blob: 27c812049f10646cdecfe21387bb77db0fbf6e9b [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/vr/testapp/gl_renderer.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "chrome/browser/vr/render_info.h"
#include "chrome/browser/vr/testapp/vr_test_context.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/init/gl_factory.h"
namespace vr {
namespace {
bool ClearGlErrors() {
bool errors = false;
while (glGetError() != GL_NO_ERROR)
errors = true;
return errors;
}
} // namespace
GlRenderer::GlRenderer() : weak_ptr_factory_(this) {}
GlRenderer::~GlRenderer() {}
bool GlRenderer::Initialize(const scoped_refptr<gl::GLSurface>& surface) {
if (!BaseGraphicsDelegate::Initialize(surface))
return false;
PostRenderFrameTask();
return true;
}
// TODO(crbug/895313): Provide actual implementation for the methods.
FovRectangles GlRenderer::GetRecommendedFovs() {
return {{}, {}};
}
float GlRenderer::GetZNear() {
return 0;
}
RenderInfo GlRenderer::GetRenderInfo(FrameType frame_type,
const gfx::Transform& head_pose) {
return {};
}
RenderInfo GlRenderer::GetOptimizedRenderInfoForFovs(
const FovRectangles& fovs) {
return {};
}
void GlRenderer::InitializeBuffers() {}
void GlRenderer::PrepareBufferForWebXr() {}
void GlRenderer::PrepareBufferForWebXrOverlayElements() {}
void GlRenderer::PrepareBufferForContentQuadLayer(
const gfx::Transform& quad_transform) {}
void GlRenderer::PrepareBufferForBrowserUi() {}
void GlRenderer::OnFinishedDrawingBuffer() {}
void GlRenderer::GetWebXrDrawParams(int* texture_id, Transform* uv_transform) {}
bool GlRenderer::IsContentQuadReady() {
return true;
}
void GlRenderer::ResumeContentRendering() {}
void GlRenderer::BufferBoundsChanged(const gfx::Size& content_buffer_size,
const gfx::Size& overlay_buffer_size) {}
void GlRenderer::GetContentQuadDrawParams(Transform* uv_transform,
float* border_x,
float* border_y) {}
int GlRenderer::GetContentBufferWidth() {
return 0;
}
void GlRenderer::SetFrameDumpFilepathBase(std::string& filepath_base) {}
void GlRenderer::RenderFrame() {
// Checking and clearing GL errors can be expensive, but we can afford to do
// this in the testapp as a sanity check. Clear errors before drawing UI,
// then assert no new errors after drawing. See https://crbug.com/768905.
ClearGlErrors();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
vr_context_->DrawFrame();
DCHECK(!ClearGlErrors());
SwapSurfaceBuffers();
PostRenderFrameTask();
}
void GlRenderer::PostRenderFrameTask() {
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::BindOnce(&GlRenderer::RenderFrame, weak_ptr_factory_.GetWeakPtr()),
base::TimeDelta::FromSecondsD(1.0 / 60));
}
} // namespace vr