blob: 7c3b5f6fd591065c79e82e565fcfb22d0ab5cdc3 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gpu/gpu_feature_checker_impl.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/gpu_data_manager.h"
namespace content {
namespace {
// A false return value is always valid, but a true one is only valid if full
// GPU info has been collected in a GPU process.
bool IsFeatureAllowed(GpuDataManager* manager, gpu::GpuFeatureType feature) {
return (manager->GpuAccessAllowed(nullptr) &&
!manager->IsFeatureBlacklisted(feature));
}
} // namespace
// static
scoped_refptr<GpuFeatureChecker> GpuFeatureChecker::Create(
gpu::GpuFeatureType feature,
FeatureAvailableCallback callback) {
return new GpuFeatureCheckerImpl(feature, callback);
}
GpuFeatureCheckerImpl::GpuFeatureCheckerImpl(gpu::GpuFeatureType feature,
FeatureAvailableCallback callback)
: feature_(feature), callback_(callback) {}
GpuFeatureCheckerImpl::~GpuFeatureCheckerImpl() {}
void GpuFeatureCheckerImpl::CheckGpuFeatureAvailability() {
CHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
bool finalized = true;
#if defined(OS_LINUX)
// On Windows and Mac, so far we can always make the final WebGL blacklisting
// decision based on partial GPU info; on Linux, we need to launch the GPU
// process to collect full GPU info and make the final decision.
finalized = false;
#endif
GpuDataManager* manager = GpuDataManager::GetInstance();
if (manager->IsEssentialGpuInfoAvailable())
finalized = true;
bool feature_allowed = IsFeatureAllowed(manager, feature_);
if (!feature_allowed)
finalized = true;
if (finalized) {
callback_.Run(feature_allowed);
} else {
// Matched with a Release in OnGpuInfoUpdate.
AddRef();
manager->AddObserver(this);
manager->RequestCompleteGpuInfoIfNeeded();
}
}
void GpuFeatureCheckerImpl::OnGpuInfoUpdate() {
GpuDataManager* manager = GpuDataManager::GetInstance();
manager->RemoveObserver(this);
bool feature_allowed = IsFeatureAllowed(manager, feature_);
callback_.Run(feature_allowed);
// Matches the AddRef in CheckGpuFeatureAvailability().
Release();
}
} // namespace content