blob: e4d75c0cd215d80c1b846121f808e397cb31bef6 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/render_widget.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/utf_string_conversions.h"
#include "build/build_config.h"
#include "content/common/content_switches.h"
#include "content/common/swapped_out_messages.h"
#include "content/common/view_messages.h"
#include "content/renderer/gpu/compositor_thread.h"
#include "content/renderer/render_process.h"
#include "content/renderer/render_thread_impl.h"
#include "content/renderer/renderer_webkitplatformsupport_impl.h"
#include "ipc/ipc_sync_message.h"
#include "skia/ext/platform_canvas.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebCursorInfo.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenu.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenuInfo.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebRange.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebRect.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebScreenInfo.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebSize.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
#include "ui/gfx/point.h"
#include "ui/gfx/size.h"
#include "ui/gfx/surface/transport_dib.h"
#include "ui/gfx/gl/gl_switches.h"
#include "webkit/glue/webkit_glue.h"
#include "webkit/plugins/npapi/webplugin.h"
#include "webkit/plugins/ppapi/ppapi_plugin_instance.h"
#if defined(OS_POSIX)
#include "ipc/ipc_channel_posix.h"
#include "third_party/skia/include/core/SkPixelRef.h"
#include "third_party/skia/include/core/SkMallocPixelRef.h"
#endif // defined(OS_POSIX)
#include "third_party/WebKit/Source/WebKit/chromium/public/WebWidget.h"
using WebKit::WebCompositionUnderline;
using WebKit::WebCursorInfo;
using WebKit::WebInputEvent;
using WebKit::WebMouseEvent;
using WebKit::WebNavigationPolicy;
using WebKit::WebPopupMenu;
using WebKit::WebPopupMenuInfo;
using WebKit::WebPopupType;
using WebKit::WebRange;
using WebKit::WebRect;
using WebKit::WebScreenInfo;
using WebKit::WebSize;
using WebKit::WebTextDirection;
using WebKit::WebTouchEvent;
using WebKit::WebVector;
using WebKit::WebWidget;
using content::RenderThread;
RenderWidget::RenderWidget(WebKit::WebPopupType popup_type)
: routing_id_(MSG_ROUTING_NONE),
webwidget_(NULL),
opener_id_(MSG_ROUTING_NONE),
host_window_(0),
current_paint_buf_(NULL),
next_paint_flags_(0),
filtered_time_per_frame_(1.0f/60.0f),
update_reply_pending_(false),
using_asynchronous_swapbuffers_(false),
num_swapbuffers_complete_pending_(0),
did_show_(false),
is_hidden_(false),
needs_repainting_on_restore_(false),
has_focus_(false),
handling_input_event_(false),
closing_(false),
is_swapped_out_(false),
input_method_is_active_(false),
text_input_type_(ui::TEXT_INPUT_TYPE_NONE),
can_compose_inline_(true),
popup_type_(popup_type),
pending_window_rect_count_(0),
suppress_next_char_events_(false),
is_accelerated_compositing_active_(false),
animation_update_pending_(false),
animation_task_posted_(false),
invalidation_task_posted_(false) {
RenderProcess::current()->AddRefProcess();
DCHECK(RenderThread::Get());
has_disable_gpu_vsync_switch_ = CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuVsync);
}
RenderWidget::~RenderWidget() {
DCHECK(!webwidget_) << "Leaking our WebWidget!";
if (current_paint_buf_) {
RenderProcess::current()->ReleaseTransportDIB(current_paint_buf_);
current_paint_buf_ = NULL;
}
// If we are swapped out, we have released already.
if (!is_swapped_out_)
RenderProcess::current()->ReleaseProcess();
}
// static
RenderWidget* RenderWidget::Create(int32 opener_id,
WebKit::WebPopupType popup_type) {
DCHECK(opener_id != MSG_ROUTING_NONE);
scoped_refptr<RenderWidget> widget(new RenderWidget(popup_type));
widget->Init(opener_id); // adds reference
return widget;
}
// static
WebWidget* RenderWidget::CreateWebWidget(RenderWidget* render_widget) {
switch (render_widget->popup_type_) {
case WebKit::WebPopupTypeNone: // Nothing to create.
break;
case WebKit::WebPopupTypeSelect:
case WebKit::WebPopupTypeSuggestion:
return WebPopupMenu::create(render_widget);
default:
NOTREACHED();
}
return NULL;
}
void RenderWidget::Init(int32 opener_id) {
DoInit(opener_id,
RenderWidget::CreateWebWidget(this),
new ViewHostMsg_CreateWidget(opener_id, popup_type_, &routing_id_));
}
void RenderWidget::DoInit(int32 opener_id,
WebWidget* web_widget,
IPC::SyncMessage* create_widget_message) {
DCHECK(!webwidget_);
if (opener_id != MSG_ROUTING_NONE)
opener_id_ = opener_id;
webwidget_ = web_widget;
bool result = RenderThread::Get()->Send(create_widget_message);
if (result) {
RenderThread::Get()->AddRoute(routing_id_, this);
// Take a reference on behalf of the RenderThread. This will be balanced
// when we receive ViewMsg_Close.
AddRef();
} else {
DCHECK(false);
}
}
// This is used to complete pending inits and non-pending inits. For non-
// pending cases, the parent will be the same as the current parent. This
// indicates we do not need to reparent or anything.
void RenderWidget::CompleteInit(gfx::NativeViewId parent_hwnd) {
DCHECK(routing_id_ != MSG_ROUTING_NONE);
host_window_ = parent_hwnd;
Send(new ViewHostMsg_RenderViewReady(routing_id_));
}
void RenderWidget::SetSwappedOut(bool is_swapped_out) {
// We should only toggle between states.
DCHECK(is_swapped_out_ != is_swapped_out);
is_swapped_out_ = is_swapped_out;
// If we are swapping out, we will call ReleaseProcess, allowing the process
// to exit if all of its RenderViews are swapped out. We wait until the
// WasSwappedOut call to do this, to avoid showing the sad tab.
