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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_ITERATORS_CHARACTER_ITERATOR_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_ITERATORS_CHARACTER_ITERATOR_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/range.h"
#include "third_party/blink/renderer/core/editing/forward.h"
#include "third_party/blink/renderer/core/editing/iterators/text_iterator.h"
#include "third_party/blink/renderer/core/editing/iterators/text_iterator_behavior.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
namespace blink {
// Builds on the text iterator, adding a character position so we can walk one
// character at a time, or faster, as needed. Useful for searching.
template <typename Strategy>
class CharacterIteratorAlgorithm {
STACK_ALLOCATED();
public:
CharacterIteratorAlgorithm(
const PositionTemplate<Strategy>& start,
const PositionTemplate<Strategy>& end,
const TextIteratorBehavior& = TextIteratorBehavior());
explicit CharacterIteratorAlgorithm(
const EphemeralRangeTemplate<Strategy>&,
const TextIteratorBehavior& = TextIteratorBehavior());
void Advance(int num_characters);
bool AtBreak() const { return at_break_; }
bool AtEnd() const { return text_iterator_.AtEnd(); }
int length() const { return text_iterator_.length() - run_offset_; }
UChar CharacterAt(unsigned index) const {
return text_iterator_.CharacterAt(run_offset_ + index);
}
void CopyTextTo(ForwardsTextBuffer* output);
int CharacterOffset() const { return offset_; }
const Document& OwnerDocument() const;
const Node& CurrentContainer() const;
int StartOffset() const;
int EndOffset() const;
PositionTemplate<Strategy> GetPositionBefore() const;
PositionTemplate<Strategy> GetPositionAfter() const;
// TDOO(editing-dev): We should rename |StartPosition()| to
// |GetPositionBeforeDeprecated()| and use |GetPositionBefore()| to
// avoid using |EditingPositionOf()|.
// Note: Following two tests are failed when using |GetPositionBefore()|
// instead of |StartPosition()|:
// 1. extend-by-sentence-002.html
// 2. move_forward_sentence_empty_line_break.html
PositionTemplate<Strategy> StartPosition() const;
// TDOO(editing-dev): We should rename |EndPosition()| to
// |GetPositionAfterDeprecated()| and use |GetPositionAfter()| to
// avoid using |EditingPositionOf()|.
PositionTemplate<Strategy> EndPosition() const;
EphemeralRangeTemplate<Strategy> CalculateCharacterSubrange(int offset,
int length);
private:
void Initialize();
int offset_;
int run_offset_;
bool at_break_;
TextIteratorAlgorithm<Strategy> text_iterator_;
};
extern template class CORE_EXTERN_TEMPLATE_EXPORT
CharacterIteratorAlgorithm<EditingStrategy>;
using CharacterIterator = CharacterIteratorAlgorithm<EditingStrategy>;
extern template class CORE_EXTERN_TEMPLATE_EXPORT
CharacterIteratorAlgorithm<EditingInFlatTreeStrategy>;
using CharacterIteratorInFlatTree =
CharacterIteratorAlgorithm<EditingInFlatTreeStrategy>;
CORE_EXPORT EphemeralRange CalculateCharacterSubrange(const EphemeralRange&,
int character_offset,
int character_count);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_ITERATORS_CHARACTER_ITERATOR_H_