blob: 9896cb5a951a0f02798a6b39249f80975bfe827f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_view.h"
#include <algorithm>
#include <memory>
#include <utility>
#include <vector>
#include "ash/public/cpp/config.h"
#include "ash/public/cpp/shelf_item_delegate.h"
#include "ash/public/cpp/shelf_model.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/shelf/app_list_button.h"
#include "ash/shelf/overflow_bubble.h"
#include "ash/shelf/overflow_bubble_view.h"
#include "ash/shelf/overflow_bubble_view_test_api.h"
#include "ash/shelf/overflow_button.h"
#include "ash/shelf/overflow_button_test_api.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_button.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_observer.h"
#include "ash/shelf/shelf_tooltip_manager.h"
#include "ash/shelf/shelf_view_test_api.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_test_api.h"
#include "ash/system/web_notification/web_notification_tray.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_helper.h"
#include "ash/test_shell_delegate.h"
#include "ash/wallpaper/wallpaper_controller.h"
#include "ash/wallpaper/wallpaper_controller_test_api.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "base/i18n/rtl.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/numerics/safe_conversions.h"
#include "base/run_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "base/test/histogram_tester.h"
#include "base/test/scoped_mock_time_message_loop_task_runner.h"
#include "base/test/user_action_tester.h"
#include "base/time/time.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/app_list/presenter/app_list.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/compositor/layer.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/geometry/point.h"
#include "ui/views/animation/ink_drop_impl.h"
#include "ui/views/animation/test/ink_drop_host_view_test_api.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/view_model.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/coordinate_conversion.h"
using testing::ElementsAre;
using testing::IsEmpty;
namespace ash {
namespace {
int64_t GetPrimaryDisplayId() {
return display::Screen::GetScreen()->GetPrimaryDisplay().id();
}
class TestShelfObserver : public ShelfObserver {
public:
explicit TestShelfObserver(Shelf* shelf) : shelf_(shelf) {
shelf_->AddObserver(this);
}
~TestShelfObserver() override { shelf_->RemoveObserver(this); }
// ShelfObserver implementation.
void OnShelfIconPositionsChanged() override {
icon_positions_changed_ = true;
icon_positions_animation_duration_ =
ShelfViewTestAPI(shelf_->GetShelfViewForTesting())
.GetAnimationDuration();
}
bool icon_positions_changed() const { return icon_positions_changed_; }
void Reset() {
icon_positions_changed_ = false;
icon_positions_animation_duration_ = 0;
}
int icon_positions_animation_duration() const {
return icon_positions_animation_duration_;
}
private:
Shelf* shelf_;
bool icon_positions_changed_ = false;
int icon_positions_animation_duration_ = 0;
DISALLOW_COPY_AND_ASSIGN(TestShelfObserver);
};
} // namespace
////////////////////////////////////////////////////////////////////////////////
// ShelfObserver::OnShelfIconPositionsChanged tests.
class ShelfObserverIconTest : public AshTestBase {
public:
ShelfObserverIconTest() {}
~ShelfObserverIconTest() override {}
void SetUp() override {
AshTestBase::SetUp();
observer_.reset(new TestShelfObserver(GetPrimaryShelf()));
shelf_view_test_.reset(
new ShelfViewTestAPI(GetPrimaryShelf()->GetShelfViewForTesting()));
shelf_view_test_->SetAnimationDuration(1);
}
void TearDown() override {
observer_.reset();
AshTestBase::TearDown();
}
TestShelfObserver* observer() { return observer_.get(); }
ShelfViewTestAPI* shelf_view_test() { return shelf_view_test_.get(); }
private:
std::unique_ptr<TestShelfObserver> observer_;
std::unique_ptr<ShelfViewTestAPI> shelf_view_test_;
DISALLOW_COPY_AND_ASSIGN(ShelfObserverIconTest);
};
// A ShelfItemDelegate that tracks selections and reports a custom action.
class ShelfItemSelectionTracker : public ShelfItemDelegate {
public:
ShelfItemSelectionTracker() : ShelfItemDelegate(ShelfID()) {}
~ShelfItemSelectionTracker() override {}
size_t item_selected_count() const { return item_selected_count_; }
void set_item_selected_action(ShelfAction item_selected_action) {
item_selected_action_ = item_selected_action;
}
// ShelfItemDelegate:
void ItemSelected(std::unique_ptr<ui::Event> event,
int64_t display_id,
ShelfLaunchSource source,
ItemSelectedCallback callback) override {
item_selected_count_++;
std::move(callback).Run(item_selected_action_, base::nullopt);
}
void ExecuteCommand(uint32_t command_id, int32_t event_flags) override {}
void Close() override {}
private:
size_t item_selected_count_ = 0;
ShelfAction item_selected_action_ = SHELF_ACTION_NONE;
DISALLOW_COPY_AND_ASSIGN(ShelfItemSelectionTracker);
};
TEST_F(ShelfObserverIconTest, AddRemove) {
ShelfItem item;
item.id = ShelfID("foo");
item.type = TYPE_APP;
EXPECT_FALSE(observer()->icon_positions_changed());
const int shelf_item_index = Shell::Get()->shelf_model()->Add(item);
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->icon_positions_changed());
observer()->Reset();
EXPECT_FALSE(observer()->icon_positions_changed());
Shell::Get()->shelf_model()->RemoveItemAt(shelf_item_index);
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->icon_positions_changed());
observer()->Reset();
}
// Make sure creating/deleting an window on one displays notifies a
// shelf on external display as well as one on primary.
TEST_F(ShelfObserverIconTest, AddRemoveWithMultipleDisplays) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
UpdateDisplay("400x400,400x400");
observer()->Reset();
Shelf* second_shelf = Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
TestShelfObserver second_observer(second_shelf);
ShelfItem item;
item.id = ShelfID("foo");
item.type = TYPE_APP;
EXPECT_FALSE(observer()->icon_positions_changed());
EXPECT_FALSE(second_observer.icon_positions_changed());
const int shelf_item_index = Shell::Get()->shelf_model()->Add(item);
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->icon_positions_changed());
EXPECT_TRUE(second_observer.icon_positions_changed());
observer()->Reset();
second_observer.Reset();
EXPECT_FALSE(observer()->icon_positions_changed());
EXPECT_FALSE(second_observer.icon_positions_changed());
Shell::Get()->shelf_model()->RemoveItemAt(shelf_item_index);
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(observer()->icon_positions_changed());
EXPECT_TRUE(second_observer.icon_positions_changed());
observer()->Reset();
second_observer.Reset();
}
TEST_F(ShelfObserverIconTest, BoundsChanged) {
views::Widget* widget =
GetPrimaryShelf()->GetShelfViewForTesting()->GetWidget();
gfx::Rect shelf_bounds = widget->GetWindowBoundsInScreen();
shelf_bounds.set_width(shelf_bounds.width() / 2);
ASSERT_GT(shelf_bounds.width(), 0);
widget->SetBounds(shelf_bounds);
// No animation happens for ShelfView bounds change.
EXPECT_TRUE(observer()->icon_positions_changed());
observer()->Reset();
}
////////////////////////////////////////////////////////////////////////////////
// ShelfView tests.
class ShelfViewTest : public AshTestBase {
public:
static const char*
kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName;
ShelfViewTest() {}
~ShelfViewTest() override {}
void SetUp() override {
AshTestBase::SetUp();
model_ = Shell::Get()->shelf_model();
shelf_view_ = GetPrimaryShelf()->GetShelfViewForTesting();
WebNotificationTray::DisableAnimationsForTest(true);
// The bounds should be big enough for 4 buttons + overflow chevron.
shelf_view_->SetBounds(0, 0, 500, kShelfSize);
test_api_.reset(new ShelfViewTestAPI(shelf_view_));
test_api_->SetAnimationDuration(1); // Speeds up animation for test.
}
void TearDown() override {
WebNotificationTray::DisableAnimationsForTest(false); // Reenable animation
test_api_.reset();
AshTestBase::TearDown();
}
protected:
// Add shelf items of various types, and optionally wait for animations.
ShelfID AddItem(ShelfItemType type, bool wait_for_animations) {
ShelfItem item;
item.type = type;
if (type == TYPE_APP || type == TYPE_APP_PANEL)
item.status = STATUS_RUNNING;
static int id = 0;
item.id = ShelfID(base::IntToString(id++));
model_->Add(item);
// Set a delegate; some tests require one to select the item.
model_->SetShelfItemDelegate(item.id,
base::MakeUnique<ShelfItemSelectionTracker>());
if (wait_for_animations)
test_api_->RunMessageLoopUntilAnimationsDone();
return item.id;
}
ShelfID AddAppShortcut() { return AddItem(TYPE_PINNED_APP, true); }
ShelfID AddPanel() { return AddItem(TYPE_APP_PANEL, true); }
ShelfID AddAppNoWait() { return AddItem(TYPE_APP, false); }
ShelfID AddApp() { return AddItem(TYPE_APP, true); }
void SetShelfItemTypeToAppShortcut(const ShelfID& id) {
int index = model_->ItemIndexByID(id);
DCHECK_GE(index, 0);
ShelfItem item = model_->items()[index];
if (item.type == TYPE_APP) {
item.type = TYPE_PINNED_APP;
model_->Set(index, item);
}
test_api_->RunMessageLoopUntilAnimationsDone();
}
void RemoveByID(const ShelfID& id) {
model_->RemoveItemAt(model_->ItemIndexByID(id));
test_api_->RunMessageLoopUntilAnimationsDone();
}
ShelfButton* GetButtonByID(const ShelfID& id) {
return test_api_->GetButton(model_->ItemIndexByID(id));
}
ShelfItem GetItemByID(const ShelfID& id) { return *model_->ItemByID(id); }
void CheckModelIDs(
const std::vector<std::pair<ShelfID, views::View*>>& id_map) {
size_t map_index = 0;
for (size_t model_index = 0; model_index < model_->items().size();
++model_index) {
ShelfItem item = model_->items()[model_index];
ShelfID id = item.id;
EXPECT_EQ(id_map[map_index].first, id);
EXPECT_EQ(id_map[map_index].second, GetButtonByID(id));
++map_index;
}
ASSERT_EQ(map_index, id_map.size());
}
void VerifyShelfItemBoundsAreValid() {
for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) {
if (test_api_->GetButton(i)) {
gfx::Rect shelf_view_bounds = shelf_view_->GetLocalBounds();
gfx::Rect item_bounds = test_api_->GetBoundsByIndex(i);
EXPECT_GE(item_bounds.x(), 0);
EXPECT_GE(item_bounds.y(), 0);
EXPECT_LE(item_bounds.right(), shelf_view_bounds.width());
EXPECT_LE(item_bounds.bottom(), shelf_view_bounds.height());
}
}
}
// Simulate a mouse press event on the shelf's view at |view_index|.
views::View* SimulateViewPressed(ShelfView::Pointer pointer, int view_index) {
views::View* view = test_api_->GetViewAt(view_index);
ui::MouseEvent pressed_event(ui::ET_MOUSE_PRESSED, gfx::Point(),
view->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), 0, 0);
shelf_view_->PointerPressedOnButton(view, pointer, pressed_event);
return view;
}
// Similar to SimulateViewPressed, but the index must not be for the app list,
// since the app list button is not a ShelfButton.
ShelfButton* SimulateButtonPressed(ShelfView::Pointer pointer,
int button_index) {
EXPECT_NE(TYPE_APP_LIST, model_->items()[button_index].type);
ShelfButton* button = test_api_->GetButton(button_index);
EXPECT_EQ(button, SimulateViewPressed(pointer, button_index));
return button;
}
// Simulates a single mouse click.
void SimulateClick(int button_index) {
ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index);
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(),
button->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), 0, 0);
test_api_->shelf_view()->ButtonPressed(
button, release_event,
views::test::InkDropHostViewTestApi(button).GetInkDrop());
shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false);
}
// Simulates the second click of a double click.
void SimulateDoubleClick(int button_index) {
ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index);
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(),
button->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), ui::EF_IS_DOUBLE_CLICK,
0);
test_api_->shelf_view()->ButtonPressed(
button, release_event,
views::test::InkDropHostViewTestApi(button).GetInkDrop());
shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false);
}
void DoDrag(int dist_x,
int dist_y,
views::View* button,
ShelfView::Pointer pointer,
views::View* to) {
ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, gfx::Point(dist_x, dist_y),
to->GetBoundsInScreen().origin(),
ui::EventTimeForNow(), 0, 0);
shelf_view_->PointerDraggedOnButton(button, pointer, drag_event);
}
/*
* Trigger ContinueDrag of the shelf
* The argument progressively means whether to simulate the drag progress (a
* series of changes of the posistion of dragged item), like the normal user
* drag behavior.
