| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/test/chromedriver/keycode_text_conversion.h" |
| |
| #import <Carbon/Carbon.h> |
| |
| #include "base/apple/scoped_cftyperef.h" |
| #include "base/strings/string_util.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "base/synchronization/lock.h" |
| #include "chrome/test/chromedriver/chrome/ui_events.h" |
| #include "ui/events/keycodes/keyboard_code_conversion_mac.h" |
| |
| base::Lock tis_lock_; |
| |
| UniChar GetCharacter(UInt16 mac_key_code, UInt32 modifier_key_state) { |
| UInt32 dead_key_state = 0; |
| |
| base::AutoLock lock(tis_lock_); |
| base::apple::ScopedCFTypeRef<TISInputSourceRef> input_source( |
| TISCopyCurrentKeyboardLayoutInputSource()); |
| return ui::TranslatedUnicodeCharFromKeyCode( |
| input_source.get(), mac_key_code, kUCKeyActionDown, modifier_key_state, |
| LMGetKbdLast(), &dead_key_state); |
| } |
| |
| bool ConvertKeyCodeToText(ui::KeyboardCode key_code, |
| int modifiers, |
| std::string* text, |
| std::string* error_msg) { |
| int mac_key_code = ui::MacKeyCodeForWindowsKeyCode( |
| key_code, 0, /*us_keyboard_shifted_character=*/nullptr, |
| /*keyboard_character=*/nullptr); |
| *error_msg = std::string(); |
| if (mac_key_code < 0) { |
| *text = std::string(); |
| return true; |
| } |
| |
| int mac_modifiers = 0; |
| if (modifiers & kShiftKeyModifierMask) |
| mac_modifiers |= shiftKey; |
| if (modifiers & kControlKeyModifierMask) |
| mac_modifiers |= controlKey; |
| if (modifiers & kAltKeyModifierMask) |
| mac_modifiers |= optionKey; |
| if (modifiers & kMetaKeyModifierMask) |
| mac_modifiers |= cmdKey; |
| // Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs |
| // on UCKeyTranslate for more info. |
| UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF; |
| |
| UniChar character = |
| GetCharacter(static_cast<UInt16>(mac_key_code), modifier_key_state); |
| |
| if (character && !base::IsAsciiControl(character)) { |
| std::u16string text16; |
| text16.push_back(character); |
| *text = base::UTF16ToUTF8(text16); |
| return true; |
| } |
| *text = std::string(); |
| return true; |
| } |
| |
| bool ConvertCharToKeyCode(char16_t key, |
| ui::KeyboardCode* key_code, |
| int* necessary_modifiers, |
| std::string* error_msg) { |
| std::string key_string_utf8 = base::UTF16ToUTF8(std::u16string(1, key)); |
| bool found_code = false; |
| *error_msg = std::string(); |
| // There doesn't seem to be a way to get a mac key code for a given unicode |
| // character. So here we check every key code to see if it produces the |
| // right character. We could cache the results and regenerate every time the |
| // language changes, but this brute force technique has negligible performance |
| // effects (on my laptop it is a submillisecond difference). |
| for (int i = 0; i < 256; ++i) { |
| ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i); |
| // Skip the numpad keys. |
| if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE) |
| continue; |
| std::string key_string; |
| if (!ConvertKeyCodeToText(code, 0, &key_string, error_msg)) |
| return false; |
| found_code = key_string_utf8 == key_string; |
| std::string key_string_utf8_tmp; |
| if (!ConvertKeyCodeToText( |
| code, kShiftKeyModifierMask, &key_string_utf8_tmp, error_msg)) |
| return false; |
| if (!found_code && key_string_utf8 == key_string_utf8_tmp) { |
| *necessary_modifiers = kShiftKeyModifierMask; |
| found_code = true; |
| } |
| if (found_code) { |
| *key_code = code; |
| break; |
| } |
| } |
| return found_code; |
| } |