| // Copyright 2021 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/base/interaction/interaction_sequence.h" |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/run_loop.h" |
| #include "base/scoped_observation.h" |
| #include "base/strings/string_piece.h" |
| #include "ui/base/interaction/element_identifier.h" |
| #include "ui/base/interaction/element_tracker.h" |
| |
| namespace ui { |
| |
| namespace { |
| |
| // Runs |callback| if it is valid. |
| // We have a lot of callbacks that can be null, so calling through this method |
| // prevents accidentally trying to run a null callback. |
| template <typename Signature, typename... Args> |
| void RunIfValid(base::OnceCallback<Signature> callback, Args... args) { |
| if (callback) |
| std::move(callback).Run(args...); |
| } |
| |
| // Version of AutoReset that takes a pointer-to-member and a weak reference in |
| // case the object that owns the value goes away before the AutoReset does. |
| template <class T, class U> |
| class SafeAutoReset { |
| public: |
| SafeAutoReset(base::WeakPtr<T> ptr, U T::*ref, U new_value) |
| : ptr_(ptr), ref_(ref), old_value_(ptr.get()->*ref) { |
| ptr.get()->*ref = new_value; |
| } |
| |
| SafeAutoReset(SafeAutoReset<T, U>&& other) |
| : ptr_(std::move(other.ptr_)), |
| ref_(other.ref_), |
| old_value_(other.old_value_) {} |
| |
| SafeAutoReset& operator=(SafeAutoReset<T, U>&& other) { |
| if (this != &other) { |
| Reset(); |
| ptr_ = std::move(other.ptr_); |
| ref_ = other.ref_; |
| old_value_ = other.old_value_; |
| } |
| return *this; |
| } |
| |
| ~SafeAutoReset() { Reset(); } |
| |
| private: |
| void Reset() { |
| if (ptr_) |
| ptr_.get()->*ref_ = old_value_; |
| } |
| |
| base::WeakPtr<T> ptr_; |
| U T::*ref_ = nullptr; |
| U old_value_ = U(); |
| }; |
| |
| // Convenience method to create a SafeAutoReset with less boilerplate. |
| template <class T, class U> |
| static SafeAutoReset<T, U> MakeSafeAutoReset(base::WeakPtr<T> ptr, |
| U T::*ref, |
| U new_value) { |
| return SafeAutoReset<T, U>(ptr, ref, new_value); |
| } |
| |
| // Sets step->must_remain_visible if it does not have a value. |
| void SetDefaultMustRemainVisibleValue(InteractionSequence::Step* step, |
| const InteractionSequence::Step* next) { |
| if (step->must_remain_visible.has_value()) |
| return; |
| |
| // Default for types other than kShown is false. |
| if (step->type != InteractionSequence::StepType::kShown) { |
| step->must_remain_visible = false; |
| return; |
| } |
| |
| // If the following step is to hide the same element, the default is false. |
| if (next && next->type == InteractionSequence::StepType::kHidden && |
| (next->id == step->id || next->element_name == step->element_name)) { |
| step->must_remain_visible = false; |
| return; |
| } |
| |
| // Otherwise for kShown steps, the default is true. |
| step->must_remain_visible = true; |
| } |
| |
| } // anonymous namespace |
| |
| InteractionSequence::Step::Step() = default; |
| InteractionSequence::Step::~Step() = default; |
| |
| struct InteractionSequence::Configuration { |
| Configuration() = default; |
| ~Configuration() = default; |
| |
| std::list<std::unique_ptr<Step>> steps; |
| ElementContext context; |
| AbortedCallback aborted_callback; |
| CompletedCallback completed_callback; |
| }; |
| |
| InteractionSequence::Builder::Builder() |
| : configuration_(std::make_unique<Configuration>()) {} |
| |
| InteractionSequence::Builder::~Builder() { |
| DCHECK(!configuration_); |
| } |
| |
| InteractionSequence::Builder& InteractionSequence::Builder::SetAbortedCallback( |
| AbortedCallback callback) { |
| DCHECK(!configuration_->aborted_callback); |
| configuration_->aborted_callback = std::move(callback); |
| return *this; |
| } |
| |
| InteractionSequence::Builder& |
| InteractionSequence::Builder::SetCompletedCallback(CompletedCallback callback) { |
| DCHECK(!configuration_->completed_callback); |
| configuration_->completed_callback = std::move(callback); |
| return *this; |
| } |
| |
| InteractionSequence::Builder& InteractionSequence::Builder::AddStep( |
| std::unique_ptr<Step> step) { |
| // Do consistency checks and set up defaults. |
| const bool is_custom_event_any_element = |
| step->type == StepType::kCustomEvent && !step->id && |
| !step->uses_named_element(); |
| DCHECK(is_custom_event_any_element || !step->id == step->uses_named_element()) |
