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/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef OscillatorNode_h
#define OscillatorNode_h
#include "base/memory/scoped_refptr.h"
#include "modules/webaudio/AudioParam.h"
#include "modules/webaudio/AudioScheduledSourceNode.h"
#include "modules/webaudio/OscillatorOptions.h"
#include "platform/audio/AudioBus.h"
#include "platform/wtf/Threading.h"
namespace blink {
class BaseAudioContext;
class ExceptionState;
class OscillatorOptions;
class PeriodicWave;
// OscillatorNode is an audio generator of periodic waveforms.
class OscillatorHandler final : public AudioScheduledSourceHandler {
public:
// The waveform type.
// These must be defined as in the .idl file.
enum { SINE = 0, SQUARE = 1, SAWTOOTH = 2, TRIANGLE = 3, CUSTOM = 4 };
static scoped_refptr<OscillatorHandler> Create(AudioNode&,
float sample_rate,
const String& oscillator_type,
PeriodicWave* wave_table,
AudioParamHandler& frequency,
AudioParamHandler& detune);
~OscillatorHandler() override;
// AudioHandler
void Process(size_t frames_to_process) override;
String GetType() const;
void SetType(const String&, ExceptionState&);
void SetPeriodicWave(PeriodicWave*);
private:
OscillatorHandler(AudioNode&,
float sample_rate,
const String& oscillator_type,
PeriodicWave* wave_table,
AudioParamHandler& frequency,
AudioParamHandler& detune);
bool SetType(unsigned); // Returns true on success.
// Returns true if there are sample-accurate timeline parameter changes.
bool CalculateSampleAccuratePhaseIncrements(size_t frames_to_process);
bool PropagatesSilence() const override;
// One of the waveform types defined in the enum.
unsigned short type_;
// Frequency value in Hertz.
scoped_refptr<AudioParamHandler> frequency_;
// Detune value (deviating from the frequency) in Cents.
scoped_refptr<AudioParamHandler> detune_;
bool first_render_;
// m_virtualReadIndex is a sample-frame index into our buffer representing the
// current playback position. Since it's floating-point, it has sub-sample
// accuracy.
double virtual_read_index_;
// Stores sample-accurate values calculated according to frequency and detune.
AudioFloatArray phase_increments_;
AudioFloatArray detune_values_;
// This Persistent doesn't make a reference cycle including the owner
// OscillatorNode. It is cross-thread, as it will be accessed by the audio
// thread.
CrossThreadPersistent<PeriodicWave> periodic_wave_;
};
class OscillatorNode final : public AudioScheduledSourceNode {
DEFINE_WRAPPERTYPEINFO();
public:
static OscillatorNode* Create(BaseAudioContext&,
const String& oscillator_type,
PeriodicWave* wave_table,
ExceptionState&);
static OscillatorNode* Create(BaseAudioContext*,
const OscillatorOptions&,
ExceptionState&);
virtual void Trace(blink::Visitor*);
String type() const;
void setType(const String&, ExceptionState&);
AudioParam* frequency();
AudioParam* detune();
void setPeriodicWave(PeriodicWave*);
private:
OscillatorNode(BaseAudioContext&,
const String& oscillator_type,
PeriodicWave* wave_table);
OscillatorHandler& GetOscillatorHandler() const;
Member<AudioParam> frequency_;
Member<AudioParam> detune_;
};
} // namespace blink
#endif // OscillatorNode_h