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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/scrollbar/scroll_bar.h"
#include <algorithm>
#include <memory>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/containers/flat_map.h"
#include "base/no_destructor.h"
#include "base/numerics/ranges.h"
#include "base/strings/string16.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/strings/grit/ui_strings.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/menu_runner.h"
#include "ui/views/controls/scroll_view.h"
#include "ui/views/controls/scrollbar/base_scroll_bar_thumb.h"
#include "ui/views/widget/widget.h"
namespace views {
ScrollBar::~ScrollBar() = default;
bool ScrollBar::IsHorizontal() const {
return is_horiz_;
}
void ScrollBar::SetThumb(BaseScrollBarThumb* thumb) {
DCHECK(!thumb_);
thumb_ = thumb;
AddChildView(thumb);
thumb->set_context_menu_controller(this);
}
bool ScrollBar::ScrollByAmount(ScrollAmount amount) {
auto desired_offset = GetDesiredScrollOffset(amount);
if (!desired_offset)
return false;
SetContentsScrollOffset(desired_offset.value());
ScrollContentsToOffset();
return true;
}
void ScrollBar::ScrollToThumbPosition(int thumb_position,
bool scroll_to_middle) {
SetContentsScrollOffset(CalculateContentsOffset(
static_cast<float>(thumb_position), scroll_to_middle));
ScrollContentsToOffset();
SchedulePaint();
}
bool ScrollBar::ScrollByContentsOffset(int contents_offset) {
int old_offset = contents_scroll_offset_;
SetContentsScrollOffset(contents_scroll_offset_ - contents_offset);
if (old_offset == contents_scroll_offset_)
return false;
ScrollContentsToOffset();
return true;
}
int ScrollBar::GetMaxPosition() const {
return max_pos_;
}
int ScrollBar::GetMinPosition() const {
return 0;
}
int ScrollBar::GetPosition() const {
return thumb_->GetPosition();
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar, View implementation:
void ScrollBar::GetAccessibleNodeData(ui::AXNodeData* node_data) {
node_data->role = ax::mojom::Role::kScrollBar;
}
bool ScrollBar::OnMousePressed(const ui::MouseEvent& event) {
if (event.IsOnlyLeftMouseButton())
ProcessPressEvent(event);
return true;
}
void ScrollBar::OnMouseReleased(const ui::MouseEvent& event) {
repeater_.Stop();
}
void ScrollBar::OnMouseCaptureLost() {
repeater_.Stop();
}
bool ScrollBar::OnKeyPressed(const ui::KeyEvent& event) {
return ScrollByAmount(DetermineScrollAmountByKeyCode(event.key_code()));
}
bool ScrollBar::OnMouseWheel(const ui::MouseWheelEvent& event) {
OnScroll(event.x_offset(), event.y_offset());
return true;
}
void ScrollBar::OnGestureEvent(ui::GestureEvent* event) {
// If a fling is in progress, then stop the fling for any incoming gesture
// event (except for the GESTURE_END event that is generated at the end of the
// fling).
if (scroll_animator_ && scroll_animator_->is_scrolling() &&
(event->type() != ui::ET_GESTURE_END ||
event->details().touch_points() > 1)) {
scroll_animator_->Stop();
}
if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
ProcessPressEvent(*event);
event->SetHandled();
return;
}
if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
// For a long-press, the repeater started in tap-down should continue. So
// return early.
return;
}
repeater_.Stop();
if (event->type() == ui::ET_GESTURE_TAP) {
// TAP_DOWN would have already scrolled some amount. So scrolling again on
// TAP is not necessary.
