blob: ff77fa946649f4a9ae8da3bd4e73055d31c7c31c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/compositor/gpu_surfaceless_browser_compositor_output_surface.h"
#include "cc/output/compositor_frame.h"
#include "content/browser/compositor/browser_compositor_overlay_candidate_validator.h"
#include "content/browser/compositor/buffer_queue.h"
#include "content/browser/compositor/reflector_impl.h"
#include "content/browser/gpu/gpu_surface_tracker.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include "content/common/gpu/client/gl_helper.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
namespace content {
GpuSurfacelessBrowserCompositorOutputSurface::
GpuSurfacelessBrowserCompositorOutputSurface(
const scoped_refptr<ContextProviderCommandBuffer>& context,
int surface_id,
const scoped_refptr<ui::CompositorVSyncManager>& vsync_manager,
scoped_ptr<BrowserCompositorOverlayCandidateValidator>
overlay_candidate_validator,
unsigned internalformat,
BrowserGpuMemoryBufferManager* gpu_memory_buffer_manager)
: GpuBrowserCompositorOutputSurface(context,
vsync_manager,
overlay_candidate_validator.Pass()),
internalformat_(internalformat),
gpu_memory_buffer_manager_(gpu_memory_buffer_manager) {
capabilities_.uses_default_gl_framebuffer = false;
capabilities_.flipped_output_surface = true;
// Set |max_frames_pending| to 2 for surfaceless, which aligns scheduling
// more closely with the previous surfaced behavior.
// With a surface, swap buffer ack used to return early, before actually
// presenting the back buffer, enabling the browser compositor to run ahead.
// Surfaceless implementation acks at the time of actual buffer swap, which
// shifts the start of the new frame forward relative to the old
// implementation.
capabilities_.max_frames_pending = 2;
gl_helper_.reset(new GLHelper(context_provider_->ContextGL(),
context_provider_->ContextSupport()));
output_surface_.reset(
new BufferQueue(context_provider_, internalformat_, gl_helper_.get(),
gpu_memory_buffer_manager_, surface_id));
output_surface_->Initialize();
}
GpuSurfacelessBrowserCompositorOutputSurface::
~GpuSurfacelessBrowserCompositorOutputSurface() {
}
void GpuSurfacelessBrowserCompositorOutputSurface::SwapBuffers(
cc::CompositorFrame* frame) {
DCHECK(output_surface_);
GLuint texture = output_surface_->current_texture_id();
output_surface_->SwapBuffers(frame->gl_frame_data->sub_buffer_rect);
const gfx::Size& size = frame->gl_frame_data->size;
context_provider_->ContextGL()->ScheduleOverlayPlaneCHROMIUM(
0,
GL_OVERLAY_TRANSFORM_NONE_CHROMIUM,
texture,
0,
0,
size.width(),
size.height(),
0,
0,
1.0f,
1.0f);
GpuBrowserCompositorOutputSurface::SwapBuffers(frame);
}
void GpuSurfacelessBrowserCompositorOutputSurface::OnSwapBuffersComplete() {
DCHECK(output_surface_);
output_surface_->PageFlipComplete();
GpuBrowserCompositorOutputSurface::OnSwapBuffersComplete();
}
void GpuSurfacelessBrowserCompositorOutputSurface::BindFramebuffer() {
DCHECK(output_surface_);
output_surface_->BindFramebuffer();
}
void GpuSurfacelessBrowserCompositorOutputSurface::Reshape(
const gfx::Size& size,
float scale_factor) {
GpuBrowserCompositorOutputSurface::Reshape(size, scale_factor);
DCHECK(output_surface_);
output_surface_->Reshape(SurfaceSize(), scale_factor);
}
} // namespace content