*/
void ContinueDrag(views::View* button,
ShelfView::Pointer pointer,
int from_index,
int to_index,
bool progressively) {
views::View* to = test_api_->GetViewAt(to_index);
views::View* from = test_api_->GetViewAt(from_index);
int dist_x = to->x() - from->x();
int dist_y = to->y() - from->y();
if (progressively) {
int sgn = dist_x > 0 ? 1 : -1;
dist_x = abs(dist_x);
for (; dist_x; dist_x -= std::min(10, dist_x))
DoDrag(sgn * std::min(10, abs(dist_x)), 0, button, pointer, to);
} else {
DoDrag(dist_x, dist_y, button, pointer, to);
}
}
/*
* Simulate drag operation.
* Argument progressively means whether to simulate the drag progress (a
* series of changes of the posistion of dragged item) like the behavior of
* user drags.
*/
views::View* SimulateDrag(ShelfView::Pointer pointer,
int button_index,
int destination_index,
bool progressively) {
views::View* button = SimulateViewPressed(pointer, button_index);
if (pointer == ShelfView::TOUCH && reach_touch_time_threshold_)
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(300));
if (!progressively) {
ContinueDrag(button, pointer, button_index, destination_index, false);
} else if (button_index < destination_index) {
for (int cur_index = button_index + 1; cur_index <= destination_index;
cur_index++)
ContinueDrag(button, pointer, cur_index - 1, cur_index, true);
} else if (button_index > destination_index) {
for (int cur_index = button_index - 1; cur_index >= destination_index;
cur_index--)
ContinueDrag(button, pointer, cur_index + 1, cur_index, true);
}
return button;
}
void DragAndVerify(
int from,
int to,
ShelfView* shelf_view,
const std::vector<std::pair<ShelfID, views::View*>>& expected_id_map) {
views::View* dragged_button =
SimulateDrag(ShelfView::MOUSE, from, to, true);
shelf_view->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE,
false);
test_api_->RunMessageLoopUntilAnimationsDone();
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(expected_id_map));
}
void SetupForDragTest(std::vector<std::pair<ShelfID, views::View*>>* id_map) {
// Initialize |id_map| with the automatically-created shelf buttons.
for (size_t i = 0; i < model_->items().size(); ++i) {
ShelfButton* button = test_api_->GetButton(i);
id_map->push_back(std::make_pair(model_->items()[i].id, button));
}
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map));
// Add 5 app shelf buttons for testing.
for (int i = 0; i < 5; ++i) {
ShelfID id = AddAppShortcut();
// App Icon is located at index 0, and browser shortcut is located at
// index 1. So we should start to add app shortcut at index 2.
id_map->insert(id_map->begin() + i + 2,
std::make_pair(id, GetButtonByID(id)));
}
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map));
}
void AddButtonsUntilOverflow() {
int items_added = 0;
while (!test_api_->IsOverflowButtonVisible()) {
AddAppShortcut();
++items_added;
ASSERT_LT(items_added, 10000);
}
}
// Helper function for testing dragging an item off one shelf to another
// shelf. |main_to_overflow| is true if we are moving the item from the main
// shelf to the overflow shelf; it is false if we are moving the item from the
// overflow shelf to the main shelf. |cancel| is true if we want to cancel the
// dragging halfway through.
void TestDraggingAnItemFromShelfToOtherShelf(bool main_to_overflow,
bool cancel) {
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
ShelfViewTestAPI test_api_for_overflow(
test_api_->overflow_bubble()->shelf_view());
int total_item_count = model_->item_count();
// Intialize some ids to test after the drag operation is canceled or
// completed. These ids are set assuming the both the main shelf and
// overflow shelf has more than 3 items.
ShelfID last_visible_item_id_in_shelf =
GetItemId(test_api_->GetLastVisibleIndex());
ShelfID second_last_visible_item_id_in_shelf =
GetItemId(test_api_->GetLastVisibleIndex() - 1);
ShelfID first_visible_item_id_in_overflow =
GetItemId(test_api_for_overflow.GetFirstVisibleIndex());
ShelfID second_last_visible_item_id_in_overflow =
GetItemId(test_api_for_overflow.GetLastVisibleIndex() - 1);
// |src_api| represents the test api of the shelf we are moving the item
// from. |dest_api| represents the test api of the shelf we are moving the
// item too.
ShelfViewTestAPI* src_api =
main_to_overflow ? test_api_.get() : &test_api_for_overflow;
ShelfViewTestAPI* dest_api =
main_to_overflow ? &test_api_for_overflow : test_api_.get();
// Set the item to be dragged depending on |main_to_overflow|.
int drag_item_index = main_to_overflow ? 1 : src_api->GetLastVisibleIndex();
ShelfID drag_item_id = GetItemId(drag_item_index);
ShelfButton* drag_button = src_api->GetButton(drag_item_index);
gfx::Point center_point_of_drag_item = GetButtonCenter(drag_button);
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(center_point_of_drag_item);
// Rip an item off this source shelf.
generator.PressLeftButton();
gfx::Point rip_off_point(center_point_of_drag_item.x(), 0);
generator.MoveMouseTo(rip_off_point);
src_api->RunMessageLoopUntilAnimationsDone();
dest_api->RunMessageLoopUntilAnimationsDone();
ASSERT_TRUE(src_api->IsRippedOffFromShelf());
ASSERT_FALSE(src_api->DraggedItemToAnotherShelf());
// Move a dragged item into the destination shelf at |drop_index|.
int drop_index = main_to_overflow ? dest_api->GetLastVisibleIndex() : 1;
ShelfButton* drop_button = dest_api->GetButton(drop_index);
gfx::Point drop_point = GetButtonCenter(drop_button);
// To insert at |drop_index|, a smaller x-axis value of |drop_point|
// should be used. If |drop_index| is the last item, a larger x-axis
// value of |drop_point| should be used.
int drop_point_x_shift =
main_to_overflow ? kShelfButtonSize / 4 : -kShelfButtonSize / 4;
gfx::Point modified_drop_point(drop_point.x() + drop_point_x_shift,
drop_point.y());
generator.MoveMouseTo(modified_drop_point);
src_api->RunMessageLoopUntilAnimationsDone();
dest_api->RunMessageLoopUntilAnimationsDone();
ASSERT_TRUE(src_api->IsRippedOffFromShelf());
ASSERT_TRUE(src_api->DraggedItemToAnotherShelf());
if (cancel)
drag_button->OnMouseCaptureLost();
generator.ReleaseLeftButton();
src_api->RunMessageLoopUntilAnimationsDone();
dest_api->RunMessageLoopUntilAnimationsDone();
ASSERT_FALSE(src_api->IsRippedOffFromShelf());
ASSERT_FALSE(src_api->DraggedItemToAnotherShelf());
// Compare pre-stored items' id with newly positioned items' after dragging
// is canceled or finished.
if (cancel) {
// Item ids should remain unchanged if operation was canceled.
EXPECT_EQ(last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex()));
EXPECT_EQ(second_last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex() - 1));
EXPECT_EQ(first_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetFirstVisibleIndex()));
EXPECT_EQ(second_last_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetLastVisibleIndex() - 1));
} else {
EXPECT_EQ(drag_item_id, GetItemId(drop_index));
EXPECT_EQ(total_item_count, model_->item_count());
if (main_to_overflow) {
// If we move an item from the main shelf to the overflow shelf, the
// following should happen:
// 1) The former last item on the main shelf should now be the second
// last item on the main shelf.
// 2) The former first item on the overflow shelf should now be the last
// item on the main shelf.
// 3) The dragged item should now be the last item on the main shelf.
EXPECT_EQ(last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex() - 1));
EXPECT_EQ(first_visible_item_id_in_overflow,
GetItemId(test_api_->GetLastVisibleIndex()));
EXPECT_EQ(drag_item_id,
GetItemId(test_api_for_overflow.GetLastVisibleIndex()));
} else {
// If we move an item from the overflow shelf to the main shelf, the
// following should happen:
// 1) The former last item on the main shelf should now be the first
// item on the overflow shelf.
// 2) The former second last item on the main shelf should now be the
// last item on the main shelf.
// 3) The former first item on the overflow shelf should now be the
// second item on the overflow shelf.
// 4) The former second item on the overflow shelf should now be the
// last item on the overflow shelf (since there are 3 items on the
// overflow shelf).
EXPECT_EQ(last_visible_item_id_in_shelf,
GetItemId(test_api_for_overflow.GetFirstVisibleIndex()));
EXPECT_EQ(second_last_visible_item_id_in_shelf,
GetItemId(test_api_->GetLastVisibleIndex()));
EXPECT_EQ(first_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetFirstVisibleIndex() + 1));
EXPECT_EQ(second_last_visible_item_id_in_overflow,
GetItemId(test_api_for_overflow.GetLastVisibleIndex()));
}
}
test_api_->HideOverflowBubble();
}
// Returns the item's ShelfID at |index|.
ShelfID GetItemId(int index) {
DCHECK_GE(index, 0);
return model_->items()[index].id;
}
// Returns the center point of a button. Helper function for event generators.
gfx::Point GetButtonCenter(const ShelfID& button_id) {
return GetButtonCenter(GetButtonByID(button_id));
}
gfx::Point GetButtonCenter(ShelfButton* button) {
return button->GetBoundsInScreen().CenterPoint();
}
ShelfModel* model_ = nullptr;
ShelfView* shelf_view_ = nullptr;
bool reach_touch_time_threshold_ = true;
std::unique_ptr<ShelfViewTestAPI> test_api_;
private:
DISALLOW_COPY_AND_ASSIGN(ShelfViewTest);
};
const char*
ShelfViewTest::kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName =
ShelfButtonPressedMetricTracker::
kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName;
class ScopedTextDirectionChange {
public:
explicit ScopedTextDirectionChange(bool is_rtl) : is_rtl_(is_rtl) {
original_locale_ = base::i18n::GetConfiguredLocale();
if (is_rtl_)
base::i18n::SetICUDefaultLocale("he");
CheckTextDirectionIsCorrect();
}
~ScopedTextDirectionChange() {
if (is_rtl_)
base::i18n::SetICUDefaultLocale(original_locale_);
}
private:
void CheckTextDirectionIsCorrect() {
ASSERT_EQ(is_rtl_, base::i18n::IsRTL());
}
bool is_rtl_;
std::string original_locale_;
};
class ShelfViewTextDirectionTest : public ShelfViewTest,
public testing::WithParamInterface<bool> {
public:
ShelfViewTextDirectionTest() : text_direction_change_(GetParam()) {}
virtual ~ShelfViewTextDirectionTest() {}
private:
ScopedTextDirectionChange text_direction_change_;
DISALLOW_COPY_AND_ASSIGN(ShelfViewTextDirectionTest);
};
// Checks that the ideal item icon bounds match the view's bounds in the screen
// in both LTR and RTL.
TEST_P(ShelfViewTextDirectionTest, IdealBoundsOfItemIcon) {
ShelfID id = AddApp();
ShelfButton* button = GetButtonByID(id);
gfx::Rect item_bounds = button->GetBoundsInScreen();
gfx::Point icon_offset = button->GetIconBounds().origin();
item_bounds.Offset(icon_offset.OffsetFromOrigin());
gfx::Rect ideal_bounds = shelf_view_->GetIdealBoundsOfItemIcon(id);
gfx::Point screen_origin;
views::View::ConvertPointToScreen(shelf_view_, &screen_origin);
ideal_bounds.Offset(screen_origin.x(), screen_origin.y());
EXPECT_EQ(item_bounds.x(), ideal_bounds.x());
EXPECT_EQ(item_bounds.y(), ideal_bounds.y());
}
// Check that items in the overflow area are returning the overflow button as
// ideal bounds.
TEST_F(ShelfViewTest, OverflowButtonBounds) {
ShelfID first_id = AddApp();
ShelfID overflow_id = AddApp();
int items_added = 0;
while (!test_api_->IsOverflowButtonVisible()) {
// Added button is visible after animation while in this loop.
EXPECT_TRUE(GetButtonByID(overflow_id)->visible());
overflow_id = AddApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
ShelfID last_id = AddApp();
gfx::Rect first_bounds = shelf_view_->GetIdealBoundsOfItemIcon(first_id);
gfx::Rect overflow_bounds =
shelf_view_->GetIdealBoundsOfItemIcon(overflow_id);
gfx::Rect last_bounds = shelf_view_->GetIdealBoundsOfItemIcon(last_id);
// Check that all items have the same size and that the overflow items are
// identical whereas the first one does not match either of them.
EXPECT_EQ(first_bounds.size().ToString(), last_bounds.size().ToString());
EXPECT_NE(first_bounds.ToString(), last_bounds.ToString());
EXPECT_EQ(overflow_bounds.ToString(), last_bounds.ToString());
}
// Checks that shelf view contents are considered in the correct drag group.