| << " A step must set an identifier or a name, but not both."; |
| DCHECK(configuration_->steps.empty() || !step->element) |
| << " Only the initial step of a sequence may have a pre-set element."; |
| DCHECK(!step->transition_only_on_event || !step->element) |
| << " Pre-set element precludes transition_only_on_event."; |
| |
| // Set reasonable defaults for must_be_visible based on step type and |
| // parameters. |
| if (step->uses_named_element() && step->type != StepType::kHidden) { |
| DCHECK(!step->must_be_visible.has_value() || step->must_be_visible.value()) |
| << "Named elements not being hidden must be visible at step start."; |
| step->must_be_visible = true; |
| } else if (is_custom_event_any_element) { |
| DCHECK(!step->must_be_visible.has_value() || !step->must_be_visible.value()) |
| << "A custom event with no element restrictions cannot specify that" |
| " its element must start visible, as we will not know which element" |
| " to refer to."; |
| step->must_be_visible = false; |
| } else { |
| step->must_be_visible = |
| step->must_be_visible.value_or(step->type == StepType::kActivated || |
| step->type == StepType::kCustomEvent); |
| } |
| |
| DCHECK(!step->element || step->must_be_visible.value()) |
| << " Initial step with associated element must be visible from start."; |
| DCHECK(step->type != InteractionSequence::StepType::kHidden || |
| !step->must_remain_visible.has_value() || |
| !step->must_remain_visible.value()) |
| << "Hide steps cannot specify that the element should remain visible."; |
| DCHECK(step->type != InteractionSequence::StepType::kShown || |
| !step->uses_named_element() || !step->transition_only_on_event) |
| << " kShown steps with transition_only_on_event are not compatible with" |
| " named elements since a named element ceases to be valid when it" |
| " becomes hidden."; |
| if (!configuration_->context) { |
| configuration_->context = step->context; |
| } else { |
| DCHECK(!step->context || step->context == configuration_->context) |
| << "Cannot [currently] change context during a sequence."; |
| } |
| |
| // Since the must_remain_visible value can be dependent on the following |
| // step, we'll set it on the previous step, then set it on the final step |
| // when we build the sequence. |
| if (!configuration_->steps.empty()) { |
| SetDefaultMustRemainVisibleValue(configuration_->steps.back().get(), |
| step.get()); |
| } |
| |
| // Add the step. |
| configuration_->steps.emplace_back(std::move(step)); |
| return *this; |
| } |
| |
| InteractionSequence::Builder& InteractionSequence::Builder::SetContext( |
| ElementContext context) { |
| configuration_->context = context; |
| return *this; |
| } |
| |
| std::unique_ptr<InteractionSequence> InteractionSequence::Builder::Build() { |
| DCHECK(!configuration_->steps.empty()); |
| // Configure defaults for the final step. |
| SetDefaultMustRemainVisibleValue(configuration_->steps.back().get(), nullptr); |
| DCHECK(configuration_->context) |
| << "If no view is provided, Builder::SetContext() must be called."; |
| return base::WrapUnique(new InteractionSequence(std::move(configuration_))); |
| } |
| |
| InteractionSequence::StepBuilder::StepBuilder() |
| : step_(std::make_unique<Step>()) {} |
| InteractionSequence::StepBuilder::~StepBuilder() = default; |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetElementID(ElementIdentifier element_id) { |
| DCHECK(element_id); |
| step_->id = element_id; |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetElementName( |
| const base::StringPiece& name) { |
| step_->element_name = std::string(name); |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetContext( |
| ElementContext context) { |
| DCHECK(context); |
| step_->context = context; |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetMustBeVisibleAtStart( |
| bool must_be_visible) { |
| step_->must_be_visible = must_be_visible; |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetMustRemainVisible( |
| bool must_remain_visible) { |
| step_->must_remain_visible = must_remain_visible; |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetTransitionOnlyOnEvent( |
| bool transition_only_on_event) { |
| step_->transition_only_on_event = transition_only_on_event; |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetType( |