// If we are swapping in, we call AddRefProcess to prevent the process from
// exiting.
if (!is_swapped_out)
RenderProcess::current()->AddRefProcess();
}
bool RenderWidget::OnMessageReceived(const IPC::Message& message) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(RenderWidget, message)
IPC_MESSAGE_HANDLER(ViewMsg_Close, OnClose)
IPC_MESSAGE_HANDLER(ViewMsg_CreatingNew_ACK, OnCreatingNewAck)
IPC_MESSAGE_HANDLER(ViewMsg_Resize, OnResize)
IPC_MESSAGE_HANDLER(ViewMsg_WasHidden, OnWasHidden)
IPC_MESSAGE_HANDLER(ViewMsg_WasRestored, OnWasRestored)
IPC_MESSAGE_HANDLER(ViewMsg_WasSwappedOut, OnWasSwappedOut)
IPC_MESSAGE_HANDLER(ViewMsg_UpdateRect_ACK, OnUpdateRectAck)
IPC_MESSAGE_HANDLER(ViewMsg_HandleInputEvent, OnHandleInputEvent)
IPC_MESSAGE_HANDLER(ViewMsg_MouseCaptureLost, OnMouseCaptureLost)
IPC_MESSAGE_HANDLER(ViewMsg_SetFocus, OnSetFocus)
IPC_MESSAGE_HANDLER(ViewMsg_SetInputMethodActive, OnSetInputMethodActive)
IPC_MESSAGE_HANDLER(ViewMsg_ImeSetComposition, OnImeSetComposition)
IPC_MESSAGE_HANDLER(ViewMsg_ImeConfirmComposition, OnImeConfirmComposition)
IPC_MESSAGE_HANDLER(ViewMsg_PaintAtSize, OnMsgPaintAtSize)
IPC_MESSAGE_HANDLER(ViewMsg_Repaint, OnMsgRepaint)
IPC_MESSAGE_HANDLER(ViewMsg_SetTextDirection, OnSetTextDirection)
IPC_MESSAGE_HANDLER(ViewMsg_Move_ACK, OnRequestMoveAck)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
bool RenderWidget::Send(IPC::Message* message) {
// Don't send any messages after the browser has told us to close, and filter
// most outgoing messages while swapped out.
if ((is_swapped_out_ &&
!content::SwappedOutMessages::CanSendWhileSwappedOut(message)) ||
closing_) {
delete message;
return false;
}
// If given a messsage without a routing ID, then assign our routing ID.
if (message->routing_id() == MSG_ROUTING_NONE)
message->set_routing_id(routing_id_);
return RenderThread::Get()->Send(message);
}
// Got a response from the browser after the renderer decided to create a new
// view.
void RenderWidget::OnCreatingNewAck(
gfx::NativeViewId parent) {
DCHECK(routing_id_ != MSG_ROUTING_NONE);
CompleteInit(parent);
}
void RenderWidget::OnClose() {
if (closing_)
return;
closing_ = true;
// Browser correspondence is no longer needed at this point.
if (routing_id_ != MSG_ROUTING_NONE) {
RenderThread::Get()->RemoveRoute(routing_id_);
SetHidden(false);
}
// If there is a Send call on the stack, then it could be dangerous to close
// now. Post a task that only gets invoked when there are no nested message
// loops.
MessageLoop::current()->PostNonNestableTask(FROM_HERE,
NewRunnableMethod(this, &RenderWidget::Close));
// Balances the AddRef taken when we called AddRoute.
Release();
}
void RenderWidget::OnResize(const gfx::Size& new_size,
const gfx::Rect& resizer_rect) {
// During shutdown we can just ignore this message.
if (!webwidget_)
return;
// We shouldn't be asked to resize to our current size.
DCHECK(size_ != new_size || resizer_rect_ != resizer_rect);
// Remember the rect where the resize corner will be drawn.
resizer_rect_ = resizer_rect;
if (size_ == new_size)
return;
// TODO(darin): We should not need to reset this here.
SetHidden(false);
needs_repainting_on_restore_ = false;
size_ = new_size;
// We should not be sent a Resize message if we have not ACK'd the previous
DCHECK(!next_paint_is_resize_ack());
paint_aggregator_.ClearPendingUpdate();
// When resizing, we want to wait to paint before ACK'ing the resize. This
// ensures that we only resize as fast as we can paint. We only need to send
// an ACK if we are resized to a non-empty rect.
webwidget_->resize(new_size);
if (!new_size.IsEmpty()) {
if (!is_accelerated_compositing_active_) {
// Resize should have caused an invalidation of the entire view.
DCHECK(paint_aggregator_.HasPendingUpdate());
}
// We will send the Resize_ACK flag once we paint again.
set_next_paint_is_resize_ack();
}
}
void RenderWidget::OnWasHidden() {
TRACE_EVENT0("renderer", "RenderWidget::OnWasHidden");
// Go into a mode where we stop generating paint and scrolling events.
SetHidden(true);
}
void RenderWidget::OnWasRestored(bool needs_repainting) {
TRACE_EVENT0("renderer", "RenderWidget::OnWasRestored");
// During shutdown we can just ignore this message.
if (!webwidget_)
return;
// See OnWasHidden
SetHidden(false);
if (!needs_repainting && !needs_repainting_on_restore_)
return;
needs_repainting_on_restore_ = false;
// Tag the next paint as a restore ack, which is picked up by
// DoDeferredUpdate when it sends out the next PaintRect message.
set_next_paint_is_restore_ack();
// Generate a full repaint.
if (!is_accelerated_compositing_active_) {
didInvalidateRect(gfx::Rect(size_.width(), size_.height()));
} else {
scheduleComposite();
}
}
void RenderWidget::OnWasSwappedOut() {
// If we have been swapped out and no one else is using this process,
// it's safe to exit now. If we get swapped back in, we will call
// AddRefProcess in SetSwappedOut.
if (is_swapped_out_)
RenderProcess::current()->ReleaseProcess();
}
void RenderWidget::OnRequestMoveAck() {
DCHECK(pending_window_rect_count_);
pending_window_rect_count_--;
}
void RenderWidget::OnUpdateRectAck() {
TRACE_EVENT0("renderer", "RenderWidget::OnUpdateRectAck");
DCHECK(update_reply_pending());
update_reply_pending_ = false;
// If we sent an UpdateRect message with a zero-sized bitmap, then we should
// have no current paint buffer.
if (current_paint_buf_) {
RenderProcess::current()->ReleaseTransportDIB(current_paint_buf_);
current_paint_buf_ = NULL;
}
// If swapbuffers is still pending, then defer the update until the
// swapbuffers occurs.
if (num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending) {
TRACE_EVENT0("renderer", "EarlyOut_SwapStillPending");
return;
}
// Notify subclasses.
