|  | // Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  | #include <GLES2/gl2extchromium.h> | 
|  |  | 
|  | #include "gpu/command_buffer/tests/gl_manager.h" | 
|  | #include "gpu/command_buffer/tests/gl_test_utils.h" | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  |  | 
|  | namespace gpu { | 
|  |  | 
|  | class GLDescheduleTest : public testing::Test { | 
|  | protected: | 
|  | void SetUp() override { | 
|  | GLManager::Options options; | 
|  | gl1_.Initialize(options); | 
|  | } | 
|  |  | 
|  | void TearDown() override { | 
|  | gl1_.Destroy(); | 
|  | } | 
|  |  | 
|  | GLManager gl1_; | 
|  | }; | 
|  |  | 
|  | TEST_F(GLDescheduleTest, Deschedule) { | 
|  | gl1_.MakeCurrent(); | 
|  |  | 
|  | GLuint tex = 0; | 
|  | glGenTextures(1, &tex); | 
|  | glBindTexture(GL_TEXTURE_2D, tex); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | NULL); | 
|  |  | 
|  | GLuint fbo = 0; | 
|  | glGenFramebuffers(1, &fbo); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
|  | tex, 0); | 
|  |  | 
|  | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glDescheduleUntilFinishedCHROMIUM(); | 
|  | glClearColor(0.0f, 0.0f, 1.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glFlush(); | 
|  | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glFlush(); | 
|  |  | 
|  | uint32_t result; | 
|  | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | &result); | 
|  | EXPECT_EQ(0xFF00FF00u, result); | 
|  |  | 
|  | // GLManager doesn't implement the callbacks necessary to support | 
|  | // glDescheduleUntilFinishedCHROMIUM, so there should be an error generated. | 
|  | EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 
|  | } | 
|  |  | 
|  | }  // namespace gpu |