TEST_F(ShelfViewTest, EnforceDragType) {
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP, TYPE_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP, TYPE_PINNED_APP));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP, TYPE_BROWSER_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_PINNED_APP, TYPE_PINNED_APP));
EXPECT_TRUE(test_api_->SameDragType(TYPE_PINNED_APP, TYPE_BROWSER_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PINNED_APP, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_PINNED_APP, TYPE_APP_PANEL));
EXPECT_TRUE(
test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_BROWSER_SHORTCUT));
EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_BROWSER_SHORTCUT, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_LIST, TYPE_APP_LIST));
EXPECT_FALSE(test_api_->SameDragType(TYPE_APP_LIST, TYPE_APP_PANEL));
EXPECT_TRUE(test_api_->SameDragType(TYPE_APP_PANEL, TYPE_APP_PANEL));
}
// Adds platform app button until overflow and verifies that the last added
// platform app button is hidden.
TEST_F(ShelfViewTest, AddBrowserUntilOverflow) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app button until overflow.
int items_added = 0;
ShelfID last_added = AddApp();
while (!test_api_->IsOverflowButtonVisible()) {
// Added button is visible after animation while in this loop.
EXPECT_TRUE(GetButtonByID(last_added)->visible());
last_added = AddApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
// The last added button should be invisible.
EXPECT_FALSE(GetButtonByID(last_added)->visible());
}
// Adds one platform app button then adds app shortcut until overflow. Verifies
// that the browser button gets hidden on overflow and last added app shortcut
// is still visible.
TEST_F(ShelfViewTest, AddAppShortcutWithBrowserButtonUntilOverflow) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
ShelfID browser_button_id = AddApp();
// Add app shortcut until overflow.
int items_added = 0;
ShelfID last_added = AddAppShortcut();
while (!test_api_->IsOverflowButtonVisible()) {
// Added button is visible after animation while in this loop.
EXPECT_TRUE(GetButtonByID(last_added)->visible());
last_added = AddAppShortcut();
++items_added;
ASSERT_LT(items_added, 10000);
}
// And the platform app button is invisible.
EXPECT_FALSE(GetButtonByID(browser_button_id)->visible());
}
TEST_F(ShelfViewTest, AddPanelHidesPlatformAppButton) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app button until overflow, remember last visible platform app
// button.
int items_added = 0;
ShelfID first_added = AddApp();
EXPECT_TRUE(GetButtonByID(first_added)->visible());
while (true) {
ShelfID added = AddApp();
if (test_api_->IsOverflowButtonVisible()) {
EXPECT_FALSE(GetButtonByID(added)->visible());
RemoveByID(added);
break;
}
++items_added;
ASSERT_LT(items_added, 10000);
}
ShelfID panel = AddPanel();
EXPECT_TRUE(test_api_->IsOverflowButtonVisible());
RemoveByID(panel);
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
}
// When there are more panels then platform app buttons we should hide panels
// rather than platform apps.
TEST_F(ShelfViewTest, PlatformAppHidesExcessPanels) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app button.
ShelfID platform_app = AddApp();
ShelfID first_panel = AddPanel();
EXPECT_TRUE(GetButtonByID(platform_app)->visible());
EXPECT_TRUE(GetButtonByID(first_panel)->visible());
// Add panels until there is an overflow.
ShelfID last_panel = first_panel;
int items_added = 0;
while (!test_api_->IsOverflowButtonVisible()) {
last_panel = AddPanel();
++items_added;
ASSERT_LT(items_added, 10000);
}
// The first panel should now be hidden by the new platform apps needing
// space.
EXPECT_FALSE(GetButtonByID(first_panel)->visible());
EXPECT_TRUE(GetButtonByID(last_panel)->visible());
EXPECT_TRUE(GetButtonByID(platform_app)->visible());
// Adding platform apps should eventually begin to hide platform apps. We will
// add platform apps until either the last panel or platform app is hidden.
items_added = 0;
while (GetButtonByID(platform_app)->visible() &&
GetButtonByID(last_panel)->visible()) {
platform_app = AddApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
EXPECT_TRUE(GetButtonByID(last_panel)->visible());
EXPECT_FALSE(GetButtonByID(platform_app)->visible());
}
// Making sure that no buttons on the shelf will ever overlap after adding many
// of them.
TEST_F(ShelfViewTest, AssertNoButtonsOverlap) {
std::vector<ShelfID> button_ids;
// Add app icons until the overflow button is visible.
while (!test_api_->IsOverflowButtonVisible()) {
ShelfID id = AddApp();
button_ids.push_back(id);
}
ASSERT_LT(button_ids.size(), 10000U);
ASSERT_GT(button_ids.size(), 2U);
// Remove 2 icons to make more room for panel icons, the overflow button
// should go away.
for (int i = 0; i < 2; ++i) {
ShelfID id = button_ids.back();
RemoveByID(id);
button_ids.pop_back();
}
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
EXPECT_TRUE(GetButtonByID(button_ids.back())->visible());
// Add 20 panel icons, and expect to have overflow.
for (int i = 0; i < 20; ++i) {
ShelfID id = AddPanel();
button_ids.push_back(id);
}
ASSERT_LT(button_ids.size(), 10000U);
EXPECT_TRUE(test_api_->IsOverflowButtonVisible());
// Test that any two successive visible icons never overlap in all shelf
// alignment types.
const ShelfAlignment kAlignments[] = {
SHELF_ALIGNMENT_LEFT, SHELF_ALIGNMENT_RIGHT, SHELF_ALIGNMENT_BOTTOM,
SHELF_ALIGNMENT_BOTTOM_LOCKED,
};
for (ShelfAlignment alignment : kAlignments) {
shelf_view_->shelf()->SetAlignment(alignment);
// For every 2 successive visible icons, expect that their bounds don't
// intersect.
for (int i = 1; i < test_api_->GetButtonCount() - 1; ++i) {
if (!(test_api_->GetButton(i)->visible() &&
test_api_->GetButton(i + 1)->visible())) {
continue;
}
const gfx::Rect& bounds1 = test_api_->GetBoundsByIndex(i);
const gfx::Rect& bounds2 = test_api_->GetBoundsByIndex(i + 1);
EXPECT_FALSE(bounds1.Intersects(bounds2));
}
}
}
// Adds button until overflow then removes first added one. Verifies that
// the last added one changes from invisible to visible and overflow
// chevron is gone.
TEST_F(ShelfViewTest, RemoveButtonRevealsOverflowed) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app buttons until overflow.
int items_added = 0;
ShelfID first_added = AddApp();
ShelfID last_added = first_added;
while (!test_api_->IsOverflowButtonVisible()) {
last_added = AddApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
// Expect add more than 1 button. First added is visible and last is not.
EXPECT_NE(first_added, last_added);
EXPECT_TRUE(GetButtonByID(first_added)->visible());
EXPECT_FALSE(GetButtonByID(last_added)->visible());
// Remove first added.
RemoveByID(first_added);
// Last added button becomes visible and overflow chevron is gone.
EXPECT_TRUE(GetButtonByID(last_added)->visible());
EXPECT_EQ(1.0f, GetButtonByID(last_added)->layer()->opacity());
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
}
// Verifies that remove last overflowed button should hide overflow chevron.
TEST_F(ShelfViewTest, RemoveLastOverflowed) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app button until overflow.
int items_added = 0;
ShelfID last_added = AddApp();
while (!test_api_->IsOverflowButtonVisible()) {
last_added = AddApp();
++items_added;
ASSERT_LT(items_added, 10000);
}
RemoveByID(last_added);
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
}
// Adds platform app button without waiting for animation to finish and verifies
// that all added buttons are visible.
TEST_F(ShelfViewTest, AddButtonQuickly) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add a few platform buttons quickly without wait for animation.
int added_count = 0;
while (!test_api_->IsOverflowButtonVisible()) {
AddAppNoWait();
++added_count;
ASSERT_LT(added_count, 10000);
}
// ShelfView should be big enough to hold at least 3 new buttons.
ASSERT_GE(added_count, 3);
// Wait for the last animation to finish.
test_api_->RunMessageLoopUntilAnimationsDone();
// Verifies non-overflow buttons are visible.
for (int i = 0; i <= test_api_->GetLastVisibleIndex(); ++i) {
ShelfButton* button = test_api_->GetButton(i);
if (button) {
EXPECT_TRUE(button->visible()) << "button index=" << i;
EXPECT_EQ(1.0f, button->layer()->opacity()) << "button index=" << i;
}
}
}
// Check that model changes are handled correctly while a shelf icon is being
// dragged.
TEST_F(ShelfViewTest, ModelChangesWhileDragging) {
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
// Dragging browser shortcut at index 1.
EXPECT_TRUE(model_->items()[1].type == TYPE_BROWSER_SHORTCUT);
views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
EXPECT_TRUE(model_->items()[3].type == TYPE_BROWSER_SHORTCUT);
// Dragging changes model order.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Cancelling the drag operation restores previous order.
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, true);
std::rotate(id_map.begin() + 1, id_map.begin() + 3, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Deleting an item keeps the remaining intact.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
model_->RemoveItemAt(1);
id_map.erase(id_map.begin() + 1);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
// Adding a shelf item cancels the drag and respects the order.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
ShelfID new_id = AddAppShortcut();
id_map.insert(id_map.begin() + 6,
std::make_pair(new_id, GetButtonByID(new_id)));
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
// Adding a shelf item at the end (i.e. a panel) canels drag and respects
// the order.
dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
new_id = AddPanel();
id_map.insert(id_map.begin() + 7,
std::make_pair(new_id, GetButtonByID(new_id)));
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
}
// Check that 2nd drag from the other pointer would be ignored.
TEST_F(ShelfViewTest, SimultaneousDrag) {
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
// Start a mouse drag.
views::View* dragged_button_mouse =
SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Attempt a touch drag before the mouse drag finishes.
views::View* dragged_button_touch =
SimulateDrag(ShelfView::TOUCH, 4, 2, false);
// Nothing changes since 2nd drag is ignored.
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Finish the mouse drag.
shelf_view_->PointerReleasedOnButton(dragged_button_mouse, ShelfView::MOUSE,
false);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// Now start a touch drag.
dragged_button_touch = SimulateDrag(ShelfView::TOUCH, 4, 2, false);
std::rotate(id_map.begin() + 3, id_map.begin() + 4, id_map.begin() + 5);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
// And attempt a mouse drag before the touch drag finishes.
dragged_button_mouse = SimulateDrag(ShelfView::MOUSE, 1, 2, false);
// Nothing changes since 2nd drag is ignored.
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button_touch, ShelfView::TOUCH,
false);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
}
TEST_F(ShelfViewTest, DragWithTimeThreshold) {
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
// Start a touch drag that does not reach the touch time threshold.
reach_touch_time_threshold_ = false;
views::View* dragged_button_touch =
SimulateDrag(ShelfView::TOUCH, 4, 2, false);
// Nothing changes since the drag didn't reach the touch time threshold.
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button_touch, ShelfView::TOUCH,
false);
// Start a touch drag that does reach the touch time threshold.
reach_touch_time_threshold_ = true;
dragged_button_touch = SimulateDrag(ShelfView::TOUCH, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button_touch, ShelfView::TOUCH,
false);
// Start a mouse drag that does not reach the touch time threshold.
reach_touch_time_threshold_ = false;
views::View* dragged_button_mouse =
SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
// The ordering changes since there is no time threshold for mouse drags.
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button_mouse, ShelfView::MOUSE,
false);
// Start a mouse drag that does reach the touch time threshold.
reach_touch_time_threshold_ = true;
dragged_button_mouse = SimulateDrag(ShelfView::MOUSE, 4, 2, false);
std::rotate(id_map.begin() + 3, id_map.begin() + 4, id_map.begin() + 5);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button_mouse, ShelfView::MOUSE,
false);
}
// Ensure the app list button cannot be dragged and other items cannot be
// dragged in front of the app list button.
TEST_F(ShelfViewTest, DragWithNotDraggableItemInFront) {
// The expected id order is initialized as: 1, 2, 3, 4, 5, 6, 7
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
// Ensure that the app list button cannot be dragged.
// The expected id order is unchanged: 1, 2, 3, 4, 5, 6, 7
ASSERT_NO_FATAL_FAILURE(DragAndVerify(0, 1, shelf_view_, id_map));
ASSERT_NO_FATAL_FAILURE(DragAndVerify(0, 2, shelf_view_, id_map));
ASSERT_NO_FATAL_FAILURE(DragAndVerify(0, 5, shelf_view_, id_map));
// Ensure that items cannot be dragged in front of the app list button.
// Attempting to do so will order buttons immediately after the app list.
