blob: 1e3aac6cddc4738c5343c802d361080cbd581c2b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/scroll_view.h"
#include "base/bind.h"
#include "base/feature_list.h"
#include "base/logging.h"
#include "base/macros.h"
#include "ui/base/ui_base_features.h"
#include "ui/compositor/overscroll/scroll_input_handler.h"
#include "ui/events/event.h"
#include "ui/gfx/canvas.h"
#include "ui/native_theme/native_theme.h"
#include "ui/views/background.h"
#include "ui/views/border.h"
#include "ui/views/controls/focus_ring.h"
#include "ui/views/controls/separator.h"
#include "ui/views/style/platform_style.h"
#include "ui/views/widget/widget.h"
namespace views {
const char ScrollView::kViewClassName[] = "ScrollView";
namespace {
class ScrollCornerView : public View {
public:
ScrollCornerView() {}
void OnPaint(gfx::Canvas* canvas) override {
ui::NativeTheme::ExtraParams ignored;
GetNativeTheme()->Paint(canvas->sk_canvas(),
ui::NativeTheme::kScrollbarCorner,
ui::NativeTheme::kNormal,
GetLocalBounds(),
ignored);
}
private:
DISALLOW_COPY_AND_ASSIGN(ScrollCornerView);
};
// Returns true if any descendants of |view| have a layer (not including
// |view|).
bool DoesDescendantHaveLayer(View* view) {
for (int i = 0; i < view->child_count(); ++i) {
View* child = view->child_at(i);
if (child->layer() || DoesDescendantHaveLayer(child))
return true;
}
return false;
}
// Returns the position for the view so that it isn't scrolled off the visible
// region.
int CheckScrollBounds(int viewport_size, int content_size, int current_pos) {
int max = std::max(content_size - viewport_size, 0);
if (current_pos < 0)
return 0;
if (current_pos > max)
return max;
return current_pos;
}
// Make sure the content is not scrolled out of bounds
void ConstrainScrollToBounds(View* viewport,
View* view,
bool scroll_with_layers_enabled) {
if (!view)
return;
// Note that even when ScrollView::ScrollsWithLayers() is true, the header row
// scrolls by repainting.
const bool scrolls_with_layers =
scroll_with_layers_enabled && viewport->layer() != nullptr;
if (scrolls_with_layers) {
DCHECK(view->layer());
DCHECK_EQ(0, view->x());
DCHECK_EQ(0, view->y());
}
gfx::ScrollOffset offset = scrolls_with_layers
? view->layer()->CurrentScrollOffset()
: gfx::ScrollOffset(-view->x(), -view->y());
int x = CheckScrollBounds(viewport->width(), view->width(), offset.x());
int y = CheckScrollBounds(viewport->height(), view->height(), offset.y());
if (scrolls_with_layers) {
view->layer()->SetScrollOffset(gfx::ScrollOffset(x, y));
} else {
// This is no op if bounds are the same
view->SetBounds(-x, -y, view->width(), view->height());
}
}
// Used by ScrollToPosition() to make sure the new position fits within the
// allowed scroll range.
int AdjustPosition(int current_position,
int new_position,
int content_size,
int viewport_size) {
if (-current_position == new_position)
return new_position;
if (new_position < 0)
return 0;
const int max_position = std::max(0, content_size - viewport_size);
return (new_position > max_position) ? max_position : new_position;
}
} // namespace
// Viewport contains the contents View of the ScrollView.
class ScrollView::Viewport : public View {
public:
explicit Viewport(ScrollView* scroll_view) : scroll_view_(scroll_view) {}
~Viewport() override {}
const char* GetClassName() const override { return "ScrollView::Viewport"; }
void ScrollRectToVisible(const gfx::Rect& rect) override {
if (!has_children() || !parent())
return;
View* contents = child_at(0);
gfx::Rect scroll_rect(rect);
if (scroll_view_->ScrollsWithLayers()) {
// With layer scrolling, there's no need to "undo" the offset done in the
// child's View::ScrollRectToVisible() before it calls this.