event->SetHandled();
return;
}
if (event->type() == ui::ET_GESTURE_SCROLL_BEGIN ||
event->type() == ui::ET_GESTURE_SCROLL_END) {
event->SetHandled();
return;
}
if (event->type() == ui::ET_GESTURE_SCROLL_UPDATE) {
float scroll_amount_f;
int scroll_amount;
if (IsHorizontal()) {
scroll_amount_f = event->details().scroll_x() - roundoff_error_.x();
scroll_amount = gfx::ToRoundedInt(scroll_amount_f);
roundoff_error_.set_x(scroll_amount - scroll_amount_f);
} else {
scroll_amount_f = event->details().scroll_y() - roundoff_error_.y();
scroll_amount = gfx::ToRoundedInt(scroll_amount_f);
roundoff_error_.set_y(scroll_amount - scroll_amount_f);
}
if (ScrollByContentsOffset(scroll_amount))
event->SetHandled();
return;
}
if (event->type() == ui::ET_SCROLL_FLING_START) {
if (!scroll_animator_)
scroll_animator_ = std::make_unique<ScrollAnimator>(this);
scroll_animator_->Start(
IsHorizontal() ? event->details().velocity_x() : 0.f,
IsHorizontal() ? 0.f : event->details().velocity_y());
event->SetHandled();
}
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar, ScrollDelegate implementation:
bool ScrollBar::OnScroll(float dx, float dy) {
return IsHorizontal() ? ScrollByContentsOffset(dx)
: ScrollByContentsOffset(dy);
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar, ContextMenuController implementation:
enum ScrollBarContextMenuCommands {
ScrollBarContextMenuCommand_ScrollHere = 1,
ScrollBarContextMenuCommand_ScrollStart,
ScrollBarContextMenuCommand_ScrollEnd,
ScrollBarContextMenuCommand_ScrollPageUp,
ScrollBarContextMenuCommand_ScrollPageDown,
ScrollBarContextMenuCommand_ScrollPrev,
ScrollBarContextMenuCommand_ScrollNext
};
void ScrollBar::ShowContextMenuForViewImpl(View* source,
const gfx::Point& p,
ui::MenuSourceType source_type) {
Widget* widget = GetWidget();
gfx::Rect widget_bounds = widget->GetWindowBoundsInScreen();
gfx::Point temp_pt(p.x() - widget_bounds.x(), p.y() - widget_bounds.y());
View::ConvertPointFromWidget(this, &temp_pt);
context_menu_mouse_position_ = IsHorizontal() ? temp_pt.x() : temp_pt.y();
if (!menu_model_) {
menu_model_ = std::make_unique<ui::SimpleMenuModel>(this);
menu_model_->AddItemWithStringId(ScrollBarContextMenuCommand_ScrollHere,
IDS_APP_SCROLLBAR_CXMENU_SCROLLHERE);
menu_model_->AddSeparator(ui::NORMAL_SEPARATOR);
menu_model_->AddItemWithStringId(
ScrollBarContextMenuCommand_ScrollStart,
IsHorizontal() ? IDS_APP_SCROLLBAR_CXMENU_SCROLLLEFTEDGE
: IDS_APP_SCROLLBAR_CXMENU_SCROLLHOME);
menu_model_->AddItemWithStringId(
ScrollBarContextMenuCommand_ScrollEnd,
IsHorizontal() ? IDS_APP_SCROLLBAR_CXMENU_SCROLLRIGHTEDGE
: IDS_APP_SCROLLBAR_CXMENU_SCROLLEND);
menu_model_->AddSeparator(ui::NORMAL_SEPARATOR);
menu_model_->AddItemWithStringId(ScrollBarContextMenuCommand_ScrollPageUp,
IDS_APP_SCROLLBAR_CXMENU_SCROLLPAGEUP);
menu_model_->AddItemWithStringId(ScrollBarContextMenuCommand_ScrollPageDown,
IDS_APP_SCROLLBAR_CXMENU_SCROLLPAGEDOWN);
menu_model_->AddSeparator(ui::NORMAL_SEPARATOR);
menu_model_->AddItemWithStringId(ScrollBarContextMenuCommand_ScrollPrev,
IsHorizontal()
? IDS_APP_SCROLLBAR_CXMENU_SCROLLLEFT
: IDS_APP_SCROLLBAR_CXMENU_SCROLLUP);
menu_model_->AddItemWithStringId(ScrollBarContextMenuCommand_ScrollNext,
IsHorizontal()
? IDS_APP_SCROLLBAR_CXMENU_SCROLLRIGHT
: IDS_APP_SCROLLBAR_CXMENU_SCROLLDOWN);
}
menu_runner_ = std::make_unique<MenuRunner>(
menu_model_.get(),
MenuRunner::HAS_MNEMONICS | views::MenuRunner::CONTEXT_MENU);
menu_runner_->RunMenuAt(GetWidget(), nullptr, gfx::Rect(p, gfx::Size()),
MenuAnchorPosition::kTopLeft, source_type);
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar, Menu::Delegate implementation:
bool ScrollBar::IsCommandIdEnabled(int id) const {
switch (id) {
case ScrollBarContextMenuCommand_ScrollPageUp:
case ScrollBarContextMenuCommand_ScrollPageDown:
return !IsHorizontal();
}
return true;
}
bool ScrollBar::IsCommandIdChecked(int id) const {
return false;
