| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "services/ui/public/cpp/gpu/gpu.h" |
| |
| #include "base/debug/stack_trace.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/trace_event/trace_event.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/scheduling_priority.h" |
| #include "mojo/public/cpp/bindings/sync_call_restrictions.h" |
| #include "services/service_manager/public/cpp/connector.h" |
| #include "services/ui/public/cpp/gpu/client_gpu_memory_buffer_manager.h" |
| #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h" |
| #include "services/ui/public/interfaces/constants.mojom.h" |
| #include "services/ui/public/interfaces/gpu.mojom.h" |
| |
| namespace ui { |
| |
| namespace { |
| |
| mojom::GpuPtr DefaultFactory(service_manager::Connector* connector, |
| const std::string& service_name) { |
| mojom::GpuPtr gpu_ptr; |
| connector->BindInterface(service_name, &gpu_ptr); |
| return gpu_ptr; |
| } |
| |
| } // namespace |
| |
| // Encapsulates a single request to establish a GPU channel. |
| class Gpu::EstablishRequest |
| : public base::RefCountedThreadSafe<Gpu::EstablishRequest> { |
| public: |
| EstablishRequest(Gpu* parent, |
| scoped_refptr<base::SingleThreadTaskRunner> main_task_runner) |
| : parent_(parent), main_task_runner_(main_task_runner) {} |
| |
| const scoped_refptr<gpu::GpuChannelHost>& gpu_channel() { |
| return gpu_channel_; |
| } |
| |
| // Sends EstablishGpuChannel() request using |gpu|. This must be called from |
| // the IO thread so that the response is handled on the IO thread. |
| void SendRequest(mojom::ThreadSafeGpuPtr* gpu) { |
| DCHECK(!main_task_runner_->BelongsToCurrentThread()); |
| base::AutoLock lock(lock_); |
| |
| if (finished_) |
| return; |
| |
| (*gpu)->EstablishGpuChannel( |
| base::Bind(&EstablishRequest::OnEstablishedGpuChannel, this)); |
| } |
| |
| // Sets a WaitableEvent so the main thread can block for a synchronous |
| // request. This must be called from main thread. |
| void SetWaitableEvent(base::WaitableEvent* establish_event) { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| base::AutoLock mutex(lock_); |
| |
| // If we've already received a response then don't reset |establish_event|. |
| // The caller won't block and will immediately process the response. |
| if (received_) |
| return; |
| |
| establish_event_ = establish_event; |
| establish_event_->Reset(); |
| } |
| |
| // Cancels the pending request. Any asynchronous calls back into this object |
| // will return early and do nothing. This must be called from main thread. |
| void Cancel() { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| base::AutoLock lock(lock_); |
| DCHECK(!finished_); |
| finished_ = true; |
| } |
| |
| // This must be called after OnEstablishedGpuChannel() from the main thread. |
| void FinishOnMain() { |
| // No lock needed, everything will run on |main_task_runner_| now. |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| DCHECK(received_); |
| |
| // It's possible to enter FinishedOnMain() twice if EstablishGpuChannel() is |
| // called, the request returns and schedules a task on |main_task_runner_|. |
| // If EstablishGpuChannelSync() runs before the scheduled task then it will |
| // enter FinishedOnMain() immediately and finish. The scheduled task will |
| // run later and return early here, doing nothing. |
| if (finished_) |
| return; |
| |
| finished_ = true; |
| |
| // |this| might be deleted when running Gpu::OnEstablishedGpuChannel(). |
| parent_->OnEstablishedGpuChannel(); |
| } |
| |
| protected: |
| friend class base::RefCountedThreadSafe<Gpu::EstablishRequest>; |
| |
| virtual ~EstablishRequest() = default; |
| |
| void OnEstablishedGpuChannel(int client_id, |
| mojo::ScopedMessagePipeHandle channel_handle, |
| const gpu::GPUInfo& gpu_info, |
| const gpu::GpuFeatureInfo& gpu_feature_info) { |
| DCHECK(!main_task_runner_->BelongsToCurrentThread()); |
| base::AutoLock lock(lock_); |
| |
| // Do nothing if Cancel() was called. |
| if (finished_) |
| return; |
| |
| DCHECK(!received_); |
| received_ = true; |
| if (channel_handle.is_valid()) { |
| gpu_channel_ = base::MakeRefCounted<gpu::GpuChannelHost>( |
| client_id, gpu_info, gpu_feature_info, std::move(channel_handle), |
| parent_->gpu_memory_buffer_manager()); |
| } |
| |
| if (establish_event_) { |
| // Gpu::EstablishGpuChannelSync() was called. Unblock the main thread and |
| // let it finish. |
| establish_event_->Signal(); |
| } else { |
| main_task_runner_->PostTask( |
| FROM_HERE, base::Bind(&EstablishRequest::FinishOnMain, this)); |
| } |
| } |
| |
| Gpu* const parent_; |
| scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; |
| base::WaitableEvent* establish_event_ = nullptr; |
| |
| base::Lock lock_; |
| bool received_ = false; |
| bool finished_ = false; |
| |
| scoped_refptr<gpu::GpuChannelHost> gpu_channel_; |
| |
| DISALLOW_COPY_AND_ASSIGN(EstablishRequest); |
| }; |
| |
| Gpu::Gpu(GpuPtrFactory factory, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
| : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| io_task_runner_(std::move(task_runner)), |
| gpu_memory_buffer_manager_( |
| std::make_unique<ClientGpuMemoryBufferManager>(factory.Run())), |
| gpu_(mojom::ThreadSafeGpuPtr::Create(factory.Run().PassInterface(), |
| io_task_runner_)) { |
| DCHECK(main_task_runner_); |
| DCHECK(io_task_runner_); |
| } |
| |
| Gpu::~Gpu() { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| if (pending_request_) { |
| pending_request_->Cancel(); |
| pending_request_ = nullptr; |
| } |
| gpu_ = nullptr; |
| if (gpu_channel_) |
| gpu_channel_->DestroyChannel(); |
| } |
| |
| // static |
| std::unique_ptr<Gpu> Gpu::Create( |
| service_manager::Connector* connector, |
| const std::string& service_name, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner) { |
| GpuPtrFactory factory = |
| base::BindRepeating(&DefaultFactory, connector, service_name); |
| return base::WrapUnique(new Gpu(std::move(factory), std::move(task_runner))); |
| } |
| |
| scoped_refptr<viz::ContextProvider> Gpu::CreateContextProvider( |
| scoped_refptr<gpu::GpuChannelHost> gpu_channel) { |
| int32_t stream_id = 0; |
| gpu::SchedulingPriority stream_priority = gpu::SchedulingPriority::kNormal; |
| |
| constexpr bool automatic_flushes = false; |
| constexpr bool support_locking = false; |
| |
| gpu::gles2::ContextCreationAttribHelper attributes; |
| attributes.alpha_size = -1; |
| attributes.depth_size = 0; |
| attributes.stencil_size = 0; |
| attributes.samples = 0; |
| attributes.sample_buffers = 0; |
| attributes.bind_generates_resource = false; |
| attributes.lose_context_when_out_of_memory = true; |
| ContextProviderCommandBuffer* shared_context_provider = nullptr; |
| return base::MakeRefCounted<ContextProviderCommandBuffer>( |
| std::move(gpu_channel), stream_id, stream_priority, |
| gpu::kNullSurfaceHandle, GURL("chrome://gpu/MusContextFactory"), |
| automatic_flushes, support_locking, gpu::SharedMemoryLimits(), attributes, |
| shared_context_provider, command_buffer_metrics::MUS_CLIENT_CONTEXT); |
| } |
| |
| void Gpu::CreateJpegDecodeAccelerator( |
| media::mojom::JpegDecodeAcceleratorRequest jda_request) { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| (*gpu_)->CreateJpegDecodeAccelerator(std::move(jda_request)); |
| } |
| |
| void Gpu::CreateVideoEncodeAcceleratorProvider( |
| media::mojom::VideoEncodeAcceleratorProviderRequest vea_provider_request) { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| (*gpu_)->CreateVideoEncodeAcceleratorProvider( |
| std::move(vea_provider_request)); |
| } |
| |
| void Gpu::EstablishGpuChannel(gpu::GpuChannelEstablishedCallback callback) { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| scoped_refptr<gpu::GpuChannelHost> channel = GetGpuChannel(); |
| if (channel) { |
| std::move(callback).Run(std::move(channel)); |
| return; |
| } |
| |
| establish_callbacks_.push_back(std::move(callback)); |
| SendEstablishGpuChannelRequest(); |
| } |
| |
| scoped_refptr<gpu::GpuChannelHost> Gpu::EstablishGpuChannelSync() { |
| TRACE_EVENT0("mus", "Gpu::EstablishGpuChannelSync"); |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| |
| scoped_refptr<gpu::GpuChannelHost> channel = GetGpuChannel(); |
| if (channel) |
| return channel; |
| |
| SendEstablishGpuChannelRequest(); |
| base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, |
| base::WaitableEvent::InitialState::SIGNALED); |
| pending_request_->SetWaitableEvent(&event); |
| event.Wait(); |
| |
| // Running FinishOnMain() will create |gpu_channel_| and run any callbacks |
| // from calls to EstablishGpuChannel() before we return from here. |
| pending_request_->FinishOnMain(); |
| |
| return gpu_channel_; |
| } |
| |
| gpu::GpuMemoryBufferManager* Gpu::GetGpuMemoryBufferManager() { |
| return gpu_memory_buffer_manager_.get(); |
| } |
| |
| void Gpu::LoseChannel() { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| if (gpu_channel_) { |
| gpu_channel_->DestroyChannel(); |
| gpu_channel_ = nullptr; |
| } |
| } |
| |
| scoped_refptr<gpu::GpuChannelHost> Gpu::GetGpuChannel() { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| if (gpu_channel_ && gpu_channel_->IsLost()) |
| gpu_channel_ = nullptr; |
| return gpu_channel_; |
| } |
| |
| void Gpu::SendEstablishGpuChannelRequest() { |
| if (pending_request_) |
| return; |
| |
| pending_request_ = |
| base::MakeRefCounted<EstablishRequest>(this, main_task_runner_); |
| io_task_runner_->PostTask( |
| FROM_HERE, base::Bind(&EstablishRequest::SendRequest, pending_request_, |
| base::RetainedRef(gpu_))); |
| } |
| |
| void Gpu::OnEstablishedGpuChannel() { |
| DCHECK(main_task_runner_->BelongsToCurrentThread()); |
| DCHECK(pending_request_); |
| DCHECK(!gpu_channel_); |
| |
| gpu_channel_ = pending_request_->gpu_channel(); |
| pending_request_ = nullptr; |
| |
| std::vector<gpu::GpuChannelEstablishedCallback> callbacks; |
| callbacks.swap(establish_callbacks_); |
| for (auto&& callback : std::move(callbacks)) |
| std::move(callback).Run(gpu_channel_); |
| } |
| |
| } // namespace ui |