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/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef MediaStreamAudioDestinationNode_h
#define MediaStreamAudioDestinationNode_h
#include "base/memory/scoped_refptr.h"
#include "modules/mediastream/MediaStream.h"
#include "modules/webaudio/AudioBasicInspectorNode.h"
#include "platform/audio/AudioBus.h"
namespace blink {
class BaseAudioContext;
class MediaStreamAudioDestinationHandler final
: public AudioBasicInspectorHandler {
public:
static scoped_refptr<MediaStreamAudioDestinationHandler> Create(
AudioNode&,
size_t number_of_channels);
~MediaStreamAudioDestinationHandler() override;
MediaStream* Stream() { return stream_.Get(); }
// AudioHandler.
void Process(size_t frames_to_process) override;
void SetChannelCount(unsigned long, ExceptionState&) override;
unsigned long MaxChannelCount() const;
private:
MediaStreamAudioDestinationHandler(AudioNode&, size_t number_of_channels);
// As an audio source, we will never propagate silence.
bool PropagatesSilence() const override { return false; }
// This Persistent doesn't make a reference cycle.
Persistent<MediaStream> stream_;
// Accessed by main thread and during audio thread processing.
//
// TODO: try to avoid such access during audio thread processing.
CrossThreadPersistent<MediaStreamSource> source_;
// This synchronizes dynamic changes to the channel count with
// process() to manage the mix bus.
mutable Mutex process_lock_;
// This internal mix bus is for up/down mixing the input to the actual
// number of channels in the destination.
scoped_refptr<AudioBus> mix_bus_;
};
class MediaStreamAudioDestinationNode final : public AudioBasicInspectorNode {
DEFINE_WRAPPERTYPEINFO();
public:
static MediaStreamAudioDestinationNode* Create(BaseAudioContext&,
size_t number_of_channels,
ExceptionState&);
static MediaStreamAudioDestinationNode* Create(BaseAudioContext*,
const AudioNodeOptions&,
ExceptionState&);
MediaStream* stream() const;
private:
MediaStreamAudioDestinationNode(BaseAudioContext&, size_t number_of_channels);
};
} // namespace blink
#endif // MediaStreamAudioDestinationNode_h