| StepType step_type, |
| CustomElementEventType event_type) { |
| DCHECK_EQ(step_type == StepType::kCustomEvent, static_cast<bool>(event_type)) |
| << "Custom events require an event type; event type may not be specified" |
| " for other step types."; |
| step_->type = step_type; |
| step_->custom_event_type = event_type; |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetStartCallback( |
| StepStartCallback start_callback) { |
| step_->start_callback = std::move(start_callback); |
| return *this; |
| } |
| |
| InteractionSequence::StepBuilder& |
| InteractionSequence::StepBuilder::SetEndCallback(StepEndCallback end_callback) { |
| step_->end_callback = std::move(end_callback); |
| return *this; |
| } |
| |
| std::unique_ptr<InteractionSequence::Step> |
| InteractionSequence::StepBuilder::Build() { |
| return std::move(step_); |
| } |
| |
| InteractionSequence::InteractionSequence( |
| std::unique_ptr<Configuration> configuration) |
| : configuration_(std::move(configuration)) { |
| TrackedElement* const first_element = next_step()->element; |
| if (first_element) { |
| DCHECK(first_element->identifier() == next_step()->id); |
| DCHECK(first_element->context() == context()); |
| next_step()->subscription = |
| ElementTracker::GetElementTracker()->AddElementHiddenCallback( |
| first_element->identifier(), first_element->context(), |
| base::BindRepeating(&InteractionSequence::OnElementHidden, |
| base::Unretained(this))); |
| } |
| } |
| |
| // static |
| std::unique_ptr<InteractionSequence::Step> |
| InteractionSequence::WithInitialElement(TrackedElement* element, |
| StepStartCallback start_callback, |
| StepEndCallback end_callback) { |
| StepBuilder step; |
| step.step_->element = element; |
| step.SetType(StepType::kShown) |
| .SetElementID(element->identifier()) |
| .SetContext(element->context()) |
| .SetMustBeVisibleAtStart(true) |
| .SetMustRemainVisible(true) |
| .SetStartCallback(std::move(start_callback)) |
| .SetEndCallback(std::move(end_callback)); |
| return step.Build(); |
| } |
| |
| InteractionSequence::~InteractionSequence() { |
| // We can abort during a step callback, but we cannot destroy this object. |
| if (started_) |
| Abort(AbortedReason::kSequenceDestroyed); |
| } |
| |
| void InteractionSequence::Start() { |
| // Ensure we're not already started. |
| DCHECK(!started_); |
| started_ = true; |
| if (missing_first_element_) { |
| Abort(AbortedReason::kElementHiddenBeforeSequenceStart); |
| return; |
| } |
| StageNextStep(); |
| } |
| |
| void InteractionSequence::RunSynchronouslyForTesting() { |
| base::RunLoop run_loop; |
| quit_run_loop_closure_for_testing_ = run_loop.QuitClosure(); |
| Start(); |
| run_loop.Run(); |
| } |
| |
| void InteractionSequence::NameElement(TrackedElement* element, |
| const base::StringPiece& name) { |
| DCHECK(!name.empty()); |
| named_elements_[std::string(name)] = SafeElementReference(element); |
| DCHECK(!current_step_ || current_step_->element_name != name); |
| // When possible, preload ids for named elements so we can report a more |
| // correct identifier on abort. |
| for (const auto& step : configuration_->steps) { |
| if (step->element_name == name) |
| step->id = element ? element->identifier() : ElementIdentifier(); |
| } |
| |
| // If this is called during a step transition, we may want to watch for |
| // activation or event on the element for the next step. (If the next step |
| // doesn't refer to the element we just named, it will already have a |
| // subscription and this call will be a no-op). |
| MaybeWatchForTriggerDuringStepTransition(); |
| } |
| |
| TrackedElement* InteractionSequence::GetNamedElement( |
| const base::StringPiece& name) { |
| const auto it = named_elements_.find(std::string(name)); |
| TrackedElement* result = nullptr; |
| if (it != named_elements_.end()) { |
| result = it->second.get(); |
| } else { |
| NOTREACHED(); |
| } |
| return result; |
| } |
| |
| const TrackedElement* InteractionSequence::GetNamedElement( |
| const base::StringPiece& name) const { |
| return const_cast<InteractionSequence*>(this)->GetNamedElement(name); |
| } |
| |
| void InteractionSequence::OnElementShown(TrackedElement* element) { |
| DCHECK_EQ(StepType::kShown, next_step()->type); |
| DCHECK(element->identifier() == next_step()->id); |