DCHECK_EQ(0, contents->x());
DCHECK_EQ(0, contents->y());
} else {
scroll_rect.Offset(-contents->x(), -contents->y());
}
scroll_view_->ScrollContentsRegionToBeVisible(scroll_rect);
}
void ChildPreferredSizeChanged(View* child) override {
if (parent())
parent()->Layout();
}
void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) override {
if (details.is_add && IsContentsViewport() && Contains(details.parent))
scroll_view_->UpdateViewportLayerForClipping();
}
void OnChildLayerChanged(View* child) override {
if (IsContentsViewport())
scroll_view_->UpdateViewportLayerForClipping();
}
private:
bool IsContentsViewport() const {
return parent() && scroll_view_->contents_viewport_ == this;
}
ScrollView* scroll_view_;
DISALLOW_COPY_AND_ASSIGN(Viewport);
};
ScrollView::ScrollView()
: contents_(nullptr),
contents_viewport_(new Viewport(this)),
header_(nullptr),
header_viewport_(new Viewport(this)),
horiz_sb_(PlatformStyle::CreateScrollBar(true).release()),
vert_sb_(PlatformStyle::CreateScrollBar(false).release()),
corner_view_(new ScrollCornerView()),
more_content_left_(std::make_unique<Separator>()),
more_content_top_(std::make_unique<Separator>()),
more_content_right_(std::make_unique<Separator>()),
more_content_bottom_(std::make_unique<Separator>()),
min_height_(-1),
max_height_(-1),
hide_horizontal_scrollbar_(false),
scroll_with_layers_enabled_(base::FeatureList::IsEnabled(
features::kUiCompositorScrollWithLayers)) {
set_notify_enter_exit_on_child(true);
AddChildView(contents_viewport_);
AddChildView(header_viewport_);
// Don't add the scrollbars as children until we discover we need them
// (ShowOrHideScrollBar).
horiz_sb_->SetVisible(false);
horiz_sb_->set_controller(this);
vert_sb_->SetVisible(false);
vert_sb_->set_controller(this);
corner_view_->SetVisible(false);
// Just make sure the more_content indicators aren't visible for now. They'll
// be added as child controls and appropriately made visible depending on
// |show_edges_with_hidden_content_|.
more_content_left_->SetVisible(false);
more_content_top_->SetVisible(false);
more_content_right_->SetVisible(false);
more_content_bottom_->SetVisible(false);
if (scroll_with_layers_enabled_)
EnableViewPortLayer();
// If we're scrolling with layers, paint the overflow indicators to the layer.
if (ScrollsWithLayers()) {
more_content_left_->SetPaintToLayer();
more_content_top_->SetPaintToLayer();
more_content_right_->SetPaintToLayer();
more_content_bottom_->SetPaintToLayer();
}
UpdateBackground();
focus_ring_ = FocusRing::Install(this);
focus_ring_->SetHasFocusPredicate([](View* view) -> bool {
auto* v = static_cast<ScrollView*>(view);
return v->draw_focus_indicator_;
});
}
ScrollView::~ScrollView() {
// The scrollbars may not have been added, delete them to ensure they get
// deleted.
delete horiz_sb_;
delete vert_sb_;
delete corner_view_;
}
// static
ScrollView* ScrollView::CreateScrollViewWithBorder() {
auto* scroll_view = new ScrollView();
scroll_view->AddBorder();
return scroll_view;
}
// static
ScrollView* ScrollView::GetScrollViewForContents(View* contents) {
View* grandparent =
contents->parent() ? contents->parent()->parent() : nullptr;
if (!grandparent || grandparent->GetClassName() != ScrollView::kViewClassName)
return nullptr;
auto* scroll_view = static_cast<ScrollView*>(grandparent);
DCHECK_EQ(contents, scroll_view->contents());
return scroll_view;
}
void ScrollView::SetContents(View* a_view) {
// Protect against clients passing a contents view that has its own Layer.
DCHECK(!a_view->layer());
if (ScrollsWithLayers()) {
bool fills_opaquely = true;
if (!a_view->background()) {
// Contents views may not be aware they need to fill their entire bounds -
// play it safe here to avoid graphical glitches
// (https://crbug.com/826472). If there's no solid background, mark the
// view as not filling its bounds opaquely.
