| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_WINDOW_UTIL_H_ |
| #define ASH_WM_WINDOW_UTIL_H_ |
| |
| #include <stdint.h> |
| |
| #include <vector> |
| |
| #include "ash/ash_export.h" |
| #include "ash/wm/window_transient_descendant_iterator.h" |
| #include "ash/wm/wm_metrics.h" |
| #include "base/memory/raw_ptr.h" |
| #include "chromeos/ui/base/window_state_type.h" |
| #include "ui/aura/window.h" |
| #include "ui/gfx/geometry/rounded_corners_f.h" |
| #include "ui/views/window/dialog_delegate.h" |
| #include "ui/wm/core/window_util.h" |
| |
| class PrefRegistrySimple; |
| |
| namespace gfx { |
| class Point; |
| class Rect; |
| class RectF; |
| } // namespace gfx |
| |
| namespace ui { |
| class LocatedEvent; |
| } // namespace ui |
| |
| namespace views { |
| class BubbleDialogDelegate; |
| class View; |
| } // namespace views |
| |
| namespace ash::window_util { |
| |
| ASH_EXPORT int GetMiniWindowRoundedCornerRadius(); |
| |
| // Returns the rounded corners for a mini window representation of |
| // `source_window`. It takes into account if the `source_window` |
| // belongs to a snap group or not. |
| // If `include_header_rounding` is false, function returns the radii of only |
| // bottom two corners of mini window. |
| ASH_EXPORT gfx::RoundedCornersF GetMiniWindowRoundedCorners( |
| const aura::Window* source_window, |
| bool include_header_rounding, |
| std::optional<float> scale = std::nullopt); |
| |
| // See ui/wm/core/window_util.h for ActivateWindow(), DeactivateWindow(), |
| // IsActiveWindow() and CanActivateWindow(). |
| ASH_EXPORT aura::Window* GetActiveWindow(); |
| ASH_EXPORT aura::Window* GetFocusedWindow(); |
| |
| // Returns true if `win1` is stacked (not directly) below `win2`. Note that this |
| // API only applies for windows with the same direct parent. |
| ASH_EXPORT bool IsStackedBelow(aura::Window* win1, aura::Window* win2); |
| |
| // Returns the top most window for the given `windows` list by first finding the |
| // lowest common parent of all the `windows` and then finding the window among |
| // `windows` that is top-most in terms of z-order. Note that this doesn't take |
| // account of the visibility of the windows. |
| ASH_EXPORT aura::Window* GetTopMostWindow(const aura::Window::Windows& windows); |
| |
| // Sort the windows in `window_set` according to their stacking order in the |
| // window tree. Windows which are descendants of a different root window will be |
| // returned in an arbitrary order relative to each-other. |
| ASH_EXPORT std::vector<aura::Window*> SortWindowsBottomToTop( |
| std::set<raw_ptr<aura::Window, SetExperimental>> window_set); |
| |
| // Returns the window with capture, null if no window currently has capture. |
| ASH_EXPORT aura::Window* GetCaptureWindow(); |
| |
| // Returns the Windows that may block events. |
| // If |min_container| is non-null then windows that are not children of |
| // |min_container| or not stacked above (z-order) will not receive events. |
| // |system_modal_container| is the window system modal windows appear in. If |
| // there is a system modal window in it, then events that are not targetted |
| // at the active modal window (or an ancestor or transient ancestor) will not |
| // receive events. |
| ASH_EXPORT void GetBlockingContainersForRoot( |
| aura::Window* root_window, |
| aura::Window** min_container, |
| aura::Window** system_modal_container); |
| |
| // Returns true if |window|'s location can be controlled by the user. |
| ASH_EXPORT bool IsWindowUserPositionable(aura::Window* window); |
| |
| // Pins the window on top of other windows. |
| ASH_EXPORT void PinWindow(aura::Window* window, bool trusted); |
| |
| // Indicates that the window should autohide the shelf when it is the active |
| // window. |
| ASH_EXPORT void SetAutoHideShelf(aura::Window* window, bool autohide); |
| |
| // Moves |window| to the root window for the given |display_id|, if it is not |
| // already in the same root window. Returns true if |window| was moved. |
