|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/gfx/geometry/vector2d_conversions.h" | 
|  |  | 
|  | #include "ui/gfx/geometry/safe_integer_conversions.h" | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { | 
|  | int x = ToFlooredInt(vector2d.x()); | 
|  | int y = ToFlooredInt(vector2d.y()); | 
|  | return Vector2d(x, y); | 
|  | } | 
|  |  | 
|  | Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { | 
|  | int x = ToCeiledInt(vector2d.x()); | 
|  | int y = ToCeiledInt(vector2d.y()); | 
|  | return Vector2d(x, y); | 
|  | } | 
|  |  | 
|  | Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { | 
|  | int x = ToRoundedInt(vector2d.x()); | 
|  | int y = ToRoundedInt(vector2d.y()); | 
|  | return Vector2d(x, y); | 
|  | } | 
|  |  | 
|  | }  // namespace gfx | 
|  |  |