if (GetBackgroundColor() != SK_ColorTRANSPARENT)
a_view->SetBackground(CreateSolidBackground(GetBackgroundColor()));
else
fills_opaquely = false;
}
a_view->SetPaintToLayer();
a_view->layer()->SetDidScrollCallback(
base::Bind(&ScrollView::OnLayerScrolled, base::Unretained(this)));
a_view->layer()->SetScrollable(contents_viewport_->bounds().size());
a_view->layer()->SetFillsBoundsOpaquely(fills_opaquely);
}
SetHeaderOrContents(contents_viewport_, a_view, &contents_);
}
void ScrollView::SetHeader(View* header) {
SetHeaderOrContents(header_viewport_, header, &header_);
}
void ScrollView::SetBackgroundColor(SkColor color) {
background_color_data_.color = color;
use_color_id_ = false;
UpdateBackground();
}
void ScrollView::SetBackgroundThemeColorId(ui::NativeTheme::ColorId color_id) {
background_color_data_.color_id = color_id;
use_color_id_ = true;
UpdateBackground();
}
gfx::Rect ScrollView::GetVisibleRect() const {
if (!contents_)
return gfx::Rect();
gfx::ScrollOffset offset = CurrentOffset();
return gfx::Rect(offset.x(), offset.y(), contents_viewport_->width(),
contents_viewport_->height());
}
void ScrollView::ClipHeightTo(int min_height, int max_height) {
min_height_ = min_height;
max_height_ = max_height;
}
int ScrollView::GetScrollBarLayoutWidth() const {
return vert_sb_ && !vert_sb_->OverlapsContent() ? vert_sb_->GetThickness()
: 0;
}
int ScrollView::GetScrollBarLayoutHeight() const {
return horiz_sb_ && !horiz_sb_->OverlapsContent() ? horiz_sb_->GetThickness()
: 0;
}
void ScrollView::SetHorizontalScrollBar(ScrollBar* horiz_sb) {
DCHECK(horiz_sb);
horiz_sb->SetVisible(horiz_sb_->visible());
delete horiz_sb_;
horiz_sb->set_controller(this);
horiz_sb_ = horiz_sb;
}
void ScrollView::SetVerticalScrollBar(ScrollBar* vert_sb) {
DCHECK(vert_sb);
vert_sb->SetVisible(vert_sb_->visible());
delete vert_sb_;
vert_sb->set_controller(this);
vert_sb_ = vert_sb;
}
void ScrollView::SetHasFocusIndicator(bool has_focus_indicator) {
if (has_focus_indicator == draw_focus_indicator_)
return;
draw_focus_indicator_ = has_focus_indicator;
focus_ring_->SchedulePaint();
SchedulePaint();
}
gfx::Size ScrollView::CalculatePreferredSize() const {
if (!is_bounded())
return View::CalculatePreferredSize();
gfx::Size size = contents_->GetPreferredSize();
size.SetToMax(gfx::Size(size.width(), min_height_));
size.SetToMin(gfx::Size(size.width(), max_height_));
gfx::Insets insets = GetInsets();
size.Enlarge(insets.width(), insets.height());
return size;
}
int ScrollView::GetHeightForWidth(int width) const {
if (!is_bounded())
return View::GetHeightForWidth(width);
gfx::Insets insets = GetInsets();
width = std::max(0, width - insets.width());
int height = contents_->GetHeightForWidth(width) + insets.height();
return std::min(std::max(height, min_height_), max_height_);
}
void ScrollView::Layout() {
#if defined(OS_MACOSX)
// On Mac, scrollbars may update their style one at a time, so they may
// temporarily be of different types. Refuse to lay out at this point.
if (horiz_sb_->OverlapsContent() != vert_sb_->OverlapsContent())
return;
#endif
DCHECK_EQ(horiz_sb_->OverlapsContent(), vert_sb_->OverlapsContent());
if (focus_ring_)
focus_ring_->Layout();
gfx::Rect available_rect = GetContentsBounds();
if (is_bounded()) {
int content_width = available_rect.width();
int content_height = contents_->GetHeightForWidth(content_width);
if (content_height > height()) {
content_width = std::max(content_width - GetScrollBarLayoutWidth(), 0);
content_height = contents_->GetHeightForWidth(content_width);
}
contents_->SetSize(gfx::Size(content_width, content_height));
}
// Place an overflow indicator on each of the four edges of the content
// bounds.
PositionOverflowIndicators();
// Most views will want to auto-fit the available space. Most of them want to
// use all available width (without overflowing) and only overflow in
// height. Examples are HistoryView, MostVisitedView, DownloadTabView, etc.