}
void ScrollBar::ExecuteCommand(int id, int event_flags) {
switch (id) {
case ScrollBarContextMenuCommand_ScrollHere:
ScrollToThumbPosition(context_menu_mouse_position_, true);
break;
case ScrollBarContextMenuCommand_ScrollStart:
ScrollByAmount(ScrollAmount::kStart);
break;
case ScrollBarContextMenuCommand_ScrollEnd:
ScrollByAmount(ScrollAmount::kEnd);
break;
case ScrollBarContextMenuCommand_ScrollPageUp:
ScrollByAmount(ScrollAmount::kPrevPage);
break;
case ScrollBarContextMenuCommand_ScrollPageDown:
ScrollByAmount(ScrollAmount::kNextPage);
break;
case ScrollBarContextMenuCommand_ScrollPrev:
ScrollByAmount(ScrollAmount::kPrevLine);
break;
case ScrollBarContextMenuCommand_ScrollNext:
ScrollByAmount(ScrollAmount::kNextLine);
break;
}
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar implementation:
bool ScrollBar::OverlapsContent() const {
return false;
}
void ScrollBar::Update(int viewport_size,
int content_size,
int contents_scroll_offset) {
max_pos_ = std::max(0, content_size - viewport_size);
// Make sure contents_size is always > 0 to avoid divide by zero errors in
// calculations throughout this code.
contents_size_ = std::max(1, content_size);
viewport_size_ = std::max(1, viewport_size);
SetContentsScrollOffset(contents_scroll_offset);
// Thumb Height and Thumb Pos.
// The height of the thumb is the ratio of the Viewport height to the
// content size multiplied by the height of the thumb track.
float ratio =
std::min<float>(1.0, static_cast<float>(viewport_size) / contents_size_);
thumb_->SetLength(gfx::ToRoundedInt(ratio * GetTrackSize()));
int thumb_position = CalculateThumbPosition(contents_scroll_offset);
thumb_->SetPosition(thumb_position);
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar, protected:
BaseScrollBarThumb* ScrollBar::GetThumb() const {
return thumb_;
}
void ScrollBar::ScrollToPosition(int position) {
controller()->ScrollToPosition(this, position);
}
int ScrollBar::GetScrollIncrement(bool is_page, bool is_positive) {
return controller()->GetScrollIncrement(this, is_page, is_positive);
}
void ScrollBar::ObserveScrollEvent(const ui::ScrollEvent& event) {}
ScrollBar::ScrollBar(bool is_horiz)
: is_horiz_(is_horiz),
repeater_(base::BindRepeating(&ScrollBar::TrackClicked,
base::Unretained(this))) {
set_context_menu_controller(this);
}
///////////////////////////////////////////////////////////////////////////////
// ScrollBar, private:
#if !defined(OS_MACOSX)
// static
base::RetainingOneShotTimer* ScrollBar::GetHideTimerForTesting(
ScrollBar* scroll_bar) {
return nullptr;
}
#endif
int ScrollBar::GetThumbSizeForTesting() {
return thumb_->GetSize();
}
void ScrollBar::ProcessPressEvent(const ui::LocatedEvent& event) {
gfx::Rect thumb_bounds = thumb_->bounds();
if (IsHorizontal()) {
if (GetMirroredXInView(event.x()) < thumb_bounds.x()) {
last_scroll_amount_ = ScrollAmount::kPrevPage;
} else if (GetMirroredXInView(event.x()) > thumb_bounds.right()) {
last_scroll_amount_ = ScrollAmount::kNextPage;
}
} else {
if (event.y() < thumb_bounds.y()) {
last_scroll_amount_ = ScrollAmount::kPrevPage;
} else if (event.y() > thumb_bounds.bottom()) {
last_scroll_amount_ = ScrollAmount::kNextPage;
}
}
TrackClicked();
repeater_.Start();
}
void ScrollBar::TrackClicked() {
ScrollByAmount(last_scroll_amount_);
}
void ScrollBar::ScrollContentsToOffset() {
ScrollToPosition(contents_scroll_offset_);
thumb_->SetPosition(CalculateThumbPosition(contents_scroll_offset_));
}
int ScrollBar::GetTrackSize() const {
gfx::Rect track_bounds = GetTrackBounds();
return IsHorizontal() ? track_bounds.width() : track_bounds.height();
}
int ScrollBar::CalculateThumbPosition(int contents_scroll_offset) const {
// In some combination of viewport_size and contents_size_, the result of
// simple division can be rounded and there could be 1 pixel gap even when the
// contents scroll down to the bottom. See crbug.com/244671.
