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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_HOLDING_SPACE_HOLDING_SPACE_PROGRESS_RING_ANIMATION_H_
#define ASH_SYSTEM_HOLDING_SPACE_HOLDING_SPACE_PROGRESS_RING_ANIMATION_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/system/holding_space/holding_space_progress_indicator_animation.h"
namespace ash {
// An animation for a `HoldingSpaceProgressIndicator` to be painted in lieu of
// the determinate progress ring that would otherwise be painted.
class ASH_EXPORT HoldingSpaceProgressRingAnimation
: public HoldingSpaceProgressIndicatorAnimation {
public:
enum class Type {
kIndeterminate, // See `HoldingSpaceProgressRingIndeterminateAnimation`.
kPulse, // See `HoldingSpaceProgressRingPulseAnimation`.
};
HoldingSpaceProgressRingAnimation(const HoldingSpaceProgressRingAnimation&) =
delete;
HoldingSpaceProgressRingAnimation& operator=(
const HoldingSpaceProgressRingAnimation&) = delete;
~HoldingSpaceProgressRingAnimation() override;
// Returns a created progress ring animation of the specified `type`.
static std::unique_ptr<HoldingSpaceProgressRingAnimation> CreateOfType(
Type type);
// Returns the specific type of this animation.
Type type() const { return type_; }
// Returns animatable properties.
float start_position() const { return start_position_; }
float end_position() const { return end_position_; }
float opacity() const { return opacity_; }
protected:
HoldingSpaceProgressRingAnimation(Type type,
base::TimeDelta duration,
bool is_cyclic);
// Implementing classes should update any desired animatable properties as
// appropriate for the specified animation `fraction`.
virtual void UpdateAnimatableProperties(double fraction,
float* start_position,
float* end_position,
float* opacity) = 0;
private:
// HoldingSpaceProgressIndicatorAnimation:
void UpdateAnimatableProperties(double fraction) override;
// The specific type of this animation.
const Type type_;
// Animatable properties.
float start_position_ = 0.f;
float end_position_ = 1.f;
float opacity_ = 1.f;
};
} // namespace ash
#endif // ASH_SYSTEM_HOLDING_SPACE_HOLDING_SPACE_PROGRESS_RING_ANIMATION_H_