// Other views want to fit in both ways. An example is PrintView. To make both
// happy, assume a vertical scrollbar but no horizontal scrollbar. To override
// this default behavior, the inner view has to calculate the available space,
// used ComputeScrollBarsVisibility() to use the same calculation that is done
// here and sets its bound to fit within.
gfx::Rect viewport_bounds = available_rect;
const int contents_x = viewport_bounds.x();
const int contents_y = viewport_bounds.y();
if (viewport_bounds.IsEmpty()) {
// There's nothing to layout.
return;
}
const int header_height =
std::min(viewport_bounds.height(),
header_ ? header_->GetPreferredSize().height() : 0);
viewport_bounds.set_height(
std::max(0, viewport_bounds.height() - header_height));
viewport_bounds.set_y(viewport_bounds.y() + header_height);
// viewport_size is the total client space available.
gfx::Size viewport_size = viewport_bounds.size();
// Assume both a vertical and horizontal scrollbar exist before calling
// contents_->Layout(). This is because some contents_ will set their own size
// to the contents_viewport_'s bounds. Failing to pre-allocate space for
// the scrollbars will [non-intuitively] cause scrollbars to appear in
// ComputeScrollBarsVisibility. This solution is also not perfect - if
// scrollbars turn out *not* to be necessary, the contents will have slightly
// less horizontal/vertical space than it otherwise would have had access to.
// Unfortunately, there's no way to determine this without introducing a
// circular dependency.
const int horiz_sb_layout_height = GetScrollBarLayoutHeight();
const int vert_sb_layout_width = GetScrollBarLayoutWidth();
viewport_bounds.set_width(viewport_bounds.width() - vert_sb_layout_width);
viewport_bounds.set_height(viewport_bounds.height() - horiz_sb_layout_height);
// Update the bounds right now so the inner views can fit in it.
contents_viewport_->SetBoundsRect(viewport_bounds);
// Give |contents_| a chance to update its bounds if it depends on the
// viewport.
if (contents_)
contents_->Layout();
bool should_layout_contents = false;
bool horiz_sb_required = false;
bool vert_sb_required = false;
if (contents_) {
gfx::Size content_size = contents_->size();
ComputeScrollBarsVisibility(viewport_size,
content_size,
&horiz_sb_required,
&vert_sb_required);
}
// Overlay scrollbars don't need a corner view.
bool corner_view_required =
horiz_sb_required && vert_sb_required && !vert_sb_->OverlapsContent();
// Take action.
SetControlVisibility(horiz_sb_, horiz_sb_required);
SetControlVisibility(vert_sb_, vert_sb_required);
SetControlVisibility(corner_view_, corner_view_required);
// Default.
if (!horiz_sb_required) {
viewport_bounds.set_height(viewport_bounds.height() +
horiz_sb_layout_height);
should_layout_contents = true;
}
// Default.
if (!vert_sb_required) {
viewport_bounds.set_width(viewport_bounds.width() + vert_sb_layout_width);
should_layout_contents = true;
}
if (horiz_sb_required) {
gfx::Rect horiz_sb_bounds(contents_x, viewport_bounds.bottom(),
viewport_bounds.right() - contents_x,
horiz_sb_layout_height);
if (horiz_sb_->OverlapsContent()) {
horiz_sb_bounds.Inset(
gfx::Insets(-horiz_sb_->GetThickness(), 0, 0,
vert_sb_required ? vert_sb_->GetThickness() : 0));
}
horiz_sb_->SetBoundsRect(horiz_sb_bounds);
}
if (vert_sb_required) {
gfx::Rect vert_sb_bounds(viewport_bounds.right(), contents_y,
vert_sb_layout_width,
viewport_bounds.bottom() - contents_y);
if (vert_sb_->OverlapsContent()) {
// In the overlay scrollbar case, the scrollbar only covers the viewport
// (and not the header).
vert_sb_bounds.Inset(
gfx::Insets(header_height, -vert_sb_->GetThickness(),
horiz_sb_required ? horiz_sb_->GetThickness() : 0, 0));
}
vert_sb_->SetBoundsRect(vert_sb_bounds);
}
if (corner_view_required) {
// Show the resize corner.
corner_view_->SetBounds(vert_sb_->bounds().x(), horiz_sb_->bounds().y(),
vert_sb_layout_width, horiz_sb_layout_height);
}
// Update to the real client size with the visible scrollbars.
contents_viewport_->SetBoundsRect(viewport_bounds);
if (should_layout_contents && contents_)
contents_->Layout();
// Even when |contents_| needs to scroll, it can still be narrower or wider
// the viewport. So ensure the scrolling layer can fill the viewport, so that
// events will correctly hit it, and overscroll looks correct.