| // Note that we don't need to look for a named element here, as any named |
| // element referenced in a kShown step must already exist, and therefore we |
| // should have already transitioned or failed. |
| DoStepTransition(element); |
| } |
| |
| void InteractionSequence::OnElementActivated(TrackedElement* element) { |
| DCHECK_EQ(StepType::kActivated, next_step()->type); |
| DCHECK(element->identifier() == next_step()->id); |
| if (MatchesNameIfSpecified(element, next_step()->element_name)) |
| DoStepTransition(element); |
| } |
| |
| void InteractionSequence::OnCustomEvent(TrackedElement* element) { |
| DCHECK_EQ(StepType::kCustomEvent, next_step()->type); |
| if (next_step()->id && next_step()->id != element->identifier()) |
| return; |
| if (MatchesNameIfSpecified(element, next_step()->element_name)) |
| DoStepTransition(element); |
| } |
| |
| void InteractionSequence::OnElementHidden(TrackedElement* element) { |
| if (!started_) { |
| DCHECK_EQ(next_step()->element, element); |
| missing_first_element_ = true; |
| next_step()->subscription = ElementTracker::Subscription(); |
| next_step()->element = nullptr; |
| return; |
| } |
| |
| if (current_step_->element == element) { |
| // If the current step is marked as needing to remain visible and we haven't |
| // seen the triggering event for the next step, abort. |
| if (current_step_->must_remain_visible.value() && |
| !trigger_during_callback_) { |
| Abort(AbortedReason::kElementHiddenDuringStep); |
| return; |
| } |
| |
| // This element pointer is no longer valid and we can stop watching. |
| current_step_->subscription = ElementTracker::Subscription(); |
| current_step_->element = nullptr; |
| } |
| |
| // If we got a hidden callback and it wasn't to abort the current step, it |
| // must be because we're waiting on the next step to start. |
| if (next_step() && next_step()->id == element->identifier() && |
| next_step()->type == StepType::kHidden) { |
| if (next_step()->uses_named_element()) { |
| // Find the named element; if it still exists, it hasn't been hidden. |
| const auto it = named_elements_.find(next_step()->element_name); |
| DCHECK(it != named_elements_.end()); |
| if (it->second.get()) |
| return; |
| } |
| DoStepTransition(element); |
| } |
| } |
| |
| void InteractionSequence::OnTriggerDuringStepTransition( |
| TrackedElement* element) { |
| if (!next_step()) |
| return; |
| |
| switch (next_step()->type) { |
| case StepType::kActivated: |
| // We should know the identifier and name ahead of time for activation |
| // steps, so just make sure nothing has gone awry. |
| DCHECK(element->identifier() == next_step()->id); |
| DCHECK(MatchesNameIfSpecified(element, next_step()->element_name)); |
| break; |
| case StepType::kCustomEvent: |
| // Since we don't specify the element ID when registering for custom |
| // events we have to see if we specified an ID or name and if so, whether |
| // it matches the element we actually got. |
| if (next_step()->id && element->identifier() != next_step()->id) |
| return; |
| if (!MatchesNameIfSpecified(element, next_step()->element_name)) |
| return; |
| break; |
| default: |
| NOTREACHED(); |
| return; |
| } |
| |
| // Barring disaster, we will immediately transition as soon as we finish |
| // processing the current step. |
| next_step()->element = element; |
| trigger_during_callback_ = true; |
| |
| // Since we've hit the trigger for the next step, we need to make sure we |
| // clean up (and possibly abort) if the element goes away before we can |
| // finish processing the current step. |
| next_step()->subscription = |
| ElementTracker::GetElementTracker()->AddElementHiddenCallback( |
| element->identifier(), context(), |
| base::BindRepeating( |
| &InteractionSequence::OnElementHiddenDuringStepTransition, |
| base::Unretained(this))); |
| } |
| |
| void InteractionSequence::OnElementHiddenDuringStepTransition( |
| TrackedElement* element) { |
| if (!next_step() || element != next_step()->element) |
| return; |
| |
| next_step()->element = nullptr; |
| next_step()->subscription = ElementTracker::Subscription(); |
| } |
| |
| void InteractionSequence::OnElementHiddenWaitingForActivate( |
| TrackedElement* element) { |
| if (!next_step()) |
| return; |
| |
| if (next_step()->element == element || |
| !ElementTracker::GetElementTracker()->GetFirstMatchingElement( |
