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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_GPU_WATCHDOG_THREAD_H_
#define GPU_IPC_SERVICE_GPU_WATCHDOG_THREAD_H_
#include "base/atomicops.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/power_monitor/power_observer.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/progress_reporter.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/native_widget_types.h"
#if defined(USE_X11)
#include <sys/poll.h>
#include "ui/base/x/x11_util.h" // nogncheck
#include "ui/gfx/x/x11_types.h" // nogncheck
#endif // defined(USE_X11)
namespace gpu {
// A thread that intermitently sends tasks to a group of watched message loops
// and deliberately crashes if one of them does not respond after a timeout.
class GPU_EXPORT GpuWatchdogThread : public base::Thread,
public base::PowerObserver,
public gles2::ProgressReporter {
public:
~GpuWatchdogThread() override;
static std::unique_ptr<GpuWatchdogThread> Create();
void CheckArmed();
// Must be called after a PowerMonitor has been created. Can be called from
// any thread.
void AddPowerObserver();
// gles2::ProgressReporter implementation:
void ReportProgress() override;
protected:
void Init() override;
void CleanUp() override;
private:
// An object of this type intercepts the reception and completion of all tasks
// on the watched thread and checks whether the watchdog is armed.
class GpuWatchdogTaskObserver : public base::MessageLoop::TaskObserver {
public:
explicit GpuWatchdogTaskObserver(GpuWatchdogThread* watchdog);
~GpuWatchdogTaskObserver() override;
// Implements MessageLoop::TaskObserver.
void WillProcessTask(const base::PendingTask& pending_task) override;
void DidProcessTask(const base::PendingTask& pending_task) override;
private:
GpuWatchdogThread* watchdog_;
};
GpuWatchdogThread();
void OnAcknowledge();
void OnCheck(bool after_suspend);
void OnCheckTimeout();
void DeliberatelyTerminateToRecoverFromHang();
#if defined(USE_X11)
void SetupXServer();
void SetupXChangeProp();
bool MatchXEventAtom(XEvent* event);
#endif
void OnAddPowerObserver();
// Implement PowerObserver.
void OnSuspend() override;
void OnResume() override;
#if defined(OS_WIN)
base::ThreadTicks GetWatchedThreadTime();
#endif
#if defined(USE_X11)
int GetActiveTTY() const;
#endif
base::MessageLoop* watched_message_loop_;
base::TimeDelta timeout_;
bool armed_;
GpuWatchdogTaskObserver task_observer_;
// |awaiting_acknowledge_| is only ever read on the watched thread, but may
// be modified on either the watched or watchdog thread. Reads/writes should
// be careful to ensure that appropriate synchronization is used.
base::subtle::Atomic32 awaiting_acknowledge_;
// True if the watchdog should wait for a certain amount of CPU to be used
// before killing the process.
bool use_thread_cpu_time_;
// The number of consecutive acknowledgements that had a latency less than
// 50ms.
int responsive_acknowledge_count_;
#if defined(OS_WIN)
void* watched_thread_handle_;
base::ThreadTicks arm_cpu_time_;
// This measures the time that the system has been running, in units of 100
// ns.
ULONGLONG arm_interrupt_time_;
#endif
// Time after which it's assumed that the computer has been suspended since
// the task was posted.
base::Time suspension_timeout_;
bool suspended_;
// The time the last OnSuspend and OnResume was called.
base::Time suspend_time_;
base::Time resume_time_;
// This is the time the last check was sent.
base::Time check_time_;
base::TimeTicks check_timeticks_;
#if defined(USE_X11)
XDisplay* display_;
gfx::AcceleratedWidget window_;
XAtom atom_;
FILE* tty_file_;
int host_tty_;
#endif
base::WeakPtrFactory<GpuWatchdogThread> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GpuWatchdogThread);
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_GPU_WATCHDOG_THREAD_H_