| // Copyright 2012 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ | |
| #define CONTENT_GPU_GPU_CHILD_THREAD_H_ | |
| #include <stdint.h> | |
| #include <memory> | |
| #include <vector> | |
| #include "base/command_line.h" | |
| #include "base/functional/callback.h" | |
| #include "base/memory/scoped_refptr.h" | |
| #include "base/memory/weak_ptr.h" | |
| #include "base/task/single_thread_task_runner.h" | |
| #include "base/time/time.h" | |
| #include "build/build_config.h" | |
| #include "components/viz/service/gl/gpu_service_impl.h" | |
| #include "components/viz/service/main/viz_main_impl.h" | |
| #include "content/child/child_thread_impl.h" | |
| #include "gpu/config/gpu_feature_info.h" | |
| #include "gpu/config/gpu_info.h" | |
| #include "gpu/config/gpu_preferences.h" | |
| #include "gpu/ipc/service/gpu_channel.h" | |
| #include "gpu/ipc/service/gpu_channel_manager.h" | |
| #include "gpu/ipc/service/gpu_channel_manager_delegate.h" | |
| #include "gpu/ipc/service/gpu_config.h" | |
| #include "gpu/ipc/service/x_util.h" | |
| #include "media/base/android_overlay_mojo_factory.h" | |
| namespace content { | |
| class GpuServiceFactory; | |
| // The main thread of the GPU child process. There will only ever be one of | |
| // these per process. It does process initialization and shutdown. It forwards | |
| // IPC messages to gpu::GpuChannelManager, which is responsible for issuing | |
| // rendering commands to the GPU. | |
| class GpuChildThread : public ChildThreadImpl, | |
| public viz::VizMainImpl::Delegate { | |
| public: | |
| GpuChildThread(base::RepeatingClosure quit_closure, | |
| std::unique_ptr<gpu::GpuInit> gpu_init); | |
| GpuChildThread(const InProcessChildThreadParams& params, | |
| std::unique_ptr<gpu::GpuInit> gpu_init); | |
| GpuChildThread(const GpuChildThread&) = delete; | |
| GpuChildThread& operator=(const GpuChildThread&) = delete; | |
| ~GpuChildThread() override; | |
| void Init(const base::TimeTicks& process_start_time); | |
| private: | |
| GpuChildThread(base::RepeatingClosure quit_closure, | |
| ChildThreadImpl::Options options, | |
| std::unique_ptr<gpu::GpuInit> gpu_init); | |
| bool in_process_gpu() const; | |
| // ChildThreadImpl: | |
| void BindServiceInterface(mojo::GenericPendingReceiver receiver) override; | |
| // viz::VizMainImpl::Delegate: | |
| void OnInitializationFailed() override; | |
| void OnGpuServiceConnection(viz::GpuServiceImpl* gpu_service) override; | |
| void PostCompositorThreadCreated( | |
| base::SingleThreadTaskRunner* task_runner) override; | |
| void PostDisplayCompositorGpuThreadCreated( | |
| base::SingleThreadTaskRunner* task_runner) override; | |
| void QuitMainMessageLoop() override; | |
| // Returns a closure which calls into the VizMainImpl to perform shutdown | |
| // before quitting the main message loop. Must be called on the main thread. | |
| static base::RepeatingClosure MakeQuitSafelyClosure(); | |
| static void QuitSafelyHelper( | |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); | |
| #if BUILDFLAG(IS_ANDROID) | |
| static std::unique_ptr<media::AndroidOverlay> CreateAndroidOverlay( | |
| scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, | |
| const base::UnguessableToken& routing_token, | |
| media::AndroidOverlayConfig); | |
| #endif | |
| viz::VizMainImpl viz_main_; | |
| // ServiceFactory for Mojo service hosting. | |
| std::unique_ptr<GpuServiceFactory> service_factory_; | |
| // A queue of incoming service interface requests received prior to | |
| // |service_factory_| initialization. | |
| std::vector<mojo::GenericPendingReceiver> pending_service_receivers_; | |
| // A closure which quits the main message loop. | |
| base::RepeatingClosure quit_closure_; | |
| base::WeakPtrFactory<GpuChildThread> weak_factory_{this}; | |
| }; | |
| } // namespace content | |
| #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_ |