// Dragging the second button in front should no-op: 1, 2, 3, 4, 5, 6, 7
ASSERT_NO_FATAL_FAILURE(DragAndVerify(1, 0, shelf_view_, id_map));
// Dragging the third button in front should yield: 1, 3, 2, 4, 5, 6, 7
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 3);
ASSERT_NO_FATAL_FAILURE(DragAndVerify(2, 0, shelf_view_, id_map));
// Dragging the sixth button in front should yield: 1, 6, 3, 2, 4, 5, 7
std::rotate(id_map.begin() + 1, id_map.begin() + 5, id_map.begin() + 6);
ASSERT_NO_FATAL_FAILURE(DragAndVerify(5, 0, shelf_view_, id_map));
}
// Ensure that clicking on one item and then dragging another works as expected.
TEST_F(ShelfViewTest, ClickOneDragAnother) {
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
// A click on the item at index 2 is simulated.
SimulateClick(2);
// Dragging the browser item at index 1 should change the model order.
EXPECT_TRUE(model_->items()[1].type == TYPE_BROWSER_SHORTCUT);
views::View* dragged_button = SimulateDrag(ShelfView::MOUSE, 1, 3, false);
std::rotate(id_map.begin() + 1, id_map.begin() + 2, id_map.begin() + 4);
ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map));
shelf_view_->PointerReleasedOnButton(dragged_button, ShelfView::MOUSE, false);
EXPECT_TRUE(model_->items()[3].type == TYPE_BROWSER_SHORTCUT);
}
// Tests that double-clicking an item does not activate it twice.
TEST_F(ShelfViewTest, ClickingTwiceActivatesOnce) {
// Watch for selection of the browser shortcut.
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
model_->SetShelfItemDelegate(
model_->items()[1].id,
base::WrapUnique<ShelfItemSelectionTracker>(selection_tracker));
// A single click selects the item, but a double-click does not.
EXPECT_EQ(0u, selection_tracker->item_selected_count());
SimulateClick(1);
EXPECT_EQ(1u, selection_tracker->item_selected_count());
SimulateDoubleClick(1);
EXPECT_EQ(1u, selection_tracker->item_selected_count());
}
// Check that very small mouse drags do not prevent shelf item selection.
TEST_F(ShelfViewTest, ClickAndMoveSlightly) {
std::vector<std::pair<ShelfID, views::View*>> id_map;
SetupForDragTest(&id_map);
ShelfID shelf_id = (id_map.begin() + 1)->first;
views::View* button = (id_map.begin() + 1)->second;
// Install a ShelfItemDelegate that tracks when the shelf item is selected.
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
model_->SetShelfItemDelegate(
shelf_id, base::WrapUnique<ShelfItemSelectionTracker>(selection_tracker));
gfx::Vector2d press_offset(5, 30);
gfx::Point press_location = gfx::Point() + press_offset;
gfx::Point press_location_in_screen =
button->GetBoundsInScreen().origin() + press_offset;
ui::MouseEvent click_event(ui::ET_MOUSE_PRESSED, press_location,
press_location_in_screen, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMousePressed(click_event);
EXPECT_EQ(0u, selection_tracker->item_selected_count());
ui::MouseEvent drag_event1(
ui::ET_MOUSE_DRAGGED, press_location + gfx::Vector2d(0, 1),
press_location_in_screen + gfx::Vector2d(0, 1), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event1);
ui::MouseEvent drag_event2(
ui::ET_MOUSE_DRAGGED, press_location + gfx::Vector2d(-1, 0),
press_location_in_screen + gfx::Vector2d(-1, 0), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event2);
EXPECT_EQ(0u, selection_tracker->item_selected_count());
ui::MouseEvent release_event(
ui::ET_MOUSE_RELEASED, press_location + gfx::Vector2d(-1, 0),
press_location_in_screen + gfx::Vector2d(-1, 0), ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseReleased(release_event);
EXPECT_EQ(1u, selection_tracker->item_selected_count());
}
// Confirm that item status changes are reflected in the buttons.
TEST_F(ShelfViewTest, ShelfItemStatus) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app button.
ShelfID last_added = AddApp();
ShelfItem item = GetItemByID(last_added);
int index = model_->ItemIndexByID(last_added);
ShelfButton* button = GetButtonByID(last_added);
ASSERT_EQ(ShelfButton::STATE_RUNNING, button->state());
item.status = STATUS_ACTIVE;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ACTIVE, button->state());
item.status = STATUS_ATTENTION;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());
}
// Test what drag movements will rip an item off the shelf.
TEST_F(ShelfViewTest, ShelfRipOff) {
ui::test::EventGenerator& generator = GetEventGenerator();
// The test makes some assumptions that the shelf is bottom aligned.
ASSERT_EQ(test_api_->shelf_view()->shelf()->alignment(),
SHELF_ALIGNMENT_BOTTOM);
// The rip off threshold. Taken from |kRipOffDistance| in shelf_view.cc.
const int kRipOffDistance = 48;
// Add two apps (which is on the main shelf) and then add buttons until
// overflow. Add one more app (which is on the overflow shelf).
ShelfID first_app_id = AddAppShortcut();
ShelfID second_app_id = AddAppShortcut();
AddButtonsUntilOverflow();
ShelfID overflow_app_id = AddAppShortcut();
// Verify that dragging an app off the shelf will trigger the app getting
// ripped off, unless the distance is less than |kRipOffDistance|.
gfx::Point first_app_location = GetButtonCenter(GetButtonByID(first_app_id));
generator.set_current_location(first_app_location);
generator.PressLeftButton();
// Drag the mouse to just off the shelf.
generator.MoveMouseBy(0, -kShelfSize / 2 - 1);
EXPECT_FALSE(test_api_->IsRippedOffFromShelf());
// Drag the mouse past the rip off threshold.
generator.MoveMouseBy(0, -kRipOffDistance);
EXPECT_TRUE(test_api_->IsRippedOffFromShelf());
// Drag the mouse back to the original position, so that the app does not get
// deleted.
generator.MoveMouseTo(first_app_location);
generator.ReleaseLeftButton();
EXPECT_FALSE(test_api_->IsRippedOffFromShelf());
// Open overflow shelf and test api for it.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
ShelfViewTestAPI test_api_for_overflow(
test_api_->overflow_bubble()->shelf_view());
// Verify that when an app from the main shelf is dragged to a location on the
// overflow shelf, it is ripped off.
gfx::Point second_app_location =
GetButtonCenter(GetButtonByID(second_app_id));
gfx::Point overflow_app_location = GetButtonCenter(
test_api_for_overflow.GetButton(model_->ItemIndexByID(overflow_app_id)));
generator.set_current_location(second_app_location);
generator.PressLeftButton();
generator.MoveMouseTo(overflow_app_location);
EXPECT_TRUE(test_api_->IsRippedOffFromShelf());
generator.MoveMouseTo(second_app_location);
generator.ReleaseLeftButton();
EXPECT_FALSE(test_api_->IsRippedOffFromShelf());
// Verify that when an app from the overflow shelf is dragged to a location on
// the main shelf, it is ripped off.
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
generator.set_current_location(overflow_app_location);
generator.PressLeftButton();
generator.MoveMouseTo(second_app_location);
EXPECT_TRUE(test_api_for_overflow.IsRippedOffFromShelf());
generator.MoveMouseTo(overflow_app_location);
generator.ReleaseLeftButton();
EXPECT_FALSE(test_api_for_overflow.IsRippedOffFromShelf());
}
// Confirm that item status changes are reflected in the buttons
// for platform apps.
TEST_F(ShelfViewTest, ShelfItemStatusPlatformApp) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add platform app button.
ShelfID last_added = AddApp();
ShelfItem item = GetItemByID(last_added);
int index = model_->ItemIndexByID(last_added);
ShelfButton* button = GetButtonByID(last_added);
ASSERT_EQ(ShelfButton::STATE_RUNNING, button->state());
item.status = STATUS_ACTIVE;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ACTIVE, button->state());
item.status = STATUS_ATTENTION;
model_->Set(index, item);
ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());
}
// Confirm that shelf item bounds are correctly updated on shelf changes.
TEST_F(ShelfViewTest, ShelfItemBoundsCheck) {
VerifyShelfItemBoundsAreValid();
shelf_view_->shelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
test_api_->RunMessageLoopUntilAnimationsDone();
VerifyShelfItemBoundsAreValid();
shelf_view_->shelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
test_api_->RunMessageLoopUntilAnimationsDone();
VerifyShelfItemBoundsAreValid();
}
TEST_F(ShelfViewTest, ShelfTooltipTest) {
ASSERT_EQ(test_api_->GetLastVisibleIndex() + 1, test_api_->GetButtonCount());
// Prepare some items to the shelf.
ShelfID app_button_id = AddAppShortcut();
ShelfID platform_button_id = AddApp();
ShelfButton* app_button = GetButtonByID(app_button_id);
ShelfButton* platform_button = GetButtonByID(platform_button_id);
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
EXPECT_TRUE(test_api_->shelf_view()->GetWidget()->GetNativeWindow());
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(app_button->GetBoundsInScreen().CenterPoint());
// There's a delay to show the tooltip, so it's not visible yet.
EXPECT_FALSE(tooltip_manager->IsVisible());
EXPECT_EQ(nullptr, tooltip_manager->GetCurrentAnchorView());
tooltip_manager->ShowTooltip(app_button);
EXPECT_TRUE(tooltip_manager->IsVisible());
EXPECT_EQ(app_button, tooltip_manager->GetCurrentAnchorView());
// The tooltip will continue showing while the cursor moves between buttons.
const gfx::Point midpoint =
gfx::UnionRects(app_button->GetBoundsInScreen(),
platform_button->GetBoundsInScreen())
.CenterPoint();
generator.MoveMouseTo(midpoint);
EXPECT_TRUE(tooltip_manager->IsVisible());
EXPECT_EQ(app_button, tooltip_manager->GetCurrentAnchorView());
// When the cursor moves over another item, its tooltip shows immediately.
generator.MoveMouseTo(platform_button->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(tooltip_manager->IsVisible());
EXPECT_EQ(platform_button, tooltip_manager->GetCurrentAnchorView());
tooltip_manager->Close();
// Now cursor over the app_button and move immediately to the platform_button.
generator.MoveMouseTo(app_button->GetBoundsInScreen().CenterPoint());
generator.MoveMouseTo(midpoint);
generator.MoveMouseTo(platform_button->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(tooltip_manager->IsVisible());
EXPECT_EQ(nullptr, tooltip_manager->GetCurrentAnchorView());
}
// Verify a fix for crash caused by a tooltip update for a deleted shelf
// button, see crbug.com/288838.
TEST_F(ShelfViewTest, RemovingItemClosesTooltip) {
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
// Add an item to the shelf.
ShelfID app_button_id = AddAppShortcut();
ShelfButton* app_button = GetButtonByID(app_button_id);
// Spawn a tooltip on that item.
tooltip_manager->ShowTooltip(app_button);
EXPECT_TRUE(tooltip_manager->IsVisible());
// Remove the app shortcut while the tooltip is open. The tooltip should be
// closed.
RemoveByID(app_button_id);
EXPECT_FALSE(tooltip_manager->IsVisible());
// Change the shelf layout. This should not crash.
GetPrimaryShelf()->SetAlignment(SHELF_ALIGNMENT_LEFT);
}
// Changing the shelf alignment closes any open tooltip.
TEST_F(ShelfViewTest, ShelfAlignmentClosesTooltip) {
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
// Add an item to the shelf.
ShelfID app_button_id = AddAppShortcut();
ShelfButton* app_button = GetButtonByID(app_button_id);
// Spawn a tooltip on the item.
tooltip_manager->ShowTooltip(app_button);
EXPECT_TRUE(tooltip_manager->IsVisible());
// Changing shelf alignment hides the tooltip.
GetPrimaryShelf()->SetAlignment(SHELF_ALIGNMENT_LEFT);
EXPECT_FALSE(tooltip_manager->IsVisible());
}
TEST_F(ShelfViewTest, ShouldHideTooltipTest) {
ShelfID app_button_id = AddAppShortcut();
ShelfID platform_button_id = AddApp();
// The tooltip shouldn't hide if the mouse is on normal buttons.
for (int i = 0; i < test_api_->GetButtonCount(); i++) {
ShelfButton* button = test_api_->GetButton(i);
if (!button)
continue;
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
button->GetMirroredBounds().CenterPoint()))
<< "ShelfView tries to hide on button " << i;
}
// The tooltip should not hide on the app-list button.
AppListButton* app_list_button = shelf_view_->GetAppListButton();
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
app_list_button->GetMirroredBounds().CenterPoint()));
// The tooltip shouldn't hide if the mouse is in the gap between two buttons.
gfx::Rect app_button_rect = GetButtonByID(app_button_id)->GetMirroredBounds();
gfx::Rect platform_button_rect =
GetButtonByID(platform_button_id)->GetMirroredBounds();
ASSERT_FALSE(app_button_rect.Intersects(platform_button_rect));
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
gfx::UnionRects(app_button_rect, platform_button_rect).CenterPoint()));
// The tooltip should hide if it's outside of all buttons.
gfx::Rect all_area;
for (int i = 0; i < test_api_->GetButtonCount(); i++) {
ShelfButton* button = test_api_->GetButton(i);
if (!button)
continue;
all_area.Union(button->GetMirroredBounds());
}
all_area.Union(shelf_view_->GetAppListButton()->GetMirroredBounds());
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(all_area.origin()));
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.right() - 1, all_area.bottom() - 1)));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.right(), all_area.y())));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.x() - 1, all_area.y())));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.x(), all_area.y() - 1)));
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
gfx::Point(all_area.x(), all_area.bottom())));
}
TEST_F(ShelfViewTest, ShouldHideTooltipWithAppListWindowTest) {
// Trigger mock notifications that the app list was shown.