int thumb_max = GetTrackSize() - thumb_->GetSize();
if (contents_scroll_offset + viewport_size_ == contents_size_)
return thumb_max;
return (contents_scroll_offset * thumb_max) /
(contents_size_ - viewport_size_);
}
int ScrollBar::CalculateContentsOffset(float thumb_position,
bool scroll_to_middle) const {
float thumb_size = static_cast<float>(thumb_->GetSize());
int track_size = GetTrackSize();
if (track_size == thumb_size)
return 0;
if (scroll_to_middle)
thumb_position = thumb_position - (thumb_size / 2);
float result = (thumb_position * (contents_size_ - viewport_size_)) /
(track_size - thumb_size);
return gfx::ToRoundedInt(result);
}
void ScrollBar::SetContentsScrollOffset(int contents_scroll_offset) {
contents_scroll_offset_ = base::ClampToRange(
contents_scroll_offset, GetMinPosition(), GetMaxPosition());
}
ScrollBar::ScrollAmount ScrollBar::DetermineScrollAmountByKeyCode(
const ui::KeyboardCode& keycode) const {
// Reject arrows that don't match the scrollbar orientation.
if (IsHorizontal() ? (keycode == ui::VKEY_UP || keycode == ui::VKEY_DOWN)
: (keycode == ui::VKEY_LEFT || keycode == ui::VKEY_RIGHT))
return ScrollAmount::kNone;
static const base::NoDestructor<
base::flat_map<ui::KeyboardCode, ScrollAmount>>
kMap({
{ui::VKEY_LEFT, ScrollAmount::kPrevLine},
{ui::VKEY_RIGHT, ScrollAmount::kNextLine},
{ui::VKEY_UP, ScrollAmount::kPrevLine},
{ui::VKEY_DOWN, ScrollAmount::kNextLine},
{ui::VKEY_PRIOR, ScrollAmount::kPrevPage},
{ui::VKEY_NEXT, ScrollAmount::kNextPage},
{ui::VKEY_HOME, ScrollAmount::kStart},
{ui::VKEY_END, ScrollAmount::kEnd},
});
const auto i = kMap->find(keycode);
return (i == kMap->end()) ? ScrollAmount::kNone : i->second;
}
base::Optional<int> ScrollBar::GetDesiredScrollOffset(ScrollAmount amount) {
switch (amount) {
case ScrollAmount::kStart:
return GetMinPosition();
case ScrollAmount::kEnd:
return GetMaxPosition();
case ScrollAmount::kPrevLine:
return contents_scroll_offset_ - GetScrollIncrement(false, false);
case ScrollAmount::kNextLine:
return contents_scroll_offset_ + GetScrollIncrement(false, true);
case ScrollAmount::kPrevPage:
return contents_scroll_offset_ - GetScrollIncrement(true, false);
case ScrollAmount::kNextPage:
return contents_scroll_offset_ + GetScrollIncrement(true, true);
default:
return base::nullopt;
}
}
BEGIN_METADATA(ScrollBar)
METADATA_PARENT_CLASS(View)
ADD_READONLY_PROPERTY_METADATA(ScrollBar, int, MaxPosition)
ADD_READONLY_PROPERTY_METADATA(ScrollBar, int, MinPosition)
ADD_READONLY_PROPERTY_METADATA(ScrollBar, int, Position)
END_METADATA()
} // namespace views