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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_
#define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_
// NullAudioRenderer effectively uses an extra thread to "throw away" the
// audio data at a rate resembling normal playback speed. It's just like
// decoding to /dev/null!
//
// NullAudioRenderer can also be used in situations where the client has no
// audio device or we haven't written an audio implementation for a particular
// platform yet.
#include <deque>
#include "base/memory/scoped_ptr.h"
#include "base/threading/platform_thread.h"
#include "media/base/buffers.h"
#include "media/base/filters.h"
#include "media/filters/audio_renderer_base.h"
namespace media {
class MEDIA_EXPORT NullAudioRenderer
: public AudioRendererBase,
public base::PlatformThread::Delegate {
public:
NullAudioRenderer();
virtual ~NullAudioRenderer();
// AudioRenderer implementation.
virtual void SetVolume(float volume);
// PlatformThread::Delegate implementation.
virtual void ThreadMain();
protected:
// AudioRendererBase implementation.
virtual bool OnInitialize(int bits_per_channel,
ChannelLayout channel_layout,
int sample_rate);
virtual void OnStop();
private:
// A number to convert bytes written in FillBuffer to milliseconds based on
// the audio format.
size_t bytes_per_millisecond_;
// A buffer passed to FillBuffer to advance playback.
scoped_array<uint8> buffer_;
size_t buffer_size_;
// Separate thread used to throw away data.
base::PlatformThreadHandle thread_;
// Shutdown flag.
bool shutdown_;
DISALLOW_COPY_AND_ASSIGN(NullAudioRenderer);
};
} // namespace media
#endif // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_