| next_step()->id, context())) { |
| Abort(AbortedReason::kElementNotVisibleAtStartOfStep); |
| } |
| } |
| |
| void InteractionSequence::MaybeWatchForTriggerDuringStepTransition() { |
| // This should only be called while we're processing a step, there is a next |
| // step we care about, and we aren't already subscribed for an event on that |
| // step. |
| if (!processing_step_ || configuration_->steps.empty() || |
| next_step()->subscription) { |
| return; |
| } |
| |
| if (next_step()->type == StepType::kActivated && next_step()->id) { |
| // If the next step is an activation step and we already know the ID (i.e. |
| // it's either not a named element or the element in question has been |
| // named) then add the appropriate temporary callback. |
| next_step()->subscription = |
| ElementTracker::GetElementTracker()->AddElementActivatedCallback( |
| next_step()->id, context(), |
| base::BindRepeating( |
| &InteractionSequence::OnTriggerDuringStepTransition, |
| base::Unretained((this)))); |
| } else if (next_step()->type == StepType::kCustomEvent) { |
| // If the next step is a custom event, we might not yet know the name or ID |
| // of the element, but we can still listen for the custom event type. We'll |
| // filter out irrelevant elements in the callback itself. |
| next_step()->subscription = |
| ElementTracker::GetElementTracker()->AddCustomEventCallback( |
| next_step()->custom_event_type, context(), |
| base::BindRepeating( |
| &InteractionSequence::OnTriggerDuringStepTransition, |
| base::Unretained((this)))); |
| } |
| } |
| |
| void InteractionSequence::DoStepTransition(TrackedElement* element) { |
| // There are a number of callbacks during this method that could potentially |
| // result in this InteractionSequence being destructed, so maintain a weak |
| // pointer we can check to see if we need to bail out early. |
| base::WeakPtr<InteractionSequence> delete_guard = weak_factory_.GetWeakPtr(); |
| auto* const tracker = ElementTracker::GetElementTracker(); |
| { |
| // This block is non-re-entrant. |
| DCHECK(!processing_step_); |
| auto processing = |
| MakeSafeAutoReset(weak_factory_.GetWeakPtr(), |
| &InteractionSequence::processing_step_, true); |
| |
| // End the current step. |
| if (current_step_) { |
| // Unsubscribe from any events during the step-end process. Since the step |
| // has ended, conditions like "must remain visible" no longer apply. |
| current_step_->subscription = ElementTracker::Subscription(); |
| RunIfValid(std::move(current_step_->end_callback), |
| current_step_->element.get()); |
| if (!delete_guard || AbortedDuringCallback()) |
| return; |
| } |
| |
| // Set up the new current step. |
| current_step_ = std::move(configuration_->steps.front()); |
| configuration_->steps.pop_front(); |
| DCHECK(!current_step_->element || current_step_->element == element); |
| current_step_->element = |
| current_step_->type == StepType::kHidden ? nullptr : element; |
| if (current_step_->element) { |
| current_step_->subscription = tracker->AddElementHiddenCallback( |
| current_step_->element->identifier(), context(), |
| base::BindRepeating(&InteractionSequence::OnElementHidden, |
| base::Unretained(this))); |
| } else { |
| current_step_->subscription = ElementTracker::Subscription(); |
| } |
| |
| // If we've got a guard on the new current step's element having gone away |
| // while we were waiting, we can release it. |
| next_step_hidden_subscription_ = ElementTracker::Subscription(); |
| |
| // Special care must be taken here, because theoretically *anything* could |
| // happen as a result of this callback. If the next step is a shown or |
| // hidden step and the element becomes shown or hidden (or it's a step that |
| // requires the element to be visible and it is not), then the appropriate |
| // transition (or Abort()) will happen in StageNextStep() below. |
| // |
| // If, however, the callback *activates* or sends a custom event on the next |
| // target element, and the next step is of the matching type, then the event |
| // will not register unless we explicitly listen for it. This will add a |
| // temporary callback to handle this case. |
| MaybeWatchForTriggerDuringStepTransition(); |
| |
| // Start the step. Like all callbacks, this could abort the sequence, or |