Shell::Get()->app_list()->OnTargetVisibilityChanged(true);
Shell::Get()->app_list()->OnVisibilityChanged(true, GetPrimaryDisplayId());
AppListButton* app_list_button = shelf_view_->GetAppListButton();
app_list_button->OnAppListShown();
// The tooltip shouldn't hide if the mouse is on normal buttons.
for (int i = 1; i < test_api_->GetButtonCount(); i++) {
ShelfButton* button = test_api_->GetButton(i);
if (!button)
continue;
EXPECT_FALSE(shelf_view_->ShouldHideTooltip(
button->GetMirroredBounds().CenterPoint()))
<< "ShelfView tries to hide on button " << i;
}
// The tooltip should hide on the app list button if the app list is visible.
EXPECT_TRUE(shelf_view_->ShouldHideTooltip(
app_list_button->GetMirroredBounds().CenterPoint()));
}
// Test that by moving the mouse cursor off the button onto the bubble it closes
// the bubble.
TEST_F(ShelfViewTest, ShouldHideTooltipWhenHoveringOnTooltip) {
ShelfTooltipManager* tooltip_manager = test_api_->tooltip_manager();
tooltip_manager->set_timer_delay_for_test(0);
ui::test::EventGenerator& generator = GetEventGenerator();
// Move the mouse off any item and check that no tooltip is shown.
generator.MoveMouseTo(gfx::Point(0, 0));
EXPECT_FALSE(tooltip_manager->IsVisible());
// Move the mouse over the button and check that it is visible.
AppListButton* app_list_button = shelf_view_->GetAppListButton();
gfx::Rect bounds = app_list_button->GetBoundsInScreen();
generator.MoveMouseTo(bounds.CenterPoint());
// Wait for the timer to go off.
RunAllPendingInMessageLoop();
EXPECT_TRUE(tooltip_manager->IsVisible());
// Move the mouse cursor slightly to the right of the item. The tooltip should
// stay open.
generator.MoveMouseBy(bounds.width() / 2 + 5, 0);
// Make sure there is no delayed close.
RunAllPendingInMessageLoop();
EXPECT_TRUE(tooltip_manager->IsVisible());
// Move back - it should still stay open.
generator.MoveMouseBy(-(bounds.width() / 2 + 5), 0);
// Make sure there is no delayed close.
RunAllPendingInMessageLoop();
EXPECT_TRUE(tooltip_manager->IsVisible());
// Now move the mouse cursor slightly above the item - so that it is over the
// tooltip bubble. Now it should disappear.
generator.MoveMouseBy(0, -(bounds.height() / 2 + 5));
// Wait until the delayed close kicked in.
RunAllPendingInMessageLoop();
EXPECT_FALSE(tooltip_manager->IsVisible());
}
// Resizing shelf view while an add animation without fade-in is running,
// which happens when overflow happens. App list button should end up in its
// new ideal bounds.
TEST_F(ShelfViewTest, ResizeDuringOverflowAddAnimation) {
// All buttons should be visible.
ASSERT_EQ(test_api_->GetButtonCount(), test_api_->GetLastVisibleIndex() + 1);
// Add buttons until overflow. Let the non-overflow add animations finish but
// leave the last running.
int items_added = 0;
AddAppNoWait();
while (!test_api_->IsOverflowButtonVisible()) {
test_api_->RunMessageLoopUntilAnimationsDone();
AddAppNoWait();
++items_added;
ASSERT_LT(items_added, 10000);
}
// Resize shelf view with that animation running and stay overflown.
gfx::Rect bounds = shelf_view_->bounds();
bounds.set_width(bounds.width() - kShelfSize);
shelf_view_->SetBoundsRect(bounds);
ASSERT_TRUE(test_api_->IsOverflowButtonVisible());
// Finish the animation.
test_api_->RunMessageLoopUntilAnimationsDone();
// App list button should ends up in its new ideal bounds.
const int app_list_button_index = test_api_->GetButtonCount() - 1;
const gfx::Rect& app_list_ideal_bounds =
test_api_->GetIdealBoundsByIndex(app_list_button_index);
const gfx::Rect& app_list_bounds =
test_api_->GetBoundsByIndex(app_list_button_index);
EXPECT_EQ(app_list_ideal_bounds, app_list_bounds);
}
// Checks the overflow bubble size when an item is ripped off and re-inserted.
TEST_F(ShelfViewTest, OverflowBubbleSize) {
AddButtonsUntilOverflow();
// Add one more button to prevent the overflow bubble to disappear upon
// dragging an item out on windows (flakiness, see crbug.com/436131).
AddAppShortcut();
// Show overflow bubble.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
ShelfViewTestAPI test_for_overflow_view(
test_api_->overflow_bubble()->shelf_view());
int ripped_index = test_for_overflow_view.GetLastVisibleIndex();
gfx::Size bubble_size =
test_for_overflow_view.shelf_view()->GetPreferredSize();
int item_width = kShelfButtonSize + kShelfButtonSpacing;
ui::test::EventGenerator& generator = GetEventGenerator();
ShelfButton* button = test_for_overflow_view.GetButton(ripped_index);
// Rip off the last visible item.
gfx::Point start_point = button->GetBoundsInScreen().CenterPoint();
gfx::Point rip_off_point(start_point.x(), 0);
generator.MoveMouseTo(start_point.x(), start_point.y());
base::RunLoop().RunUntilIdle();
generator.PressLeftButton();
base::RunLoop().RunUntilIdle();
generator.MoveMouseTo(rip_off_point.x(), rip_off_point.y());
base::RunLoop().RunUntilIdle();
test_for_overflow_view.RunMessageLoopUntilAnimationsDone();
// Check the overflow bubble size when an item is ripped off.
EXPECT_EQ(bubble_size.width() - item_width,
test_for_overflow_view.shelf_view()->GetPreferredSize().width());
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
// Re-insert an item into the overflow bubble.
int first_index = test_for_overflow_view.GetFirstVisibleIndex();
button = test_for_overflow_view.GetButton(first_index);
// Check the bubble size after an item is re-inserted.
generator.MoveMouseTo(button->GetBoundsInScreen().CenterPoint());
test_for_overflow_view.RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(bubble_size.width(),
test_for_overflow_view.shelf_view()->GetPreferredSize().width());
generator.ReleaseLeftButton();
test_for_overflow_view.RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(bubble_size.width(),
test_for_overflow_view.shelf_view()->GetPreferredSize().width());
}
TEST_F(ShelfViewTest, OverflowShelfColorIsDerivedFromWallpaper) {
WallpaperControllerTestApi wallpaper_test_api(
Shell::Get()->wallpaper_controller());
const SkColor opaque_expected_color =
wallpaper_test_api.ApplyColorProducingWallpaper();
AddButtonsUntilOverflow();
test_api_->ShowOverflowBubble();
OverflowBubbleView* bubble_view = test_api_->overflow_bubble()->bubble_view();
EXPECT_EQ(opaque_expected_color, SkColorSetA(bubble_view->color(), 255));
}
// Check the drag insertion bounds of scrolled overflow bubble.
TEST_F(ShelfViewTest, CheckDragInsertBoundsOfScrolledOverflowBubble) {
UpdateDisplay("400x300");
AddButtonsUntilOverflow();
// Show overflow bubble.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
int item_width = kShelfButtonSize + kShelfButtonSpacing;
OverflowBubbleView* bubble_view = test_api_->overflow_bubble()->bubble_view();
OverflowBubbleViewTestAPI bubble_view_api(bubble_view);
// Add more buttons until OverflowBubble is scrollable and it has 3 invisible
// items.
while (bubble_view_api.GetContentsSize().width() <
(bubble_view->GetContentsBounds().width() + 3 * item_width)) {
AddAppShortcut();
}
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
ShelfViewTestAPI test_for_overflow_view(
test_api_->overflow_bubble()->shelf_view());
int first_index = test_for_overflow_view.GetFirstVisibleIndex();
int last_index = test_for_overflow_view.GetLastVisibleIndex();
ShelfButton* first_button = test_for_overflow_view.GetButton(first_index);
ShelfButton* last_button = test_for_overflow_view.GetButton(last_index);
gfx::Point first_point = first_button->GetBoundsInScreen().CenterPoint();
gfx::Point last_point = last_button->GetBoundsInScreen().CenterPoint();
gfx::Rect drag_reinsert_bounds =
test_for_overflow_view.GetBoundsForDragInsertInScreen();
EXPECT_TRUE(drag_reinsert_bounds.Contains(first_point));
EXPECT_FALSE(drag_reinsert_bounds.Contains(last_point));
// Scroll sufficiently to completely show last item.
bubble_view_api.ScrollByXOffset(bubble_view_api.GetContentsSize().width() -
bubble_view->GetContentsBounds().width());
drag_reinsert_bounds =
test_for_overflow_view.GetBoundsForDragInsertInScreen();
first_point = first_button->GetBoundsInScreen().CenterPoint();
last_point = last_button->GetBoundsInScreen().CenterPoint();
EXPECT_FALSE(drag_reinsert_bounds.Contains(first_point));
EXPECT_TRUE(drag_reinsert_bounds.Contains(last_point));
}
// Check the drag insertion bounds of shelf view in multi monitor environment.
TEST_F(ShelfViewTest, CheckDragInsertBoundsWithMultiMonitor) {
UpdateDisplay("800x600,800x600");
Shelf* secondary_shelf = Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
ShelfView* shelf_view_for_secondary =
secondary_shelf->GetShelfViewForTesting();
// The bounds should be big enough for 4 buttons + overflow chevron.
shelf_view_for_secondary->SetBounds(0, 0, 500, kShelfSize);
ShelfViewTestAPI test_api_for_secondary(shelf_view_for_secondary);
// Speeds up animation for test.
test_api_for_secondary.SetAnimationDuration(1);
AddButtonsUntilOverflow();
// Test #1: Test drag insertion bounds of primary shelf.
// Show overflow bubble.
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
ShelfViewTestAPI test_api_for_overflow_view(
test_api_->overflow_bubble()->shelf_view());
ShelfButton* button = test_api_for_overflow_view.GetButton(
test_api_for_overflow_view.GetLastVisibleIndex());
// Checks that a point in shelf is contained in drag insert bounds.
gfx::Point point_in_shelf_view = button->GetBoundsInScreen().CenterPoint();
gfx::Rect drag_reinsert_bounds =
test_api_for_overflow_view.GetBoundsForDragInsertInScreen();
EXPECT_TRUE(drag_reinsert_bounds.Contains(point_in_shelf_view));
// Checks that a point out of shelf is not contained in drag insert bounds.
EXPECT_FALSE(
drag_reinsert_bounds.Contains(gfx::Point(point_in_shelf_view.x(), 0)));
// Test #2: Test drag insertion bounds of secondary shelf.
// Show overflow bubble.
test_api_for_secondary.ShowOverflowBubble();
ASSERT_TRUE(test_api_for_secondary.IsShowingOverflowBubble());
ShelfViewTestAPI test_api_for_overflow_view_of_secondary(
test_api_for_secondary.overflow_bubble()->shelf_view());
ShelfButton* button_in_secondary =
test_api_for_overflow_view_of_secondary.GetButton(
test_api_for_overflow_view_of_secondary.GetLastVisibleIndex());
// Checks that a point in shelf is contained in drag insert bounds.
gfx::Point point_in_secondary_shelf_view =
button_in_secondary->GetBoundsInScreen().CenterPoint();
gfx::Rect drag_reinsert_bounds_in_secondary =
test_api_for_overflow_view_of_secondary.GetBoundsForDragInsertInScreen();
EXPECT_TRUE(drag_reinsert_bounds_in_secondary.Contains(
point_in_secondary_shelf_view));
// Checks that a point out of shelf is not contained in drag insert bounds.
EXPECT_FALSE(drag_reinsert_bounds_in_secondary.Contains(
gfx::Point(point_in_secondary_shelf_view.x(), 0)));
// Checks that a point of overflow bubble in primary shelf should not be
// contained by insert bounds of secondary shelf.
EXPECT_FALSE(drag_reinsert_bounds_in_secondary.Contains(point_in_shelf_view));
}
// Checks the rip an item off from left aligned shelf in secondary monitor.
