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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_COPY_TEXTURE_CHROMIUM_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_COPY_TEXTURE_CHROMIUM_H_
#include <vector>
#include "base/containers/hash_tables.h"
#include "base/macros.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/gpu_export.h"
namespace gpu {
namespace gles2 {
class GLES2Decoder;
class CopyTexImageResourceManager;
enum CopyTextureMethod {
// Use CopyTex{Sub}Image2D to copy from the source to the destination.
DIRECT_COPY,
// Draw from the source to the destination texture.
DIRECT_DRAW,
// Draw to an intermediate texture, and then copy to the destination texture.
DRAW_AND_COPY,
// Draw to an intermediate texture in RGBA format, read back pixels in the
// intermediate texture from GPU to CPU, and then upload to the destination
// texture.
DRAW_AND_READBACK,
// CopyTexture isn't available.
NOT_COPYABLE
};
// TODOs(qiankun.miao@intel.com):
// 1. Add readback path for RGB9_E5 and float formats (if extension isn't
// available and they are not color-renderable).
// 2. Support GL_TEXTURE_3D as valid dest_target.
// 3. Support ALPHA, LUMINANCE and LUMINANCE_ALPHA formats on core profile.
// This class encapsulates the resources required to implement the
// GL_CHROMIUM_copy_texture extension. The copy operation is performed
// via glCopyTexImage2D() or a blit to a framebuffer object.
// The target of |dest_id| texture must be GL_TEXTURE_2D.
class GPU_EXPORT CopyTextureCHROMIUMResourceManager {
public:
CopyTextureCHROMIUMResourceManager();
~CopyTextureCHROMIUMResourceManager();
void Initialize(const gles2::GLES2Decoder* decoder,
const gles2::FeatureInfo::FeatureFlags& feature_flags);
void Destroy();
void DoCopyTexture(const gles2::GLES2Decoder* decoder,
GLenum source_target,
GLuint source_id,
GLint source_level,
GLenum source_internal_format,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum dest_internal_format,
GLsizei width,
GLsizei height,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha,
CopyTextureMethod method,
CopyTexImageResourceManager* luma_emulation_blitter);
void DoCopySubTexture(const gles2::GLES2Decoder* decoder,
GLenum source_target,
GLuint source_id,
GLint source_level,
GLenum source_internal_format,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum dest_internal_format,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLsizei dest_width,
GLsizei dest_height,
GLsizei source_width,
GLsizei source_height,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha,
CopyTextureMethod method,
CopyTexImageResourceManager* luma_emulation_blitter);
void DoCopySubTextureWithTransform(
const gles2::GLES2Decoder* decoder,
GLenum source_target,
GLuint source_id,
GLint source_level,
GLenum source_internal_format,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum dest_internal_format,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLsizei dest_width,
GLsizei dest_height,
GLsizei source_width,
GLsizei source_height,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha,
const GLfloat transform_matrix[16],
CopyTexImageResourceManager* luma_emulation_blitter);
// This will apply a transform on the texture coordinates before sampling
// the source texture and copying to the destination texture. The transform
// matrix should be given in column-major form, so it can be passed
// directly to GL.
void DoCopyTextureWithTransform(
const gles2::GLES2Decoder* decoder,
GLenum source_target,
GLuint source_id,
GLint source_level,
GLenum source_format,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum dest_format,
GLsizei width,
GLsizei height,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha,
const GLfloat transform_matrix[16],
CopyTexImageResourceManager* luma_emulation_blitter);
// The attributes used during invocation of the extension.
static const GLuint kVertexPositionAttrib = 0;
private:
struct ProgramInfo {
ProgramInfo()
: program(0u),
vertex_dest_mult_handle(0u),
vertex_dest_add_handle(0u),
vertex_source_mult_handle(0u),
vertex_source_add_handle(0u),
tex_coord_transform_handle(0u),
sampler_handle(0u) {}
GLuint program;
// Transformations that map from the original quad coordinates [-1, 1] into
// the destination texture's quad coordinates.
GLuint vertex_dest_mult_handle;
GLuint vertex_dest_add_handle;
// Transformations that map from the original quad coordinates [-1, 1] into
// the source texture's texture coordinates.
GLuint vertex_source_mult_handle;
GLuint vertex_source_add_handle;
GLuint tex_coord_transform_handle;
GLuint sampler_handle;
};
void DoCopyTextureInternal(
const gles2::GLES2Decoder* decoder,
GLenum source_target,
GLuint source_id,
GLint source_level,
GLenum source_format,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum dest_format,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLsizei dest_width,
GLsizei dest_height,
GLsizei source_width,
GLsizei source_height,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha,
const GLfloat transform_matrix[16],
CopyTexImageResourceManager* luma_emulation_blitter);
bool initialized_;
bool nv_egl_stream_consumer_external_;
typedef std::vector<GLuint> ShaderVector;
ShaderVector vertex_shaders_;
ShaderVector fragment_shaders_;
typedef int ProgramMapKey;
typedef base::hash_map<ProgramMapKey, ProgramInfo> ProgramMap;
ProgramMap programs_;
GLuint vertex_array_object_id_;
GLuint buffer_id_;
GLuint framebuffer_;
DISALLOW_COPY_AND_ASSIGN(CopyTextureCHROMIUMResourceManager);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_COPY_TEXTURE_CHROMIUM_H_