blob: ec0c3ae657257f7320f2f8ece71fde39d51b1be0 [file] [log] [blame]
<!doctype html>
<html>
<script src="../resources/run-after-layout-and-paint.js"></script>
<script src="resources/color-checker-munsell-chart.js"></script>
<style>
div { position: relative; top: -556px; left: 470px }
a:hover { background-color: #ccc }
a:link { text-decoration: none }
</style>
<!-- Color accuracy test case: you should not rebaseline this test. -->
<body style="overflow: hidden">
<img><p><canvas></canvas></p>
<div>
<pre id="log" style="font-size: 9pt"></pre>
<a href="http://www.brucelindbloom.com/index.html?ColorCheckerRGB.html">
<pre>* Munsell Cyan is outside 255 sRGB gamut<pre></a>
<div>
</body>
<script id="vs" type="vertex-shader">
attribute vec2 aVertex;
attribute vec2 aTex;
varying vec2 vTex;
void main() {
gl_Position = vec4(aVertex, 0.0, 1.0);
vTex = aTex;
}
</script>
<script id="fs" type="fragment-shader">
precision mediump float;
uniform sampler2D uTexture;
varying vec2 vTex;
void main() {
gl_FragColor = texture2D(uTexture, vTex);
}
</script>
<script>
/*
* Overrides the color-checker-munsell-chart.js drawImageToCanvas() function
* to render the test image on a webgl <canvas>, instead of a 2d <canvas>.
*
* Calls chartColorTransform(canvas) to GPU readback the rendered test image
* colors and tabulate them in the Munsell chart test result.
*/
function drawImageToCanvas() {
var image = document.querySelector('img');
if (!image.src || !image.src.length)
throw new Error('FAIL: test image source is not defined');
var canvas = document.querySelector('canvas');
canvas.width = image.width;
canvas.height = image.height;
var enablePixelReadback = { preserveDrawingBuffer: true };
var gl = canvas.getContext('webgl', enablePixelReadback);
if (!gl)
throw new Error('FAIL: could not create webgl canvas context');
var colorConvert = gl.BROWSER_DEFAULT_WEBGL;
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, colorConvert);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
if (gl.getError() != gl.NONE)
throw new Error('FAIL: webgl canvas context setup failed');
function createShader(id, type) {
var shader = gl.createShader(type);
gl.shaderSource(shader, document.getElementById(id).text);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
throw new Error('FAIL: webgl shader ' + id + ' compilation failed');
return shader;
}
var program = gl.createProgram();
gl.attachShader(program, createShader('vs', gl.VERTEX_SHADER));
gl.attachShader(program, createShader('fs', gl.FRAGMENT_SHADER));
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
throw new Error('FAIL: webgl shader program linking failed');
gl.useProgram(program);
var texture = gl.createTexture();
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
if (gl.getError() != gl.NONE)
throw new Error('FAIL: creating webgl image texture failed');
function createBuffer(data) {
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer;
}
var vertexCoords = new Float32Array([-1, 1, -1, -1, 1, -1, 1, 1]);
var vertexBuffer = createBuffer(vertexCoords);
var location = gl.getAttribLocation(program, 'aVertex');
gl.enableVertexAttribArray(location);
gl.vertexAttribPointer(location, 2, gl.FLOAT, false, 0, 0);
if (gl.getError() != gl.NONE)
throw new Error('FAIL: webgl vertex-coord setup failed');
var texCoords = new Float32Array([0, 1, 0, 0, 1, 0, 1, 1]);
var texBuffer = createBuffer(texCoords);
var location = gl.getAttribLocation(program, 'aTex');
gl.enableVertexAttribArray(location);
gl.vertexAttribPointer(location, 2, gl.FLOAT, false, 0, 0);
if (gl.getError() != gl.NONE)
throw new Error('FAIL: webgl tex-coord setup failed');
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Render the image.
// Tabulate the rendered image colors in the Munsell chart test result.
runAfterLayoutAndPaint(function() {
chartColorTransform(canvas);
});
};
if (window.testRunner) {
testRunner.dumpAsTextWithPixelResults();
testRunner.waitUntilDone();
}
window.onload = function() {
testImageColors('resources/color-checker-adobe-color-profile.png');
};
</script>
</html>