blob: dd8b030adcaa3f54ce569156bf04f3366333f532 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/proxy/ppb_context_3d_proxy.h"
#include "base/hash_tables.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/dev/ppb_context_3d_dev.h"
#include "ppapi/c/dev/ppb_context_3d_trusted_dev.h"
#include "ppapi/proxy/enter_proxy.h"
#include "ppapi/proxy/plugin_dispatcher.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/proxy/ppb_surface_3d_proxy.h"
#include "ppapi/thunk/enter.h"
#include "ppapi/thunk/resource_creation_api.h"
#include "ppapi/thunk/thunk.h"
using ppapi::thunk::EnterFunctionNoLock;
using ppapi::thunk::EnterResourceNoLock;
using ppapi::thunk::PPB_Context3D_API;
using ppapi::thunk::PPB_Surface3D_API;
using ppapi::thunk::ResourceCreationAPI;
namespace ppapi {
namespace proxy {
namespace {
base::SharedMemoryHandle TransportSHMHandleFromInt(Dispatcher* dispatcher,
int shm_handle) {
// TODO(piman): Change trusted interface to return a PP_FileHandle, those
// casts are ugly.
base::PlatformFile source =
#if defined(OS_WIN)
reinterpret_cast<HANDLE>(static_cast<intptr_t>(shm_handle));
#elif defined(OS_POSIX)
shm_handle;
#else
#error Not implemented.
#endif
// Don't close the handle, it doesn't belong to us.
return dispatcher->ShareHandleWithRemote(source, false);
}
PP_Context3DTrustedState GetErrorState() {
PP_Context3DTrustedState error_state = { 0 };
error_state.error = kGenericError;
return error_state;
}
gpu::CommandBuffer::State GPUStateFromPPState(
const PP_Context3DTrustedState& s) {
gpu::CommandBuffer::State state;
state.num_entries = s.num_entries;
state.get_offset = s.get_offset;
state.put_offset = s.put_offset;
state.token = s.token;
state.error = static_cast<gpu::error::Error>(s.error);
state.generation = s.generation;
return state;
}
// Size of the transfer buffer.
const int32 kCommandBufferSize = 1024 * 1024;
const int32 kTransferBufferSize = 1024 * 1024;
} // namespace
class PepperCommandBuffer : public gpu::CommandBuffer {
public:
PepperCommandBuffer(const HostResource& resource,
PluginDispatcher* dispatcher);
virtual ~PepperCommandBuffer();
// CommandBuffer implementation:
virtual bool Initialize(int32 size);
virtual bool Initialize(base::SharedMemory* buffer, int32 size);
virtual gpu::Buffer GetRingBuffer();
virtual State GetState();
virtual State GetLastState();
virtual void Flush(int32 put_offset);
virtual State FlushSync(int32 put_offset, int32 last_known_get);
virtual void SetGetOffset(int32 get_offset);
virtual int32 CreateTransferBuffer(size_t size, int32 id_request);
virtual int32 RegisterTransferBuffer(base::SharedMemory* shared_memory,
size_t size,
int32 id_request);
virtual void DestroyTransferBuffer(int32 id);
virtual gpu::Buffer GetTransferBuffer(int32 handle);
virtual void SetToken(int32 token);
virtual void SetParseError(gpu::error::Error error);
virtual void SetContextLostReason(gpu::error::ContextLostReason reason);
private:
bool Send(IPC::Message* msg);
void UpdateState(const gpu::CommandBuffer::State& state);
int32 num_entries_;
scoped_ptr<base::SharedMemory> ring_buffer_;
typedef base::hash_map<int32, gpu::Buffer> TransferBufferMap;
TransferBufferMap transfer_buffers_;
State last_state_;
HostResource resource_;
PluginDispatcher* dispatcher_;
DISALLOW_COPY_AND_ASSIGN(PepperCommandBuffer);
};
PepperCommandBuffer::PepperCommandBuffer(
const HostResource& resource,
PluginDispatcher* dispatcher)
: num_entries_(0),
resource_(resource),
dispatcher_(dispatcher) {
}
PepperCommandBuffer::~PepperCommandBuffer() {
// Delete all the locally cached shared memory objects, closing the handle
// in this process.