| // cause `element` to become invalid. Because of this we use the element |
| // field of the current step from here forward, because we've installed a |
| // callback above that will null it out if it becomes invalid. |
| RunIfValid(std::move(current_step_->start_callback), this, |
| current_step_->element.get()); |
| if (!delete_guard || AbortedDuringCallback()) |
| return; |
| } |
| |
| if (configuration_->steps.empty()) { |
| // Reset anything that might cause state change during the final callback. |
| // After this, Abort() will have basically no effect, since by the time it |
| // gets called, both the aborted and step end callbacks will be null. |
| current_step_->subscription = ElementTracker::Subscription(); |
| configuration_->aborted_callback.Reset(); |
| // Last step end callback needs to be run before sequence completed. |
| // Because the InteractionSequence could conceivably be destroyed during |
| // one of these callbacks, make local copies of the callbacks and data. |
| base::OnceClosure quit_closure = |
| std::move(quit_run_loop_closure_for_testing_); |
| CompletedCallback completed_callback = |
| std::move(configuration_->completed_callback); |
| std::unique_ptr<Step> last_step = std::move(current_step_); |
| RunIfValid(std::move(last_step->end_callback), last_step->element.get()); |
| RunIfValid(std::move(completed_callback)); |
| RunIfValid(std::move(quit_closure)); |
| return; |
| } |
| |
| // Since we're not done, load up the next step. |
| StageNextStep(); |
| } |
| |
| void InteractionSequence::StageNextStep() { |
| auto* const tracker = ElementTracker::GetElementTracker(); |
| |
| Step* const next = next_step(); |
| DCHECK(!trigger_during_callback_ || next->type == StepType::kActivated || |
| next->type == StepType::kCustomEvent); |
| |
| // Note that if the target element for the next step was activated and then |
| // hidden during the previous step transition, `next_element` could be null. |
| TrackedElement* next_element; |
| if (trigger_during_callback_ || next->element) { |
| next_element = next->element; |
| } else if (next->uses_named_element()) { |
| next->element = GetNamedElement(next->element_name); |
| next_element = next->element; |
| // We should have set the ID on this step when the element was named; the |
| // element may have gone away but shouldn't differ in ID from what we |
| // previously recorded. |
| DCHECK(!next_element || next->id == next_element->identifier()); |
| } else { |
| next_element = tracker->GetFirstMatchingElement(next->id, context()); |
| } |
| |
| if (!trigger_during_callback_ && next->must_be_visible.value() && |
| !next_element) { |
| // We're going to abort, but we have to finish the current step first. |
| if (current_step_) { |
| RunIfValid(std::move(current_step_->end_callback), |
| current_step_->element.get()); |
| } |
| // Fast forward to the next step before aborting so we get the correct |
| // information on the failed step in the abort callback. |
| current_step_ = std::move(configuration_->steps.front()); |
| configuration_->steps.pop_front(); |
| // We don't want to call the step-end callback during Abort() since we |
| // didn't technically start the step. |
| current_step_->end_callback = StepEndCallback(); |
| Abort(AbortedReason::kElementNotVisibleAtStartOfStep); |
| return; |
| } |
| |
| switch (next->type) { |
| case StepType::kShown: |
| if (next_element && !next->transition_only_on_event) { |
| DoStepTransition(next_element); |
| } else { |
| DCHECK(!next->uses_named_element()); |
| next->subscription = tracker->AddElementShownCallback( |
| next->id, context(), |
| base::BindRepeating(&InteractionSequence::OnElementShown, |
| base::Unretained(this))); |
| } |
| break; |
| case StepType::kHidden: |
| if (!next_element && !next->transition_only_on_event) { |
| DoStepTransition(nullptr); |
| } else { |
| DCHECK(next_element || !next->uses_named_element()); |
| next->subscription = tracker->AddElementHiddenCallback( |
| next->id, context(), |
| base::BindRepeating(&InteractionSequence::OnElementHidden, |
| base::Unretained(this))); |
| } |
| break; |
| case StepType::kActivated: |
| if (trigger_during_callback_) { |
| trigger_during_callback_ = false; |
| DoStepTransition(next_element); |
| } else { |
| DCHECK(next_element || !next->uses_named_element()); |