DidFlushPaint();
// Continue painting if necessary...
DoDeferredUpdateAndSendInputAck();
}
bool RenderWidget::SupportsAsynchronousSwapBuffers()
{
return false;
}
void RenderWidget::OnSwapBuffersAborted()
{
TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersAborted");
num_swapbuffers_complete_pending_ = 0;
using_asynchronous_swapbuffers_ = false;
// Schedule another frame so the compositor learns about it.
scheduleComposite();
}
void RenderWidget::OnSwapBuffersPosted() {
TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersPosted");
if (using_asynchronous_swapbuffers_)
num_swapbuffers_complete_pending_++;
}
void RenderWidget::OnSwapBuffersComplete() {
TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersComplete");
// When compositing deactivates, we reset the swapbuffers pending count. The
// swapbuffers acks may still arrive, however.
if (num_swapbuffers_complete_pending_ == 0) {
TRACE_EVENT0("renderer", "EarlyOut_ZeroSwapbuffersPending");
return;
}
num_swapbuffers_complete_pending_--;
// If update reply is still pending, then defer the update until that reply
// occurs.
if (update_reply_pending_){
TRACE_EVENT0("renderer", "EarlyOut_UpdateReplyPending");
return;
}
// If we are not accelerated rendering, then this is a stale swapbuffers from
// when we were previously rendering. However, if an invalidation task is not
// posted, there may be software rendering work pending. In that case, don't
// early out.
if (!is_accelerated_compositing_active_ && invalidation_task_posted_) {
TRACE_EVENT0("renderer", "EarlyOut_AcceleratedCompositingOff");
return;
}
// Notify subclasses.
if(is_accelerated_compositing_active_)
DidFlushPaint();
// Continue painting if necessary...
DoDeferredUpdateAndSendInputAck();
}
void RenderWidget::OnHandleInputEvent(const IPC::Message& message) {
TRACE_EVENT0("renderer", "RenderWidget::OnHandleInputEvent");
void* iter = NULL;
const char* data;
int data_length;
handling_input_event_ = true;
if (!message.ReadData(&iter, &data, &data_length)) {
handling_input_event_ = false;
return;
}
const WebInputEvent* input_event =
reinterpret_cast<const WebInputEvent*>(data);
bool is_keyboard_shortcut = false;
// is_keyboard_shortcut flag is only available for RawKeyDown events.
if (input_event->type == WebInputEvent::RawKeyDown)
message.ReadBool(&iter, &is_keyboard_shortcut);
bool prevent_default = false;
if (WebInputEvent::isMouseEventType(input_event->type)) {
prevent_default = WillHandleMouseEvent(
*(static_cast<const WebMouseEvent*>(input_event)));
}
bool processed = prevent_default;
if (input_event->type != WebInputEvent::Char || !suppress_next_char_events_) {
suppress_next_char_events_ = false;
if (!processed && webwidget_)
processed = webwidget_->handleInputEvent(*input_event);
}
// If this RawKeyDown event corresponds to a browser keyboard shortcut and
// it's not processed by webkit, then we need to suppress the upcoming Char
// events.
if (!processed && is_keyboard_shortcut)
suppress_next_char_events_ = true;
IPC::Message* response =
new ViewHostMsg_HandleInputEvent_ACK(routing_id_, input_event->type,
processed);
if ((input_event->type == WebInputEvent::MouseMove ||
input_event->type == WebInputEvent::MouseWheel ||
input_event->type == WebInputEvent::TouchMove) &&
paint_aggregator_.HasPendingUpdate()) {
// We want to rate limit the input events in this case, so we'll wait for
// painting to finish before ACKing this message.
if (pending_input_event_ack_.get()) {
// As two different kinds of events could cause us to postpone an ack
// we send it now, if we have one pending. The Browser should never
// send us the same kind of event we are delaying the ack for.
Send(pending_input_event_ack_.release());
}
pending_input_event_ack_.reset(response);
} else {
Send(response);
}
handling_input_event_ = false;
if (!prevent_default) {
if (WebInputEvent::isKeyboardEventType(input_event->type))
DidHandleKeyEvent();
if (WebInputEvent::isMouseEventType(input_event->type))
DidHandleMouseEvent(*(static_cast<const WebMouseEvent*>(input_event)));
if (WebInputEvent::isTouchEventType(input_event->type))
DidHandleTouchEvent(*(static_cast<const WebTouchEvent*>(input_event)));
}
}
void RenderWidget::OnMouseCaptureLost() {
if (webwidget_)
webwidget_->mouseCaptureLost();
}
void RenderWidget::OnSetFocus(bool enable) {
has_focus_ = enable;
if (webwidget_)
webwidget_->setFocus(enable);
}
void RenderWidget::ClearFocus() {
// We may have got the focus from the browser before this gets processed, in
// which case we do not want to unfocus ourself.
if (!has_focus_ && webwidget_)
webwidget_->setFocus(false);
}
void RenderWidget::PaintRect(const gfx::Rect& rect,
const gfx::Point& canvas_origin,
skia::PlatformCanvas* canvas) {
TRACE_EVENT2("renderer", "PaintRect",
"width", rect.width(), "height", rect.height());
canvas->save();
// Bring the canvas into the coordinate system of the paint rect.
canvas->translate(static_cast<SkScalar>(-canvas_origin.x()),
static_cast<SkScalar>(-canvas_origin.y()));
// If there is a custom background, tile it.
if (!background_.empty()) {
SkPaint paint;
SkShader* shader = SkShader::CreateBitmapShader(background_,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
paint.setShader(shader)->unref();
paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
canvas->drawPaint(paint);
}
// First see if this rect is a plugin that can paint itself faster.
