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/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Inc. All
* rights reserved.
* Copyright (C) 2005 Alexey Proskuryakov.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/editing/iterators/backwards_character_iterator.h"
#include "third_party/blink/renderer/core/editing/ephemeral_range.h"
namespace blink {
template <typename Strategy>
BackwardsCharacterIteratorAlgorithm<Strategy>::
BackwardsCharacterIteratorAlgorithm(
const EphemeralRangeTemplate<Strategy>& range,
const TextIteratorBehavior& behavior)
: offset_(0),
run_offset_(0),
at_break_(true),
text_iterator_(range, behavior) {
while (!AtEnd() && !text_iterator_.length())
text_iterator_.Advance();
}
template <typename Strategy>
PositionTemplate<Strategy>
BackwardsCharacterIteratorAlgorithm<Strategy>::EndPosition() const {
if (!text_iterator_.AtEnd()) {
if (text_iterator_.length() > 1) {
const Node* n = text_iterator_.StartContainer();
return PositionTemplate<Strategy>::EditingPositionOf(
n, text_iterator_.EndOffset() - run_offset_);
}
DCHECK(!run_offset_);
}
return text_iterator_.EndPosition();
}
template <typename Strategy>
void BackwardsCharacterIteratorAlgorithm<Strategy>::Advance(int count) {
if (count <= 0) {
DCHECK(!count);
return;
}
at_break_ = false;
int remaining = text_iterator_.length() - run_offset_;
if (count < remaining) {
run_offset_ += count;
offset_ += count;
return;
}
count -= remaining;
offset_ += remaining;
for (text_iterator_.Advance(); !AtEnd(); text_iterator_.Advance()) {
int run_length = text_iterator_.length();
if (!run_length) {
at_break_ = true;
} else {
if (count < run_length) {
run_offset_ = count;
offset_ += count;
return;
}
count -= run_length;
offset_ += run_length;
}
}
at_break_ = true;
run_offset_ = 0;
}
template class CORE_TEMPLATE_EXPORT
BackwardsCharacterIteratorAlgorithm<EditingStrategy>;
template class CORE_TEMPLATE_EXPORT
BackwardsCharacterIteratorAlgorithm<EditingInFlatTreeStrategy>;
} // namespace blink