TEST_F(ShelfViewTest, CheckRipOffFromLeftShelfAlignmentWithMultiMonitor) {
UpdateDisplay("800x600,800x600");
ASSERT_EQ(2U, Shell::GetAllRootWindows().size());
Shelf* secondary_shelf = Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
secondary_shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
ASSERT_EQ(SHELF_ALIGNMENT_LEFT, secondary_shelf->alignment());
ShelfView* shelf_view_for_secondary =
secondary_shelf->GetShelfViewForTesting();
ShelfViewTestAPI test_api_for_secondary_shelf_view(shelf_view_for_secondary);
ShelfButton* button = test_api_for_secondary_shelf_view.GetButton(1);
// Fetch the start point of dragging.
gfx::Point start_point = button->GetBoundsInScreen().CenterPoint();
::wm::ConvertPointFromScreen(secondary_shelf->GetWindow(), &start_point);
ui::test::EventGenerator generator(Shell::GetAllRootWindows()[1],
start_point);
// Rip off the browser item.
generator.PressLeftButton();
generator.MoveMouseTo(start_point.x() + 400, start_point.y());
test_api_for_secondary_shelf_view.RunMessageLoopUntilAnimationsDone();
EXPECT_TRUE(test_api_for_secondary_shelf_view.IsRippedOffFromShelf());
}
// Checks various drag and drop operations from OverflowBubble to Shelf, and
// vice versa.
TEST_F(ShelfViewTest, CheckDragAndDropFromShelfToOtherShelf) {
AddButtonsUntilOverflow();
// Add one more button to prevent the overflow bubble to disappear upon
// dragging an item out on windows (flakiness, see crbug.com/425097).
AddAppShortcut();
TestDraggingAnItemFromShelfToOtherShelf(false /* main_to_overflow */,
false /* cancel */);
TestDraggingAnItemFromShelfToOtherShelf(false /* main_to_overflow */,
true /* cancel */);
TestDraggingAnItemFromShelfToOtherShelf(true /* main_to_overflow */,
false /* cancel */);
TestDraggingAnItemFromShelfToOtherShelf(true /* main_to_overflow */,
true /* cancel */);
}
// Checks creating app shortcut for an opened platform app in overflow bubble
// should be invisible to the shelf. See crbug.com/605793.
TEST_F(ShelfViewTest, CheckOverflowStatusPinOpenedAppToShelf) {
AddButtonsUntilOverflow();
// Add a running Platform app.
ShelfID platform_app_id = AddApp();
EXPECT_FALSE(GetButtonByID(platform_app_id)->visible());
// Make the added running platform app to be an app shortcut.
// This app shortcut should be a swapped view in overflow bubble, which is
// invisible.
SetShelfItemTypeToAppShortcut(platform_app_id);
EXPECT_FALSE(GetButtonByID(platform_app_id)->visible());
}
// Verifies that Launcher_ButtonPressed_* UMA user actions are recorded when an
// item is selected.
TEST_F(ShelfViewTest,
Launcher_ButtonPressedUserActionsRecordedWhenItemSelected) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
base::UserActionTester user_action_tester;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
model_->SetShelfItemDelegate(
model_->items()[1].id,
base::WrapUnique<ShelfItemSelectionTracker>(selection_tracker));
SimulateClick(1);
EXPECT_EQ(1,
user_action_tester.GetActionCount("Launcher_ButtonPressed_Mouse"));
}
// Verifies that Launcher_*Task UMA user actions are recorded when an item is
// selected.
TEST_F(ShelfViewTest, Launcher_TaskUserActionsRecordedWhenItemSelected) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
base::UserActionTester user_action_tester;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
selection_tracker->set_item_selected_action(SHELF_ACTION_NEW_WINDOW_CREATED);
model_->SetShelfItemDelegate(
model_->items()[1].id,
base::WrapUnique<ShelfItemSelectionTracker>(selection_tracker));
SimulateClick(1);
EXPECT_EQ(1, user_action_tester.GetActionCount("Launcher_LaunchTask"));
}
// Verifies that metrics are recorded when an item is minimized and subsequently
// activated.
TEST_F(ShelfViewTest,
VerifyMetricsAreRecordedWhenAnItemIsMinimizedAndActivated) {
base::HistogramTester histogram_tester;
ShelfItemSelectionTracker* selection_tracker = new ShelfItemSelectionTracker;
model_->SetShelfItemDelegate(
model_->items()[1].id,
base::WrapUnique<ShelfItemSelectionTracker>(selection_tracker));
selection_tracker->set_item_selected_action(SHELF_ACTION_WINDOW_MINIMIZED);
SimulateClick(1);
selection_tracker->set_item_selected_action(SHELF_ACTION_WINDOW_ACTIVATED);
SimulateClick(1);
histogram_tester.ExpectTotalCount(
kTimeBetweenWindowMinimizedAndActivatedActionsHistogramName, 1);
}
TEST_F(ShelfViewTest, TestHideOverflow) {
// Use an event generator instead of SimulateClick because the overflow bubble
// is a PointerWatcher and gets the events directly.
ui::test::EventGenerator& generator = GetEventGenerator();
// Add one app (which is on the main shelf) and then add buttons until
// overflow. Add two more apps (which are on the overflow shelf).
ShelfID first_app_id = AddAppShortcut();
ShelfID second_app_id = AddAppShortcut();
AddButtonsUntilOverflow();
ShelfID overflow_app_id1 = AddAppShortcut();
ShelfID overflow_app_id2 = AddAppShortcut();
// Verify that by pressing anywhere outside the shelf and overflow bubble, the
// overflow bubble will close if it were open.
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
test_api_->ShowOverflowBubble();
// Make sure the point we chose is not on the shelf or its overflow bubble.
ASSERT_FALSE(test_api_->shelf_view()->GetBoundsInScreen().Contains(
generator.current_location()));
ASSERT_FALSE(
test_api_->overflow_bubble()->shelf_view()->GetBoundsInScreen().Contains(
generator.current_location()));
generator.PressLeftButton();
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
generator.ReleaseLeftButton();
// Verify that by clicking a app which is on the main shelf while the overflow
// bubble is opened, the overflow bubble will close.
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
test_api_->ShowOverflowBubble();
generator.set_current_location(GetButtonCenter(first_app_id));
generator.ClickLeftButton();
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
// Verify that by clicking a app which is on the overflow shelf, the overflow
// bubble will close.
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
test_api_->ShowOverflowBubble();
ShelfViewTestAPI test_api_for_overflow(
test_api_->overflow_bubble()->shelf_view());
ShelfButton* button_on_overflow_shelf =
test_api_for_overflow.GetButton(model_->ItemIndexByID(overflow_app_id2));
generator.set_current_location(GetButtonCenter(button_on_overflow_shelf));
generator.ClickLeftButton();
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
// Verify that dragging apps on the main shelf does not close the overflow
// bubble.
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
test_api_->ShowOverflowBubble();
generator.set_current_location(GetButtonCenter(first_app_id));
generator.DragMouseTo(GetButtonCenter(second_app_id));
EXPECT_TRUE(test_api_->IsShowingOverflowBubble());
test_api_->HideOverflowBubble();
// Verify dragging apps on the overflow shelf does not close the overflow
// bubble.
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
test_api_->ShowOverflowBubble();
ShelfViewTestAPI test_api_for_overflow2(
test_api_->overflow_bubble()->shelf_view());
button_on_overflow_shelf =
test_api_for_overflow2.GetButton(model_->ItemIndexByID(overflow_app_id1));
ShelfButton* button_on_overflow_shelf1 =
test_api_for_overflow2.GetButton(model_->ItemIndexByID(overflow_app_id2));
generator.set_current_location(GetButtonCenter(button_on_overflow_shelf));
generator.DragMouseTo(GetButtonCenter(button_on_overflow_shelf1));
EXPECT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Verify the animations of the shelf items are as long as expected.
TEST_F(ShelfViewTest, TestShelfItemsAnimations) {
TestShelfObserver observer(shelf_view_->shelf());
ui::test::EventGenerator& generator = GetEventGenerator();
ShelfID first_app_id = AddAppShortcut();
ShelfID second_app_id = AddAppShortcut();
// Set the animation duration for shelf items.
const int animation_duration = 100;
test_api_->SetAnimationDuration(animation_duration);
// The shelf items should animate if they are moved within the shelf, either
// by swapping or if the items need to be rearranged due to an item getting
// ripped off.
generator.set_current_location(GetButtonCenter(first_app_id));
generator.DragMouseTo(GetButtonCenter(second_app_id));
generator.DragMouseBy(0, 50);
test_api_->RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(animation_duration, observer.icon_positions_animation_duration());
// The shelf items should not animate when the whole shelf and its contents
// have to move.
observer.Reset();
shelf_view_->shelf()->SetAlignment(SHELF_ALIGNMENT_LEFT);
test_api_->RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(1, observer.icon_positions_animation_duration());
// The shelf items should animate if we are entering or exiting tablet mode.
observer.Reset();
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(true);
test_api_->RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(animation_duration, observer.icon_positions_animation_duration());
observer.Reset();
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(false);
test_api_->RunMessageLoopUntilAnimationsDone();
EXPECT_EQ(animation_duration, observer.icon_positions_animation_duration());
}
class ShelfViewVisibleBoundsTest : public ShelfViewTest,
public testing::WithParamInterface<bool> {
public:
ShelfViewVisibleBoundsTest() : text_direction_change_(GetParam()) {}
void CheckAllItemsAreInBounds() {
gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen();
gfx::Rect shelf_bounds = shelf_view_->GetBoundsInScreen();
EXPECT_TRUE(shelf_bounds.Contains(visible_bounds));
for (int i = 0; i < test_api_->GetButtonCount(); ++i)
if (ShelfButton* button = test_api_->GetButton(i)) {
if (button->visible())
EXPECT_TRUE(visible_bounds.Contains(button->GetBoundsInScreen()));
}
CheckAppListButtonIsInBounds();
}
void CheckAppListButtonIsInBounds() {
gfx::Rect visible_bounds = shelf_view_->GetVisibleItemsBoundsInScreen();
gfx::Rect app_list_button_bounds =
shelf_view_->GetAppListButton()->GetBoundsInScreen();
EXPECT_TRUE(visible_bounds.Contains(app_list_button_bounds));
}
private:
ScopedTextDirectionChange text_direction_change_;
DISALLOW_COPY_AND_ASSIGN(ShelfViewVisibleBoundsTest);
};
TEST_P(ShelfViewVisibleBoundsTest, ItemsAreInBounds) {
// Adding elements leaving some empty space.
for (int i = 0; i < 3; i++) {
AddAppShortcut();
}
test_api_->RunMessageLoopUntilAnimationsDone();
EXPECT_FALSE(test_api_->IsOverflowButtonVisible());
CheckAllItemsAreInBounds();
// Same for overflow case.
while (!test_api_->IsOverflowButtonVisible()) {
AddAppShortcut();
}
test_api_->RunMessageLoopUntilAnimationsDone();
CheckAllItemsAreInBounds();
}
INSTANTIATE_TEST_CASE_P(LtrRtl, ShelfViewTextDirectionTest, testing::Bool());
INSTANTIATE_TEST_CASE_P(VisibleBounds,
ShelfViewVisibleBoundsTest,
testing::Bool());
namespace {
// An InkDrop implementation that wraps another InkDrop instance to keep track
// of state changes requested on it. Note that this will only track transitions
// routed through AnimateToState() and not the ones performed directly on the
// ripple inside the contained |ink_drop|.
class InkDropSpy : public views::InkDrop {
public:
explicit InkDropSpy(std::unique_ptr<views::InkDrop> ink_drop)
: ink_drop_(std::move(ink_drop)) {}
~InkDropSpy() override {}
std::vector<views::InkDropState> GetAndResetRequestedStates() {
std::vector<views::InkDropState> requested_states;
requested_states.swap(requested_states_);
return requested_states;
}
// views::InkDrop:
void HostSizeChanged(const gfx::Size& new_size) override {
ink_drop_->HostSizeChanged(new_size);
}
views::InkDropState GetTargetInkDropState() const override {
return ink_drop_->GetTargetInkDropState();
}
void AnimateToState(views::InkDropState ink_drop_state) override {
requested_states_.push_back(ink_drop_state);
ink_drop_->AnimateToState(ink_drop_state);
}
void SnapToActivated() override { ink_drop_->SnapToActivated(); }
void SetHovered(bool is_hovered) override {
ink_drop_->SetHovered(is_hovered);
}
void SetFocused(bool is_focused) override {
ink_drop_->SetFocused(is_focused);
}
bool IsHighlightFadingInOrVisible() const override {
return ink_drop_->IsHighlightFadingInOrVisible();
}
void SetShowHighlightOnHover(bool show_highlight_on_hover) override {
ink_drop_->SetShowHighlightOnHover(show_highlight_on_hover);
}
void SetShowHighlightOnFocus(bool show_highlight_on_focus) override {
ink_drop_->SetShowHighlightOnFocus(show_highlight_on_focus);
}
std::unique_ptr<views::InkDrop> ink_drop_;
std::vector<views::InkDropState> requested_states_;
private:
DISALLOW_COPY_AND_ASSIGN(InkDropSpy);
};
// A ShelfItemDelegate that returns a menu for the shelf item.
