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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_DISPLAY_SCREEN_H_
#define UI_DISPLAY_SCREEN_H_
#include <set>
#include <vector>
#include "base/macros.h"
#include "base/values.h"
#include "ui/display/display.h"
#include "ui/display/display_export.h"
#include "ui/display/display_list.h"
#include "ui/gfx/gpu_extra_info.h"
#include "ui/gfx/native_widget_types.h"
namespace base {
class TimeDelta;
} // namespace base
namespace gfx {
class Point;
class Rect;
} // namespace gfx
namespace display {
class DisplayObserver;
// A utility class for getting various info about screen size, displays,
// cursor position, etc.
//
// Also, can notify DisplayObservers about global workspace changes. The
// availability of that functionality depends on a platform.
//
// Note that this class does not represent an individual display connected to a
// computer -- see the Display class for that. A single Screen object exists
// regardless of the number of connected displays.
class DISPLAY_EXPORT Screen {
public:
Screen();
virtual ~Screen();
// Retrieves the single Screen object; this may be null (e.g. in some tests).
static Screen* GetScreen();
// Sets the global screen. Returns the previously installed screen, if any.
// NOTE: this does not take ownership of |screen|. Tests must be sure to reset
// any state they install.
static Screen* SetScreenInstance(Screen* instance);
// Returns the current absolute position of the mouse pointer.
virtual gfx::Point GetCursorScreenPoint() = 0;
// Allows tests to override the cursor point location on the screen.
virtual void SetCursorScreenPointForTesting(const gfx::Point& point);
// Returns true if the cursor is directly over |window|.
virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0;
// Returns the window at the given screen coordinate |point|.
virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0;
// Finds the topmost visible chrome window at |screen_point|. This should
// return nullptr if |screen_point| is in another program's window which
// occludes the topmost chrome window. Ignores the windows in |ignore|, which
// contain windows such as the tab being dragged right now.
virtual gfx::NativeWindow GetLocalProcessWindowAtPoint(
const gfx::Point& point,
const std::set<gfx::NativeWindow>& ignore) = 0;
// Returns the number of displays.
// Mirrored displays are excluded; this method is intended to return the
// number of distinct, usable displays.
virtual int GetNumDisplays() const = 0;
// Returns the list of displays that are currently available.
virtual const std::vector<Display>& GetAllDisplays() const = 0;
// Returns the display nearest the specified window.
// If the window is NULL or the window is not rooted to a display this will
// return the primary display.
virtual Display GetDisplayNearestWindow(gfx::NativeWindow window) const = 0;
// Returns the display nearest the specified view. It may still use the window
// that contains the view (i.e. if a window is spread over two displays,
// the location of the view within that window won't influence the result).
virtual Display GetDisplayNearestView(gfx::NativeView view) const;
// Returns the display nearest the specified DIP |point|.
virtual Display GetDisplayNearestPoint(const gfx::Point& point) const = 0;
// Returns the display that most closely intersects the DIP rect |match_rect|.
virtual Display GetDisplayMatching(const gfx::Rect& match_rect) const = 0;
// Returns the primary display. It is guaranteed that this will return a
// display with a valid display ID even if there is no display connected.
// A real display will be reported via DisplayObserver when it is connected.
virtual Display GetPrimaryDisplay() const = 0;
// Returns a suggested display to use when creating a new window. On most
// platforms just returns the primary display.
Display GetDisplayForNewWindows() const;
// Sets the suggested display to use when creating a new window.
void SetDisplayForNewWindows(int64_t display_id);
// Returns a DisplayList with its `current` display set to the display nearest
// the specified window or view. These functions perform fallback to ensure
// the list is non-empty and has coherent primary and current display ids.
// This is useful to cache a sensible multi-display snapshot for clients that
// otherwise relied on fallback Displays from Screen::GetDisplayNearestView.
DisplayList GetDisplayListNearestViewWithFallbacks(
gfx::NativeView view) const;
DisplayList GetDisplayListNearestWindowWithFallbacks(
gfx::NativeWindow window) const;
// Suspends the platform-specific screensaver, if applicable.
virtual void SetScreenSaverSuspended(bool suspend);
// Returns whether the screensaver is currently running.
virtual bool IsScreenSaverActive() const;
// Calculates idle time.
virtual base::TimeDelta CalculateIdleTime() const;
// Adds/Removes display observers.
virtual void AddObserver(DisplayObserver* observer) = 0;
virtual void RemoveObserver(DisplayObserver* observer) = 0;
// Converts |screen_rect| to DIP coordinates in the context of |window|
// clamping to the enclosing rect if the coordinates do not fall on pixel
// boundaries. If |window| is null, the primary display is used as the
// context.
virtual gfx::Rect ScreenToDIPRectInWindow(gfx::NativeWindow window,
const gfx::Rect& screen_rect) const;
// Converts |dip_rect| to screen coordinates in the context of |window|
// clamping to the enclosing rect if the coordinates do not fall on pixel
// boundaries. If |window| is null, the primary display is used as the
// context.
virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeWindow window,
const gfx::Rect& dip_rect) const;
// Returns true if the display with |display_id| is found and returns that
// display in |display|. Otherwise returns false and |display| remains
// untouched.
bool GetDisplayWithDisplayId(int64_t display_id, Display* display) const;
virtual void SetPanelRotationForTesting(int64_t display_id,
Display::Rotation rotation);
// Depending on a platform, a client can listen to global workspace changes
// by implementing and setting self as a DisplayObserver. It is also possible
// to get current workspace through the GetCurrentWorkspace method.
virtual std::string GetCurrentWorkspace();
// Returns human readable description of the window manager, desktop, and
// other system properties related to the compositing.
virtual std::vector<base::Value> GetGpuExtraInfo(
const gfx::GpuExtraInfo& gpu_extra_info);
private:
friend class ScopedDisplayForNewWindows;
// Used to temporarily override the value from SetDisplayForNewWindows() by
// creating an instance of ScopedDisplayForNewWindows. Call with
// |kInvalidDisplayId| to unset.
void SetScopedDisplayForNewWindows(int64_t display_id);
static gfx::NativeWindow GetWindowForView(gfx::NativeView view);
// A shared helper for GetDisplayListNearest[Window|View]WithFallbacks().
DisplayList GetDisplayListNearestDisplayWithFallbacks(Display nearest) const;
int64_t display_id_for_new_windows_;
int64_t scoped_display_id_for_new_windows_ = display::kInvalidDisplayId;
DISALLOW_COPY_AND_ASSIGN(Screen);
};
Screen* CreateNativeScreen();
} // namespace display
#endif // UI_DISPLAY_SCREEN_H_