for (TransferBufferMap::iterator it = transfer_buffers_.begin();
it != transfer_buffers_.end();
++it) {
delete it->second.shared_memory;
it->second.shared_memory = NULL;
}
}
bool PepperCommandBuffer::Initialize(int32 size) {
DCHECK(!ring_buffer_.get());
// Initialize the service. Assuming we are sandboxed, the GPU
// process is responsible for duplicating the handle. This might not be true
// for NaCl.
base::SharedMemoryHandle handle;
if (Send(new PpapiHostMsg_PPBContext3D_Initialize(
API_ID_PPB_CONTEXT_3D, resource_, size, &handle)) &&
base::SharedMemory::IsHandleValid(handle)) {
ring_buffer_.reset(new base::SharedMemory(handle, false));
if (ring_buffer_->Map(size)) {
num_entries_ = size / sizeof(gpu::CommandBufferEntry);
return true;
}
ring_buffer_.reset();
}
return false;
}
bool PepperCommandBuffer::Initialize(base::SharedMemory* buffer, int32 size) {
// Not implemented in proxy.
NOTREACHED();
return false;
}
gpu::Buffer PepperCommandBuffer::GetRingBuffer() {
// Return locally cached ring buffer.
gpu::Buffer buffer;
buffer.ptr = ring_buffer_->memory();
buffer.size = num_entries_ * sizeof(gpu::CommandBufferEntry);
buffer.shared_memory = ring_buffer_.get();
return buffer;
}
gpu::CommandBuffer::State PepperCommandBuffer::GetState() {
// Send will flag state with lost context if IPC fails.
if (last_state_.error == gpu::error::kNoError) {
gpu::CommandBuffer::State state;
if (Send(new PpapiHostMsg_PPBContext3D_GetState(
API_ID_PPB_CONTEXT_3D, resource_, &state)))
UpdateState(state);
}
return last_state_;
}
gpu::CommandBuffer::State PepperCommandBuffer::GetLastState() {
return last_state_;
}
void PepperCommandBuffer::Flush(int32 put_offset) {
if (last_state_.error != gpu::error::kNoError)
return;
IPC::Message* message = new PpapiHostMsg_PPBContext3D_AsyncFlush(
API_ID_PPB_CONTEXT_3D, resource_, put_offset);
// Do not let a synchronous flush hold up this message. If this handler is
// deferred until after the synchronous flush completes, it will overwrite the
// cached last_state_ with out-of-date data.
message->set_unblock(true);
Send(message);
}
gpu::CommandBuffer::State PepperCommandBuffer::FlushSync(
int32 put_offset, int32 last_known_get) {
if (last_known_get == last_state_.get_offset) {
// Send will flag state with lost context if IPC fails.
if (last_state_.error == gpu::error::kNoError) {
gpu::CommandBuffer::State state;
if (Send(new PpapiHostMsg_PPBContext3D_Flush(
API_ID_PPB_CONTEXT_3D, resource_, put_offset,
last_known_get, &state)))
UpdateState(state);
}
} else {
Flush(put_offset);
}
return last_state_;
}
void PepperCommandBuffer::SetGetOffset(int32 get_offset) {
// Not implemented in proxy.
NOTREACHED();
}
int32 PepperCommandBuffer::CreateTransferBuffer(size_t size, int32 id_request) {
if (last_state_.error == gpu::error::kNoError) {
int32 id;
if (Send(new PpapiHostMsg_PPBContext3D_CreateTransferBuffer(
API_ID_PPB_CONTEXT_3D, resource_, size, &id))) {
return id;
}
}
return -1;
}
int32 PepperCommandBuffer::RegisterTransferBuffer(
base::SharedMemory* shared_memory,
size_t size,
int32 id_request) {
// Not implemented in proxy.
NOTREACHED();
return -1;
}
void PepperCommandBuffer::DestroyTransferBuffer(int32 id) {
if (last_state_.error != gpu::error::kNoError)
return;
// Remove the transfer buffer from the client side4 cache.
TransferBufferMap::iterator it = transfer_buffers_.find(id);
DCHECK(it != transfer_buffers_.end());
// Delete the shared memory object, closing the handle in this process.
delete it->second.shared_memory;
transfer_buffers_.erase(it);
Send(new PpapiHostMsg_PPBContext3D_DestroyTransferBuffer(
API_ID_PPB_CONTEXT_3D, resource_, id));
}
gpu::Buffer PepperCommandBuffer::GetTransferBuffer(int32 id) {
if (last_state_.error != gpu::error::kNoError)
return gpu::Buffer();
// Check local cache to see if there is already a client side shared memory
// object for this id.
