| // Copyright 2016 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_ | |
| #define COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_ | |
| #include <string> | |
| #include "components/sync/engine/loopback_server/loopback_server.h" | |
| #include "components/sync/engine/net/server_connection_manager.h" | |
| namespace syncer { | |
| // This class implements the ServerConnectionManager interface for a local | |
| // in-memory virtual connection to the LoopbackServer. Since there is no network | |
| // connection to be established we only have to handle POSTs and they will | |
| // always succeed. | |
| class LoopbackConnectionManager : public ServerConnectionManager { | |
| public: | |
| explicit LoopbackConnectionManager(const base::FilePath& persistent_file); | |
| LoopbackConnectionManager(const LoopbackConnectionManager&) = delete; | |
| LoopbackConnectionManager& operator=(const LoopbackConnectionManager&) = | |
| delete; | |
| ~LoopbackConnectionManager() override; | |
| private: | |
| // Overridden ServerConnectionManager functions. | |
| HttpResponse PostBuffer( | |
| const std::string& buffer_in, | |
| std::string* buffer_out, | |
| const signin::AccessTokenInfo& access_token_info) override; | |
| // The loopback server that will handle the requests locally. | |
| LoopbackServer loopback_server_; | |
| }; | |
| } // namespace syncer | |
| #endif // COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_ |