blob: bd32e457c331b5c3a14e68ca21972fb76204978e [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <GLES3/gl3.h>
#include <stdint.h>
#include "base/command_line.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_switches.h"
#define SHADER(Src) #Src
namespace gpu {
class ES3MapBufferRangeTest : public testing::Test {
protected:
static const GLsizei kCanvasSize = 4;
void SetUp() override {
GLManager::Options options;
options.size = gfx::Size(kCanvasSize, kCanvasSize);
options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
base::CommandLine cmd_line(base::CommandLine::NO_PROGRAM);
gl_.InitializeWithCommandLine(options, cmd_line);
}
bool ShouldSkipTest() const {
// If a driver isn't capable of supporting ES3 context, creating
// ContextGroup will fail.
// See crbug.com/654709.
return (!gl_.decoder() || !gl_.decoder()->GetContextGroup());
}
void TearDown() override { gl_.Destroy(); }
GLuint SetupSimpleProgram(GLint* ret_position_loc) {
static const char* v_shader_src =
SHADER(attribute vec2 a_position;
void main() { gl_Position = vec4(a_position, 0.0, 1.0); });
static const char* f_shader_src =
SHADER(precision mediump float;
void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); });
GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
EXPECT_LT(0u, program);
glUseProgram(program);
*ret_position_loc = glGetAttribLocation(program, "a_position");
EXPECT_LE(0, *ret_position_loc);
return program;
}
GLuint SetupTransformFeedbackProgram(GLint* ret_position_loc) {
static const char* v_shader_src =
"#version 300 es\n"
"in vec2 a_position;\n"
"out vec3 var0;\n"
"out vec2 var1;\n"
"void main() {\n"
" var0 = vec3(a_position, 0.5);\n"
" var1 = a_position;\n"
" gl_Position = vec4(a_position, 0.0, 1.0);\n"
"}";
static const char* f_shader_src =
"#version 300 es\n"
"precision mediump float;\n"
"out vec4 color;\n"
"in vec3 var0;\n"
"in vec2 var1;\n"
"void main() {\n"
" color = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}";
static const char* varyings[] = {"var0", "var1"};
GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
EXPECT_LT(0u, program);
glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS);
glLinkProgram(program);
GLint link_status = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
EXPECT_EQ(GL_TRUE, link_status);
glUseProgram(program);
*ret_position_loc = glGetAttribLocation(program, "a_position");
EXPECT_LE(0, *ret_position_loc);
return program;
}
GLManager gl_;
};
TEST_F(ES3MapBufferRangeTest, DrawArraysAndInstanced) {
if (ShouldSkipTest())
return;
const uint8_t kRedColor[] = {255, 0, 0, 255};
const uint8_t kBlackColor[] = {0, 0, 0, 255};
const GLsizei kPrimCount = 4;
GLint position_loc = 0;
SetupSimpleProgram(&position_loc);
GLTestHelper::CheckGLError("no errors", __LINE__);
GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_LT(0u, buffer);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
// The following test is necessary to make sure draw calls do not just check
// bound buffers, but actual buffers that are attached to the enabled vertex
// attribs.
glBindBuffer(GL_ARRAY_BUFFER, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glUnmapBuffer(GL_ARRAY_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
}
TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) {
if (ShouldSkipTest())
return;
const uint8_t kRedColor[] = {255, 0, 0, 255};
const uint8_t kBlackColor[] = {0, 0, 0, 255};
const GLsizei kPrimCount = 4;
GLint position_loc = 0;
SetupSimpleProgram(&position_loc);
GLTestHelper::CheckGLError("no errors", __LINE__);
std::vector<GLuint> buffers =
GLTestHelper::SetupIndexedUnitQuad(position_loc);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_EQ(2u, buffers.size());
EXPECT_LT(0u, buffers[0]);
EXPECT_LT(0u, buffers[1]);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
kPrimCount);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
kPrimCount);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
// The following test is necessary to make sure draw calls do not just check
// bound buffers, but actual buffers that are attached to the enabled vertex
// attribs.
