blob: cbf9288765ade430451251f8f266975b2047828d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/menu/menu_model_adapter.h"
#include <utility>
#include "base/logging.h"
#include "ui/base/models/menu_model.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/submenu_view.h"
namespace views {
MenuModelAdapter::MenuModelAdapter(ui::MenuModel* menu_model)
: MenuModelAdapter(menu_model, base::RepeatingClosure() /*null callback*/) {
}
MenuModelAdapter::MenuModelAdapter(
ui::MenuModel* menu_model,
base::RepeatingClosure on_menu_closed_callback)
: menu_model_(menu_model),
triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON |
ui::EF_RIGHT_MOUSE_BUTTON),
on_menu_closed_callback_(std::move(on_menu_closed_callback)) {
DCHECK(menu_model);
menu_model_->SetMenuModelDelegate(nullptr);
menu_model_->SetMenuModelDelegate(this);
}
MenuModelAdapter::~MenuModelAdapter() {
if (menu_model_)
menu_model_->SetMenuModelDelegate(nullptr);
}
void MenuModelAdapter::BuildMenu(MenuItemView* menu) {
DCHECK(menu);
// Clear the menu.
if (menu->HasSubmenu())
menu->RemoveAllMenuItems();
// Leave entries in the map if the menu is being shown. This
// allows the map to find the menu model of submenus being closed
// so ui::MenuModel::MenuClosed() can be called.
if (!menu->GetMenuController())
menu_map_.clear();
menu_map_[menu] = menu_model_;
// Repopulate the menu.
BuildMenuImpl(menu, menu_model_);
menu->ChildrenChanged();
}
MenuItemView* MenuModelAdapter::CreateMenu() {
menu_ = new MenuItemView(this);
BuildMenu(menu_);
return menu_;
}
// Static.
MenuItemView* MenuModelAdapter::AddMenuItemFromModelAt(ui::MenuModel* model,
int model_index,
MenuItemView* menu,
int menu_index,
int item_id) {
base::Optional<MenuItemView::Type> type;
ui::MenuModel::ItemType menu_type = model->GetTypeAt(model_index);
switch (menu_type) {
case ui::MenuModel::TYPE_TITLE:
type = MenuItemView::Type::kTitle;
break;
case ui::MenuModel::TYPE_COMMAND:
case ui::MenuModel::TYPE_BUTTON_ITEM:
type = MenuItemView::Type::kNormal;
break;
case ui::MenuModel::TYPE_CHECK:
type = MenuItemView::Type::kCheckbox;
break;
case ui::MenuModel::TYPE_RADIO:
type = MenuItemView::Type::kRadio;
break;
case ui::MenuModel::TYPE_SEPARATOR:
type = MenuItemView::Type::kSeparator;
break;
case ui::MenuModel::TYPE_SUBMENU:
type = MenuItemView::Type::kSubMenu;
break;
case ui::MenuModel::TYPE_ACTIONABLE_SUBMENU:
type = MenuItemView::Type::kActionableSubMenu;
break;
case ui::MenuModel::TYPE_HIGHLIGHTED:
type = MenuItemView::Type::kHighlighted;
break;
}
if (*type == MenuItemView::Type::kSeparator) {
return menu->AddMenuItemAt(menu_index, item_id, base::string16(),
base::string16(), ui::ThemedVectorIcon(),
gfx::ImageSkia(), ui::ThemedVectorIcon(), *type,
model->GetSeparatorTypeAt(model_index));
}
ui::ImageModel icon = model->GetIconAt(model_index);
ui::ImageModel minor_icon = model->GetMinorIconAt(model_index);
return menu->AddMenuItemAt(
menu_index, item_id, model->GetLabelAt(model_index),
model->GetMinorTextAt(model_index),
minor_icon.IsVectorIcon()
? ui::ThemedVectorIcon(minor_icon.GetVectorIcon())
: ui::ThemedVectorIcon(),
icon.IsImage() ? *icon.GetImage().ToImageSkia() : gfx::ImageSkia(),
icon.IsVectorIcon() ? ui::ThemedVectorIcon(icon.GetVectorIcon())
: ui::ThemedVectorIcon(),
*type, ui::NORMAL_SEPARATOR);
}
// Static.
