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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef DefaultAudioDestinationNode_h
#define DefaultAudioDestinationNode_h
#include <memory>
#include "modules/webaudio/AudioDestinationNode.h"
#include "platform/audio/AudioDestination.h"
#include "public/platform/WebAudioLatencyHint.h"
namespace blink {
class BaseAudioContext;
class ExceptionState;
class WebAudioLatencyHint;
class DefaultAudioDestinationHandler final : public AudioDestinationHandler {
public:
static scoped_refptr<DefaultAudioDestinationHandler> Create(
AudioNode&,
const WebAudioLatencyHint&);
~DefaultAudioDestinationHandler() override;
// AudioHandler
void Dispose() override;
void Initialize() override;
void Uninitialize() override;
void SetChannelCount(unsigned long, ExceptionState&) override;
// AudioDestinationHandler
void StartRendering() override;
void StopRendering() override;
void RestartRendering() override;
unsigned long MaxChannelCount() const override;
// Returns the rendering callback buffer size.
size_t CallbackBufferSize() const override;
double SampleRate() const override;
int FramesPerBuffer() const override;
// AudioNode
double TailTime() const override { return 0; }
double LatencyTime() const override { return 0; }
private:
explicit DefaultAudioDestinationHandler(AudioNode&,
const WebAudioLatencyHint&);
void CreateDestination();
// Starts platform/AudioDestination. If the runtime flag for AudioWorklet is
// set, uses the AudioWorkletThread's backing thread for the rendering.
void StartDestination();
void StopDestination();
// Uses |RefPtr| to keep the AudioDestination alive until all the cross-thread
// tasks are completed.
scoped_refptr<AudioDestination> destination_;
String input_device_id_;
unsigned number_of_input_channels_;
const WebAudioLatencyHint latency_hint_;
};
class DefaultAudioDestinationNode final : public AudioDestinationNode {
public:
static DefaultAudioDestinationNode* Create(BaseAudioContext*,
const WebAudioLatencyHint&);
size_t CallbackBufferSize() const { return Handler().CallbackBufferSize(); };
private:
explicit DefaultAudioDestinationNode(BaseAudioContext&,
const WebAudioLatencyHint&);
};
} // namespace blink
#endif // DefaultAudioDestinationNode_h