TransferBufferMap::iterator it = transfer_buffers_.find(id);
if (it != transfer_buffers_.end()) {
return it->second;
}
// Assuming we are in the renderer process, the service is responsible for
// duplicating the handle. This might not be true for NaCl.
base::SharedMemoryHandle handle;
uint32 size;
if (!Send(new PpapiHostMsg_PPBContext3D_GetTransferBuffer(
API_ID_PPB_CONTEXT_3D, resource_, id, &handle, &size))) {
return gpu::Buffer();
}
// Cache the transfer buffer shared memory object client side.
scoped_ptr<base::SharedMemory> shared_memory(
new base::SharedMemory(handle, false));
// Map the shared memory on demand.
if (!shared_memory->memory()) {
if (!shared_memory->Map(size)) {
return gpu::Buffer();
}
}
gpu::Buffer buffer;
buffer.ptr = shared_memory->memory();
buffer.size = size;
buffer.shared_memory = shared_memory.release();
transfer_buffers_[id] = buffer;
return buffer;
}
void PepperCommandBuffer::SetToken(int32 token) {
NOTREACHED();
}
void PepperCommandBuffer::SetParseError(gpu::error::Error error) {
NOTREACHED();
}
void PepperCommandBuffer::SetContextLostReason(
gpu::error::ContextLostReason reason) {
NOTREACHED();
}
bool PepperCommandBuffer::Send(IPC::Message* msg) {
DCHECK(last_state_.error == gpu::error::kNoError);
if (dispatcher_->Send(msg))
return true;
last_state_.error = gpu::error::kLostContext;
return false;
}
void PepperCommandBuffer::UpdateState(const gpu::CommandBuffer::State& state) {
// Handle wraparound. It works as long as we don't have more than 2B state
// updates in flight across which reordering occurs.
if (state.generation - last_state_.generation < 0x80000000U)
last_state_ = state;
}
// Context3D -------------------------------------------------------------------
Context3D::Context3D(const HostResource& resource)
: Resource(resource),
draw_(NULL),
read_(NULL),
transfer_buffer_id_(0) {
}
Context3D::~Context3D() {
if (draw_)
draw_->set_context(NULL);
}
PPB_Context3D_API* Context3D::AsPPB_Context3D_API() {
return this;
}
bool Context3D::CreateImplementation() {
PluginDispatcher* dispatcher = PluginDispatcher::GetForResource(this);
if (!dispatcher)
return false;
command_buffer_.reset(new PepperCommandBuffer(host_resource(), dispatcher));
if (!command_buffer_->Initialize(kCommandBufferSize))
return false;
helper_.reset(new gpu::gles2::GLES2CmdHelper(command_buffer_.get()));
if (!helper_->Initialize(kCommandBufferSize))
return false;
transfer_buffer_id_ =
command_buffer_->CreateTransferBuffer(kTransferBufferSize, -1);
if (transfer_buffer_id_ < 0)
return false;
gpu::Buffer transfer_buffer =
command_buffer_->GetTransferBuffer(transfer_buffer_id_);
if (!transfer_buffer.ptr)
return false;
gles2_impl_.reset(new gpu::gles2::GLES2Implementation(
helper_.get(),
transfer_buffer.size,
transfer_buffer.ptr,
transfer_buffer_id_,
false,
true));
return true;
}
int32_t Context3D::GetAttrib(int32_t attribute, int32_t* value) {
// TODO(alokp): Implement me.
return 0;
}
int32_t Context3D::BindSurfaces(PP_Resource pp_draw, PP_Resource pp_read) {
// TODO(alokp): Support separate draw-read surfaces.
DCHECK_EQ(pp_draw, pp_read);
if (pp_draw != pp_read)
return PP_ERROR_BADARGUMENT;
EnterResourceNoLock<PPB_Surface3D_API> enter_draw(pp_draw, false);
EnterResourceNoLock<PPB_Surface3D_API> enter_read(pp_read, false);
Surface3D* draw_surface = enter_draw.succeeded() ?
static_cast<Surface3D*>(enter_draw.object()) : NULL;
Surface3D* read_surface = enter_read.succeeded() ?
