| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | /** | 
 |  * This file defines the <code>PPB_Audio</code> interface, which provides | 
 |  * realtime stereo audio streaming capabilities. | 
 |  */ | 
 |  | 
 | label Chrome { | 
 |   M14 = 1.0, | 
 |   M31 = 1.1 | 
 | }; | 
 |  | 
 | /** | 
 |  * <code>PPB_Audio_Callback</code> defines the type of an audio callback | 
 |  * function used to fill the audio buffer with data. Please see the | 
 |  * Create() function in the <code>PPB_Audio</code> interface for | 
 |  * more details on this callback. | 
 |  * | 
 |  * @param[in] sample_buffer A buffer to fill with audio data. | 
 |  * @param[in] buffer_size_in_bytes The size of the buffer in bytes. | 
 |  * @param[in] latency How long before the audio data is to be presented. | 
 |  * @param[inout] user_data An opaque pointer that was passed into | 
 |  * <code>PPB_Audio.Create()</code>. | 
 |  */ | 
 | typedef void PPB_Audio_Callback([out] mem_t sample_buffer, | 
 |                                 [in] uint32_t buffer_size_in_bytes, | 
 |                                 [in, version=1.1] PP_TimeDelta latency, | 
 |                                 [inout] mem_t user_data); | 
 |  | 
 | /** | 
 |  * The <code>PPB_Audio</code> interface contains pointers to several functions | 
 |  * for handling audio resources. Refer to the | 
 |  * <a href="/native-client/devguide/coding/audio.html">Audio</a> | 
 |  * chapter in the Developer's Guide for information on using this interface. | 
 |  * Please see descriptions for each <code>PPB_Audio</code> and | 
 |  * <code>PPB_AudioConfig</code> function for more details. A C example using | 
 |  * <code>PPB_Audio</code> and <code>PPB_AudioConfig</code> follows. | 
 |  * | 
 |  * <strong>Example: </strong> | 
 |  *  | 
 |  * @code | 
 |  * void audio_callback(void* sample_buffer, | 
 |  *                     uint32_t buffer_size_in_bytes, | 
 |  *                     void* user_data) { | 
 |  *   ... quickly fill in the buffer with samples and return to caller ... | 
 |  *  } | 
 |  * | 
 |  * ...Assume the application has cached the audio configuration interface in | 
 |  * audio_config_interface and the audio interface in | 
 |  * audio_interface... | 
 |  * | 
 |  * uint32_t count = audio_config_interface->RecommendSampleFrameCount( | 
 |  *     PP_AUDIOSAMPLERATE_44100, 4096); | 
 |  * PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit( | 
 |  *     pp_instance, PP_AUDIOSAMPLERATE_44100, count); | 
 |  * PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config, | 
 |  *     audio_callback, NULL); | 
 |  * audio_interface->StartPlayback(pp_audio); | 
 |  * | 
 |  * ...audio_callback() will now be periodically invoked on a separate thread... | 
 |  * @endcode | 
 |  */ | 
 | interface PPB_Audio { | 
 |  /** | 
 |   * Create() creates an audio resource. No sound will be heard until | 
 |   * StartPlayback() is called. The callback is called with the buffer address | 
 |   * and given user data whenever the buffer needs to be filled. From within the | 
 |   * callback, you should not call <code>PPB_Audio</code> functions. The | 
 |   * callback will be called on a different thread than the one which created | 
 |   * the interface. For performance-critical applications (i.e. low-latency | 
 |   * audio), the callback should avoid blocking or calling functions that can | 
 |   * obtain locks, such as malloc. The layout and the size of the buffer passed | 
 |   * to the audio callback will be determined by the device configuration and is | 
 |   * specified in the <code>AudioConfig</code> documentation. | 
 |   * | 
 |   * @param[in] instance A <code>PP_Instance</code> identifying one instance | 
 |   * of a module. | 
 |   * @param[in] config A <code>PP_Resource</code> corresponding to an audio | 
 |   * config resource. | 
 |   * @param[in] audio_callback A <code>PPB_Audio_Callback</code> callback | 
 |   * function that the browser calls when it needs more samples to play. | 
 |   * @param[in] user_data A pointer to user data used in the callback function. | 
 |   * | 
 |   * @return A <code>PP_Resource</code> containing the audio resource if | 
 |   * successful or 0 if the configuration cannot be honored or the callback is | 
 |   * null. | 
 |   */ | 
 |   PP_Resource Create( | 
 |       [in] PP_Instance instance, | 
 |       [in] PP_Resource config, | 
 |       [in] PPB_Audio_Callback audio_callback, | 
 |       [inout] mem_t user_data); | 
 |  | 
 |   /** | 
 |    * IsAudio() determines if the provided resource is an audio resource. | 
 |    * | 
 |    * @param[in] resource A <code>PP_Resource</code> corresponding to a generic | 
 |    * resource. | 
 |    * | 
 |    * @return A <code>PP_Bool</code> containing containing <code>PP_TRUE</code> | 
 |    * if the given resource is an Audio resource, otherwise | 
 |    * <code>PP_FALSE</code>. | 
 |    */ | 
 |   PP_Bool IsAudio( | 
 |       [in] PP_Resource resource); | 
 |  | 
 |   /** | 
 |    * GetCurrrentConfig() returns an audio config resource for the given audio | 
 |    * resource. | 
 |    * | 
 |    * @param[in] config A <code>PP_Resource</code> corresponding to an audio | 
 |    * resource. | 
 |    * | 
 |    * @return A <code>PP_Resource</code> containing the audio config resource if | 
 |    * successful. | 
 |    */ | 
 |   PP_Resource GetCurrentConfig( | 
 |       [in] PP_Resource audio); | 
 |  | 
 |   /** | 
 |    * StartPlayback() starts the playback of the audio resource and begins | 
 |   * periodically calling the callback. | 
 |    * | 
 |    * @param[in] config A <code>PP_Resource</code> corresponding to an audio | 
 |    * resource. | 
 |    * | 
 |    * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if | 
 |    * successful, otherwise <code>PP_FALSE</code>. Also returns | 
 |    * <code>PP_TRUE</code> (and be a no-op) if called while playback is already | 
 |    * in progress. | 
 |    */ | 
 |   PP_Bool StartPlayback( | 
 |       [in] PP_Resource audio); | 
 |  | 
 |   /** | 
 |    * StopPlayback() stops the playback of the audio resource. | 
 |    * | 
 |    * @param[in] config A <code>PP_Resource</code> corresponding to an audio | 
 |    * resource. | 
 |    * | 
 |    * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if | 
 |    * successful, otherwise <code>PP_FALSE</code>. Also returns | 
 |    * <code>PP_TRUE</code> (and is a no-op) if called while playback is already | 
 |    * stopped. If a callback is in progress, StopPlayback() will block until the | 
 |    * callback completes. | 
 |    */ | 
 |   PP_Bool StopPlayback( | 
 |       [in] PP_Resource audio); | 
 | }; | 
 |  |