glBindBuffer(GL_ARRAY_BUFFER, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
kPrimCount);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
glUnmapBuffer(GL_ARRAY_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
kPrimCount);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
kPrimCount);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1,
kBlackColor));
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0,
kPrimCount);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, kRedColor));
}
TEST_F(ES3MapBufferRangeTest, ReadPixels) {
if (ShouldSkipTest())
return;
GLuint buffer = 0;
glGenBuffers(1, &buffer);
EXPECT_LT(0u, buffer);
glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * kCanvasSize * kCanvasSize, 0,
GL_STATIC_READ);
glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
}
TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage2D) {
if (ShouldSkipTest())
return;
const GLsizei kTextureSize = 4;
GLuint buffer = 0;
glGenBuffers(1, &buffer);
EXPECT_LT(0u, buffer);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, 4 * kTextureSize * kTextureSize, 0,
GL_STATIC_READ);
GLuint tex = 0;
glGenTextures(1, &tex);
EXPECT_LT(0u, tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
}
TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage3D) {
if (ShouldSkipTest())
return;
const GLsizei kTextureSize = 4;
GLuint buffer = 0;
glGenBuffers(1, &buffer);
EXPECT_LT(0u, buffer);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER,
4 * kTextureSize * kTextureSize * kTextureSize, 0,
GL_STATIC_READ);
GLuint tex = 0;
glGenTextures(1, &tex);
EXPECT_LT(0u, tex);
glBindTexture(GL_TEXTURE_3D, tex);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize,
kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize,
kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0);
GLTestHelper::CheckGLError("no errors", __LINE__);
}
// TODO(zmo): Add tests for CompressedTex* functions.
TEST_F(ES3MapBufferRangeTest, TransformFeedback) {
if (ShouldSkipTest())
return;
GLuint transform_feedback = 0;
glGenTransformFeedbacks(1, &transform_feedback);
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transform_feedback);
GLTestHelper::CheckGLError("no errors", __LINE__);
GLuint transform_feedback_buffer[2];
glGenBuffers(2, transform_feedback_buffer);
EXPECT_LT(0u, transform_feedback_buffer[0]);
EXPECT_LT(0u, transform_feedback_buffer[1]);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
transform_feedback_buffer[0]);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 6 * sizeof(float), 0,
GL_STATIC_READ);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1,
transform_feedback_buffer[1]);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 6 * sizeof(float), 0,
GL_STATIC_READ);
GLTestHelper::CheckGLError("no errors", __LINE__);
GLint position_loc = 0;
SetupTransformFeedbackProgram(&position_loc);
GLTestHelper::CheckGLError("no errors", __LINE__);
GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc);
GLTestHelper::CheckGLError("no errors", __LINE__);
EXPECT_LT(0u, buffer);
glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glBeginTransformFeedback(GL_TRIANGLES);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
glBeginTransformFeedback(GL_TRIANGLES);
GLTestHelper::CheckGLError("no errors", __LINE__);
glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
// Bind the used buffer to another binding target and try to map it using
// that target - should still fail.
glBindBuffer(GL_PIXEL_PACK_BUFFER, transform_feedback_buffer[0]);
GLTestHelper::CheckGLError("no errors", __LINE__);
glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_READ_BIT);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glDrawArrays(GL_TRIANGLES, 0, 6);
glEndTransformFeedback();
GLTestHelper::CheckGLError("no errors", __LINE__);
glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT);
GLTestHelper::CheckGLError("no errors", __LINE__);
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
GLTestHelper::CheckGLError("no errors", __LINE__);
}
TEST_F(ES3MapBufferRangeTest, GetBufferParameteriv) {
if (ShouldSkipTest())
return;
GLuint buffer;
glGenBuffers(1, &buffer);
EXPECT_LT(0u, buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, 64, 0, GL_STATIC_READ);
GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT;
glMapBufferRange(GL_ARRAY_BUFFER, 16, 32, access);
GLint param = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_ACCESS_FLAGS, &param);
EXPECT_EQ(access, static_cast<GLbitfield>(param));
glUnmapBuffer(GL_ARRAY_BUFFER);
param = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_ACCESS_FLAGS, &param);
EXPECT_EQ(0u, static_cast<GLbitfield>(param));
GLTestHelper::CheckGLError("no errors", __LINE__);
}
// TODO(zmo): add tests for uniform buffer mapping.
// TODO(zmo): add tests for CopyBufferSubData case.
} // namespace gpu