if (contents_ && ScrollsWithLayers()) {
gfx::Size container_size = contents_ ? contents_->size() : gfx::Size();
container_size.SetToMax(viewport_bounds.size());
contents_->SetBoundsRect(gfx::Rect(container_size));
contents_->layer()->SetScrollable(viewport_bounds.size());
// Flip the viewport with layer transforms under RTL. Note the net effect is
// to flip twice, so the text is not mirrored. This is necessary because
// compositor scrolling is not RTL-aware. So although a toolkit-views layout
// will flip, increasing a horizontal gfx::ScrollOffset will move content to
// the left, regardless of RTL. A gfx::ScrollOffset must be positive, so to
// move (unscrolled) content to the right, we need to flip the viewport
// layer. That would flip all the content as well, so flip (and translate)
// the content layer. Compensating in this way allows the scrolling/offset
// logic to remain the same when scrolling via layers or bounds offsets.
if (base::i18n::IsRTL()) {
gfx::Transform flip;
flip.Translate(viewport_bounds.width(), 0);
flip.Scale(-1, 1);
contents_viewport_->layer()->SetTransform(flip);
// Add `contents_->width() - viewport_width` to the translation step. This
// is to prevent the top-left of the (flipped) contents aligning to the
// top-left of the viewport. Instead, the top-right should align in RTL.
gfx::Transform shift;
shift.Translate(2 * contents_->width() - viewport_bounds.width(), 0);
shift.Scale(-1, 1);
contents_->layer()->SetTransform(shift);
}
}
header_viewport_->SetBounds(contents_x, contents_y,
viewport_bounds.width(), header_height);
if (header_)
header_->Layout();
ConstrainScrollToBounds(header_viewport_, header_,
scroll_with_layers_enabled_);
ConstrainScrollToBounds(contents_viewport_, contents_,
scroll_with_layers_enabled_);
SchedulePaint();
UpdateScrollBarPositions();
if (contents_)
UpdateOverflowIndicatorVisibility(CurrentOffset());
}
bool ScrollView::OnKeyPressed(const ui::KeyEvent& event) {
bool processed = false;
// Give vertical scrollbar priority
if (vert_sb_->visible())
processed = vert_sb_->OnKeyPressed(event);
if (!processed && horiz_sb_->visible())
processed = horiz_sb_->OnKeyPressed(event);
return processed;
}
bool ScrollView::OnMouseWheel(const ui::MouseWheelEvent& e) {
bool processed = false;
// TODO(https://crbug.com/615948): Use composited scrolling.
if (vert_sb_->visible())
processed = vert_sb_->OnMouseWheel(e);
if (horiz_sb_->visible())
processed = horiz_sb_->OnMouseWheel(e) || processed;
return processed;
}
void ScrollView::OnScrollEvent(ui::ScrollEvent* event) {
if (!contents_)
return;
ui::ScrollInputHandler* compositor_scroller =
GetWidget()->GetCompositor()->scroll_input_handler();
if (compositor_scroller) {
DCHECK(scroll_with_layers_enabled_);
if (compositor_scroller->OnScrollEvent(*event, contents_->layer())) {
event->SetHandled();
event->StopPropagation();
}
}
// A direction might not be known when the event stream starts, notify both
// scrollbars that they may be about scroll, or that they may need to cancel
// UI feedback once the scrolling direction is known.
if (horiz_sb_)
horiz_sb_->ObserveScrollEvent(*event);
if (vert_sb_)
vert_sb_->ObserveScrollEvent(*event);
}
void ScrollView::OnGestureEvent(ui::GestureEvent* event) {
// If the event happened on one of the scrollbars, then those events are
// sent directly to the scrollbars. Otherwise, only scroll events are sent to
// the scrollbars.
bool scroll_event = event->type() == ui::ET_GESTURE_SCROLL_UPDATE ||
event->type() == ui::ET_GESTURE_SCROLL_BEGIN ||
event->type() == ui::ET_GESTURE_SCROLL_END ||
event->type() == ui::ET_SCROLL_FLING_START;
// TODO(https://crbug.com/615948): Use composited scrolling.