| ASH_EXPORT bool MoveWindowToDisplay(aura::Window* window, int64_t display_id); |
| |
| // Convenience for window->delegate()->GetNonClientComponent(location) that |
| // returns HTNOWHERE if window->delegate() is null. |
| ASH_EXPORT int GetNonClientComponent(aura::Window* window, |
| const gfx::Point& location); |
| |
| // When set, the child windows should get a slightly larger hit region to make |
| // resizing easier. |
| ASH_EXPORT void SetChildrenUseExtendedHitRegionForWindow(aura::Window* window); |
| |
| // Requests the |window| to close and destroy itself. This is intended to |
| // forward to an associated widget. |
| ASH_EXPORT void CloseWidgetForWindow(aura::Window* window); |
| |
| // Installs a resize handler on the window that makes it easier to resize |
| // the window. |
| ASH_EXPORT void InstallResizeHandleWindowTargeterForWindow( |
| aura::Window* window); |
| |
| // Returns true if `window` is currently in tab-dragging process. |
| ASH_EXPORT bool IsDraggingTabs(const aura::Window* window); |
| |
| // Returns true if `window` should be excluded from the cycle list and/or |
| // overview. |
| ASH_EXPORT bool ShouldExcludeForCycleList(const aura::Window* window); |
| ASH_EXPORT bool ShouldExcludeForOverview(const aura::Window* window); |
| |
| // Removes all windows in |out_window_list| whose transient root is also in |
| // |out_window_list|. Also replaces transient descendants with their transient |
| // roots, ensuring only one unique instance of each transient root. This is used |
| // by overview and window cycler to avoid showing multiple previews for windows |
| // linked by transient and creating items using transient descendants. |
| ASH_EXPORT void EnsureTransientRoots( |
| std::vector<raw_ptr<aura::Window, VectorExperimental>>* out_window_list); |
| |
| // Minimizes a hides list of |windows| without any animations. |
| ASH_EXPORT void MinimizeAndHideWithoutAnimation( |
| const std::vector<raw_ptr<aura::Window, VectorExperimental>>& windows); |
| |
| // Returns the RootWindow at |point_in_screen| in virtual screen coordinates. |
| // Returns nullptr if the root window does not exist at the given point. |
| ASH_EXPORT aura::Window* GetRootWindowAt(const gfx::Point& point_in_screen); |
| |
| // Returns the RootWindow that shares the most area with |rect_in_screen| in |
| // virtual screen coordinates. |
| ASH_EXPORT aura::Window* GetRootWindowMatching(const gfx::Rect& rect_in_screen); |
| |
| // Returns true if |window| is an ARC PIP window. |
| ASH_EXPORT bool IsArcPipWindow(const aura::Window* window); |
| |
| // Expands the Android PIP window. |
| ASH_EXPORT void ExpandArcPipWindow(); |
| |
| // Returns true if any window is being dragged, or we are in overview mode and |
| // an item is being dragged around. |
| bool IsAnyWindowDragged(); |
| |
| // Adjusts the z-order stacking of `window_to_fix` in its parent to match its |
| // order in the MRU window list. This is done after the window is moved from one |
| // parent container to another by means of calling `AddChild()` which adds it as |
| // the top-most window, which doesn't necessarily match the MRU order. |
| // `window_to_fix` must be a child of a desk container, and the root of a |
| // transient hierarchy (if it belongs to one). |
| // This function must be called after `AddChild()` was called to add the |
| // `window_to_fix`. |
| void FixWindowStackingAccordingToGlobalMru(aura::Window* window_to_fix); |
| |
| // Returns the top window on MRU window list, or null if the list is empty. |
| ASH_EXPORT aura::Window* GetTopWindow(); |
| ASH_EXPORT aura::Window* GetTopNonFloatedWindow(); |
| |
| // Returns the floated window for the active desk if it exists. |
| ASH_EXPORT aura::Window* GetFloatedWindowForActiveDesk(); |
| |
| // Returns whether the top window should be minimized on back action. |
| ASH_EXPORT bool ShouldMinimizeTopWindowOnBack(); |
| |
| // Returns true if `window` is in minimized state, or is in floated state and |
| // tucked to the side in tablet mode. |