TransportDIB* optimized_dib = NULL;
gfx::Rect optimized_copy_rect, optimized_copy_location;
webkit::ppapi::PluginInstance* optimized_instance =
GetBitmapForOptimizedPluginPaint(rect, &optimized_dib,
&optimized_copy_location,
&optimized_copy_rect);
if (optimized_instance) {
// This plugin can be optimize-painted and we can just ask it to paint
// itself. We don't actually need the TransportDIB in this case.
//
// This is an optimization for PPAPI plugins that know they're on top of
// the page content. If this rect is inside such a plugin, we can save some
// time and avoid re-rendering the page content which we know will be
// covered by the plugin later (this time can be significant, especially
// for a playing movie that is invalidating a lot).
//
// In the plugin movie case, hopefully the similar call to
// GetBitmapForOptimizedPluginPaint in DoDeferredUpdate handles the
// painting, because that avoids copying the plugin image to a different
// paint rect. Unfortunately, if anything on the page is animating other
// than the movie, it break this optimization since the union of the
// invalid regions will be larger than the plugin.
//
// This code optimizes that case, where we can still avoid painting in
// WebKit and filling the background (which can be slow) and just painting
// the plugin. Unlike the DoDeferredUpdate case, an extra copy is still
// required.
optimized_instance->Paint(webkit_glue::ToWebCanvas(canvas),
optimized_copy_location, rect);
} else {
// Normal painting case.
webwidget_->paint(webkit_glue::ToWebCanvas(canvas), rect);
// Flush to underlying bitmap. TODO(darin): is this needed?
skia::GetTopDevice(*canvas)->accessBitmap(false);
}
PaintDebugBorder(rect, canvas);
canvas->restore();
}
void RenderWidget::PaintDebugBorder(const gfx::Rect& rect,
skia::PlatformCanvas* canvas) {
static bool kPaintBorder =
CommandLine::ForCurrentProcess()->HasSwitch(switches::kShowPaintRects);
if (!kPaintBorder)
return;
// Cycle through these colors to help distinguish new paint rects.
const SkColor colors[] = {
SkColorSetARGB(0x3F, 0xFF, 0, 0),
SkColorSetARGB(0x3F, 0xFF, 0, 0xFF),
SkColorSetARGB(0x3F, 0, 0, 0xFF),
};
static int color_selector = 0;
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(colors[color_selector++ % arraysize(colors)]);
paint.setStrokeWidth(1);
SkIRect irect;
irect.set(rect.x(), rect.y(), rect.right() - 1, rect.bottom() - 1);
canvas->drawIRect(irect, paint);
}
void RenderWidget::AnimationCallback() {
TRACE_EVENT0("renderer", "RenderWidget::AnimationCallback");
animation_task_posted_ = false;
if (!animation_update_pending_) {
TRACE_EVENT0("renderer", "EarlyOut_NoAnimationUpdatePending");
return;
}
if (!animation_floor_time_.is_null() && IsRenderingVSynced()) {
// Record when we fired (according to base::Time::Now()) relative to when
// we posted the task to quantify how much the base::Time/base::TimeTicks
// skew is affecting animations.
base::TimeDelta animation_callback_delay = base::Time::Now() -
(animation_floor_time_ - base::TimeDelta::FromMilliseconds(16));
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.AnimationCallbackDelayTime",
animation_callback_delay,
base::TimeDelta::FromMilliseconds(0),
base::TimeDelta::FromMilliseconds(30),
25);
}
DoDeferredUpdateAndSendInputAck();
}
void RenderWidget::AnimateIfNeeded() {
if (!animation_update_pending_)
return;
// Target 60FPS if vsync is on. Go as fast as we can if vsync is off.
int animationInterval = IsRenderingVSynced() ? 16 : 0;
base::Time now = base::Time::Now();
if (now >= animation_floor_time_) {
TRACE_EVENT0("renderer", "RenderWidget::AnimateIfNeeded")
animation_floor_time_ = now +
base::TimeDelta::FromMilliseconds(animationInterval);
// Set a timer to call us back after animationInterval before
// running animation callbacks so that if a callback requests another
// we'll be sure to run it at the proper time.
MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
this, &RenderWidget::AnimationCallback), animationInterval);
animation_task_posted_ = true;
animation_update_pending_ = false;
webwidget_->animate(0.0);
return;
}
TRACE_EVENT0("renderer", "EarlyOut_AnimatedTooRecently");
if (animation_task_posted_)
return;
// This code uses base::Time::Now() to calculate the floor and next fire
// time because javascript's Date object uses base::Time::Now(). The
// message loop uses base::TimeTicks, which on windows can have a
// different granularity than base::Time.
// The upshot of all this is that this function might be called before
// base::Time::Now() has advanced past the animation_floor_time_. To
// avoid exposing this delay to javascript, we keep posting delayed
// tasks until base::Time::Now() has advanced far enough.
int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp();
animation_task_posted_ = true;
MessageLoop::current()->PostDelayedTask(FROM_HERE,
NewRunnableMethod(this, &RenderWidget::AnimationCallback), delay);
}
bool RenderWidget::IsRenderingVSynced() {
// TODO(nduca): Forcing a driver to disable vsync (e.g. in a control panel) is
// not caught by this check. This will lead to artificially low frame rates
// for people who force vsync off at a driver level and expect Chrome to speed
// up.
return !has_disable_gpu_vsync_switch_;
}
void RenderWidget::InvalidationCallback() {
TRACE_EVENT0("renderer", "RenderWidget::InvalidationCallback");
invalidation_task_posted_ = false;
DoDeferredUpdateAndSendInputAck();
}
void RenderWidget::DoDeferredUpdateAndSendInputAck() {
DoDeferredUpdate();
if (pending_input_event_ack_.get())
Send(pending_input_event_ack_.release());
}
void RenderWidget::DoDeferredUpdate() {
TRACE_EVENT0("renderer", "RenderWidget::DoDeferredUpdate");
if (!webwidget_)
return;
if (update_reply_pending()) {
TRACE_EVENT0("renderer", "EarlyOut_UpdateReplyPending");
return;
}
if (is_accelerated_compositing_active_ &&
num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending) {
TRACE_EVENT0("renderer", "EarlyOut_MaxSwapBuffersPending");
return;
}
// Suppress updating when we are hidden.
