coded_size,
gfx::Rect* visible_rect) {
DCHECK(coded_size);
DCHECK(visible_rect);
if (!surface_texture_) {
*visible_rect = gfx::Rect();
*coded_size = gfx::Size();
return false;
}
float mtx[16];
surface_texture_->GetTransformMatrix(mtx);
bool result =
DecomposeTransform(mtx, rotated_visible_size, coded_size, visible_rect);
constexpr gfx::Rect kMaxRect(16536, 16536);
gfx::Rect coded_rect(*coded_size);
if (!result || !coded_rect.Contains(*visible_rect) ||
!kMaxRect.Contains(coded_rect)) {
// Save old values for minidump.
gfx::Size coded_size_for_debug = *coded_size;
gfx::Rect visible_rect_for_debug = *visible_rect;
// Sanitize returning values to avoid crashes.
*coded_size = rotated_visible_size;
*visible_rect = gfx::Rect(rotated_visible_size);
// Alias values to prevent optimization out and do logging/dump.
base::debug::Alias(mtx);
base::debug::Alias(&coded_size_for_debug);
base::debug::Alias(&visible_rect_for_debug);
LOG(ERROR) << "Wrong matrix decomposition: coded: "
<< coded_size_for_debug.ToString()
<< "visible: " << visible_rect_for_debug.ToString()
<< "matrix: " << mtx[0] << ", " << mtx[1] << ", " << mtx[4]
<< ", " << mtx[5] << ", " << mtx[12] << ", " << mtx[13];
base::debug::DumpWithoutCrashing();
}
return true;
}
// static
bool SurfaceTextureGLOwner::DecomposeTransform(float mtx[16],
gfx::Size rotated_visible_size,
gfx::Size* coded_size,
gfx::Rect* visible_rect) {
DCHECK(coded_size);
DCHECK(visible_rect);
// Due to shrinking of visible rect by 1 pixels from each side matrix can be
// zero for visible sizes less then 4x4.
if (rotated_visible_size.width() < 4 || rotated_visible_size.height() < 4) {
*coded_size = rotated_visible_size;
*visible_rect = gfx::Rect(rotated_visible_size);
// Note as this is expected case we return true, to avoid crash dump above.
return true;
}
float sx, sy;
*visible_rect = gfx::Rect();
// The matrix is in column order and contains transform of (0, 0)x(1, 1)
// textur coordinates rect into visible portion of the buffer.
if (mtx[0]) {
// If mtx[0] is non zero, mtx[5] must be non-zero while mtx[1] and mtx[4]
// must be zero if this is 0/180 rotation + scale/translate.
LOG_IF(DFATAL, mtx[1] || mtx[4] || !mtx[5])
<< "Invalid matrix: " << mtx[0] << ", " << mtx[1] << ", " << mtx[4]
<< ", " << mtx[5];
// Scale is on diagonal, drop any flips or rotations.
sx = mtx[0];
sy = mtx[5];
// 0/180 degrees doesn't swap width/height
visible_rect->set_size(rotated_visible_size);
} else {
// If mtx[0] is zero, mtx[5] must be zero while mtx[1] and mtx[4] must be
// non-zero if this is rotation 90/270 rotation + scale/translate.
LOG_IF(DFATAL, !mtx[1] || !mtx[4] || mtx[5])
<< "Invalid matrix: " << mtx[0] << ", " << mtx[1] << ", " << mtx[4]
<< ", " << mtx[5];
// Scale is on reverse diagonal for inner 2x2 matrix
sx = mtx[4];
sy = mtx[1];
// Frame is rotated, we need to swap width/height
visible_rect->set_width(rotated_visible_size.height());
visible_rect->set_height(rotated_visible_size.width());
}
// Read translate and flip them if scale is negative.
float tx = sx > 0 ? mtx[12] : (sx + mtx[12]);
float ty = sy > 0 ? mtx[13] : (sy + mtx[13]);
// Drop scale signs from rotation/flip as it's handled above already
sx = std::abs(sx);
sy = std::abs(sy);
// We got zero matrix, so we can't decompose anything.
if (!sx || !sy) {
return false;
}
*coded_size = visible_rect->size();
// Note: Below calculation is reverse operation of computing matrix in
// SurfaceTexture::computeCurrentTransformMatrix() -
// https://android.googlesource.com/platform/frameworks/native/+/5c1139f/libs/gui/SurfaceTexture.cpp#516.
// We are assuming here that bilinear filtering is always enabled for
// sampling the texture.
// In order to prevent bilinear sampling beyond the edge of the
// crop rectangle might have been shrunk by up to 2 texels in each dimension
// depending on format and if the filtering was enabled. We will try with
// worst case of YUV as most common and work down.
const float possible_shrinks_amounts[] = {1.0f, 0.5f, 0.0f};
for (float shrink_amount : possible_shrinks_amounts) {
if (sx < 1.0f) {
coded_size->set_width(
std::round((visible_rect->width() - 2.0f * shrink_amount) / sx));
visible_rect->set_x(std::round(tx * coded_size->width() - shrink_amount));
}
if (sy < 1.0f) {
coded_size->set_height(
std::round((visible_rect->height() - 2.0f * shrink_amount) / sy));
visible_rect->set_y(
std::round(ty * coded_size->height() - shrink_amount));
}
// If origin of visible_rect is negative we likely trying too big
// |shrink_amount| so we need to check for next value. Otherwise break the
// loop.
if (visible_rect->x() >= 0 && visible_rect->y() >= 0) {
break;
}
}
return true;
}
} // namespace gpu