if (vert_sb_->visible()) {
if (vert_sb_->bounds().Contains(event->location()) || scroll_event)
vert_sb_->OnGestureEvent(event);
}
if (!event->handled() && horiz_sb_->visible()) {
if (horiz_sb_->bounds().Contains(event->location()) || scroll_event)
horiz_sb_->OnGestureEvent(event);
}
}
const char* ScrollView::GetClassName() const {
return kViewClassName;
}
void ScrollView::OnNativeThemeChanged(const ui::NativeTheme* theme) {
UpdateBorder();
if (use_color_id_)
UpdateBackground();
}
void ScrollView::ScrollToPosition(ScrollBar* source, int position) {
if (!contents_)
return;
gfx::ScrollOffset offset = CurrentOffset();
if (source == horiz_sb_ && horiz_sb_->visible()) {
position = AdjustPosition(offset.x(), position, contents_->width(),
contents_viewport_->width());
if (offset.x() == position)
return;
offset.set_x(position);
} else if (source == vert_sb_ && vert_sb_->visible()) {
position = AdjustPosition(offset.y(), position, contents_->height(),
contents_viewport_->height());
if (offset.y() == position)
return;
offset.set_y(position);
}
ScrollToOffset(offset);
if (!ScrollsWithLayers())
contents_->SchedulePaintInRect(contents_->GetVisibleBounds());
}
int ScrollView::GetScrollIncrement(ScrollBar* source, bool is_page,
bool is_positive) {
bool is_horizontal = source->IsHorizontal();
int amount = 0;
if (contents_) {
if (is_page) {
amount = contents_->GetPageScrollIncrement(
this, is_horizontal, is_positive);
} else {
amount = contents_->GetLineScrollIncrement(
this, is_horizontal, is_positive);
}
if (amount > 0)
return amount;
}
// No view, or the view didn't return a valid amount.
if (is_page) {
return is_horizontal ? contents_viewport_->width() :
contents_viewport_->height();
}
return is_horizontal ? contents_viewport_->width() / 5 :
contents_viewport_->height() / 5;
}
bool ScrollView::DoesViewportOrScrollViewHaveLayer() const {
return layer() || contents_viewport_->layer();
}
void ScrollView::UpdateViewportLayerForClipping() {
if (scroll_with_layers_enabled_)
return;
const bool has_layer = DoesViewportOrScrollViewHaveLayer();
const bool needs_layer = DoesDescendantHaveLayer(contents_viewport_);
if (has_layer == needs_layer)
return;
if (needs_layer)
EnableViewPortLayer();
else
contents_viewport_->DestroyLayer();
}
void ScrollView::SetHeaderOrContents(View* parent,
View* new_view,
View** member) {
if (*member == new_view)
return;
delete *member;
*member = new_view;
if (*member)
parent->AddChildView(*member);
Layout();
}
void ScrollView::ScrollContentsRegionToBeVisible(const gfx::Rect& rect) {
if (!contents_ || (!horiz_sb_->visible() && !vert_sb_->visible()))
return;
// Figure out the maximums for this scroll view.
const int contents_max_x =
std::max(contents_viewport_->width(), contents_->width());
const int contents_max_y =
std::max(contents_viewport_->height(), contents_->height());
// Make sure x and y are within the bounds of [0,contents_max_*].
int x = std::max(0, std::min(contents_max_x, rect.x()));
int y = std::max(0, std::min(contents_max_y, rect.y()));
// Figure out how far and down the rectangle will go taking width
// and height into account. This will be "clipped" by the viewport.
const int max_x = std::min(contents_max_x,
x + std::min(rect.width(), contents_viewport_->width()));
const int max_y = std::min(contents_max_y,
y + std::min(rect.height(), contents_viewport_->height()));
// See if the rect is already visible. Note the width is (max_x - x)
// and the height is (max_y - y) to take into account the clipping of
// either viewport or the content size.
const gfx::Rect vis_rect = GetVisibleRect();
if (vis_rect.Contains(gfx::Rect(x, y, max_x - x, max_y - y)))
return;
// Shift contents_'s X and Y so that the region is visible. If we
// need to shift up or left from where we currently are then we need
// to get it so that the content appears in the upper/left
// corner. This is done by setting the offset to -X or -Y. For down
// or right shifts we need to make sure it appears in the
// lower/right corner. This is calculated by taking max_x or max_y
// and scaling it back by the size of the viewport.
const int new_x =
(vis_rect.x() > x) ? x : std::max(0, max_x - contents_viewport_->width());
const int new_y =
(vis_rect.y() > y) ? y : std::max(0, max_y -
contents_viewport_->height());
ScrollToOffset(gfx::ScrollOffset(new_x, new_y));
UpdateScrollBarPositions();
}
void ScrollView::ComputeScrollBarsVisibility(const gfx::Size& vp_size,
const gfx::Size& content_size,
bool* horiz_is_shown,
bool* vert_is_shown) const {
if (hide_horizontal_scrollbar_) {
*horiz_is_shown = false;
*vert_is_shown = content_size.height() > vp_size.height();
return;
}
// Try to fit both ways first, then try vertical bar only, then horizontal
// bar only, then defaults to both shown.
