blob: 21883c63ca5cd2bf908d16c389af74c031255212 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/color_lut_cache.h"
#include <stdint.h>
#include <cmath>
#include <vector>
#include "gpu/command_buffer/client/gles2_interface.h"
#include "ui/gfx/color_transform.h"
// After a LUT has not been used for this many frames, we release it.
const uint32_t kMaxFramesUnused = 10;
ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl)
: lut_cache_(0), gl_(gl) {}
ColorLUTCache::~ColorLUTCache() {
GLuint textures[10];
size_t n = 0;
for (const auto& cache_entry : lut_cache_) {
textures[n++] = cache_entry.second.texture;
if (n == arraysize(textures)) {
gl_->DeleteTextures(n, textures);
n = 0;
}
}
if (n)
gl_->DeleteTextures(n, textures);
}
namespace {
unsigned char FloatToLUT(float f) {
return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f)));
}
};
unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from,
gfx::ColorSpace to,
int lut_samples) {
if (to == gfx::ColorSpace()) {
to = gfx::ColorSpace::CreateSRGB();
}
std::unique_ptr<gfx::ColorTransform> transform(
gfx::ColorTransform::NewColorTransform(
from, to, gfx::ColorTransform::Intent::INTENT_PERCEPTUAL));
int lut_entries = lut_samples * lut_samples * lut_samples;
float inverse = 1.0f / (lut_samples - 1);
std::vector<unsigned char> lut(lut_entries * 4);
std::vector<gfx::ColorTransform::TriStim> samples(lut_samples);
unsigned char* lutp = lut.data();
for (int y = 0; y < lut_samples; y++) {
for (int v = 0; v < lut_samples; v++) {
for (int u = 0; u < lut_samples; u++) {
samples[u].set_x(y * inverse);
samples[u].set_y(u * inverse);
samples[u].set_z(v * inverse);
}
transform->transform(samples.data(), samples.size());
for (int u = 0; u < lut_samples; u++) {
*(lutp++) = FloatToLUT(samples[u].x());
*(lutp++) = FloatToLUT(samples[u].y());
*(lutp++) = FloatToLUT(samples[u].z());
*(lutp++) = 255; // alpha
}
}
}
unsigned int lut_texture;
gl_->GenTextures(1, &lut_texture);
gl_->BindTexture(GL_TEXTURE_2D, lut_texture);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples,
lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE,
lut.data());
return lut_texture;
}
unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from,
const gfx::ColorSpace& to,
int lut_samples) {
CacheKey key(from, std::make_pair(to, lut_samples));
auto iter = lut_cache_.Get(key);
if (iter != lut_cache_.end()) {
iter->second.last_used_frame = current_frame_;
return iter->second.texture;
}
unsigned int lut = MakeLUT(from, to, lut_samples);
lut_cache_.Put(key, CacheVal(lut, current_frame_));
return lut;
}
void ColorLUTCache::Swap() {
current_frame_++;
while (!lut_cache_.empty() &&
current_frame_ - lut_cache_.rbegin()->second.last_used_frame >
kMaxFramesUnused) {
gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.texture);
lut_cache_.ShrinkToSize(lut_cache_.size() - 1);
}
}