static_cast<Surface3D*>(enter_read.object()) : NULL;
if (pp_draw && !draw_surface)
return PP_ERROR_BADRESOURCE;
if (pp_read && !read_surface)
return PP_ERROR_BADRESOURCE;
HostResource host_draw =
draw_surface ? draw_surface->host_resource() : HostResource();
HostResource host_read =
read_surface ? read_surface->host_resource() : HostResource();
int32_t result;
PluginDispatcher::GetForResource(this)->Send(
new PpapiHostMsg_PPBContext3D_BindSurfaces(
API_ID_PPB_CONTEXT_3D,
host_resource(), host_draw, host_read, &result));
if (result != PP_OK)
return result;
if (draw_surface != draw_) {
if (draw_)
draw_->set_context(NULL);
if (draw_surface) {
draw_surface->set_context(this);
// Resize the backing texture to the size of the instance when it is
// bound.
// TODO(alokp): This should be the responsibility of plugins.
InstanceData* data =
PluginDispatcher::GetForResource(this)->GetInstanceData(
pp_instance());
gles2_impl()->ResizeCHROMIUM(data->position.size.width,
data->position.size.height);
}
draw_ = draw_surface;
}
read_ = read_surface;
return PP_OK;
}
int32_t Context3D::GetBoundSurfaces(PP_Resource* draw, PP_Resource* read) {
*draw = draw_ ? draw_->pp_resource() : 0;
*read = read_ ? read_->pp_resource() : 0;
return PP_OK;
}
PP_Bool Context3D::InitializeTrusted(int32_t size) {
// Trusted interface not implemented in the proxy.
return PP_FALSE;
}
PP_Bool Context3D::GetRingBuffer(int* shm_handle,
uint32_t* shm_size) {
// Trusted interface not implemented in the proxy.
return PP_FALSE;
}
PP_Context3DTrustedState Context3D::GetState() {
// Trusted interface not implemented in the proxy.
return GetErrorState();
}
PP_Bool Context3D::Flush(int32_t put_offset) {
// Trusted interface not implemented in the proxy.
return PP_FALSE;
}
PP_Context3DTrustedState Context3D::FlushSync(int32_t put_offset) {
// Trusted interface not implemented in the proxy.
return GetErrorState();
}
int32_t Context3D::CreateTransferBuffer(uint32_t size) {
// Trusted interface not implemented in the proxy.
return 0;
}
PP_Bool Context3D::DestroyTransferBuffer(int32_t id) {
// Trusted interface not implemented in the proxy.
return PP_FALSE;
}
PP_Bool Context3D::GetTransferBuffer(int32_t id,
int* shm_handle,
uint32_t* shm_size) {
// Trusted interface not implemented in the proxy.
return PP_FALSE;
}
PP_Context3DTrustedState Context3D::FlushSyncFast(int32_t put_offset,
int32_t last_known_get) {
// Trusted interface not implemented in the proxy.
return GetErrorState();
}
void* Context3D::MapTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access) {
return gles2_impl_->MapTexSubImage2DCHROMIUM(
target, level, xoffset, yoffset, width, height, format, type, access);
}
void Context3D::UnmapTexSubImage2DCHROMIUM(const void* mem) {
gles2_impl_->UnmapTexSubImage2DCHROMIUM(mem);
}
gpu::gles2::GLES2Implementation* Context3D::GetGLES2Impl() {
return gles2_impl();
}
// PPB_Context3D_Proxy ---------------------------------------------------------
PPB_Context3D_Proxy::PPB_Context3D_Proxy(Dispatcher* dispatcher)
: InterfaceProxy(dispatcher) {
}
PPB_Context3D_Proxy::~PPB_Context3D_Proxy() {
}
// static
PP_Resource PPB_Context3D_Proxy::Create(PP_Instance instance,
PP_Config3D_Dev config,
PP_Resource share_context,
const int32_t* attrib_list) {
PluginDispatcher* dispatcher = PluginDispatcher::GetForInstance(instance);
if (!dispatcher)
return PP_ERROR_BADARGUMENT;
// TODO(alokp): Support shared context.
DCHECK_EQ(0, share_context);
if (share_context != 0)
return 0;
std::vector<int32_t> attribs;
if (attrib_list) {
for (const int32_t* attr = attrib_list; attr; ++attr)
attribs.push_back(*attr);
} else {
attribs.push_back(0);
}
HostResource result;
dispatcher->Send(new PpapiHostMsg_PPBContext3D_Create(
API_ID_PPB_CONTEXT_3D, instance, config, attribs, &result));
if (result.is_null())
return 0;
scoped_refptr<Context3D> context_3d(new Context3D(result));
if (!context_3d->CreateImplementation())
return 0;
return context_3d->GetReference();
}
bool PPB_Context3D_Proxy::OnMessageReceived(const IPC::Message& msg) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(PPB_Context3D_Proxy, msg)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_Create,
OnMsgCreate)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_BindSurfaces,
OnMsgBindSurfaces)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_Initialize,
OnMsgInitialize)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_GetState,
OnMsgGetState)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_Flush,
OnMsgFlush)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_AsyncFlush,
OnMsgAsyncFlush)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_CreateTransferBuffer,
OnMsgCreateTransferBuffer)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_DestroyTransferBuffer,
OnMsgDestroyTransferBuffer)
IPC_MESSAGE_HANDLER(PpapiHostMsg_PPBContext3D_GetTransferBuffer,
OnMsgGetTransferBuffer)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
// FIXME(brettw) handle bad messages!
return handled;
}
void PPB_Context3D_Proxy::OnMsgCreate(PP_Instance instance,
PP_Config3D_Dev config,
const std::vector<int32_t>& attribs,
HostResource* result) {
if (attribs.empty() || attribs.back() != 0)
return; // Bad message.
thunk::EnterResourceCreation enter(instance);
if (enter.succeeded()) {
result->SetHostResource(
instance,
enter.functions()->CreateContext3DRaw(instance, config, 0,
&attribs.front()));
}
}
void PPB_Context3D_Proxy::OnMsgBindSurfaces(const HostResource& context,
const HostResource& draw,
const HostResource& read,
int32_t* result) {
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.succeeded()) {
*result = enter.object()->BindSurfaces(draw.host_resource(),
read.host_resource());
} else {
*result = PP_ERROR_BADRESOURCE;
}
}
void PPB_Context3D_Proxy::OnMsgInitialize(
const HostResource& context,
int32 size,
base::SharedMemoryHandle* ring_buffer) {
*ring_buffer = base::SharedMemory::NULLHandle();
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.failed())
return;
if (!enter.object()->InitializeTrusted(size))
return;
int shm_handle;
uint32_t shm_size;
if (!enter.object()->GetRingBuffer(&shm_handle, &shm_size))
return;
*ring_buffer = TransportSHMHandleFromInt(dispatcher(), shm_handle);
}
void PPB_Context3D_Proxy::OnMsgGetState(const HostResource& context,
gpu::CommandBuffer::State* state) {
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.failed())
return;
PP_Context3DTrustedState pp_state = enter.object()->GetState();
*state = GPUStateFromPPState(pp_state);
}
void PPB_Context3D_Proxy::OnMsgFlush(const HostResource& context,
int32 put_offset,
int32 last_known_get,
gpu::CommandBuffer::State* state) {
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.failed())
return;
PP_Context3DTrustedState pp_state = enter.object()->FlushSyncFast(
put_offset, last_known_get);
*state = GPUStateFromPPState(pp_state);
}
void PPB_Context3D_Proxy::OnMsgAsyncFlush(const HostResource& context,
int32 put_offset) {
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.succeeded())
enter.object()->Flush(put_offset);
}
void PPB_Context3D_Proxy::OnMsgCreateTransferBuffer(
const HostResource& context,
int32 size,
int32* id) {
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.succeeded())
*id = enter.object()->CreateTransferBuffer(size);
else
*id = 0;
}
void PPB_Context3D_Proxy::OnMsgDestroyTransferBuffer(
const HostResource& context,
int32 id) {
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
if (enter.succeeded())
enter.object()->DestroyTransferBuffer(id);
}
void PPB_Context3D_Proxy::OnMsgGetTransferBuffer(
const HostResource& context,
int32 id,
base::SharedMemoryHandle* transfer_buffer,
uint32* size) {
*transfer_buffer = base::SharedMemory::NULLHandle();
*size = 0;
EnterHostFromHostResource<PPB_Context3D_API> enter(context);
int shm_handle = 0;
uint32_t shm_size = 0;
if (enter.succeeded() &&
enter.object()->GetTransferBuffer(id, &shm_handle, &shm_size)) {
*transfer_buffer = TransportSHMHandleFromInt(dispatcher(), shm_handle);
*size = shm_size;
}
}
} // namespace proxy
} // namespace ppapi