if (content_size.width() <= vp_size.width() &&
content_size.height() <= vp_size.height()) {
*horiz_is_shown = false;
*vert_is_shown = false;
} else if (content_size.width() <=
vp_size.width() - GetScrollBarLayoutWidth()) {
*horiz_is_shown = false;
*vert_is_shown = true;
} else if (content_size.height() <=
vp_size.height() - GetScrollBarLayoutHeight()) {
*horiz_is_shown = true;
*vert_is_shown = false;
} else {
*horiz_is_shown = true;
*vert_is_shown = true;
}
}
// Make sure that a single scrollbar is created and visible as needed
void ScrollView::SetControlVisibility(View* control, bool should_show) {
if (!control)
return;
if (should_show) {
if (!control->visible()) {
AddChildView(control);
control->SetVisible(true);
}
} else {
RemoveChildView(control);
control->SetVisible(false);
}
}
void ScrollView::UpdateScrollBarPositions() {
if (!contents_)
return;
const gfx::ScrollOffset offset = CurrentOffset();
if (horiz_sb_->visible()) {
int vw = contents_viewport_->width();
int cw = contents_->width();
horiz_sb_->Update(vw, cw, offset.x());
}
if (vert_sb_->visible()) {
int vh = contents_viewport_->height();
int ch = contents_->height();
vert_sb_->Update(vh, ch, offset.y());
}
}
gfx::ScrollOffset ScrollView::CurrentOffset() const {
return ScrollsWithLayers()
? contents_->layer()->CurrentScrollOffset()
: gfx::ScrollOffset(-contents_->x(), -contents_->y());
}
void ScrollView::ScrollToOffset(const gfx::ScrollOffset& offset) {
if (ScrollsWithLayers()) {
contents_->layer()->SetScrollOffset(offset);
// TODO(tapted): Remove this call to OnLayerScrolled(). It's unnecessary,
// but will only be invoked (asynchronously) when a Compositor is present
// and commits a frame, which isn't true in some tests.
// See http://crbug.com/637521.
OnLayerScrolled(offset, contents_->layer()->element_id());
} else {
contents_->SetPosition(gfx::Point(-offset.x(), -offset.y()));
ScrollHeader();
}
UpdateOverflowIndicatorVisibility(offset);
}
bool ScrollView::ScrollsWithLayers() const {
if (!scroll_with_layers_enabled_)
return false;
// Just check for the presence of a layer since it's cheaper than querying the
// Feature flag each time.
return contents_viewport_->layer() != nullptr;
}
void ScrollView::EnableViewPortLayer() {
if (DoesViewportOrScrollViewHaveLayer())
return;
contents_viewport_->SetPaintToLayer();
contents_viewport_->layer()->SetMasksToBounds(true);
more_content_left_->SetPaintToLayer();
more_content_top_->SetPaintToLayer();
more_content_right_->SetPaintToLayer();
more_content_bottom_->SetPaintToLayer();
UpdateBackground();
}
void ScrollView::OnLayerScrolled(const gfx::ScrollOffset&,
const cc::ElementId&) {
UpdateScrollBarPositions();
ScrollHeader();
}
void ScrollView::ScrollHeader() {
if (!header_)
return;
int x_offset = CurrentOffset().x();
if (header_->x() != -x_offset) {
header_->SetX(-x_offset);
header_->SchedulePaintInRect(header_->GetVisibleBounds());
}
}
void ScrollView::AddBorder() {
draw_border_ = true;
UpdateBorder();
}
void ScrollView::UpdateBorder() {
if (!draw_border_ || !GetWidget())
return;
SetBorder(CreateSolidBorder(
1,
GetNativeTheme()->GetSystemColor(
draw_focus_indicator_
? ui::NativeTheme::kColorId_FocusedBorderColor
: ui::NativeTheme::kColorId_UnfocusedBorderColor)));
}
void ScrollView::UpdateBackground() {
const SkColor background_color = GetBackgroundColor();
SetBackground(CreateSolidBackground(background_color));
// In addition to setting the background of |this|, set the background on
// the viewport as well. This way if the viewport has a layer
// SetFillsBoundsOpaquely() is honored.
