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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SAFE_BROWSING_DB_V4_DATABASE_H_
#define COMPONENTS_SAFE_BROWSING_DB_V4_DATABASE_H_
#include "base/callback.h"
#include "base/files/file_path.h"
#include "base/memory/ref_counted.h"
#include "base/sequenced_task_runner.h"
#include "base/single_thread_task_runner.h"
#include "components/safe_browsing_db/v4_protocol_manager_util.h"
#include "components/safe_browsing_db/v4_store.h"
namespace safe_browsing {
class V4Database;
typedef base::Callback<void(std::unique_ptr<V4Database>)>
NewDatabaseReadyCallback;
// This callback is scheduled once the database has finished processing the
// update requests for all stores and is ready to process the next set of update
// requests.
typedef base::Callback<void()> DatabaseUpdatedCallback;
// Maps the UpdateListIdentifiers to their corresponding in-memory stores, which
// contain the hash prefixes for that UpdateListIdentifier as well as manage
// their storage on disk.
typedef base::hash_map<UpdateListIdentifier, std::unique_ptr<V4Store>> StoreMap;
// TODO(vakh): Find the canonical place where these are defined and update the
// comment to point to that place.
struct StoreIdAndFileName {
// The list being read from/written to the disk.
UpdateListIdentifier list_id;
// The ASCII name of the file on disk. This file is created inside the
// user-data directory. For instance, the UpdateListIdentifier could be for
// URL expressions for UwS on Windows platform, and the corresponding file on
// disk could be named: "UrlUws.store"
std::string filename;
StoreIdAndFileName(const UpdateListIdentifier& list_id,
const std::string& filename);
~StoreIdAndFileName();
private:
StoreIdAndFileName();
};
using StoreIdAndFileNames = std::vector<StoreIdAndFileName>;
// Factory for creating V4Database. Tests implement this factory to create fake
// databases for testing.
class V4DatabaseFactory {
public:
virtual ~V4DatabaseFactory() {}
virtual V4Database* CreateV4Database(
const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
const base::FilePath& base_dir_path,
const StoreIdAndFileNames& store_id_file_names) = 0;
};
// The on-disk databases are shared among all profiles, as it doesn't contain
// user-specific data. This object is not thread-safe, i.e. all its methods
// should be used on the same thread that it was created on, unless specified
// otherwise.
// The hash-prefixes of each type are managed by a V4Store (including saving to
// and reading from disk).
// The V4Database serves as a single place to manage all the V4Stores.
class V4Database {
public:
// Factory method to create a V4Database. It creates the database on the
// provided |db_task_runner| containing stores in |store_file_name_map|. When
// the database creation is complete, it runs the NewDatabaseReadyCallback on
// the same thread as it was called.
static void Create(
const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
const base::FilePath& base_path,
const StoreIdAndFileNames& store_id_file_names,
NewDatabaseReadyCallback callback);
// Destroys the provided v4_database on its task_runner since this may be a
// long operation.
static void Destroy(std::unique_ptr<V4Database> v4_database);
virtual ~V4Database();
// Updates the stores with the response received from the SafeBrowsing service
// and calls the db_updated_callback when done.
void ApplyUpdate(std::unique_ptr<ParsedServerResponse> parsed_server_response,
DatabaseUpdatedCallback db_updated_callback);
// Returns the current state of each of the stores being managed.
std::unique_ptr<StoreStateMap> GetStoreStateMap();
// Searches for a hash prefix matching the |full_hash| in stores in the
// database, filtered by |stores_to_look|, and returns the identifier of the
// store along with the matching hash prefix in |matched_hash_prefix_map|.
virtual void GetStoresMatchingFullHash(
const FullHash& full_hash,
const std::unordered_set<UpdateListIdentifier>& stores_to_look,
StoreAndHashPrefixes* matched_store_and_full_hashes);
// Deletes the current database and creates a new one.
virtual bool ResetDatabase();
protected:
V4Database(const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
std::unique_ptr<StoreMap> store_map);
private:
friend class V4DatabaseTest;
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest, TestSetupDatabaseWithFakeStores);
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest,
TestSetupDatabaseWithFakeStoresFailsReset);
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest, TestApplyUpdateWithNewStates);
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest, TestApplyUpdateWithNoNewState);
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest, TestApplyUpdateWithEmptyUpdate);
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest, TestApplyUpdateWithInvalidUpdate);
FRIEND_TEST_ALL_PREFIXES(V4DatabaseTest, TestSomeStoresMatchFullHash);
// Makes the passed |factory| the factory used to instantiate a V4Store. Only
// for tests.
static void RegisterStoreFactoryForTest(V4StoreFactory* factory) {
factory_ = factory;
}
// Factory method to create a V4Database. When the database creation is
// complete, it calls the NewDatabaseReadyCallback on |callback_task_runner|.
static void CreateOnTaskRunner(
const scoped_refptr<base::SequencedTaskRunner>& db_task_runner,
const base::FilePath& base_path,
const StoreIdAndFileNames& store_id_file_names,
const scoped_refptr<base::SingleThreadTaskRunner>& callback_task_runner,
NewDatabaseReadyCallback callback);
// Callback called when a new store has been created and is ready to be used.
// This method updates the store_map_ to point to the new store, which causes
// the old store to get deleted.
void UpdatedStoreReady(UpdateListIdentifier identifier,
std::unique_ptr<V4Store> store);
const scoped_refptr<base::SequencedTaskRunner> db_task_runner_;
// Map of UpdateListIdentifier to the V4Store.
const std::unique_ptr<StoreMap> store_map_;
DatabaseUpdatedCallback db_updated_callback_;
// The factory that controls the creation of V4Store objects.
static V4StoreFactory* factory_;
// The number of stores for which the update request is pending. When this
// goes down to 0, that indicates that the database has updated all the stores
// that needed updating and is ready for the next update. It should only be
// accessed on the IO thread.
int pending_store_updates_;
DISALLOW_COPY_AND_ASSIGN(V4Database);
};
} // namespace safe_browsing
#endif // COMPONENTS_SAFE_BROWSING_DB_V4_DATABASE_H_