| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <deque> |
| #include <list> |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "base/time/time.h" |
| #include "content/browser/renderer_host/event_with_latency_info.h" |
| #include "content/common/content_export.h" |
| #include "content/common/input/input_event_ack_state.h" |
| #include "third_party/WebKit/public/web/WebInputEvent.h" |
| #include "ui/gfx/geometry/point_f.h" |
| |
| namespace content { |
| |
| class CoalescedWebTouchEvent; |
| |
| // Interface with which TouchEventQueue can forward touch events, and dispatch |
| // touch event responses. |
| class CONTENT_EXPORT TouchEventQueueClient { |
| public: |
| virtual ~TouchEventQueueClient() {} |
| |
| virtual void SendTouchEventImmediately( |
| const TouchEventWithLatencyInfo& event) = 0; |
| |
| virtual void OnTouchEventAck( |
| const TouchEventWithLatencyInfo& event, |
| InputEventAckState ack_result) = 0; |
| |
| virtual void OnFilteringTouchEvent( |
| const blink::WebTouchEvent& touch_event) = 0; |
| }; |
| |
| // A queue for throttling and coalescing touch-events. |
| class CONTENT_EXPORT TouchEventQueue { |
| public: |
| struct CONTENT_EXPORT Config { |
| Config(); |
| |
| // Touch ack timeout delay for desktop sites. If zero, timeout behavior |
| // is disabled for such sites. Defaults to 200ms. |
| base::TimeDelta desktop_touch_ack_timeout_delay; |
| |
| // Touch ack timeout delay for mobile sites. If zero, timeout behavior |
| // is disabled for such sites. Defaults to 1000ms. |
| base::TimeDelta mobile_touch_ack_timeout_delay; |
| |
| // Whether the platform supports touch ack timeout behavior. |
| // Defaults to false (disabled). |
| bool touch_ack_timeout_supported; |
| }; |
| |
| // The |client| must outlive the TouchEventQueue. |
| TouchEventQueue(TouchEventQueueClient* client, const Config& config); |
| |
| ~TouchEventQueue(); |
| |
| // Adds an event to the queue. The event may be coalesced with previously |
| // queued events (e.g. consecutive touch-move events can be coalesced into a |
| // single touch-move event). The event may also be immediately forwarded to |
| // the renderer (e.g. when there are no other queued touch event). |
| void QueueEvent(const TouchEventWithLatencyInfo& event); |
| |
| // Insert a TouchScrollStarted event in the queue ahead of all not-in-flight |
| // events. |
| void PrependTouchScrollNotification(); |
| |
| // Notifies the queue that a touch-event has been processed by the renderer. |
| // At this point, if the ack is for async touchmove, remove the uncancelable |
| // touchmove from the front of the queue and decide if it should dispatch the |
| // next pending async touch move event, otherwise the queue may send one or |
| // more gesture events and/or additional queued touch-events to the renderer. |
| void ProcessTouchAck(InputEventAckState ack_result, |
| const ui::LatencyInfo& latency_info, |
| const uint32_t unique_touch_event_id); |
| |
| // When GestureScrollBegin is received, we send a touch cancel to renderer, |
| // route all the following touch events directly to client, and ignore the |
| // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
| // resume the normal flow of sending touch events to the renderer. |
| void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
| |
| void OnGestureEventAck( |
| const GestureEventWithLatencyInfo& event, |
| InputEventAckState ack_result); |
| |
| // Notifies the queue whether the renderer has at least one touch handler. |
| void OnHasTouchEventHandlers(bool has_handlers); |
| |
| // Returns whether the currently pending touch event (waiting ACK) is for |
| // a touch start event. |
| bool IsPendingAckTouchStart() const; |
| |
| // Sets whether a delayed touch ack will cancel and flush the current |
| // touch sequence. Note that, if the timeout was previously disabled, enabling |
| // it will take effect only for the following touch sequence. |
| void SetAckTimeoutEnabled(bool enabled); |
| |
| // Sets whether the current site has a mobile friendly viewport. This |
| // determines which ack timeout delay will be used for *future* touch events. |
| // The default assumption is that the site is *not* mobile-optimized. |
| void SetIsMobileOptimizedSite(bool mobile_optimized_site); |
| |
| // Whether ack timeout behavior is supported and enabled for the current site. |
| bool IsAckTimeoutEnabled() const; |
| |
| bool empty() const WARN_UNUSED_RESULT { |
| return touch_queue_.empty(); |
| } |
| |
| size_t size() const { |
| return touch_queue_.size(); |
| } |
| |
| bool has_handlers() const { return has_handlers_; } |
| |
| size_t uncancelable_touch_moves_pending_ack_count() const { |
| return ack_pending_async_touchmove_ids_.size(); |
| } |
| |
| private: |
| class TouchTimeoutHandler; |
| class TouchMoveSlopSuppressor; |
| friend class TouchTimeoutHandler; |
| friend class TouchEventQueueTest; |
| |
| bool HasPendingAsyncTouchMoveForTesting() const; |
| bool IsTimeoutRunningForTesting() const; |
