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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/animation/CompositorPendingAnimations.h"
#include "core/animation/AnimationTimeline.h"
#include "core/animation/KeyframeEffect.h"
#include "core/dom/Document.h"
#include "core/frame/FrameView.h"
#include "core/page/Page.h"
#include "platform/instrumentation/tracing/TraceEvent.h"
namespace blink {
void CompositorPendingAnimations::add(Animation* animation) {
DCHECK(animation);
DCHECK_EQ(m_pending.find(animation), kNotFound);
m_pending.push_back(animation);
Document* document = animation->timeline()->document();
if (document->view())
document->view()->scheduleAnimation();
bool visible = document->page() && document->page()->isPageVisible();
if (!visible && !m_timer.isActive()) {
m_timer.startOneShot(0, BLINK_FROM_HERE);
}
}
bool CompositorPendingAnimations::update(bool startOnCompositor) {
HeapVector<Member<Animation>> waitingForStartTime;
bool startedSynchronizedOnCompositor = false;
HeapVector<Member<Animation>> animations;
HeapVector<Member<Animation>> deferred;
animations.swap(m_pending);
int compositorGroup = ++m_compositorGroup;
while (compositorGroup == 0 || compositorGroup == 1) {
// Wrap around, skipping 0, 1.
// * 0 is reserved for automatic assignment
// * 1 is used for animations with a specified start time
compositorGroup = ++m_compositorGroup;
}
for (auto& animation : animations) {
bool hadCompositorAnimation = animation->hasActiveAnimationsOnCompositor();
// Animations with a start time do not participate in compositor start-time
// grouping.
if (animation->preCommit(animation->hasStartTime() ? 1 : compositorGroup,
startOnCompositor)) {
if (animation->hasActiveAnimationsOnCompositor() &&
!hadCompositorAnimation) {
startedSynchronizedOnCompositor = true;
}
if (animation->playing() && !animation->hasStartTime() &&
animation->timeline() && animation->timeline()->isActive()) {
waitingForStartTime.push_back(animation.get());
}
} else {
deferred.push_back(animation);
}
}
// If any synchronized animations were started on the compositor, all
// remaining synchronized animations need to wait for the synchronized
// start time. Otherwise they may start immediately.
if (startedSynchronizedOnCompositor) {
for (auto& animation : waitingForStartTime) {
if (!animation->hasStartTime()) {
m_waitingForCompositorAnimationStart.push_back(animation);
}
}
} else {
for (auto& animation : waitingForStartTime) {
if (!animation->hasStartTime()) {
animation->notifyCompositorStartTime(
animation->timeline()->currentTimeInternal());
}
}
}
// FIXME: The postCommit should happen *after* the commit, not before.
for (auto& animation : animations)
animation->postCommit(animation->timeline()->currentTimeInternal());
DCHECK(m_pending.isEmpty());
DCHECK(startOnCompositor || deferred.isEmpty());
for (auto& animation : deferred)
animation->setCompositorPending();
DCHECK_EQ(m_pending.size(), deferred.size());
if (startedSynchronizedOnCompositor)
return true;
if (m_waitingForCompositorAnimationStart.isEmpty())
return false;
// Check if we're still waiting for any compositor animations to start.
for (auto& animation : m_waitingForCompositorAnimationStart) {
if (animation->hasActiveAnimationsOnCompositor())
return true;
}
// If not, go ahead and start any animations that were waiting.
notifyCompositorAnimationStarted(monotonicallyIncreasingTime());
DCHECK_EQ(m_pending.size(), deferred.size());
return false;
}
void CompositorPendingAnimations::notifyCompositorAnimationStarted(
double monotonicAnimationStartTime,
int compositorGroup) {
TRACE_EVENT0("blink",
"CompositorPendingAnimations::notifyCompositorAnimationStarted");
HeapVector<Member<Animation>> animations;
animations.swap(m_waitingForCompositorAnimationStart);
for (auto animation : animations) {
if (animation->hasStartTime() ||
animation->playStateInternal() != Animation::Pending ||
!animation->timeline() || !animation->timeline()->isActive()) {
// Already started or no longer relevant.
continue;
}
if (compositorGroup && animation->compositorGroup() != compositorGroup) {
// Still waiting.
m_waitingForCompositorAnimationStart.push_back(animation);
continue;
}
animation->notifyCompositorStartTime(monotonicAnimationStartTime -
animation->timeline()->zeroTime());
}
}
DEFINE_TRACE(CompositorPendingAnimations) {
visitor->trace(m_pending);
visitor->trace(m_waitingForCompositorAnimationStart);
}
} // namespace blink