blob: e6738607d9f88c37c9fa6b9c5b5c5091c2ddd325 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/login/ui/login_base_bubble_view.h"
#include <memory>
#include "ash/login/ui/views_utils.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "base/scoped_observer.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/focus_client.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event_handler.h"
#include "ui/views/background.h"
#include "ui/views/layout/box_layout.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
// Total width of the bubble view.
constexpr int kBubbleTotalWidthDp = 178;
// Horizontal margin of the bubble view.
constexpr int kBubbleHorizontalMarginDp = 14;
// Top margin of the bubble view.
constexpr int kBubbleTopMarginDp = 13;
// Bottom margin of the bubble view.
constexpr int kBubbleBottomMarginDp = 18;
// Spacing between the child view inside the bubble view.
constexpr int kBubbleBetweenChildSpacingDp = 6;
// The amount of time for bubble show/hide animation.
constexpr base::TimeDelta kBubbleAnimationDuration =
base::TimeDelta::FromMilliseconds(300);
} // namespace
// This class handles keyboard, mouse, and focus events, and dismisses the
// associated bubble in response.
class LoginBubbleHandler : public ui::EventHandler {
public:
LoginBubbleHandler(LoginBaseBubbleView* bubble) : bubble_(bubble) {
Shell::Get()->AddPreTargetHandler(this);
}
~LoginBubbleHandler() override { Shell::Get()->RemovePreTargetHandler(this); }
// ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->type() == ui::ET_MOUSE_PRESSED)
ProcessPressedEvent(event->AsLocatedEvent());
}
void OnGestureEvent(ui::GestureEvent* event) override {
if (event->type() == ui::ET_GESTURE_TAP ||
event->type() == ui::ET_GESTURE_TAP_DOWN) {
ProcessPressedEvent(event->AsLocatedEvent());
}
}
void OnKeyEvent(ui::KeyEvent* event) override {
if (event->type() != ui::ET_KEY_PRESSED ||
event->key_code() == ui::VKEY_PROCESSKEY) {
return;
}
if (!bubble_->visible())
return;
if (bubble_->GetBubbleOpener() && bubble_->GetBubbleOpener()->HasFocus())
return;
if (login_views_utils::HasFocusInAnyChildView(bubble_))
return;
if (!bubble_->IsPersistent())
bubble_->Hide();
}
private:
void ProcessPressedEvent(const ui::LocatedEvent* event) {
if (!bubble_->visible())
return;
gfx::Point screen_location = event->location();
::wm::ConvertPointToScreen(static_cast<aura::Window*>(event->target()),
&screen_location);
// Don't do anything with clicks inside the bubble.
if (bubble_->GetBoundsInScreen().Contains(screen_location))
return;
// Let the bubble opener handle clicks on itself.
if (bubble_->GetBubbleOpener() &&
bubble_->GetBubbleOpener()->GetBoundsInScreen().Contains(
screen_location)) {
return;
}
if (!bubble_->IsPersistent())
bubble_->Hide();
}
LoginBaseBubbleView* bubble_;
DISALLOW_COPY_AND_ASSIGN(LoginBubbleHandler);
};
LoginBaseBubbleView::LoginBaseBubbleView(views::View* anchor_view)
: LoginBaseBubbleView(anchor_view, nullptr) {}
LoginBaseBubbleView::LoginBaseBubbleView(views::View* anchor_view,
aura::Window* parent_window)
: anchor_view_(anchor_view),
bubble_handler_(std::make_unique<LoginBubbleHandler>(this)) {
SetLayoutManager(std::make_unique<views::BoxLayout>(
views::BoxLayout::kVertical,
gfx::Insets(kBubbleTopMarginDp, kBubbleHorizontalMarginDp,
kBubbleBottomMarginDp, kBubbleHorizontalMarginDp),
kBubbleBetweenChildSpacingDp));
SetVisible(false);
SetBackground(views::CreateSolidBackground(SK_ColorBLACK));
// Layer rendering is needed for animation.
SetPaintToLayer();
}
LoginBaseBubbleView::~LoginBaseBubbleView() = default;
void LoginBaseBubbleView::Show() {
layer()->GetAnimator()->RemoveObserver(this);
SetSize(GetPreferredSize());
SetPosition(CalculatePosition());
ScheduleAnimation(true /*visible*/);
// Tell ChromeVox to read bubble contents.
NotifyAccessibilityEvent(ax::mojom::Event::kAlert,
true /*send_native_event*/);
}
void LoginBaseBubbleView::Hide() {
ScheduleAnimation(false /*visible*/);
}
LoginButton* LoginBaseBubbleView::GetBubbleOpener() const {
return nullptr;
}
bool LoginBaseBubbleView::IsPersistent() const {
return false;
}
void LoginBaseBubbleView::SetPersistent(bool persistent) {}
gfx::Point LoginBaseBubbleView::CalculatePosition() {
if (GetAnchorView()) {
gfx::Point bottom_left = GetAnchorView()->bounds().bottom_left();
ConvertPointToTarget(GetAnchorView()->parent() /*source*/,
parent() /*target*/, &bottom_left);
return bottom_left;
}
return gfx::Point();
}
void LoginBaseBubbleView::SetAnchorView(views::View* anchor_view) {
anchor_view_ = anchor_view;
}
void LoginBaseBubbleView::OnLayerAnimationEnded(
ui::LayerAnimationSequence* sequence) {
layer()->GetAnimator()->RemoveObserver(this);
SetVisible(false);
}
gfx::Size LoginBaseBubbleView::CalculatePreferredSize() const {
gfx::Size size;
size.set_width(kBubbleTotalWidthDp);
size.set_height(GetHeightForWidth(kBubbleTotalWidthDp));
return size;
}
void LoginBaseBubbleView::Layout() {
views::View::Layout();
// If a Layout() is called while the bubble is visible (i.e. due to Show()),
// its bounds may change because of the parent's LayoutManager. This allows
// the bubbles to always determine their own size and position.
if (visible()) {
SetSize(GetPreferredSize());
SetPosition(CalculatePosition());
}
}
void LoginBaseBubbleView::OnBlur() {
Hide();
}
void LoginBaseBubbleView::ScheduleAnimation(bool visible) {
if (GetBubbleOpener()) {
GetBubbleOpener()->AnimateInkDrop(visible
? views::InkDropState::ACTIVATED
: views::InkDropState::DEACTIVATED,
nullptr /*event*/);
}
layer()->GetAnimator()->StopAnimating();
float opacity_start = 0.0f;
float opacity_end = 1.0f;
if (!visible) {
std::swap(opacity_start, opacity_end);
// We only need to handle animation ending if we're hiding the bubble.
layer()->GetAnimator()->AddObserver(this);
} else {
SetVisible(true);
}
layer()->SetOpacity(opacity_start);
{
ui::ScopedLayerAnimationSettings settings(layer()->GetAnimator());
settings.SetTransitionDuration(kBubbleAnimationDuration);
settings.SetTweenType(visible ? gfx::Tween::EASE_OUT : gfx::Tween::EASE_IN);
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
layer()->SetOpacity(opacity_end);
}
}
} // namespace ash