if (is_hidden_ || size_.IsEmpty()) {
paint_aggregator_.ClearPendingUpdate();
needs_repainting_on_restore_ = true;
TRACE_EVENT0("renderer", "EarlyOut_NotVisible");
return;
}
// Tracking of frame rate jitter
base::TimeTicks frame_begin_ticks = base::TimeTicks::Now();
AnimateIfNeeded();
// Layout may generate more invalidation. It may also enable the
// GPU acceleration, so make sure to run layout before we send the
// GpuRenderingActivated message.
webwidget_->layout();
// Suppress painting if nothing is dirty. This has to be done after updating
// animations running layout as these may generate further invalidations.
if (!paint_aggregator_.HasPendingUpdate()) {
TRACE_EVENT0("renderer", "EarlyOut_NoPendingUpdate");
return;
}
if (!last_do_deferred_update_time_.is_null()) {
base::TimeDelta delay = frame_begin_ticks - last_do_deferred_update_time_;
if(is_accelerated_compositing_active_)
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.AccelDoDeferredUpdateDelay",
delay,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(60),
30);
else
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.SoftwareDoDeferredUpdateDelay",
delay,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(60),
30);
// Calculate filtered time per frame:
float frame_time_elapsed = static_cast<float>(delay.InSecondsF());
filtered_time_per_frame_ =
0.9f * filtered_time_per_frame_ + 0.1f * frame_time_elapsed;
}
last_do_deferred_update_time_ = frame_begin_ticks;
// OK, save the pending update to a local since painting may cause more
// invalidation. Some WebCore rendering objects only layout when painted.
PaintAggregator::PendingUpdate update;
paint_aggregator_.PopPendingUpdate(&update);
gfx::Rect scroll_damage = update.GetScrollDamage();
gfx::Rect bounds = update.GetPaintBounds().Union(scroll_damage);
// Compositing the page may disable accelerated compositing.
bool accelerated_compositing_was_active = is_accelerated_compositing_active_;
// A plugin may be able to do an optimized paint. First check this, in which
// case we can skip all of the bitmap generation and regular paint code.
// This optimization allows PPAPI plugins that declare themselves on top of
// the page (like a traditional windowed plugin) to be able to animate (think
// movie playing) without repeatedly re-painting the page underneath, or
// copying the plugin backing store (since we can send the plugin's backing
// store directly to the browser).
//
// This optimization only works when the entire invalid region is contained
// within the plugin. There is a related optimization in PaintRect for the
// case where there may be multiple invalid regions.
TransportDIB::Id dib_id = TransportDIB::Id();
TransportDIB* dib = NULL;
std::vector<gfx::Rect> copy_rects;
gfx::Rect optimized_copy_rect, optimized_copy_location;
if (update.scroll_rect.IsEmpty() &&
!is_accelerated_compositing_active_ &&
GetBitmapForOptimizedPluginPaint(bounds, &dib, &optimized_copy_location,
&optimized_copy_rect)) {
// Only update the part of the plugin that actually changed.
optimized_copy_rect = optimized_copy_rect.Intersect(bounds);
bounds = optimized_copy_location;
copy_rects.push_back(optimized_copy_rect);
dib_id = dib->id();
} else if (!is_accelerated_compositing_active_) {
// Compute a buffer for painting and cache it.
scoped_ptr<skia::PlatformCanvas> canvas(
RenderProcess::current()->GetDrawingCanvas(&current_paint_buf_,
bounds));
if (!canvas.get()) {
NOTREACHED();
return;
}
// We may get back a smaller canvas than we asked for.
// TODO(darin): This seems like it could cause painting problems!
DCHECK_EQ(bounds.width(), canvas->getDevice()->width());
DCHECK_EQ(bounds.height(), canvas->getDevice()->height());
bounds.set_width(canvas->getDevice()->width());
bounds.set_height(canvas->getDevice()->height());
HISTOGRAM_COUNTS_100("MPArch.RW_PaintRectCount", update.paint_rects.size());
// The scroll damage is just another rectangle to paint and copy.
copy_rects.swap(update.paint_rects);
if (!scroll_damage.IsEmpty())
copy_rects.push_back(scroll_damage);
for (size_t i = 0; i < copy_rects.size(); ++i)
PaintRect(copy_rects[i], bounds.origin(), canvas.get());
dib_id = current_paint_buf_->id();
} else { // Accelerated compositing path
// Begin painting.
webwidget_->composite(false);
}
// sending an ack to browser process that the paint is complete...
ViewHostMsg_UpdateRect_Params params;
params.bitmap = dib_id;
params.bitmap_rect = bounds;
params.dx = update.scroll_delta.x();
params.dy = update.scroll_delta.y();
if (accelerated_compositing_was_active) {
// If painting is done via the gpu process then we clear out all damage
// rects to save the browser process from doing unecessary work.
params.scroll_rect = gfx::Rect();
params.copy_rects.clear();
} else {
params.scroll_rect = update.scroll_rect;
params.copy_rects.swap(copy_rects); // TODO(darin): clip to bounds?
}
params.view_size = size_;
params.resizer_rect = resizer_rect_;
params.plugin_window_moves.swap(plugin_window_moves_);
params.flags = next_paint_flags_;
params.scroll_offset = GetScrollOffset();
update_reply_pending_ = true;
Send(new ViewHostMsg_UpdateRect(routing_id_, params));
next_paint_flags_ = 0;
UpdateInputMethod();
// Let derived classes know we've painted.
DidInitiatePaint();
}
///////////////////////////////////////////////////////////////////////////////
// WebWidgetClient
void RenderWidget::didInvalidateRect(const WebRect& rect) {
// The invalidated rect might be outside the bounds of the view.
gfx::Rect view_rect(size_);
gfx::Rect damaged_rect = view_rect.Intersect(rect);
if (damaged_rect.IsEmpty())
return;
paint_aggregator_.InvalidateRect(damaged_rect);
// We may not need to schedule another call to DoDeferredUpdate.
if (invalidation_task_posted_)
return;
if (!paint_aggregator_.HasPendingUpdate())
return;
if (update_reply_pending() ||
num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending)
return;
// When GPU rendering, combine pending animations and invalidations into
// a single update.
if (is_accelerated_compositing_active_ && animation_task_posted_)
return;
// Perform updating asynchronously. This serves two purposes:
// 1) Ensures that we call WebView::Paint without a bunch of other junk
// on the call stack.
