blob: a6149011498c1966984631e1bf50bf0f76f78bf1 [file] [log] [blame]
/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/paint/paint_layer_resource_info.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/platform/graphics/filters/filter_effect.h"
namespace blink {
PaintLayerResourceInfo::PaintLayerResourceInfo(PaintLayer* layer)
: layer_(layer) {}
PaintLayerResourceInfo::~PaintLayerResourceInfo() {
DCHECK(!layer_);
}
void PaintLayerResourceInfo::ResourceContentChanged(InvalidationModeMask) {
DCHECK(layer_);
LayoutObject& layout_object = layer_->GetLayoutObject();
layout_object.SetShouldDoFullPaintInvalidation();
layout_object.InvalidateClipPathCache();
// The effect paint property nodes depend on SVG filters so we need
// to update these properties when filter resources change.
layout_object.SetNeedsPaintPropertyUpdate();
layer_->SetFilterOnEffectNodeDirty();
}
void PaintLayerResourceInfo::ResourceElementChanged() {
DCHECK(layer_);
LayoutObject& layout_object = layer_->GetLayoutObject();
layout_object.SetShouldDoFullPaintInvalidation();
layout_object.InvalidateClipPathCache();
// The effect paint property nodes depend on SVG filters so we need
// to update these properties when filter resources change.
layout_object.SetNeedsPaintPropertyUpdate();
layer_->SetFilterOnEffectNodeDirty();
}
} // namespace blink