blob: eb1e758622f07c83332e77563ae10d232766c673 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/menu/menu_model_adapter.h"
#include <list>
#include <memory>
#include <utility>
#include "base/check.h"
#include "base/memory/raw_ptr.h"
#include "base/notreached.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/models/menu_model.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/submenu_view.h"
#include "ui/views/view_class_properties.h"
namespace views {
MenuModelAdapter::MenuModelAdapter(
ui::MenuModel* menu_model,
base::RepeatingClosure on_menu_closed_callback)
: menu_model_(menu_model),
triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON |
ui::EF_RIGHT_MOUSE_BUTTON),
on_menu_closed_callback_(std::move(on_menu_closed_callback)) {
CHECK(menu_model);
// MenuModel does not allow changing from one non-null delegate to another.
menu_model_->SetMenuModelDelegate(nullptr);
menu_model_->SetMenuModelDelegate(this);
}
MenuModelAdapter::~MenuModelAdapter() {
if (menu_model_) {
menu_model_->SetMenuModelDelegate(nullptr);
}
}
void MenuModelAdapter::BuildMenu(MenuItemView* menu) {
DCHECK(menu);
// Clear the menu.
if (menu->HasSubmenu()) {
menu->RemoveAllMenuItems();
}
// Leave entries in the map if the menu is being shown. This
// allows the map to find the menu model of submenus being closed
// so ui::MenuModel::MenuClosed() can be called.
if (!menu->GetMenuController()) {
menu_map_.clear();
}
menu_map_[menu] = menu_model_;
// Repopulate the menu.
BuildMenuImpl(menu, menu_model_);
menu->ChildrenChanged();
}
std::unique_ptr<MenuItemView> MenuModelAdapter::CreateMenu() {
auto menu = std::make_unique<MenuItemView>(/*delegate=*/this);
menu_ = menu.get();
BuildMenu(menu.get());
return menu;
}
std::optional<SkColor> MenuModelAdapter::GetLabelColor(int command_id) const {
// Use STYLE_PRIMARY for title item. This aligns with 3-dot menu title style.
return command_id == ui::MenuModel::kTitleId
? std::make_optional(
menu_->GetSubmenu()->GetColorProvider()->GetColor(
views::TypographyProvider::Get().GetColorId(
views::style::CONTEXT_MENU,
views::style::STYLE_PRIMARY)))
: std::nullopt;
}
bool MenuModelAdapter::IsTearingDown() const {
return !menu_model_;
}
// Static.
MenuItemView* MenuModelAdapter::AddMenuItemFromModelAt(ui::MenuModel* model,
size_t model_index,
MenuItemView* menu,
size_t menu_index,
int item_id) {
std::optional<MenuItemView::Type> type;
const auto menu_type = model->GetTypeAt(model_index);
switch (menu_type) {
case ui::MenuModel::TYPE_TITLE:
type = MenuItemView::Type::kTitle;
break;
case ui::MenuModel::TYPE_COMMAND:
case ui::MenuModel::TYPE_BUTTON_ITEM:
type = MenuItemView::Type::kNormal;
break;
case ui::MenuModel::TYPE_CHECK:
type = MenuItemView::Type::kCheckbox;
break;
case ui::MenuModel::TYPE_RADIO:
type = MenuItemView::Type::kRadio;
break;
case ui::MenuModel::TYPE_SEPARATOR:
type = MenuItemView::Type::kSeparator;
break;
case ui::MenuModel::TYPE_SUBMENU:
type = MenuItemView::Type::kSubMenu;
break;
case ui::MenuModel::TYPE_ACTIONABLE_SUBMENU:
type = MenuItemView::Type::kActionableSubMenu;
break;
case ui::MenuModel::TYPE_HIGHLIGHTED:
type = MenuItemView::Type::kHighlighted;
break;
}
if (*type == MenuItemView::Type::kSeparator) {
return menu->AddMenuItemAt(menu_index, item_id, std::u16string(),
std::u16string(), std::u16string(),
ui::ImageModel(), ui::ImageModel(), *type,
model->GetSeparatorTypeAt(model_index));
}
const ui::ImageModel icon = model->GetIconAt(model_index);
const ui::ImageModel minor_icon = model->GetMinorIconAt(model_index);
auto* const menu_item_view = menu->AddMenuItemAt(
menu_index, item_id, model->GetLabelAt(model_index),
model->GetSecondaryLabelAt(model_index),
model->GetMinorTextAt(model_index), minor_icon, icon, *type,
ui::NORMAL_SEPARATOR, model->GetSubmenuBackgroundColorId(model_index),
model->GetForegroundColorId(model_index),
model->GetSelectedBackgroundColorId(model_index));
if (model->IsAlertedAt(model_index)) {
menu_item_view->SetAlerted();
}
menu_item_view->set_is_new(model->IsNewFeatureAt(model_index));
menu_item_view->set_may_have_mnemonics(
model->MayHaveMnemonicsAt(model_index));
if (const std::u16string acc_name = model->GetAccessibleNameAt(model_index);
!acc_name.empty()) {
menu_item_view->GetViewAccessibility().SetName(acc_name);
}
const ui::ElementIdentifier element_id =
model->GetElementIdentifierAt(model_index);
if (element_id) {
menu_item_view->SetProperty(kElementIdentifierKey, element_id);
}
return menu_item_view;
}
// Static.
