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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_PROPERTIES_SVG_PROPERTY_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_PROPERTIES_SVG_PROPERTY_H_
#include "base/macros.h"
#include "third_party/blink/renderer/core/svg/properties/svg_property_info.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
class SVGElement;
class SVGAnimationElement;
class SVGPropertyBase : public GarbageCollectedFinalized<SVGPropertyBase> {
public:
// Properties do not have a primitive type by default
typedef void PrimitiveType;
virtual ~SVGPropertyBase() = default;
// FIXME: remove this in WebAnimations transition.
// This is used from SVGAnimatedNewPropertyAnimator for its animate-by-string
// implementation.
virtual SVGPropertyBase* CloneForAnimation(const String&) const = 0;
virtual String ValueAsString() const = 0;
// Set the initial value based on a per-type defined (encoded) value. Overload
// this in the specific subclass to handle initial values, and set
// kInitialValueBits appropriately.
static constexpr int kInitialValueBits = 0;
void SetInitial(unsigned) {}
// FIXME: remove below and just have this inherit AnimatableValue in
// WebAnimations transition.
virtual void Add(SVGPropertyBase*, SVGElement*) = 0;
virtual void CalculateAnimatedValue(
SVGAnimationElement*,
float percentage,
unsigned repeat_count,
SVGPropertyBase* from,
SVGPropertyBase* to,
SVGPropertyBase* to_at_end_of_duration_value,
SVGElement*) = 0;
virtual float CalculateDistance(SVGPropertyBase* to, SVGElement*) = 0;
virtual AnimatedPropertyType GetType() const = 0;
SVGPropertyBase* OwnerList() const { return owner_list_; }
void SetOwnerList(SVGPropertyBase* owner_list) {
// Previous owner list must be cleared before setting new owner list.
DCHECK((!owner_list && owner_list_) || (owner_list && !owner_list_));
owner_list_ = owner_list;
}
virtual void Trace(blink::Visitor* visitor) {}
protected:
SVGPropertyBase() : owner_list_(nullptr) {}
private:
// Oilpan: the back reference to the owner should be a Member, but this can
// create cycles when SVG properties meet the off-heap InterpolationValue
// hierarchy. Not tracing it is safe, albeit an undesirable state of affairs.
// See http://crbug.com/528275 for the detail.
UntracedMember<SVGPropertyBase> owner_list_;
DISALLOW_COPY_AND_ASSIGN(SVGPropertyBase);
};
#define DEFINE_SVG_PROPERTY_TYPE_CASTS(thisType) \
DEFINE_TYPE_CASTS(thisType, SVGPropertyBase, value, \
value->GetType() == thisType::ClassType(), \
value.GetType() == thisType::ClassType());
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_PROPERTIES_SVG_PROPERTY_H_