// 2) Allows us to collect more damage rects before painting to help coalesce
// the work that we will need to do.
invalidation_task_posted_ = true;
MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
this, &RenderWidget::InvalidationCallback));
}
void RenderWidget::didScrollRect(int dx, int dy, const WebRect& clip_rect) {
// Drop scrolls on the floor when we are in compositing mode.
// TODO(nduca): stop WebViewImpl from sending scrolls in the first place.
if (is_accelerated_compositing_active_)
return;
// The scrolled rect might be outside the bounds of the view.
gfx::Rect view_rect(size_);
gfx::Rect damaged_rect = view_rect.Intersect(clip_rect);
if (damaged_rect.IsEmpty())
return;
paint_aggregator_.ScrollRect(dx, dy, damaged_rect);
// We may not need to schedule another call to DoDeferredUpdate.
if (invalidation_task_posted_)
return;
if (!paint_aggregator_.HasPendingUpdate())
return;
if (update_reply_pending() ||
num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending)
return;
// When GPU rendering, combine pending animations and invalidations into
// a single update.
if (is_accelerated_compositing_active_ && animation_task_posted_)
return;
// Perform updating asynchronously. This serves two purposes:
// 1) Ensures that we call WebView::Paint without a bunch of other junk
// on the call stack.
// 2) Allows us to collect more damage rects before painting to help coalesce
// the work that we will need to do.
invalidation_task_posted_ = true;
MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
this, &RenderWidget::InvalidationCallback));
}
void RenderWidget::didActivateCompositor(int compositor_identifier) {
TRACE_EVENT0("gpu", "RenderWidget::didActivateCompositor");
RenderThreadImpl::current()->compositor_thread()->
AddCompositor(routing_id_, compositor_identifier);
is_accelerated_compositing_active_ = true;
Send(new ViewHostMsg_DidActivateAcceleratedCompositing(
routing_id_, is_accelerated_compositing_active_));
// Note: asynchronous swapbuffer support currently only matters if
// compositing scheduling happens on the RenderWidget.
using_asynchronous_swapbuffers_ = SupportsAsynchronousSwapBuffers();
}
void RenderWidget::didDeactivateCompositor() {
TRACE_EVENT0("gpu", "RenderWidget::didDeactivateCompositor");
is_accelerated_compositing_active_ = false;
Send(new ViewHostMsg_DidActivateAcceleratedCompositing(
routing_id_, is_accelerated_compositing_active_));
if (using_asynchronous_swapbuffers_)
using_asynchronous_swapbuffers_ = false;
}
void RenderWidget::scheduleComposite() {
if (WebWidgetHandlesCompositorScheduling())
webwidget_->composite(false);
else {
// TODO(nduca): replace with something a little less hacky. The reason this
// hack is still used is because the Invalidate-DoDeferredUpdate loop
// contains a lot of host-renderer synchronization logic that is still
// important for the accelerated compositing case. The option of simply
// duplicating all that code is less desirable than "faking out" the
// invalidation path using a magical damage rect.
didInvalidateRect(WebRect(0, 0, 1, 1));
}
}
void RenderWidget::scheduleAnimation() {
TRACE_EVENT0("gpu", "RenderWidget::scheduleAnimation");
if (!animation_update_pending_) {
animation_update_pending_ = true;
if (!animation_task_posted_) {
animation_task_posted_ = true;
MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
this, &RenderWidget::AnimationCallback));
}
}
}
void RenderWidget::didChangeCursor(const WebCursorInfo& cursor_info) {
// TODO(darin): Eliminate this temporary.
WebCursor cursor(cursor_info);
// Only send a SetCursor message if we need to make a change.
if (!current_cursor_.IsEqual(cursor)) {
current_cursor_ = cursor;
Send(new ViewHostMsg_SetCursor(routing_id_, cursor));
}
}
// We are supposed to get a single call to Show for a newly created RenderWidget
// that was created via RenderWidget::CreateWebView. So, we wait until this
// point to dispatch the ShowWidget message.
//
// This method provides us with the information about how to display the newly
// created RenderWidget (i.e., as a blocked popup or as a new tab).
//
void RenderWidget::show(WebNavigationPolicy) {
DCHECK(!did_show_) << "received extraneous Show call";
DCHECK(routing_id_ != MSG_ROUTING_NONE);
DCHECK(opener_id_ != MSG_ROUTING_NONE);
if (did_show_)
return;
did_show_ = true;
// NOTE: initial_pos_ may still have its default values at this point, but
// that's okay. It'll be ignored if as_popup is false, or the browser
// process will impose a default position otherwise.
Send(new ViewHostMsg_ShowWidget(opener_id_, routing_id_, initial_pos_));
SetPendingWindowRect(initial_pos_);
}
void RenderWidget::didFocus() {
}
void RenderWidget::didBlur() {
}
void RenderWidget::DoDeferredClose() {
Send(new ViewHostMsg_Close(routing_id_));
}
void RenderWidget::closeWidgetSoon() {
// If a page calls window.close() twice, we'll end up here twice, but that's
// OK. It is safe to send multiple Close messages.
// Ask the RenderWidgetHost to initiate close. We could be called from deep
// in Javascript. If we ask the RendwerWidgetHost to close now, the window
// could be closed before the JS finishes executing. So instead, post a
// message back to the message loop, which won't run until the JS is
// complete, and then the Close message can be sent.
MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
this, &RenderWidget::DoDeferredClose));
}
void RenderWidget::Close() {
if (webwidget_) {
webwidget_->close();
webwidget_ = NULL;
}
}
WebRect RenderWidget::windowRect() {
if (pending_window_rect_count_)
return pending_window_rect_;
gfx::Rect rect;
Send(new ViewHostMsg_GetWindowRect(routing_id_, host_window_, &rect));
return rect;
}
void RenderWidget::setToolTipText(const WebKit::WebString& text,
WebTextDirection hint) {
Send(new ViewHostMsg_SetTooltipText(routing_id_, text, hint));
}
void RenderWidget::setWindowRect(const WebRect& pos) {
if (did_show_) {
Send(new ViewHostMsg_RequestMove(routing_id_, pos));
SetPendingWindowRect(pos);
} else {
initial_pos_ = pos;
}
}
void RenderWidget::SetPendingWindowRect(const WebRect& rect) {
pending_window_rect_ = rect;
pending_window_rect_count_++;
}
WebRect RenderWidget::rootWindowRect() {
if (pending_window_rect_count_) {
// NOTE(mbelshe): If there is a pending_window_rect_, then getting
// the RootWindowRect is probably going to return wrong results since the
// browser may not have processed the Move yet. There isn't really anything
// good to do in this case, and it shouldn't happen - since this size is
// only really needed for windowToScreen, which is only used for Popups.
return pending_window_rect_;
}
gfx::Rect rect;
Send(new ViewHostMsg_GetRootWindowRect(routing_id_, host_window_, &rect));
return rect;
}
WebRect RenderWidget::windowResizerRect() {
return resizer_rect_;
}
void RenderWidget::OnSetInputMethodActive(bool is_active) {
// To prevent this renderer process from sending unnecessary IPC messages to
// a browser process, we permit the renderer process to send IPC messages
// only during the input method attached to the browser process is active.
input_method_is_active_ = is_active;
}
void RenderWidget::OnImeSetComposition(
const string16& text,
const std::vector<WebCompositionUnderline>& underlines,
int selection_start, int selection_end) {
if (!webwidget_)
return;
if (webwidget_->setComposition(
text, WebVector<WebCompositionUnderline>(underlines),
selection_start, selection_end)) {
// Setting the IME composition was successful. Send the new composition
// range to the browser.
ui::Range range(ui::Range::InvalidRange());
size_t location, length;
if (webwidget_->compositionRange(&location, &length)) {
range.set_start(location);
range.set_end(location + length);
}
// The IME was cancelled via the Esc key, so just send back the caret.
else if (webwidget_->caretOrSelectionRange(&location, &length)) {
range.set_start(location);
range.set_end(location + length);
}
Send(new ViewHostMsg_ImeCompositionRangeChanged(routing_id(), range));
} else {
// If we failed to set the composition text, then we need to let the browser
// process to cancel the input method's ongoing composition session, to make
// sure we are in a consistent state.
Send(new ViewHostMsg_ImeCancelComposition(routing_id()));
// Send an updated IME range with just the caret range.
ui::Range range(ui::Range::InvalidRange());
size_t location, length;
if (webwidget_->caretOrSelectionRange(&location, &length)) {
range.set_start(location);
range.set_end(location + length);
}
Send(new ViewHostMsg_ImeCompositionRangeChanged(routing_id(), range));
}
}
void RenderWidget::OnImeConfirmComposition(const string16& text) {
if (webwidget_)
webwidget_->confirmComposition(text);
// Send an updated IME range with just the caret range.
ui::Range range(ui::Range::InvalidRange());
size_t location, length;
if (webwidget_->caretOrSelectionRange(&location, &length)) {
range.set_start(location);
range.set_end(location + length);
}
Send(new ViewHostMsg_ImeCompositionRangeChanged(routing_id(), range));
}
// This message causes the renderer to render an image of the
// desired_size, regardless of whether the tab is hidden or not.
void RenderWidget::OnMsgPaintAtSize(const TransportDIB::Handle& dib_handle,
int tag,
const gfx::Size& page_size,
const gfx::Size& desired_size) {
if (!webwidget_ || !TransportDIB::is_valid_handle(dib_handle)) {
if (TransportDIB::is_valid_handle(dib_handle)) {
// Close our unused handle.
#if defined(OS_WIN)
::CloseHandle(dib_handle);
#elif defined(OS_MACOSX)
base::SharedMemory::CloseHandle(dib_handle);
#endif
}
return;
}
if (page_size.IsEmpty() || desired_size.IsEmpty()) {
// If one of these is empty, then we just return the dib we were
// given, to avoid leaking it.
Send(new ViewHostMsg_PaintAtSize_ACK(routing_id_, tag, desired_size));
return;
}
// Map the given DIB ID into this process, and unmap it at the end
// of this function.
scoped_ptr<TransportDIB> paint_at_size_buffer(
TransportDIB::CreateWithHandle(dib_handle));
gfx::Size canvas_size = page_size;
float x_scale = static_cast<float>(desired_size.width()) /
static_cast<float>(canvas_size.width());
float y_scale = static_cast<float>(desired_size.height()) /
static_cast<float>(canvas_size.height());
gfx::Rect orig_bounds(canvas_size);
canvas_size.set_width(static_cast<int>(canvas_size.width() * x_scale));
canvas_size.set_height(static_cast<int>(canvas_size.height() * y_scale));
gfx::Rect bounds(canvas_size);
scoped_ptr<skia::PlatformCanvas> canvas(
paint_at_size_buffer->GetPlatformCanvas(canvas_size.width(),
canvas_size.height()));
if (!canvas.get()) {
NOTREACHED();
return;
}
// Reset bounds to what we actually received, but they should be the
// same.
DCHECK_EQ(bounds.width(), canvas->getDevice()->width());
DCHECK_EQ(bounds.height(), canvas->getDevice()->height());
bounds.set_width(canvas->getDevice()->width());
bounds.set_height(canvas->getDevice()->height());
canvas->save();
// Add the scale factor to the canvas, so that we'll get the desired size.
canvas->scale(SkFloatToScalar(x_scale), SkFloatToScalar(y_scale));
// Have to make sure we're laid out at the right size before
// rendering.
gfx::Size old_size = webwidget_->size();
webwidget_->resize(page_size);
webwidget_->layout();
// Paint the entire thing (using original bounds, not scaled bounds).