class ListMenuShelfItemDelegate : public ShelfItemDelegate {
public:
ListMenuShelfItemDelegate() : ShelfItemDelegate(ShelfID()) {}
~ListMenuShelfItemDelegate() override {}
private:
// ShelfItemDelegate:
void ItemSelected(std::unique_ptr<ui::Event> event,
int64_t display_id,
ShelfLaunchSource source,
ItemSelectedCallback callback) override {
// Two items are needed to show a menu; the data in the items is not tested.
std::vector<mojom::MenuItemPtr> items;
items.push_back(mojom::MenuItem::New());
items.push_back(mojom::MenuItem::New());
std::move(callback).Run(SHELF_ACTION_NONE, std::move(items));
}
void ExecuteCommand(uint32_t command_id, int32_t event_flags) override {}
void Close() override {}
DISALLOW_COPY_AND_ASSIGN(ListMenuShelfItemDelegate);
};
} // namespace
// Test fixture for testing material design ink drop ripples on shelf.
class ShelfViewInkDropTest : public ShelfViewTest {
public:
ShelfViewInkDropTest() {}
~ShelfViewInkDropTest() override {}
void SetUp() override {
ash_test_helper()->set_test_shell_delegate(CreateTestShellDelegate());
ShelfViewTest::SetUp();
}
protected:
// Gives subclasses a chance to return a custom test shell delegate to install
// before calling base class's SetUp(). Shell will take ownership of the
// returned object.
virtual TestShellDelegate* CreateTestShellDelegate() {
return new TestShellDelegate;
}
void InitAppListButtonInkDrop() {
app_list_button_ = shelf_view_->GetAppListButton();
auto app_list_button_ink_drop =
base::MakeUnique<InkDropSpy>(base::MakeUnique<views::InkDropImpl>(
app_list_button_, app_list_button_->size()));
app_list_button_ink_drop_ = app_list_button_ink_drop.get();
views::test::InkDropHostViewTestApi(app_list_button_)
.SetInkDrop(std::move(app_list_button_ink_drop), false);
}
void InitBrowserButtonInkDrop() {
browser_button_ = test_api_->GetButton(1);
auto browser_button_ink_drop =
base::MakeUnique<InkDropSpy>(base::MakeUnique<views::InkDropImpl>(
browser_button_, browser_button_->size()));
browser_button_ink_drop_ = browser_button_ink_drop.get();
views::test::InkDropHostViewTestApi(browser_button_)
.SetInkDrop(std::move(browser_button_ink_drop));
}
void ShowAppList() {
// Trigger a mock notification that the app list was shown.
Shell::Get()->app_list()->OnTargetVisibilityChanged(true);
app_list_button_->OnAppListShown();
}
void DismissAppList() {
// Trigger a mock notification that the app list was dismissed.
Shell::Get()->app_list()->OnTargetVisibilityChanged(false);
app_list_button_->OnAppListDismissed();
}
void FinishAppListVisibilityChange() {
// Trigger a mock notification that the app list finished animating.
app_list::AppList* app_list = Shell::Get()->app_list();
app_list->OnVisibilityChanged(app_list->GetTargetVisibility(),
GetPrimaryDisplayId());
}
AppListButton* app_list_button_ = nullptr;
InkDropSpy* app_list_button_ink_drop_ = nullptr;
ShelfButton* browser_button_ = nullptr;
InkDropSpy* browser_button_ink_drop_ = nullptr;
private:
DISALLOW_COPY_AND_ASSIGN(ShelfViewInkDropTest);
};
// Tests that changing visibility of the app list transitions app list button's
// ink drop states correctly.
TEST_F(ShelfViewInkDropTest, AppListButtonWhenVisibilityChanges) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
InitAppListButtonInkDrop();
ShowAppList();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
DismissAppList();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
}
// Tests that when the app list is hidden, mouse press on the app list button,
// which shows the app list, transitions ink drop states correctly. Also, tests
// that mouse drag and mouse release does not affect the ink drop state.
TEST_F(ShelfViewInkDropTest, AppListButtonMouseEventsWhenHidden) {
InitAppListButtonInkDrop();
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
// Mouse press on the button, which shows the app list, should end up in the
// activated state.
generator.PressLeftButton();
// Trigger a mock button notification that the app list was shown.
app_list_button_->OnAppListShown();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING,
views::InkDropState::ACTIVATED));
// Dragging mouse out and back and releasing the button should not change the
// ink drop state.
generator.MoveMouseBy(app_list_button_->width(), 0);
generator.MoveMouseBy(-app_list_button_->width(), 0);
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
}
// Tests that when the app list is visible, mouse press on the app list button,
// which dismisses the app list, transitions ink drop states correctly. Also,
// tests that mouse drag and mouse release does not affect the ink drop state.
TEST_F(ShelfViewInkDropTest, AppListButtonMouseEventsWhenVisible) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
InitAppListButtonInkDrop();
ShowAppList();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
// Mouse press on the button, which dismisses the app list, should end up in
// the hidden state.
DismissAppList();
generator.PressLeftButton();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
// Dragging mouse out and back and releasing the button should not change the
// ink drop state.
generator.MoveMouseBy(app_list_button_->width(), 0);
generator.MoveMouseBy(-app_list_button_->width(), 0);
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
}
// Tests that when the app list is hidden, tapping on the app list button
// transitions ink drop states correctly.
TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapWhenHidden) {
InitAppListButtonInkDrop();
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
// Touch press on the button should end up in the pending state.
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
// Touch release on the button, which shows the app list, should end up in the
// activated state.
generator.ReleaseTouch();
// Trigger a mock button notification that the app list was shown.
app_list_button_->OnAppListShown();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
}
// Tests that when the app list is visible, tapping on the app list button
// transitions ink drop states correctly.
TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapWhenVisible) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
InitAppListButtonInkDrop();
ShowAppList();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(app_list_button_->GetBoundsInScreen().CenterPoint());
// Touch press on the button, which dismisses the app list, should end up in
// the hidden state.
DismissAppList();
generator.PressTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
// Touch release on the button should not change the ink drop state.
generator.ReleaseTouch();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
}
// Tests that when the app list is hidden, tapping down on the app list button
// and dragging the touch point transitions ink drop states correctly.
TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapDragWhenHidden) {
InitAppListButtonInkDrop();
ui::test::EventGenerator& generator = GetEventGenerator();
gfx::Point touch_location =
app_list_button_->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(touch_location);
// Touch press on the button should end up in the pending state.
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
// Dragging the touch point should hide the pending ink drop.
touch_location.Offset(app_list_button_->width(), 0);
generator.MoveTouch(touch_location);
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
// Touch release should not change the ink drop state.
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
}
// Tests that when the app list is visible, tapping down on the app list button
// and dragging the touch point transitions ink drop states correctly.
TEST_F(ShelfViewInkDropTest, AppListButtonGestureTapDragWhenVisible) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
InitAppListButtonInkDrop();
ShowAppList();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
ui::test::EventGenerator& generator = GetEventGenerator();
gfx::Point touch_location =
app_list_button_->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(touch_location);
// Touch press on the button, which dismisses the app list, should end up in
// the hidden state.
DismissAppList();
generator.PressTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
// Dragging the touch point and releasing should not change the ink drop
// state.
touch_location.Offset(app_list_button_->width(), 0);
generator.MoveTouch(touch_location);
generator.ReleaseTouch();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
}
// Tests that clicking on a shelf item that does not show a menu transitions ink
// drop states correctly.
TEST_F(ShelfViewInkDropTest, ShelfButtonWithoutMenuPressRelease) {
InitBrowserButtonInkDrop();
views::CustomButton* button = browser_button_;
gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMousePressed(press_event);
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseReleased(release_event);
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_TRIGGERED));
}
// Tests that dragging outside of a shelf item transitions ink drop states
// correctly.
TEST_F(ShelfViewInkDropTest, ShelfButtonWithoutMenuPressDragReleaseOutside) {
InitBrowserButtonInkDrop();
views::CustomButton* button = browser_button_;
gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMousePressed(press_event);
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
mouse_location.Offset(test_api_->GetMinimumDragDistance() / 2, 0);
ui::MouseEvent drag_event_small(ui::ET_MOUSE_DRAGGED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event_small);
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
mouse_location.Offset(test_api_->GetMinimumDragDistance(), 0);
ui::MouseEvent drag_event_large(ui::ET_MOUSE_DRAGGED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event_large);
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseReleased(release_event);
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
}
// Tests that dragging outside of a shelf item and back transitions ink drop
// states correctly.
TEST_F(ShelfViewInkDropTest, ShelfButtonWithoutMenuPressDragReleaseInside) {
InitBrowserButtonInkDrop();
views::CustomButton* button = browser_button_;
gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMousePressed(press_event);
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
mouse_location.Offset(test_api_->GetMinimumDragDistance() * 2, 0);
ui::MouseEvent drag_event_outside(ui::ET_MOUSE_DRAGGED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event_outside);
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
mouse_location.Offset(-test_api_->GetMinimumDragDistance() * 2, 0);
ui::MouseEvent drag_event_inside(ui::ET_MOUSE_DRAGGED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseDragged(drag_event_inside);
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseReleased(release_event);
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
}
// Tests that clicking on a shelf item that shows an app list menu transitions
// ink drop state correctly.
TEST_F(ShelfViewInkDropTest, ShelfButtonWithMenuPressRelease) {
InitBrowserButtonInkDrop();
// Set a delegate for the shelf item that returns an app list menu.
model_->SetShelfItemDelegate(model_->items()[1].id,
base::MakeUnique<ListMenuShelfItemDelegate>());
views::CustomButton* button = browser_button_;
gfx::Point mouse_location = button->GetLocalBounds().CenterPoint();
ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMousePressed(press_event);
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
// Mouse release will spawn a menu which we will then close.
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, mouse_location,
mouse_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
button->OnMouseReleased(release_event);
test_api_->CloseMenu();
EXPECT_EQ(views::InkDropState::HIDDEN,
browser_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(browser_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED,
views::InkDropState::DEACTIVATED));
}
namespace {
// Test fixture to run app list button ink drop tests for both mouse and touch
// events.
class AppListButtonInkDropTest
: public ShelfViewInkDropTest,
public testing::WithParamInterface<ui::EventPointerType> {
public:
AppListButtonInkDropTest() : pointer_type_(GetParam()) {}
~AppListButtonInkDropTest() override {}
void MovePointerTo(const gfx::Point& point) {
if (pointer_type_ == ui::EventPointerType::POINTER_TYPE_MOUSE)
GetEventGenerator().MoveMouseTo(point);
else if (pointer_type_ == ui::EventPointerType::POINTER_TYPE_TOUCH)
GetEventGenerator().MoveTouch(point);
}
void PressPointer() {
if (pointer_type_ == ui::EventPointerType::POINTER_TYPE_MOUSE)
GetEventGenerator().PressLeftButton();
else if (pointer_type_ == ui::EventPointerType::POINTER_TYPE_TOUCH)
GetEventGenerator().PressTouch();
}
void ReleasePointer() {
if (pointer_type_ == ui::EventPointerType::POINTER_TYPE_MOUSE)
GetEventGenerator().ReleaseLeftButton();
else if (pointer_type_ == ui::EventPointerType::POINTER_TYPE_TOUCH)
GetEventGenerator().ReleaseTouch();
}
private:
ui::EventPointerType pointer_type_;
DISALLOW_COPY_AND_ASSIGN(AppListButtonInkDropTest);
};
const ui::EventPointerType kPointerTypes[] = {
ui::EventPointerType::POINTER_TYPE_MOUSE,
ui::EventPointerType::POINTER_TYPE_TOUCH};
} // namespace
// Tests that clicking/tapping on the app list button in tablet mode (when
// it has two functionalities), transitions the ink drop state correctly.
TEST_P(AppListButtonInkDropTest, AppListButtonInTabletMode) {
// TODO: investigate failure in mash, http://crbug.com/695751.
if (Shell::GetAshConfig() == Config::MASH)
return;
InitAppListButtonInkDrop();
// Finish all setup tasks. In particular we want to finish the GetSwitchStates
// post task in (Fake)PowerManagerClient which is triggered by
// TabletModeController otherwise this will cause tablet mode to exit while we
// wait for animations in the test.
