blob: 45590467749a5d6020a1abe560d706563f8f4d39 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/dropdown_bar_host.h"
#include <algorithm>
#include "build/build_config.h"
#include "chrome/browser/ui/view_ids.h"
#include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "chrome/browser/ui/views/theme_copying_widget.h"
#include "ui/compositor/layer.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/gfx/scrollbar_size.h"
#include "ui/views/focus/external_focus_tracker.h"
#include "ui/views/widget/widget.h"
// static
bool DropdownBarHost::disable_animations_during_testing_ = false;
////////////////////////////////////////////////////////////////////////////////
// DropdownBarHost, public:
DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
: AnimationDelegateViews(browser_view), browser_view_(browser_view) {}
DropdownBarHost::~DropdownBarHost() {
focus_manager_->RemoveFocusChangeListener(this);
ResetFocusTracker();
}
void DropdownBarHost::Init(views::View* host_view,
std::unique_ptr<views::View> view,
DropdownBarHostDelegate* delegate) {
DCHECK(view);
DCHECK(delegate);
delegate_ = delegate;
// The |clip_view| exists to paint to a layer so that it can clip descendent
// Views which also paint to a Layer. See http://crbug.com/589497
auto clip_view = std::make_unique<views::View>();
clip_view->SetPaintToLayer();
clip_view->layer()->SetFillsBoundsOpaquely(false);
clip_view->layer()->SetMasksToBounds(true);
view_ = clip_view->AddChildView(std::move(view));
// Initialize the host.
host_ = std::make_unique<ThemeCopyingWidget>(browser_view_->GetWidget());
views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL);
params.delegate = this;
params.name = "DropdownBarHost";
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = browser_view_->GetWidget()->GetNativeView();
params.opacity = views::Widget::InitParams::WindowOpacity::kTranslucent;
#if defined(OS_MAC)
params.activatable = views::Widget::InitParams::Activatable::kYes;
#endif
host_->Init(std::move(params));
host_->SetContentsView(std::move(clip_view));
SetHostViewNative(host_view);
// Start listening to focus changes, so we can register and unregister our
// own handler for Escape.
focus_manager_ = host_->GetFocusManager();
if (focus_manager_) {
focus_manager_->AddFocusChangeListener(this);
} else {
// In some cases (see bug http://crbug.com/17056) it seems we may not have
// a focus manager. Please reopen the bug if you hit this.
NOTREACHED();
}
animation_ = std::make_unique<gfx::SlideAnimation>(this);
if (!gfx::Animation::ShouldRenderRichAnimation())
animation_->SetSlideDuration(base::TimeDelta());
// Update the widget and |view_| bounds to the hidden state.
AnimationProgressed(animation_.get());
}
bool DropdownBarHost::IsAnimating() const {
return animation_->is_animating();
}
bool DropdownBarHost::IsVisible() const {
return is_visible_;
}
void DropdownBarHost::SetFocusAndSelection() {
delegate_->FocusAndSelectAll();
}
void DropdownBarHost::StopAnimation() {
animation_->End();
}
void DropdownBarHost::Show(bool animate) {
// Stores the currently focused view, and tracks focus changes so that we can
// restore focus when the dropdown widget is closed.
focus_tracker_ =
std::make_unique<views::ExternalFocusTracker>(view_, focus_manager_);
SetDialogPosition(GetDialogPosition(gfx::Rect()));
// If we're in the middle of a close animation, stop it and skip to the end.
// This ensures that the state is consistent and prepared to show the drop-
// down bar.
if (animation_->IsClosing())
StopAnimation();
host_->Show();
bool was_visible = is_visible_;
is_visible_ = true;
if (!animate || disable_animations_during_testing_) {
animation_->Reset(1);
AnimationProgressed(animation_.get());
} else if (!was_visible) {
// Don't re-start the animation.
animation_->Reset();
animation_->Show();
}
if (!was_visible)
OnVisibilityChanged();
}
void DropdownBarHost::Hide(bool animate) {
if (!IsVisible())
return;
if (animate && !disable_animations_during_testing_ &&
!animation_->IsClosing()) {
animation_->Hide();
} else {
if (animation_->IsClosing()) {
// If we're in the middle of a close animation, skip immediately to the
// end of the animation.
StopAnimation();
} else {
// Otherwise we need to set both the animation state to ended and the
// DropdownBarHost state to ended/hidden, otherwise the next time we try
// to show the bar, it might refuse to do so. Note that we call
// AnimationEnded ourselves as Reset does not call it if we are not
// animating here.
animation_->Reset();
AnimationEnded(animation_.get());
}
}
}
void DropdownBarHost::SetDialogPosition(const gfx::Rect& new_pos) {
view_->SetSize(new_pos.size());
if (new_pos.IsEmpty())
return;
host()->SetBounds(new_pos);
}
void DropdownBarHost::OnWillChangeFocus(views::View* focused_before,
views::View* focused_now) {
// First we need to determine if one or both of the views passed in are child
// views of our view.
bool our_view_before = focused_before && view_->Contains(focused_before);
bool our_view_now = focused_now && view_->Contains(focused_now);
// When both our_view_before and our_view_now are false, it means focus is
// changing hands elsewhere in the application (and we shouldn't do anything).
// Similarly, when both are true, focus is changing hands within the dropdown
// widget (and again, we should not do anything). We therefore only need to
// look at when we gain initial focus and when we loose it.
if (!our_view_before && our_view_now) {
// We are gaining focus from outside the dropdown widget so we must register
// a handler for Escape.
RegisterAccelerators();
} else if (our_view_before && !our_view_now) {
// We are losing focus to something outside our widget so we restore the
// original handler for Escape.
UnregisterAccelerators();
}
}
void DropdownBarHost::OnDidChangeFocus(views::View* focused_before,
views::View* focused_now) {
}
void DropdownBarHost::AnimationProgressed(const gfx::Animation* animation) {
// First, we calculate how many pixels to slide the widget.
gfx::Size pref_size = view_->GetPreferredSize();
int view_offset = static_cast<int>((animation_->GetCurrentValue() - 1.0) *
pref_size.height());
// This call makes sure |view_| appears in the right location, the size and
// shape is correct and that it slides in the right direction.
view_->SetPosition(gfx::Point(0, view_offset));
}
void DropdownBarHost::AnimationEnded(const gfx::Animation* animation) {
// Ensure the position gets a final update. This is important when ending the
// animation early (e.g. closing a tab with an open find bar), since otherwise
// the position will be out of date at the start of the next animation.
AnimationProgressed(animation);
if (!animation_->IsShowing()) {
// Animation has finished closing.
host_->Hide();
is_visible_ = false;
OnVisibilityChanged();
} else {
// Animation has finished opening.
}
}
void DropdownBarHost::RegisterAccelerators() {
DCHECK(!esc_accel_target_registered_);
ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
focus_manager_->RegisterAccelerator(
escape, ui::AcceleratorManager::kNormalPriority, this);
esc_accel_target_registered_ = true;
}
void DropdownBarHost::UnregisterAccelerators() {
DCHECK(esc_accel_target_registered_);
ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
focus_manager_->UnregisterAccelerator(escape, this);
esc_accel_target_registered_ = false;
}
void DropdownBarHost::OnVisibilityChanged() {}
void DropdownBarHost::ResetFocusTracker() {
focus_tracker_.reset();
}
void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
DCHECK(bounds);
*bounds = browser_view_->bounds();
}
views::Widget* DropdownBarHost::GetWidget() {
return host_.get();
}
const views::Widget* DropdownBarHost::GetWidget() const {
return host_.get();
}