MenuItemView* MenuModelAdapter::AppendMenuItemFromModel(ui::MenuModel* model,
size_t model_index,
MenuItemView* menu,
int item_id) {
const size_t menu_index =
menu->HasSubmenu() ? menu->GetSubmenu()->children().size() : size_t{0};
return AddMenuItemFromModelAt(model, model_index, menu, menu_index, item_id);
}
MenuItemView* MenuModelAdapter::AppendMenuItem(MenuItemView* menu,
ui::MenuModel* model,
size_t index) {
return AppendMenuItemFromModel(model, index, menu,
model->GetCommandIdAt(index));
}
// MenuModelAdapter, MenuDelegate implementation:
void MenuModelAdapter::ExecuteCommand(int id) {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
model->ActivatedAt(index);
}
void MenuModelAdapter::ExecuteCommand(int id, int mouse_event_flags) {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
model->ActivatedAt(index, mouse_event_flags);
}
bool MenuModelAdapter::IsTriggerableEvent(MenuItemView* source,
const ui::Event& e) {
// By default, a sub-menu is not triggerable.
// Subclass can override this behavior.
if (source->GetType() == MenuItemView::Type::kSubMenu) {
return false;
}
return e.type() == ui::EventType::kGestureTap ||
e.type() == ui::EventType::kGestureTapDown ||
(e.IsMouseEvent() && (triggerable_event_flags_ & e.flags()));
}
bool MenuModelAdapter::GetAccelerator(int id,
ui::Accelerator* accelerator) const {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
return model->GetAcceleratorAt(index, accelerator);
}
std::u16string MenuModelAdapter::GetLabel(int id) const {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
return model->GetLabelAt(index);
}
const gfx::FontList* MenuModelAdapter::GetLabelFontList(int id) const {
ui::MenuModel* model = menu_model_;
size_t index = 0;
if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) {
if (const gfx::FontList* const font_list =
model->GetLabelFontListAt(index)) {
return font_list;
}
}
// This line may be reached for the empty menu item.
return MenuDelegate::GetLabelFontList(id);
}
bool MenuModelAdapter::IsCommandEnabled(int id) const {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
return model->IsEnabledAt(index);
}
bool MenuModelAdapter::IsCommandVisible(int id) const {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
return model->IsVisibleAt(index);
}
bool MenuModelAdapter::IsItemChecked(int id) const {
ui::MenuModel* model = menu_model_;
size_t index = 0;
CHECK(ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index));
return model->IsItemCheckedAt(index);
}
void MenuModelAdapter::WillShowMenu(MenuItemView* menu) {
// Look up the menu model for this menu.
const std::map<MenuItemView*,
raw_ptr<ui::MenuModel, CtnExperimental>>::const_iterator
map_iterator = menu_map_.find(menu);
CHECK(map_iterator != menu_map_.end());
map_iterator->second->MenuWillShow();
}
void MenuModelAdapter::WillHideMenu(MenuItemView* menu) {
// Look up the menu model for this menu.
const std::map<MenuItemView*,
raw_ptr<ui::MenuModel, CtnExperimental>>::const_iterator
map_iterator = menu_map_.find(menu);
CHECK(map_iterator != menu_map_.end());
map_iterator->second->MenuWillClose();
}
void MenuModelAdapter::OnMenuClosed(MenuItemView* menu) {
if (!on_menu_closed_callback_.is_null()) {
on_menu_closed_callback_.Run();
}
}
// MenuModelDelegate overrides:
void MenuModelAdapter::OnIconChanged(int command_id) {
ui::MenuModel* model = menu_model_;
size_t index;
menu_model_->GetModelAndIndexForCommandId(command_id, &model, &index);
views::MenuItemView* item = menu_->GetMenuItemByID(command_id);
CHECK(item);
item->SetIcon(model->GetIconAt(index));
}
void MenuModelAdapter::OnMenuStructureChanged() {
if (menu_) {
BuildMenu(menu_);
}
}
void MenuModelAdapter::OnMenuClearingDelegate() {
menu_model_ = nullptr;
}
// MenuModelAdapter, private:
void MenuModelAdapter::BuildMenuImpl(MenuItemView* menu, ui::MenuModel* model) {
CHECK(menu);
CHECK(model);
const size_t item_count = model->GetItemCount();
for (size_t i = 0; i < item_count; ++i) {
MenuItemView* const item = AppendMenuItem(menu, model, i);
const auto type = model->GetTypeAt(i);
const bool is_submenu = type == ui::MenuModel::TYPE_SUBMENU ||
type == ui::MenuModel::TYPE_ACTIONABLE_SUBMENU;
if (!item) {
CHECK(!is_submenu);
continue;
}
// Enabled state should be ignored for titles as they are non-interactive.
item->SetEnabled(type != ui::MenuModel::TYPE_TITLE &&
model->IsEnabledAt(i));
item->SetVisible(model->IsVisibleAt(i));
if (is_submenu) {
const auto item_type = item->GetType();
CHECK(item_type == MenuItemView::Type::kSubMenu ||
item_type == MenuItemView::Type::kActionableSubMenu);
ui::MenuModel* const submodel = model->GetSubmenuModelAt(i);
CHECK(submodel);
BuildMenuImpl(item, submodel);
menu_map_[item] = submodel;
}
}
}
} // namespace views