PaintRect(orig_bounds, orig_bounds.origin(), canvas.get());
canvas->restore();
// Return the widget to its previous size.
webwidget_->resize(old_size);
Send(new ViewHostMsg_PaintAtSize_ACK(routing_id_, tag, bounds.size()));
}
void RenderWidget::OnMsgRepaint(const gfx::Size& size_to_paint) {
// During shutdown we can just ignore this message.
if (!webwidget_)
return;
set_next_paint_is_repaint_ack();
if (is_accelerated_compositing_active_) {
scheduleComposite();
} else {
gfx::Rect repaint_rect(size_to_paint.width(), size_to_paint.height());
didInvalidateRect(repaint_rect);
}
}
void RenderWidget::OnSetTextDirection(WebTextDirection direction) {
if (!webwidget_)
return;
webwidget_->setTextDirection(direction);
}
webkit::ppapi::PluginInstance* RenderWidget::GetBitmapForOptimizedPluginPaint(
const gfx::Rect& paint_bounds,
TransportDIB** dib,
gfx::Rect* location,
gfx::Rect* clip) {
// Bare RenderWidgets don't support optimized plugin painting.
return NULL;
}
gfx::Point RenderWidget::GetScrollOffset() {
// Bare RenderWidgets don't support scroll offset.
return gfx::Point(0, 0);
}
void RenderWidget::SetHidden(bool hidden) {
if (is_hidden_ == hidden)
return;
// The status has changed. Tell the RenderThread about it.
is_hidden_ = hidden;
if (is_hidden_)
RenderThread::Get()->WidgetHidden();
else
RenderThread::Get()->WidgetRestored();
}
void RenderWidget::SetBackground(const SkBitmap& background) {
background_ = background;
// Generate a full repaint.
didInvalidateRect(gfx::Rect(size_.width(), size_.height()));
}
bool RenderWidget::next_paint_is_resize_ack() const {
return ViewHostMsg_UpdateRect_Flags::is_resize_ack(next_paint_flags_);
}
bool RenderWidget::next_paint_is_restore_ack() const {
return ViewHostMsg_UpdateRect_Flags::is_restore_ack(next_paint_flags_);
}
void RenderWidget::set_next_paint_is_resize_ack() {
next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_RESIZE_ACK;
}
void RenderWidget::set_next_paint_is_restore_ack() {
next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_RESTORE_ACK;
}
void RenderWidget::set_next_paint_is_repaint_ack() {
next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_REPAINT_ACK;
}
void RenderWidget::UpdateInputMethod() {
if (!input_method_is_active_)
return;
ui::TextInputType new_type = GetTextInputType();
bool new_can_compose_inline = CanComposeInline();
WebRect new_caret_bounds;
if (webwidget_)
new_caret_bounds = webwidget_->caretOrSelectionBounds();
// Only sends text input type and caret bounds to the browser process if they
// are changed.
if (text_input_type_ != new_type || caret_bounds_ != new_caret_bounds ||
can_compose_inline_ != new_can_compose_inline) {
text_input_type_ = new_type;
can_compose_inline_ = new_can_compose_inline;
caret_bounds_ = new_caret_bounds;
Send(new ViewHostMsg_ImeUpdateTextInputState(
routing_id(), new_type, new_can_compose_inline, new_caret_bounds));
}
}
COMPILE_ASSERT(int(WebKit::WebTextInputTypeNone) == \
int(ui::TEXT_INPUT_TYPE_NONE), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypeText) == \
int(ui::TEXT_INPUT_TYPE_TEXT), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypePassword) == \
int(ui::TEXT_INPUT_TYPE_PASSWORD), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypeSearch) == \
int(ui::TEXT_INPUT_TYPE_SEARCH), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypeEmail) == \
int(ui::TEXT_INPUT_TYPE_EMAIL), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypeNumber) == \
int(ui::TEXT_INPUT_TYPE_NUMBER), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypeTelephone) == \
int(ui::TEXT_INPUT_TYPE_TELEPHONE), mismatching_enums);
COMPILE_ASSERT(int(WebKit::WebTextInputTypeURL) == \
int(ui::TEXT_INPUT_TYPE_URL), mismatching_enums);
ui::TextInputType RenderWidget::GetTextInputType() {
if (webwidget_) {
int type = webwidget_->textInputType();
// Check the type is in the range representable by ui::TextInputType.
DCHECK(type <= ui::TEXT_INPUT_TYPE_URL) <<
"WebKit::WebTextInputType and ui::TextInputType not synchronized";
return static_cast<ui::TextInputType>(type);
}
return ui::TEXT_INPUT_TYPE_NONE;
}
bool RenderWidget::CanComposeInline() {
return true;
}
WebScreenInfo RenderWidget::screenInfo() {
WebScreenInfo results;
Send(new ViewHostMsg_GetScreenInfo(routing_id_, host_window_, &results));
return results;
}
void RenderWidget::resetInputMethod() {
if (!input_method_is_active_)
return;
// If the last text input type is not None, then we should finish any
// ongoing composition regardless of the new text input type.
if (text_input_type_ != ui::TEXT_INPUT_TYPE_NONE) {
// If a composition text exists, then we need to let the browser process
// to cancel the input method's ongoing composition session.
if (webwidget_->confirmComposition())
Send(new ViewHostMsg_ImeCancelComposition(routing_id()));
}
// Send an updated IME range with the current caret rect.
ui::Range range(ui::Range::InvalidRange());
size_t location, length;
if (webwidget_->caretOrSelectionRange(&location, &length)) {
range.set_start(location);
range.set_end(location + length);
}
Send(new ViewHostMsg_ImeCompositionRangeChanged(routing_id(), range));
}
void RenderWidget::SchedulePluginMove(
const webkit::npapi::WebPluginGeometry& move) {
size_t i = 0;
for (; i < plugin_window_moves_.size(); ++i) {
if (plugin_window_moves_[i].window == move.window) {
if (move.rects_valid) {
plugin_window_moves_[i] = move;
} else {
plugin_window_moves_[i].visible = move.visible;
}
break;
}
}
if (i == plugin_window_moves_.size())
plugin_window_moves_.push_back(move);
}
void RenderWidget::CleanupWindowInPluginMoves(gfx::PluginWindowHandle window) {
for (WebPluginGeometryVector::iterator i = plugin_window_moves_.begin();
i != plugin_window_moves_.end(); ++i) {
if (i->window == window) {
plugin_window_moves_.erase(i);
break;
}
}
}
bool RenderWidget::WillHandleMouseEvent(const WebKit::WebMouseEvent& event) {
return false;
}
bool RenderWidget::WebWidgetHandlesCompositorScheduling() const {
return false;
}