| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_OVERVIEW_SCOPED_OVERVIEW_HIDE_WINDOWS_H_ |
| #define ASH_WM_OVERVIEW_SCOPED_OVERVIEW_HIDE_WINDOWS_H_ |
| |
| #include <map> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "ui/aura/window_observer.h" |
| |
| namespace aura { |
| class Window; |
| } // namespace aura |
| |
| namespace ash { |
| |
| // Manages window visibility in Overview mode by doing the following: |
| // 1. Hides windows in overview mode based on certain criteria. |
| // 2. Stores the original visibility state of windows before they are hidden. |
| // 3. Restores hidden windows to their previous visibility state when the |
| // conditions for hiding are no longer met. |
| class ScopedOverviewHideWindows : public aura::WindowObserver { |
| public: |
| // |windows| the list of windows to hide in overview mode. If |force_hidden| |
| // is true, the hidden windows may have their visibility altered during |
| // overview, but we want to keep them hidden. |
| ScopedOverviewHideWindows( |
| const std::vector<raw_ptr<aura::Window, VectorExperimental>>& windows, |
| bool force_hidden); |
| ScopedOverviewHideWindows(const ScopedOverviewHideWindows&) = delete; |
| ScopedOverviewHideWindows& operator=(const ScopedOverviewHideWindows&) = |
| delete; |
| ~ScopedOverviewHideWindows() override; |
| |
| bool HasWindow(aura::Window* window) const; |
| void AddWindow(aura::Window* window); |
| void RemoveWindow(aura::Window* window, bool show_window); |
| void RemoveAllWindows(); |
| |
| // aura::WindowObserver: |
| void OnWindowDestroying(aura::Window* window) override; |
| void OnWindowVisibilityChanged(aura::Window* window, bool visible) override; |
| |
| private: |
| std::map<aura::Window*, bool> window_visibility_; |
| const bool force_hidden_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_WM_OVERVIEW_SCOPED_OVERVIEW_HIDE_WINDOWS_H_ |