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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_IMAGE_PROCESSOR_H_
#define MEDIA_GPU_IMAGE_PROCESSOR_H_
#include <vector>
#include "base/callback.h"
#include "base/files/scoped_file.h"
#include "media/base/video_frame.h"
#include "media/base/video_types.h"
#include "ui/gfx/geometry/size.h"
namespace media {
// An image processor is used to convert from one image format to another (e.g.
// I420 to NV12) while optionally scaling. It is useful in situations where
// a given video hardware (e.g. decoder or encoder) accepts or produces data
// in a format different from what the rest of the pipeline expects.
//
// This class exposes the interface that an image processor should implement.
class ImageProcessor {
public:
// Initializes the processor to convert from |input_format| to |output_format|
// and/or scale from |input_visible_size| to |output_visible_size|.
// Request the input buffers to be of at least |input_allocated_size| and the
// output buffers to be of at least |output_allocated_size|. The number of
// input buffers and output buffers will be |num_buffers|. Provided |error_cb|
// will be posted to the child thread if an error occurs after initialization.
// Return true if the requested configuration is supported.
virtual bool Initialize(VideoPixelFormat input_format,
VideoPixelFormat output_format,
gfx::Size input_visible_size,
gfx::Size input_allocated_size,
gfx::Size output_visible_size,
gfx::Size output_allocated_size,
int num_buffers,
const base::Closure& error_cb) = 0;
// Returns input allocated size required by the processor to be fed with.
virtual gfx::Size input_allocated_size() const = 0;
// Returns output allocated size required by the processor.
virtual gfx::Size output_allocated_size() const = 0;
// Callback to be used to return the index of a processed image to the
// client. After the client is done with the frame, call Process with the
// index to return the output buffer to the image processor.
using FrameReadyCB = base::OnceCallback<void(scoped_refptr<VideoFrame>)>;
// Called by client to process |frame|. The resulting processed frame will be
// stored in |output_buffer_index| output buffer and notified via |cb|. The
// processor will drop all its references to |frame| after it finishes
// accessing it. If the input buffers are DMA-backed, the caller
// should pass non-empty |output_dmabuf_fds| and the processed frame will be
// stored in those buffers. If the number of |output_dmabuf_fds| is not
// expected, this function will return false.
virtual bool Process(const scoped_refptr<VideoFrame>& frame,
int output_buffer_index,
std::vector<base::ScopedFD> output_dmabuf_fds,
FrameReadyCB cb) = 0;
// Reset all processing frames. After this method returns, no more callbacks
// will be invoked. ImageProcessor is ready to process more frames.
virtual bool Reset() = 0;
virtual ~ImageProcessor() = default;
};
} // namespace media
#endif // MEDIA_GPU_IMAGE_PROCESSOR_H_