RunAllPendingInMessageLoop();
// Verify the app list button bounds change when we enter tablet mode.
const gfx::Rect old_bounds = app_list_button_->GetBoundsInScreen();
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(true);
test_api_->RunMessageLoopUntilAnimationsDone();
gfx::Rect new_bounds = app_list_button_->GetBoundsInScreen();
EXPECT_EQ(new_bounds.height(), old_bounds.height());
EXPECT_GT(new_bounds.width(), old_bounds.width());
gfx::Point point_on_circle = app_list_button_->GetAppListButtonCenterPoint();
views::View::ConvertPointToScreen(app_list_button_, &point_on_circle);
gfx::Point point_on_back_button =
app_list_button_->GetBackButtonCenterPoint();
views::View::ConvertPointToScreen(app_list_button_, &point_on_back_button);
// Verify the ink drop state transitions as expected when we press and
// release on the app list circle part of the app list button. Taps on the
// app list circle, which shows the app list, should end up in the activated
// state.
MovePointerTo(point_on_circle);
PressPointer();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
ReleasePointer();
// Trigger a mock button notification that the app list was shown.
app_list_button_->OnAppListShown();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::ACTIVATED,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
// Trigger a mock button notification that the app list was dismissed.
app_list_button_->OnAppListDismissed();
FinishAppListVisibilityChange();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
// Verify the ink drop state transitions as expected when we tap on the back
// button part of the app list button.
MovePointerTo(point_on_back_button);
PressPointer();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
ReleasePointer();
EXPECT_EQ(views::InkDropState::HIDDEN,
app_list_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(app_list_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_TRIGGERED));
// Verify when we leave tablet mode, the bounds should return to be the same
// as they were before we entered tablet mode.
Shell::Get()->tablet_mode_controller()->EnableTabletModeWindowManager(false);
test_api_->RunMessageLoopUntilAnimationsDone();
new_bounds = app_list_button_->GetBoundsInScreen();
EXPECT_EQ(new_bounds, old_bounds);
}
INSTANTIATE_TEST_CASE_P(
/* prefix intentionally left blank due to only one parameterization */,
AppListButtonInkDropTest,
::testing::ValuesIn(kPointerTypes));
namespace {
// An empty menu model for shell context menu just to have a menu.
class TestShellMenuModel : public ui::SimpleMenuModel,
public ui::SimpleMenuModel::Delegate {
public:
TestShellMenuModel() : ui::SimpleMenuModel(this) {}
~TestShellMenuModel() override {}
private:
// ui::SimpleMenuModel::Delegate:
bool IsCommandIdChecked(int command_id) const override { return false; }
bool IsCommandIdEnabled(int command_id) const override { return true; }
void ExecuteCommand(int command_id, int event_flags) override {}
DISALLOW_COPY_AND_ASSIGN(TestShellMenuModel);
};
// A test ShellDelegate implementation for overflow button tests that returns a
// TestShelfMenuModel for the shell context menu.
class TestOverflowButtonShellDelegate : public TestShellDelegate {
public:
TestOverflowButtonShellDelegate() {}
~TestOverflowButtonShellDelegate() override {}
// TestShellDelegate:
ui::MenuModel* CreateContextMenu(Shelf* shelf,
const ShelfItem* item) override {
// Caller takes ownership of the returned object.
return new TestShellMenuModel;
}
private:
DISALLOW_COPY_AND_ASSIGN(TestOverflowButtonShellDelegate);
};
std::string ToString(ShelfAlignment shelf_alignment) {
switch (shelf_alignment) {
case SHELF_ALIGNMENT_BOTTOM:
return "SHELF_ALIGNMENT_BOTTOM";
case SHELF_ALIGNMENT_BOTTOM_LOCKED:
return "SHELF_ALIGNMENT_BOTTOM_LOCKED";
case SHELF_ALIGNMENT_LEFT:
return "SHELF_ALIGNMENT_LEFT";
case SHELF_ALIGNMENT_RIGHT:
return "SHELF_ALIGNMENT_RIGHT";
}
}
} // namespace
// Test fixture for testing material design ink drop on overflow button.
class OverflowButtonInkDropTest : public ShelfViewInkDropTest {
public:
OverflowButtonInkDropTest() {}
~OverflowButtonInkDropTest() override {}
void SetUp() override {
ShelfViewInkDropTest::SetUp();
overflow_button_ = test_api_->overflow_button();
auto overflow_button_ink_drop =
base::MakeUnique<InkDropSpy>(base::MakeUnique<views::InkDropImpl>(
overflow_button_, overflow_button_->size()));
overflow_button_ink_drop_ = overflow_button_ink_drop.get();
views::test::InkDropHostViewTestApi(overflow_button_)
.SetInkDrop(std::move(overflow_button_ink_drop));
AddButtonsUntilOverflow();
EXPECT_TRUE(test_api_->IsOverflowButtonVisible());
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
protected:
gfx::Point GetScreenPointInsideOverflowButton() const {
return overflow_button_->GetBoundsInScreen().CenterPoint();
}
gfx::Point GetScreenPointOutsideOverflowButton() const {
gfx::Point point = GetScreenPointInsideOverflowButton();
point.Offset(overflow_button_->width(), 0);
return point;
}
// Overridden from ShelfViewInkDropTest:
TestShellDelegate* CreateTestShellDelegate() override {
return new TestOverflowButtonShellDelegate;
}
OverflowButton* overflow_button_ = nullptr;
InkDropSpy* overflow_button_ink_drop_ = nullptr;
private:
DISALLOW_COPY_AND_ASSIGN(OverflowButtonInkDropTest);
};
// Tests ink drop state transitions for the overflow button when the overflow
// bubble is shown or hidden.
TEST_F(OverflowButtonInkDropTest, OnOverflowBubbleShowHide) {
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
test_api_->HideOverflowBubble();
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
}
// Tests ink drop state transitions for the overflow button when the user clicks
// on it.
TEST_F(OverflowButtonInkDropTest, MouseActivate) {
ui::test::EventGenerator& generator = GetEventGenerator();
gfx::Point mouse_location = GetScreenPointInsideOverflowButton();
generator.MoveMouseTo(mouse_location);
generator.PressLeftButton();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user
// presses left mouse button on it and drags it out of the button bounds.
TEST_F(OverflowButtonInkDropTest, MouseDragOut) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressLeftButton();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.MoveMouseTo(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user
// presses left mouse button on it and drags it out of the button bounds and
// back.
TEST_F(OverflowButtonInkDropTest, MouseDragOutAndBack) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressLeftButton();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.MoveMouseTo(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user right
// clicks on the button to show the context menu.
TEST_F(OverflowButtonInkDropTest, MouseContextMenu) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressRightButton();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseRightButton();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user taps
// on it.
TEST_F(OverflowButtonInkDropTest, TouchActivate) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user taps
// down on it and drags it out of the button bounds.
TEST_F(OverflowButtonInkDropTest, TouchDragOut) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.MoveTouch(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user taps
// down on it and drags it out of the button bounds and back.
TEST_F(OverflowButtonInkDropTest, TouchDragOutAndBack) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
generator.MoveTouch(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::HIDDEN));
generator.MoveTouch(GetScreenPointInsideOverflowButton());
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when the user long
// presses on the button to show the context menu.
TEST_F(OverflowButtonInkDropTest, TouchContextMenu) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
base::ScopedMockTimeMessageLoopTaskRunner mock_task_runner;
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTION_PENDING,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTION_PENDING));
mock_task_runner->FastForwardUntilNoTasksRemain();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ALTERNATE_ACTION_PENDING,
views::InkDropState::HIDDEN));
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Test fixture to run overflow button tests for LTR and RTL directions.
class OverflowButtonTextDirectionTest
: public OverflowButtonInkDropTest,
public testing::WithParamInterface<bool> {
public:
OverflowButtonTextDirectionTest() : text_direction_change_(GetParam()) {}
~OverflowButtonTextDirectionTest() override {}
void SetUp() override {
OverflowButtonInkDropTest::SetUp();
overflow_button_test_api_ =
base::MakeUnique<OverflowButtonTestApi>(overflow_button_);
}
protected:
std::unique_ptr<OverflowButtonTestApi> overflow_button_test_api_;
private:
ScopedTextDirectionChange text_direction_change_;
DISALLOW_COPY_AND_ASSIGN(OverflowButtonTextDirectionTest);
};
INSTANTIATE_TEST_CASE_P(
/* prefix intentionally left blank due to only one parameterization */,
OverflowButtonTextDirectionTest,
testing::Bool());
// Tests that overflow button's chevron points in correct direction for
// different shelf alignments.
TEST_P(OverflowButtonTextDirectionTest, ChevronDirection) {
struct {
ShelfAlignment shelf_alignment;
OverflowButtonTestApi::ChevronDirection inactive_direction;
OverflowButtonTestApi::ChevronDirection active_direction;
} const kTests[] = {
{
SHELF_ALIGNMENT_BOTTOM, OverflowButtonTestApi::ChevronDirection::UP,
OverflowButtonTestApi::ChevronDirection::DOWN,
},
{
SHELF_ALIGNMENT_BOTTOM_LOCKED,
OverflowButtonTestApi::ChevronDirection::UP,
OverflowButtonTestApi::ChevronDirection::DOWN,
},
{
SHELF_ALIGNMENT_LEFT, OverflowButtonTestApi::ChevronDirection::RIGHT,
OverflowButtonTestApi::ChevronDirection::LEFT,
},
{
SHELF_ALIGNMENT_RIGHT, OverflowButtonTestApi::ChevronDirection::LEFT,
OverflowButtonTestApi::ChevronDirection::RIGHT,
},
};
for (size_t i = 0; i < arraysize(kTests); i++) {
std::string extra_message =
"Shelf alignment: " + ToString(kTests[i].shelf_alignment);
GetPrimaryShelf()->SetAlignment(kTests[i].shelf_alignment);
EXPECT_TRUE(overflow_button_test_api_->ChevronDirectionMatches(
kTests[i].inactive_direction))
<< extra_message;
test_api_->ShowOverflowBubble();
EXPECT_TRUE(overflow_button_test_api_->ChevronDirectionMatches(
kTests[i].active_direction))
<< extra_message;
test_api_->HideOverflowBubble();
EXPECT_TRUE(overflow_button_test_api_->ChevronDirectionMatches(
kTests[i].inactive_direction))
<< extra_message;
}
}
// Test fixture for testing material design ink drop on overflow button when it
// is active.
class OverflowButtonActiveInkDropTest : public OverflowButtonInkDropTest {
public:
OverflowButtonActiveInkDropTest() {}
~OverflowButtonActiveInkDropTest() override {}
void SetUp() override {
OverflowButtonInkDropTest::SetUp();
test_api_->ShowOverflowBubble();
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::ACTIVATED));
}
private:
DISALLOW_COPY_AND_ASSIGN(OverflowButtonActiveInkDropTest);
};
// Tests ink drop state transitions for the overflow button when it is active
// and the user clicks on it.
TEST_F(OverflowButtonActiveInkDropTest, MouseDeactivate) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user presses left mouse button on it and drags it out of the button
// bounds.
TEST_F(OverflowButtonActiveInkDropTest, MouseDragOut) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.MoveMouseTo(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user presses left mouse button on it and drags it out of the button
// bounds and back.
TEST_F(OverflowButtonActiveInkDropTest, MouseDragOutAndBack) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressLeftButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.MoveMouseTo(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseLeftButton();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user right clicks on the button to show the context menu.
TEST_F(OverflowButtonActiveInkDropTest, MouseContextMenu) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.MoveMouseTo(GetScreenPointInsideOverflowButton());
generator.PressRightButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseRightButton();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user taps on it.
TEST_F(OverflowButtonActiveInkDropTest, TouchDeactivate) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::HIDDEN,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
ElementsAre(views::InkDropState::DEACTIVATED));
EXPECT_FALSE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user taps down on it and drags it out of the button bounds.
TEST_F(OverflowButtonActiveInkDropTest, TouchDragOut) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.MoveTouch(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user taps down on it and drags it out of the button bounds and back.
TEST_F(OverflowButtonActiveInkDropTest, TouchDragOutAndBack) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.MoveTouch(GetScreenPointOutsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.MoveTouch(GetScreenPointInsideOverflowButton());
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
// Tests ink drop state transitions for the overflow button when it is active
// and the user long presses on the button to show the context menu.
TEST_F(OverflowButtonActiveInkDropTest, TouchContextMenu) {
ui::test::EventGenerator& generator = GetEventGenerator();
generator.set_current_location(GetScreenPointInsideOverflowButton());
base::ScopedMockTimeMessageLoopTaskRunner mock_task_runner;
generator.PressTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
mock_task_runner->FastForwardUntilNoTasksRemain();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
generator.ReleaseTouch();
EXPECT_EQ(views::InkDropState::ACTIVATED,
overflow_button_ink_drop_->GetTargetInkDropState());
EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(),
IsEmpty());
ASSERT_TRUE(test_api_->IsShowingOverflowBubble());
}
} // namespace ash