blob: 1bc24a420128a9cef8ca1d3f49e709e36e201917 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <list>
#include <map>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "net/base/listen_socket.h"
namespace net {
class HttpConnection;
class HttpServerRequestInfo;
class WebSocket;
class HttpServer : public ListenSocket::ListenSocketDelegate,
public base::RefCountedThreadSafe<HttpServer> {
class Delegate {
virtual void OnHttpRequest(int connection_id,
const HttpServerRequestInfo& info) = 0;
virtual void OnWebSocketRequest(int connection_id,
const HttpServerRequestInfo& info) = 0;
virtual void OnWebSocketMessage(int connection_id,
const std::string& data) = 0;
virtual void OnClose(int connection_id) = 0;
virtual ~Delegate() {}
HttpServer(const std::string& host, int port, HttpServer::Delegate* del);
virtual ~HttpServer();
void AcceptWebSocket(int connection_id,
const HttpServerRequestInfo& request);
void SendOverWebSocket(int connection_id, const std::string& data);
void Send(int connection_id, const std::string& data);
void Send(int connection_id, const char* bytes, int len);
void Send200(int connection_id,
const std::string& data,
const std::string& mime_type);
void Send404(int connection_id);
void Send500(int connection_id, const std::string& message);
void Close(int connection_id);
friend class base::RefCountedThreadSafe<HttpServer>;
friend class HttpConnection;
// ListenSocketDelegate
virtual void DidAccept(ListenSocket* server, ListenSocket* socket);
virtual void DidRead(ListenSocket* socket, const char* data, int len);
virtual void DidClose(ListenSocket* socket);
// Expects the raw data to be stored in recv_data_. If parsing is successful,
// will remove the data parsed from recv_data_, leaving only the unused
// recv data.
bool ParseHeaders(HttpConnection* connection,
HttpServerRequestInfo* info,
size_t* pos);
HttpConnection* FindConnection(int connection_id);
HttpConnection* FindConnection(ListenSocket* socket);
HttpServer::Delegate* delegate_;
scoped_refptr<ListenSocket> server_;
typedef std::map<int, HttpConnection*> IdToConnectionMap;
IdToConnectionMap id_to_connection_;
typedef std::map<ListenSocket*, HttpConnection*> SocketToConnectionMap;
SocketToConnectionMap socket_to_connection_;
} // namespace net