contents_viewport_->SetBackground(CreateSolidBackground(background_color));
if (contents_ && ScrollsWithLayers())
contents_->SetBackground(CreateSolidBackground(background_color));
if (contents_viewport_->layer()) {
contents_viewport_->layer()->SetFillsBoundsOpaquely(background_color !=
SK_ColorTRANSPARENT);
}
SchedulePaint();
}
SkColor ScrollView::GetBackgroundColor() const {
return use_color_id_
? GetNativeTheme()->GetSystemColor(background_color_data_.color_id)
: background_color_data_.color;
}
void ScrollView::PositionOverflowIndicators() {
const gfx::Rect bounds = GetContentsBounds();
const int x = bounds.x();
const int y = bounds.y();
const int w = bounds.width();
const int h = bounds.height();
const int t = Separator::kThickness;
more_content_left_->SetBounds(x, y, t, h);
more_content_top_->SetBounds(x, y, w, t);
more_content_right_->SetBounds(bounds.right() - t, y, t, h);
more_content_bottom_->SetBounds(x, bounds.bottom() - t, w, t);
}
void ScrollView::UpdateOverflowIndicatorVisibility(
const gfx::ScrollOffset& offset) {
SetControlVisibility(more_content_top_.get(),
!draw_border_ && !header_ && vert_sb_->visible() &&
offset.y() > vert_sb_->GetMinPosition() &&
draw_overflow_indicator_);
SetControlVisibility(
more_content_bottom_.get(),
!draw_border_ && vert_sb_->visible() && !horiz_sb_->visible() &&
offset.y() < vert_sb_->GetMaxPosition() && draw_overflow_indicator_);
SetControlVisibility(more_content_left_.get(),
!draw_border_ && horiz_sb_->visible() &&
offset.x() > horiz_sb_->GetMinPosition() &&
draw_overflow_indicator_);
SetControlVisibility(
more_content_right_.get(),
!draw_border_ && horiz_sb_->visible() && !vert_sb_->visible() &&
offset.x() < horiz_sb_->GetMaxPosition() && draw_overflow_indicator_);
}
// VariableRowHeightScrollHelper ----------------------------------------------
VariableRowHeightScrollHelper::VariableRowHeightScrollHelper(
Controller* controller) : controller_(controller) {
}
VariableRowHeightScrollHelper::~VariableRowHeightScrollHelper() {
}
int VariableRowHeightScrollHelper::GetPageScrollIncrement(
ScrollView* scroll_view, bool is_horizontal, bool is_positive) {
if (is_horizontal)
return 0;
// y coordinate is most likely negative.
int y = abs(scroll_view->contents()->y());
int vis_height = scroll_view->contents()->parent()->height();
if (is_positive) {
// Align the bottom most row to the top of the view.
int bottom = std::min(scroll_view->contents()->height() - 1,
y + vis_height);
RowInfo bottom_row_info = GetRowInfo(bottom);
// If 0, ScrollView will provide a default value.
return std::max(0, bottom_row_info.origin - y);
} else {
// Align the row on the previous page to to the top of the view.
int last_page_y = y - vis_height;
RowInfo last_page_info = GetRowInfo(std::max(0, last_page_y));
if (last_page_y != last_page_info.origin)
return std::max(0, y - last_page_info.origin - last_page_info.height);
return std::max(0, y - last_page_info.origin);
}
}
int VariableRowHeightScrollHelper::GetLineScrollIncrement(
ScrollView* scroll_view, bool is_horizontal, bool is_positive) {
if (is_horizontal)
return 0;
// y coordinate is most likely negative.
int y = abs(scroll_view->contents()->y());
RowInfo row = GetRowInfo(y);
if (is_positive) {
return row.height - (y - row.origin);
} else if (y == row.origin) {
row = GetRowInfo(std::max(0, row.origin - 1));
return y - row.origin;
} else {
return y - row.origin;
}
}
VariableRowHeightScrollHelper::RowInfo
VariableRowHeightScrollHelper::GetRowInfo(int y) {
return controller_->GetRowInfo(y);
}
// FixedRowHeightScrollHelper -----------------------------------------------
FixedRowHeightScrollHelper::FixedRowHeightScrollHelper(int top_margin,
int row_height)
: VariableRowHeightScrollHelper(NULL),
top_margin_(top_margin),
row_height_(row_height) {
DCHECK_GT(row_height, 0);
}
VariableRowHeightScrollHelper::RowInfo
FixedRowHeightScrollHelper::GetRowInfo(int y) {
if (y < top_margin_)
return RowInfo(0, top_margin_);
return RowInfo((y - top_margin_) / row_height_ * row_height_ + top_margin_,
row_height_);
}
} // namespace views