| ASH_EXPORT bool IsMinimizedOrTucked(aura::Window* window); |
| |
| // Sends |ui::VKEY_BROWSER_BACK| key press and key release event to the |
| // WindowTreeHost associated with |root_window|. |
| void SendBackKeyEvent(aura::Window* root_window); |
| |
| // Iterates through all the windows in the transient tree associated with |
| // |window| that are visible. |
| WindowTransientDescendantIteratorRange GetVisibleTransientTreeIterator( |
| aura::Window* window); |
| |
| // Applies the `transform` to `window` and all of its transient children, |
| // except those with `kExcludeFromTransientTreeTransformKey` set to true. |
| // Note `transform` is the transform that is applied to `window` and needs to be |
| // adjusted for the transient child windows. |
| ASH_EXPORT void SetTransform(aura::Window* window, |
| const gfx::Transform& transform); |
| |
| // Calculates the bounds of the |transformed_window|. Those bounds are a union |
| // of all regular (normal and panel) windows in the |transformed_window|'s |
| // transient hierarchy. The returned Rect is in screen coordinates. The returned |
| // bounds are adjusted to allow the original |transformed_window|'s header to be |
| // hidden if |top_inset| is not zero. |
| ASH_EXPORT gfx::RectF GetTransformedBounds(aura::Window* transformed_window, |
| int top_inset); |
| |
| // Returns the `BubbleDialogDelegate` associated with the given |
| // `transient_window`, if it's a bubble dialog. |
| ASH_EXPORT views::BubbleDialogDelegate* AsBubbleDialogDelegate( |
| aura::Window* transient_window); |
| |
| // Returns the `DialogDelegate` associated with the given `transient_window`, if |
| // it's a dialog. |
| views::DialogDelegate* AsDialogDelegate(aura::Window* transient_window); |
| |
| // If multi profile is on, check if |window| should be shown for the current |
| // user. |
| bool ShouldShowForCurrentUser(aura::Window* window); |
| |
| ASH_EXPORT aura::Window* GetEventHandlerForEvent(const ui::LocatedEvent& event); |
| |
| // TODO(zxdan): Remove this method after all related code being migrated to the |
| // new way of getting input device settings. Note: this method is being |
| // deprecated. Please use IsNaturalScrollOn(const ui::ScrollEvent&). |
| ASH_EXPORT bool IsNaturalScrollOn(); |
| |
| // Checks the device settings to see if natural scroll for the touchpad is |
| // turned on. |
| ASH_EXPORT bool IsNaturalScrollOn(const ui::ScrollEvent& event); |
| |
| // The thumbnail window (transformed window for non-minimized state in overview, |
| // mirror window for minimized state in overview and alt+tab windows) may need |
| // to be rounded depending on the state of the backdrop. This helper takes into |
| // account the rounded corners of `backdrop_view`, if it exists. Used for |
| // overview and alt+tab. |
| ASH_EXPORT bool ShouldRoundThumbnailWindow( |
| views::View* backdrop_view, |
| const gfx::RectF& thumbnail_bounds_in_screen); |
| |
| // Returns the target snap ratio for the given `window` or |
| // `chromeos::kDefaultSnapRatio` if the target snap ratio doesn't exist. |
| float GetSnapRatioForWindow(aura::Window* window); |
| |
| // Registers the per-profile preferences for whether faster splitscreen setup is |
| // enabled. |
| void RegisterProfilePrefs(PrefRegistrySimple* registry); |
| |
| // Returns true if `SplitViewOverviewSession` is created through faster split |
| // screen setup, i.e. partial overview is started on the other side of the |
| // screen when `window` is snapped. |
| bool IsInFasterSplitScreenSetupSession(const aura::Window* window); |
| |
| // Returns true if overview is in session in clamshell mode and any overview |
| // grid is in faster splitview. This is a specific mode during which we don't |
| // show the desk bar or save desk buttons. |
| bool IsInFasterSplitScreenSetupSession(); |
| |
| // Returns the target bounds of `window` in screen coordinates. |
| ASH_EXPORT gfx::Rect GetTargetScreenBounds(aura::Window* window); |
| |
| } // namespace ash::window_util |
| |
| #endif // ASH_WM_WINDOW_UTIL_H_ |