| const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
| |
| // Empties the queue of touch events. This may result in any number of gesture |
| // events being sent to the renderer. |
| void FlushQueue(); |
| |
| // Walks the queue, checking each event with |FilterBeforeForwarding()|. |
| // If allowed, forwards the touch event and stops processing further events. |
| // Otherwise, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
| void TryForwardNextEventToRenderer(); |
| |
| // Forwards the event at the head of the queue to the renderer. |
| void ForwardNextEventToRenderer(); |
| |
| // Pops the touch-event from the head of the queue and acks it to the client. |
| void PopTouchEventToClient(InputEventAckState ack_result); |
| |
| // Pops the touch-event from the top of the queue and acks it to the client, |
| // updating the event with |renderer_latency_info|. |
| void PopTouchEventToClient(InputEventAckState ack_result, |
| const ui::LatencyInfo& renderer_latency_info); |
| |
| // Ack all coalesced events at the head of the queue to the client with |
| // |ack_result|, updating the acked events with |optional_latency_info| if it |
| // exists, and popping the head of the queue. |
| void AckTouchEventToClient(InputEventAckState ack_result, |
| const ui::LatencyInfo* optional_latency_info); |
| |
| // Dispatch |touch| to the client. Before dispatching, updates pointer |
| // states in touchmove events for pointers that have not changed position. |
| void SendTouchEventImmediately(TouchEventWithLatencyInfo* touch); |
| |
| enum PreFilterResult { |
| ACK_WITH_NO_CONSUMER_EXISTS, |
| ACK_WITH_NOT_CONSUMED, |
| FORWARD_TO_RENDERER, |
| }; |
| // Filter touches prior to forwarding to the renderer, e.g., if the renderer |
| // has no touch handler. |
| PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event); |
| void ForwardToRenderer(const TouchEventWithLatencyInfo& event); |
| void UpdateTouchConsumerStates(const blink::WebTouchEvent& event, |
| InputEventAckState ack_result); |
| void FlushPendingAsyncTouchmove(); |
| |
| // Handles touch event forwarding and ack'ed event dispatch. |
| TouchEventQueueClient* client_; |
| |
| std::list<std::unique_ptr<CoalescedWebTouchEvent>> touch_queue_; |
| |
| // Position of the first touch in the most recent sequence forwarded to the |
| // client. |
| gfx::PointF touch_sequence_start_position_; |
| |
| // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. |
| // True within the scope of |AckTouchEventToClient()|. |
| bool dispatching_touch_ack_; |
| |
| // Used to prevent touch timeout scheduling and increase the count for async |
| // touchmove if we receive a synchronous ack after forwarding a touch event |
| // to the client. |
| bool dispatching_touch_; |
| |
| // Whether the renderer has at least one touch handler. |
| bool has_handlers_; |
| |
| // Whether any pointer in the touch sequence reported having a consumer. |
| bool has_handler_for_current_sequence_; |
| |
| // Whether to allow any remaining touches for the current sequence. Note that |
| // this is a stricter condition than an empty |touch_consumer_states_|, as it |
| // also prevents forwarding of touchstart events for new pointers in the |
| // current sequence. This is only used when the event is synthetically |
| // cancelled after a touch timeout. |
| bool drop_remaining_touches_in_sequence_; |
| |
| // Optional handler for timed-out touch event acks. |
| std::unique_ptr<TouchTimeoutHandler> timeout_handler_; |
| |
| // Suppression of TouchMove's within a slop region when a sequence has not yet |
| // been preventDefaulted. |
| std::unique_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_; |
| |
| // Whether touch events should remain buffered and dispatched asynchronously |
| // while a scroll sequence is active. In this mode, touchmove's are throttled |
| // and ack'ed immediately, but remain buffered in |pending_async_touchmove_| |
| // until a sufficient time period has elapsed since the last sent touch event. |
| // For details see the design doc at http://goo.gl/lVyJAa. |
| bool send_touch_events_async_; |
| std::unique_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_; |
| |
| // For uncancelable touch moves, not only we send a fake ack, but also a real |
| // ack from render, which we use to decide when to send the next async |
| // touchmove. This can help avoid the touch event queue keep growing when |
| // render handles touchmove slow. We use a queue |
| // ack_pending_async_touchmove_ids to store the recent dispatched |
| // uncancelable touchmoves which are still waiting for their acks back from |
| // render. We do not put them back to the front the touch_event_queue any |
| // more. |
| std::deque<uint32_t> ack_pending_async_touchmove_ids_; |
| |
| double last_sent_touch_timestamp_sec_; |
| |
| // Event is saved to compare pointer positions for new touchmove events. |
| std::unique_ptr<blink::WebTouchEvent> last_sent_touchevent_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |