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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_
#define UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_
#include "ui/base/models/simple_menu_model.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
namespace ui {
// Bound of a selected region.
struct UI_BASE_EXPORT SelectionBound {
public:
enum Type {
LEFT,
RIGHT,
CENTER,
EMPTY,
LAST = EMPTY
};
SelectionBound();
~SelectionBound();
int GetHeight() const;
Type type;
gfx::Point edge_top;
gfx::Point edge_bottom;
};
UI_BASE_EXPORT bool operator==(const SelectionBound& lhs,
const SelectionBound& rhs);
UI_BASE_EXPORT bool operator!=(const SelectionBound& lhs,
const SelectionBound& rhs);
UI_BASE_EXPORT gfx::Rect RectBetweenSelectionBounds(const SelectionBound& b1,
const SelectionBound& b2);
// An interface implemented by widget that has text that can be selected/edited
// using touch.
class UI_BASE_EXPORT TouchEditable : public ui::SimpleMenuModel::Delegate {
public:
// TODO(mohsen): Consider switching from local coordinates to screen
// coordinates in this interface and see if it will simplify things.
// Select everything between start and end (points are in view's local
// coordinate system). |start| is the logical start and |end| is the logical
// end of selection. Visually, |start| may lie after |end|.
virtual void SelectRect(const gfx::Point& start, const gfx::Point& end) = 0;
// Move the caret to |point|. |point| is in local coordinates.
virtual void MoveCaretTo(const gfx::Point& point) = 0;
// Gets the end points of the current selection. The end points |anchor| and
// |focus| must be the cursor rect for the logical start and logical end of
// selection (in local coordinates):
// ____________________________________
// | textfield with |selected text| |
// ------------------------------------
// ^anchor ^focus
//
// Visually, anchor could be to the right of focus in the figure above - it
// depends on the selection direction.
virtual void GetSelectionEndPoints(ui::SelectionBound* anchor,
ui::SelectionBound* focus) = 0;
// Gets the bounds of the client view in its local coordinates.
virtual gfx::Rect GetBounds() = 0;
// Gets the NativeView hosting the client.
virtual gfx::NativeView GetNativeView() const = 0;
// Converts a point to/from screen coordinates from/to client view.
virtual void ConvertPointToScreen(gfx::Point* point) = 0;
virtual void ConvertPointFromScreen(gfx::Point* point) = 0;
// Returns true if the editable draws its own handles (hence, the
// TouchSelectionController need not draw handles).
virtual bool DrawsHandles() = 0;
// Tells the editable to open context menu.
virtual void OpenContextMenu(const gfx::Point& anchor) = 0;
// Tells the editable to end touch editing and destroy touch selection
// controller it owns.
virtual void DestroyTouchSelection() = 0;
protected:
~TouchEditable() override {}
};
// This defines the callback interface for other code to be notified of changes
// in the state of a TouchEditable.
class UI_BASE_EXPORT TouchSelectionController {
public:
virtual ~TouchSelectionController() {}
// Creates a TouchSelectionController. Caller owns the returned object.
static TouchSelectionController* create(
TouchEditable* client_view);
// Notifies the controller that the selection has changed.
virtual void SelectionChanged() = 0;
// Returns true if the user is currently dragging one of the handles.
virtual bool IsHandleDragInProgress() = 0;
// Hides visible handles. According to the value of |quick|, handles might
// fade out quickly or slowly.
virtual void HideHandles(bool quick) = 0;
};
class UI_BASE_EXPORT TouchSelectionControllerFactory {
public:
static void SetInstance(TouchSelectionControllerFactory* instance);
virtual TouchSelectionController* create(TouchEditable* client_view) = 0;
protected:
virtual ~TouchSelectionControllerFactory() {}
};
} // namespace ui
#endif // UI_BASE_TOUCH_TOUCH_EDITING_CONTROLLER_H_