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/* Copyright (c) 2011 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**
* This file defines the API to create and run a callback.
*/
/**
* This typedef defines the signature that you implement to receive callbacks
* on asynchronous completion of an operation.
*
* @param[in] user_data A pointer to user data passed to a callback function.
* @param[in] result If result is 0 (PP_OK), the operation succeeded. Negative
* values (other than -1 or PP_OK_COMPLETE) indicate error and are specified
* in pp_errors.h. Positive values for result usually indicate success and have
* some operation-dependent meaning (such as bytes read).
*/
typedef void PP_CompletionCallback_Func([inout] mem_t user_data,
[in] int32_t result);
/**
* This enumeration contains flags used to control how non-NULL callbacks are
* scheduled by asynchronous methods.
*/
[assert_size(4)]
enum PP_CompletionCallback_Flag {
/**
* By default any non-NULL callback will always invoked asynchronously,
* on success or error, even if the operation could complete synchronously
* without blocking.
*
* The method taking such callback will always return PP_OK_COMPLETIONPENDING.
* The callback will be invoked on the main thread of PPAPI execution.
*/
PP_COMPLETIONCALLBACK_FLAG_NONE = 0 << 0,
/**
* This flag allows any method taking such callback to complete synchronously
* and not call the callback if the operation would not block. This is useful
* when performance is an issue, and the operation bandwidth should not be
* limited to the processing speed of the message loop.
*
* On synchronous method completion, the completion result will be returned
* by the method itself. Otherwise, the method will return
* PP_OK_COMPLETIONPENDING, and the callback will be invoked asynchronously on
* the main thread of PPAPI execution.
*/
PP_COMPLETIONCALLBACK_FLAG_OPTIONAL = 1 << 0
};
/**
* Any method that takes a <code>PP_CompletionCallback</code> has the option of
* completing asynchronously if the operation would block. Such a method
* should return <code>PP_OK_COMPLETIONPENDING</code> to indicate that the
* method will complete asynchronously and notify the caller and will always be
* invoked from the main thread of PPAPI execution. If the completion callback
* is NULL, then the operation will block if necessary to complete its work.
* <code>PP_BlockUntilComplete()</code> provides a convenient way to specify
* blocking behavior. Refer to <code>PP_BlockUntilComplete</code> for more
* information.
*
* The result parameter passed to <code>func</code> is an int32_t that, if
* negative indicates an error code whose meaning is specific to the calling
* method (refer to <code>pp_error.h</code> for further information). A
* positive or 0 value is a return result indicating success whose meaning
* depends on the calling method (e.g. number of bytes read).
*/
[passByValue] struct PP_CompletionCallback {
/**
* This value is a callback function that will be called.
*/
PP_CompletionCallback_Func func;
/**
* This value is a pointer to user data passed to a callback function.
*/
mem_t user_data;
/**
* Flags used to control how non-NULL callbacks are scheduled by
* asynchronous methods.
*/
int32_t flags;
};
#inline c
#include <stdlib.h>
/**
* @addtogroup Functions
* @{
*/
/**
* PP_MakeCompletionCallback() is used to create a
* <code>PP_CompletionCallback</code>.
*
* <strong>Example:</strong>
*
* <code>
* struct PP_CompletionCallback cc = PP_MakeCompletionCallback(Foo, NULL);
* cc.flags = cc.flags | PP_COMPLETIONCALLBACK_FLAG_OPTIONAL;
* </code>
*
* @param[in] func A <code>PP_CompletionCallback_Func</code> that will be
* called.
* @param[in] user_data A pointer to user data passed to your callback
* function. This is optional and is typically used to help track state
* when you may have multiple callbacks pending.
*
* @return A <code>PP_CompletionCallback</code> structure.
*/
PP_INLINE struct PP_CompletionCallback PP_MakeCompletionCallback(
PP_CompletionCallback_Func func,
void* user_data) {
struct PP_CompletionCallback cc;
cc.func = func;
cc.user_data = user_data;
cc.flags = PP_COMPLETIONCALLBACK_FLAG_NONE;
return cc;
}
/**
* PP_MakeOptionalCompletionCallback() is used to create a PP_CompletionCallback
* with PP_COMPLETIONCALLBACK_FLAG_OPTIONAL set.
*
* @param[in] func A PP_CompletionCallback_Func to be called on completion.
* @param[in] user_data A pointer to user data passed to be passed to the
* callback function. This is optional and is typically used to help track state
* in case of multiple pending callbacks.
*
* @return A PP_CompletionCallback structure.
*/
PP_INLINE struct PP_CompletionCallback PP_MakeOptionalCompletionCallback(
PP_CompletionCallback_Func func,
void* user_data) {
struct PP_CompletionCallback cc = PP_MakeCompletionCallback(func, user_data);
cc.flags = cc.flags | PP_COMPLETIONCALLBACK_FLAG_OPTIONAL;
return cc;
}
/**
* @}
*/
/**
* @addtogroup Functions
* @{
*/
/**
* PP_RunCompletionCallback() is used to run a callback. It invokes
* the callback function passing it user data specified on creation and
* completion |result|.
*
* @param[in] cc A pointer to a <code>PP_CompletionCallback</code> that will be
* run.
* @param[in] result The result of the operation. Non-positive values correspond
* to the error codes from pp_errors.h (excluding PP_OK_COMPLETIONPENDING).
* Positive values indicate additional information such as bytes read.
*/
PP_INLINE void PP_RunCompletionCallback(struct PP_CompletionCallback* cc,
int32_t result) {
cc->func(cc->user_data, result);
}
/**
* @}
*/
/**
* @addtogroup Functions
* @{
*/
/**
* PP_BlockUntilComplete() is used in place of an actual completion callback
* to request blocking behavior. If specified, the calling thread will block
* until the function completes. Blocking completion callbacks are only allowed
* from background threads.
*
* @return A <code>PP_CompletionCallback</code> structure.
*/
PP_INLINE struct PP_CompletionCallback PP_BlockUntilComplete() {
return PP_MakeCompletionCallback(NULL, NULL);
}
/**
* PP_RunAndClearCompletionCallback() runs a callback and clears the reference
* to that callback.
*
* This function is used when the null-ness of a completion callback is used as
* a signal for whether a completion callback has been registered. In this
* case, after the execution of the callback, it should be cleared. However,
* this introduces a conflict if the completion callback wants to schedule more
* work that involves the same completion callback again (for example, when
* reading data from an URLLoader, one would typically queue up another read
* callback). As a result, this function clears the pointer
* before the provided callback is executed.
*/
PP_INLINE void PP_RunAndClearCompletionCallback(
struct PP_CompletionCallback* cc,
int32_t res) {
struct PP_CompletionCallback temp = *cc;
*cc = PP_BlockUntilComplete();
PP_RunCompletionCallback(&temp, res);
}
/**
* @}
*/
#endinl