| next->subscription = tracker->AddElementActivatedCallback( |
| next->id, context(), |
| base::BindRepeating(&InteractionSequence::OnElementActivated, |
| base::Unretained(this))); |
| // It's possible to have the element hidden between the time we stage |
| // the event and when the activation would actually come in (which |
| // could be never). In this case, we should abort. |
| if (next_step()->must_be_visible.value()) { |
| next_step_hidden_subscription_ = tracker->AddElementHiddenCallback( |
| next->id, context(), |
| base::BindRepeating( |
| &InteractionSequence::OnElementHiddenWaitingForActivate, |
| base::Unretained(this))); |
| } |
| } |
| break; |
| case StepType::kCustomEvent: |
| if (trigger_during_callback_) { |
| trigger_during_callback_ = false; |
| DoStepTransition(next_element); |
| } else { |
| DCHECK(next_element || !next->uses_named_element()); |
| next->subscription = tracker->AddCustomEventCallback( |
| next->custom_event_type, context(), |
| base::BindRepeating(&InteractionSequence::OnCustomEvent, |
| base::Unretained(this))); |
| // It's possible to have the element hidden between the time we stage |
| // the event and when the custom event would actually come in (which |
| // could be never). In this case, we should abort. |
| if (next_step()->must_be_visible.value()) { |
| DCHECK(next->id); |
| next_step_hidden_subscription_ = tracker->AddElementHiddenCallback( |
| next->id, context(), |
| base::BindRepeating( |
| &InteractionSequence::OnElementHiddenWaitingForActivate, |
| base::Unretained(this))); |
| } |
| } |
| break; |
| } |
| } |
| |
| void InteractionSequence::Abort(AbortedReason reason) { |
| DCHECK(started_); |
| configuration_->steps.clear(); |
| next_step_hidden_subscription_ = ElementTracker::Subscription(); |
| // The current object could be destroyed during callbacks, so ensure we save |
| // a handle to the testing run loop (if there is one). |
| base::OnceClosure quit_closure = |
| std::move(quit_run_loop_closure_for_testing_); |
| if (current_step_) { |
| // Stop listening for events; we don't want additional callbacks during |
| // teardown. |
| current_step_->subscription = ElementTracker::Subscription(); |
| // The current step's element could go away during a callback, so hedge our |
| // bets by using a safe reference. |
| SafeElementReference element(current_step_->element); |
| // The entire InteractionSequence could also go away during a callback, so |
| // save anything we need locally so that we don't have to access any class |
| // members as we finish terminating the sequence. |
| std::unique_ptr<Step> last_step = std::move(current_step_); |
| AbortedCallback aborted_callback = |
| std::move(configuration_->aborted_callback); |
| RunIfValid(std::move(last_step->end_callback), element.get()); |
| RunIfValid(std::move(aborted_callback), element.get(), last_step->id, |
| last_step->type, reason); |
| } else { |
| // Aborted before any steps were run. Pass default values. |
| // Note that if the sequence has already been aborted, this is a no-op, the |
| // callback will already be null. |
| RunIfValid(std::move(configuration_->aborted_callback), nullptr, |
| ElementIdentifier(), StepType::kShown, reason); |
| } |
| RunIfValid(std::move(quit_closure)); |
| } |
| |
| bool InteractionSequence::AbortedDuringCallback() const { |
| // All step callbacks are sourced from the current step. If the current step |
| // is null, then the sequence must have aborted (which clears out the current |
| // step). Completion can only happen after step callbacks are finished |
| if (current_step_) |
| return false; |
| |
| DCHECK(configuration_->steps.empty()); |
| DCHECK(!configuration_->aborted_callback); |
| return true; |
| } |
| |
| bool InteractionSequence::MatchesNameIfSpecified( |
| const TrackedElement* element, |
| const base::StringPiece& name) const { |
| if (name.empty()) |
| return true; |
| |
| const TrackedElement* const expected = GetNamedElement(name); |
| DCHECK(expected); |
| return element == expected; |
| } |
| |
| InteractionSequence::Step* InteractionSequence::next_step() { |
| return configuration_->steps.empty() ? nullptr |
| : configuration_->steps.front().get(); |
| } |
| |
| ElementContext InteractionSequence::context() const { |
| return configuration_->context; |
| } |
| |
| } // namespace ui |