| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/vr/testapp/gl_renderer.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "base/bind.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/time/time.h" |
| #include "chrome/browser/vr/render_info.h" |
| #include "chrome/browser/vr/testapp/vr_test_context.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/init/gl_factory.h" |
| |
| namespace vr { |
| |
| namespace { |
| |
| bool ClearGlErrors() { |
| bool errors = false; |
| while (glGetError() != GL_NO_ERROR) |
| errors = true; |
| return errors; |
| } |
| |
| } // namespace |
| |
| GlRenderer::GlRenderer() : weak_ptr_factory_(this) {} |
| |
| GlRenderer::~GlRenderer() {} |
| |
| bool GlRenderer::Initialize(const scoped_refptr<gl::GLSurface>& surface) { |
| if (!BaseGraphicsDelegate::Initialize(surface)) |
| return false; |
| PostRenderFrameTask(); |
| return true; |
| } |
| |
| // TODO(crbug/895313): Provide actual implementation for the methods. |
| FovRectangles GlRenderer::GetRecommendedFovs() { |
| return {{}, {}}; |
| } |
| float GlRenderer::GetZNear() { |
| return 0; |
| } |
| RenderInfo GlRenderer::GetRenderInfo(FrameType frame_type, |
| const gfx::Transform& head_pose) { |
| return {}; |
| } |
| RenderInfo GlRenderer::GetOptimizedRenderInfoForFovs( |
| const FovRectangles& fovs) { |
| return {}; |
| } |
| void GlRenderer::InitializeBuffers() {} |
| void GlRenderer::PrepareBufferForWebXr() {} |
| void GlRenderer::PrepareBufferForWebXrOverlayElements() {} |
| void GlRenderer::PrepareBufferForContentQuadLayer( |
| const gfx::Transform& quad_transform) {} |
| void GlRenderer::PrepareBufferForBrowserUi() {} |
| void GlRenderer::OnFinishedDrawingBuffer() {} |
| void GlRenderer::GetWebXrDrawParams(int* texture_id, Transform* uv_transform) {} |
| bool GlRenderer::IsContentQuadReady() { |
| return true; |
| } |
| void GlRenderer::ResumeContentRendering() {} |
| void GlRenderer::BufferBoundsChanged(const gfx::Size& content_buffer_size, |
| const gfx::Size& overlay_buffer_size) {} |
| void GlRenderer::GetContentQuadDrawParams(Transform* uv_transform, |
| float* border_x, |
| float* border_y) {} |
| int GlRenderer::GetContentBufferWidth() { |
| return 0; |
| } |
| void GlRenderer::SetFrameDumpFilepathBase(std::string& filepath_base) {} |
| |
| void GlRenderer::RenderFrame() { |
| // Checking and clearing GL errors can be expensive, but we can afford to do |
| // this in the testapp as a sanity check. Clear errors before drawing UI, |
| // then assert no new errors after drawing. See https://crbug.com/768905. |
| ClearGlErrors(); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| vr_context_->DrawFrame(); |
| |
| DCHECK(!ClearGlErrors()); |
| |
| SwapSurfaceBuffers(); |
| PostRenderFrameTask(); |
| } |
| |
| void GlRenderer::PostRenderFrameTask() { |
| base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
| FROM_HERE, |
| base::BindOnce(&GlRenderer::RenderFrame, weak_ptr_factory_.GetWeakPtr()), |
| base::TimeDelta::FromSecondsD(1.0 / 60)); |
| } |
| |
| } // namespace vr |