MenuItemView* MenuModelAdapter::AppendMenuItemFromModel(ui::MenuModel* model,
int model_index,
MenuItemView* menu,
int item_id) {
const int menu_index =
menu->HasSubmenu() ? int{menu->GetSubmenu()->children().size()} : 0;
return AddMenuItemFromModelAt(model, model_index, menu, menu_index, item_id);
}
MenuItemView* MenuModelAdapter::AppendMenuItem(MenuItemView* menu,
ui::MenuModel* model,
int index) {
return AppendMenuItemFromModel(model, index, menu,
model->GetCommandIdAt(index));
}
// MenuModelAdapter, MenuDelegate implementation:
void MenuModelAdapter::ExecuteCommand(int id) {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) {
model->ActivatedAt(index);
return;
}
NOTREACHED();
}
void MenuModelAdapter::ExecuteCommand(int id, int mouse_event_flags) {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) {
model->ActivatedAt(index, mouse_event_flags);
return;
}
NOTREACHED();
}
bool MenuModelAdapter::IsTriggerableEvent(MenuItemView* source,
const ui::Event& e) {
return e.type() == ui::ET_GESTURE_TAP ||
e.type() == ui::ET_GESTURE_TAP_DOWN ||
(e.IsMouseEvent() && (triggerable_event_flags_ & e.flags()) != 0);
}
bool MenuModelAdapter::GetAccelerator(int id,
ui::Accelerator* accelerator) const {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index))
return model->GetAcceleratorAt(index, accelerator);
NOTREACHED();
return false;
}
base::string16 MenuModelAdapter::GetLabel(int id) const {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index))
return model->GetLabelAt(index);
NOTREACHED();
return base::string16();
}
void MenuModelAdapter::GetLabelStyle(int id, LabelStyle* style) const {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) {
const gfx::FontList* font_list = model->GetLabelFontListAt(index);
if (font_list) {
style->font_list = *font_list;
return;
}
}
// This line may be reached for the empty menu item.
return MenuDelegate::GetLabelStyle(id, style);
}
bool MenuModelAdapter::IsCommandEnabled(int id) const {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index))
return model->IsEnabledAt(index);
NOTREACHED();
return false;
}
bool MenuModelAdapter::IsCommandVisible(int id) const {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index))
return model->IsVisibleAt(index);
NOTREACHED();
return false;
}
bool MenuModelAdapter::IsItemChecked(int id) const {
ui::MenuModel* model = menu_model_;
int index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index))
return model->IsItemCheckedAt(index);
NOTREACHED();
return false;
}
void MenuModelAdapter::WillShowMenu(MenuItemView* menu) {
// Look up the menu model for this menu.
const std::map<MenuItemView*, ui::MenuModel*>::const_iterator map_iterator =
menu_map_.find(menu);
if (map_iterator != menu_map_.end()) {
map_iterator->second->MenuWillShow();
return;
}
NOTREACHED();
}
void MenuModelAdapter::WillHideMenu(MenuItemView* menu) {
// Look up the menu model for this menu.
const std::map<MenuItemView*, ui::MenuModel*>::const_iterator map_iterator =
menu_map_.find(menu);
if (map_iterator != menu_map_.end()) {
map_iterator->second->MenuWillClose();
return;
}
NOTREACHED();
}
void MenuModelAdapter::OnMenuClosed(MenuItemView* menu) {
if (!on_menu_closed_callback_.is_null())
on_menu_closed_callback_.Run();
}
// MenuModelDelegate overrides:
void MenuModelAdapter::OnMenuStructureChanged() {
if (menu_)
BuildMenu(menu_);
}
void MenuModelAdapter::OnMenuClearingDelegate() {
menu_model_ = nullptr;
}
// MenuModelAdapter, private:
void MenuModelAdapter::BuildMenuImpl(MenuItemView* menu, ui::MenuModel* model) {
DCHECK(menu);
DCHECK(model);
bool has_icons = model->HasIcons();
const int item_count = model->GetItemCount();
for (int i = 0; i < item_count; ++i) {
MenuItemView* item = AppendMenuItem(menu, model, i);
if (item) {
// Enabled state should be ignored for titles as they are non-interactive.
if (model->GetTypeAt(i) == ui::MenuModel::TYPE_TITLE)
item->SetEnabled(false);
else
item->SetEnabled(model->IsEnabledAt(i));
item->SetVisible(model->IsVisibleAt(i));
}
if (model->GetTypeAt(i) == ui::MenuModel::TYPE_SUBMENU ||
model->GetTypeAt(i) == ui::MenuModel::TYPE_ACTIONABLE_SUBMENU) {
DCHECK(item);
DCHECK(item->GetType() == MenuItemView::Type::kSubMenu ||
item->GetType() == MenuItemView::Type::kActionableSubMenu);
ui::MenuModel* submodel = model->GetSubmenuModelAt(i);
DCHECK(submodel);
BuildMenuImpl(item, submodel);
has_icons = has_icons || item->has_icons();
menu_map_[item] = submodel;
}
}
menu->set_has_icons(has_icons);
}
} // namespace views