| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_LOADER_H_ |
| #define GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_LOADER_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/files/file_path.h" |
| #include "base/gtest_prod_util.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "gpu/ipc/service/gpu_ipc_service_export.h" |
| |
| namespace gpu { |
| |
| // BuiltInShaderCacheLoader loads the metal shaders that are packaged with |
| // chrome. Loading happens in the background. StartLoading() should be called |
| // early in startup to start the loading, and later on the values taken by way |
| // of TakeEntries(). |
| class GPU_IPC_SERVICE_EXPORT BuiltInShaderCacheLoader { |
| public: |
| struct CacheEntry { |
| CacheEntry(); |
| CacheEntry(CacheEntry&& other); |
| ~CacheEntry(); |
| |
| std::vector<uint8_t> key; |
| std::vector<uint8_t> value; |
| }; |
| |
| // Starts loading the cache. |
| static void StartLoading(); |
| |
| // Returns the entries from the cache and deletes it. This blocks until the |
| // cache is loaded. |
| static std::unique_ptr<std::vector<CacheEntry>> TakeEntries(); |
| |
| private: |
| FRIEND_TEST_ALL_PREFIXES(BuiltInShaderCacheTest, Basic); |
| |
| BuiltInShaderCacheLoader(); |
| ~BuiltInShaderCacheLoader(); |
| |
| // Called on the background thread to load the cache. |
| void Load(const base::FilePath& path = base::FilePath()); |
| |
| // Does the real work of loading the cache. |
| void LoadImpl(const base::FilePath& path); |
| |
| // Returns the entries from the cache and deletes it. This blocks until the |
| // cache is loaded. |
| std::unique_ptr<std::vector<CacheEntry>> TakeEntriesImpl(); |
| |
| std::vector<BuiltInShaderCacheLoader::CacheEntry> entries_; |
| |
| // Signaled when the cache is finished loading. |
| base::WaitableEvent loaded_signaler_; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_LOADER_H_ |