blob: a1e03b1aeb0956f320f21f0018305ec3ac59109d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_
#define COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_
#include <map>
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/sequence_checker.h"
#include "components/sync/base/model_type.h"
#include "components/sync/engine/sync_status.h"
#include "components/sync/engine_impl/nudge_source.h"
#include "components/sync/engine_impl/sync_engine_event_listener.h"
#include "components/sync/engine_impl/syncer_types.h"
namespace syncer {
class SyncStatusObserver;
struct SyncCycleEvent;
// This class watches various sync engine components, updating its internal
// state upon change. It can send to observers a snapshot of this state as a
// SyncStatus object, aggregating all this data into one place.
//
// Most of this data ends up on the about:sync page. But the page is only
// 'pinged' to update itself at the end of a sync cycle. A user could refresh
// manually, but unless their timing is excellent it's unlikely that a user will
// see any state in mid-sync cycle. We have no plans to change this. However,
// we will continue to collect data and update state mid-sync-cycle in case we
// need to debug slow or stuck sync cycles.
class AllStatus : public SyncEngineEventListener {
public:
AllStatus();
~AllStatus() override;
// Adds an observer which will receive a call whenever this object changes.
// The |observer| gets notification after being added right away. |observer|
// must not be null and must outlive this object.
void AddObserver(SyncStatusObserver* observer);
// SyncEngineEventListener implementation.
void OnSyncCycleEvent(const SyncCycleEvent& event) override;
void OnActionableError(const SyncProtocolError& error) override;
void OnRetryTimeChanged(base::Time retry_time) override;
void OnThrottledTypesChanged(ModelTypeSet throttled_types) override;
void OnBackedOffTypesChanged(ModelTypeSet backed_off_types) override;
void OnMigrationRequested(ModelTypeSet types) override;
void OnProtocolEvent(const ProtocolEvent& event) override;
void SetNotificationsEnabled(bool notifications_enabled);
void IncrementNotificationsReceived();
void SetEncryptedTypes(ModelTypeSet types);
void SetCryptographerCanEncrypt(bool can_encrypt);
void SetCryptoHasPendingKeys(bool has_pending_keys);
void SetPassphraseType(PassphraseType type);
void SetHasKeystoreKey(bool has_keystore_key);
void SetKeystoreMigrationTime(const base::Time& migration_time);
void SetSyncId(const std::string& sync_id);
void SetInvalidatorClientId(const std::string& invalidator_client_id);
void SetLocalBackendFolder(const std::string& folder);
protected:
// Examines syncer to calculate syncing and the unsynced count,
// and returns a Status with new values.
SyncStatus CalcSyncing(const SyncCycleEvent& event) const;
SyncStatus CreateBlankStatus() const;
SyncStatus status_;
private:
friend class ScopedStatusLock;
// Notifies all observers about changing of status.
void NotifyStatusChanged();
std::vector<SyncStatusObserver*> sync_status_observers_;
SEQUENCE_CHECKER(sequence_checker_);
DISALLOW_COPY_AND_ASSIGN(AllStatus);
};
} // namespace syncer
#endif // COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_